Chapter 2: Into Darkness

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Dec 21, 2016 4:20 pm
OOC:
yeah, you identified no other weaknesses or strengths of the pudding.
Dec 21, 2016 4:40 pm
Casting ray of frost.

Rolls

Ray of frost - (1d20+5)

(2) + 5 = 7

Damage - (1d8)

(1) = 1

Dec 21, 2016 4:47 pm
You see the streak of icy damage pummel into the ooze, clearly hitting him. But it doesn't seem to have any real effect! Just as the icy blast hits it, Dustin's bolt streaks in, lancing the ooze.

It turns and attempts to attack the flaming sphere, angry at the searing damage it caused.

It slaps the sphere of fire, only to find that it cannot hurt that which doesn't live! However, that ball of fire very much hurts, causing another searing flame to flare up along its blackened oozey body. As the flame singes its body, it tries to avoid the extra heat, but fails miserably, burning once more!

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Rolls

Secret Roll

Secret Roll

Dec 21, 2016 4:51 pm
COMBAT! PCs/NPCs may now act!
Dec 21, 2016 5:01 pm
Dustin will fire another arrow and Everytt will back up and take a shot at it.
Sarith will try and position him to take a shot if able.

Rolls

Hand Crossbow Dustin - (1d20+7)

(16) + 7 = 23

Hand Crossbow Everytt - (1d20+4)

(11) + 4 = 15

Hand Crossbow Sarith - (1d20+4)

(10) + 4 = 14

Hand Crossbow Damage Dustin Sneak if applicable - (1d6+5, 2d6)

1d6+5 : (1) + 5 = 6

2d6 : (63) = 9

Hand Crossbow Damage Everytt - (1d6+2)

(6) + 2 = 8

Hand Crossbow Damage Sarith - (1d6+2)

(4) + 2 = 6

Dec 21, 2016 5:33 pm
Casting Ray of Frost

Rolls

Ray of Frost - (1d20+5)

(17) + 5 = 22

Damage - (1d8)

(2) = 2

Dec 21, 2016 5:34 pm
OOC:
What are the NPCs that I'm controlling equipped with?
Dec 21, 2016 6:09 pm
The three crossbow bolts streak in, jamming into the black ooze, first passing through the sphere of flame. The sizzling bolts puncture the black gel as a ferocious quiver goes up form the form. All three bolts fall to the ground, ends melted.

Once again, a blast of frigid energy slams into the blob, but the effects dissipate across the form, seeming to cause it zero distress.

COMBAT! Fang and Cemos can act now, as well as any NPCs (except for Sarith and Everytt)
OOC:
At this stage, nothing. Shuushar is a pacifist and won't take up arms. He will medically tend to people, but he will not harm even to save himself. Francis I had given no weapons to. He would be proficient with daggers out of the weapon supply you have. He could take a move to pick up any of the weapons in the loot list here. Stat blocks for NPCs are updated here.
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Dec 21, 2016 6:36 pm
Frances moves to grab a dagger while Shuushar meditates in the corner to the distress of everyone else.
Dec 21, 2016 7:43 pm
I move to position myself within thorn whip range of the gray ooze and then Thorn Whip! Again I forgo the pull effect. Then I use my bonus action to slam the Flaming Ball of Flaming Flamyness! into the black pudding.

Not want to risk Derendil's life I keep him behind me. Jim Jar also scuttles further away from the battle.

Rolls

Thorn Wwwwwhip! - (1d20+5)

(11) + 5 = 16

Damage - (1d6)

(4) = 4

Dec 21, 2016 7:49 pm
I posted earlier that I disengage and move away. If I already did that and can attack from a safe distance I'll toss a jav at the black ooze.

Rolls

Jav - (1d20+4)

(10) + 4 = 14

Damage if applicable - (1d6+2)

(1) + 2 = 3

Dec 21, 2016 7:54 pm
OOC:
You did already do that. :) So yes, Javelining is fine.
Cemos Javelin sails over the heads of his compatriots and schplops its way into the jelly, wherein the now familiar sizzle and splash of ranged weapons falling uselessly to the ground after injuring a slime occurs.

Fang's magic ball of fire once again pummels into the ooze, singeing it as the blob fails to avoid the heat.

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Rolls

Sphere Dodge, Pain - (1d20-3, 2d6)

1d20-3 : (14) - 3 = 11

2d6 : (35) = 8

Dec 21, 2016 8:01 pm
OOC:
cemos will use the remainder of his actions to ready his crossbow.
Dec 21, 2016 8:43 pm
Fang, chagrined at seeing that there is no further gray ooze to harass, steps around the corner to where the black ooze is trying its best to terrorize the party. Uttering his druidic words of whimsy, a thorny vine lashes out wrapping itself around the blob, somehow restraining it. With a vicious pull back, he yanks the blob into the flaming sphere, causing the thing to burst into flames before chunks of the burning jelly fall into the cool water, sizzling out like the life force of the blob itself.

COMBAT OVER!

You are now left in a hallway that is covered in a sheen of water, and a pit filled with now about 7 feet of water.

What do you do?
Dec 21, 2016 8:44 pm
"That was one tough Ooze, I think our way out is in the cavern room, I saw light up there above the water. We just need to climb."
Dec 21, 2016 8:49 pm
What if we break the rock face the water is coming from and swim up?

Edited: I meant water not wall.
Last edited December 21, 2016 8:55 pm
Dec 21, 2016 8:53 pm
"Maybe people need air and I have been feeling more sick. Let's all get together in the cavern room, at least we can all work together."
Dec 21, 2016 9:12 pm
There is no issue for you guys to cross back and forth over the little pit here now. If need be, you can just plop into the water and be hauled out by someone else.

As you all clamber back to the chamber, the water continues to rise, sitting at about 21 total inches now.
Dec 21, 2016 9:14 pm
Dustin hands Stool his hammer and boosts him up.

Just tap away Stool, I know you can do it. Everyone should get ready and Shuushar we might need your swimming skills.
Dec 21, 2016 9:27 pm
As Stool swings the hammer, weakly for it isn't a normal mushroom tool, a fault in the rock gives way. The rock around the cracks gives and crumbles away as the flow of water falling into the temple more than doubles! The water is much quicker now (changed from 1' every hour to almost 3' an hour in terms of accumulation in the temple). You see the same glimmer above the water that Dustin was speaking of earlier. Most of you can't swim through the current with any real skill, save for Shuushar. He offers to scout ahead briefly. When he offers, Derendil lifts him easily through the stream and off the fish-man goes. About 2 minutes later, he returns.

It's a river! A diverted river from somewhere! In any event, it's only about a 30 foot swim from this ceiling location. It may be interesting, in terms of timing, but we should be able to make it if we all start swimming up as soon as this cavern is full of water! He telepaths at you excitedly.
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