Chapter 2: Into Darkness

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Dec 21, 2016 9:39 pm
That is great news. Thank you Shuushar. Cemos you doing ok ?
Dec 21, 2016 9:41 pm
Swimming and Drowning Rules for 5e
Since this is now something you'll all need to contend with very soon:

Drowning - your character can hold their breath for 1+Con Mod minutes without any kind of issue. At that point (the conclusion of the final minute), your HP drops to zero and you are unconscious and need to make death saving throws (1d20, 10 or above is a win. 3 wins to be stable. 3 failures and you die. Nat 1 = 2 failures, Nat 20 = instant 1 HP and conscious. Given that you can't be stable underwater like that, you'd have one round to continue doing things before you fall back unconscious.

Swimming - You move at 1/2 your walking speed while swimming rounded down to the nearest 5' chunk. So:
Walk 20 = Swim 10
Walk 25 = Swim 10
Walk 30 = Swim 15
Walk 35 = Swim 15
Dec 21, 2016 9:44 pm
OOC:
So even the slowest should be able to swim that 30 feet in 18 seconds.
Dec 21, 2016 9:46 pm
OOC:
Gulp oh man did the Drow have any water wings ?
Dec 21, 2016 9:52 pm
JoshuaMabry says:
OOC:
So even the slowest should be able to swim that 30 feet in 18 seconds.
OOC:
Correct. Provided you guys can hold out the few hours until the current slows enough that you can risk it. You can always try fighting through it with a DC20 Athletics check
Dec 21, 2016 9:54 pm
OOC:
Well, almost correct. Stool normally can only move 10 feet per round. So he'd be moving at 5'/6 seconds. So 36 seconds to cover the gap. I just assumed that one of you would hold the shroom while you swim.
Dec 21, 2016 9:54 pm
Perhaps we should increase the flow of water so we don't have to tread for a long time?
Dec 21, 2016 9:55 pm
Dramasailor says:
OOC:
Well, almost correct. Stool normally can only move 10 feet per round. So he'd be moving at 5'/6 seconds. So 36 seconds to cover the gap. I just assumed that one of you would hold the shroom while you swim.
OOC:
I'm sure Dustin's up for it. 😉
Dec 21, 2016 9:56 pm
"Maybe Shuushar could get to shore and use a rope to help pull people ? I am ok with speeding things too. We need air."
OOC:
Yeah I would be ok with bringing Stool with me.
Last edited December 21, 2016 9:56 pm
Dec 21, 2016 9:56 pm
Can everyone swim?
Dec 21, 2016 10:06 pm
OOC:
Drama pointed out we can all try things untrained, or that trained isn't so much a thing anymore.
Dec 22, 2016 1:40 am
I'm doing alright dustin, not happy about the swim but I'll do my best. cemos says clearly not alright and bleeding profusely.
Dec 22, 2016 2:16 pm
Dustin will nod to Cemos and pat his shoulder gently. He then carried Stool over to speed the flow by breaking up a bit more of the ceiling.
Dec 22, 2016 3:45 pm
Dustin lowers Stool and looks over to Cemos, "Sure what's up ?"
Dec 22, 2016 3:46 pm
OOC:
lol I ment hold on because the water is gona rush in.
Last edited December 22, 2016 3:46 pm
Dec 22, 2016 3:50 pm
OOC:
LOL ok back to Hammer Time
Dec 22, 2016 4:03 pm
Stool chips away at the ceiling as more comes undone, water is now rushing into the cavern. In a matter of 15 minutes or so, the chamber is filled nearly to the top with the cool liquid. As it fills you feel the current begin to weaken. With a little effort now, you could start swimming through the current DC 10 STR/athletics check. The benefit is that you have plenty of air now. If you wait you may end up holding your breath more.

Everyone can post their actions to get to the surface. We'll pick it back up once you are all there. A failed STR check washes you into the chamber and adds 15 feet to the distance you have to cover.
Dec 22, 2016 4:08 pm
Take a deep breath lads.

Rolls

Athletics - (1d20)

(8) = 8

Dec 22, 2016 4:29 pm
Rolls

Rolls

Athletic check - (1d20+4)

(11) + 4 = 15

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