Chapter 2: Into Darkness

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Dec 25, 2016 4:58 pm
OOC:
The Mace and if you want to look at my ritual book feel free.
Dec 25, 2016 5:21 pm
OOC:
So detect magic on the mace and an arcana check on the book? I don't think a ritual book is itself magical but I might be able to recall some lore about it. I don't have my PHB with me as I'm out of state. So please assist me with any rolls I need to make.
Dec 25, 2016 5:25 pm
OOC:
No Dustin just made the ritual book, he has no problem sharing with his mentor. It has Detect Magic and Identify in it if you want to put them in your book.
Dec 25, 2016 6:24 pm
OOC:
Detect magic is already done. You'd spend an hour touching and studying it to find out properties and such.
Dec 25, 2016 8:30 pm
OOC:
What are the rules for sharing spells?
Dec 25, 2016 9:22 pm
OOC:
It takes 2 hours and 50 gold per spell level to copy it into your book. If the school of the spell is from your arcane tradition, both time and cost are halved. It describes the cost as being the inks needed and such. I think I would provide in this scenario that if you manage a foraging check of 20 plus you would end up finding the herbs needed to make the inks. That or three days successful foraging. Either Bildaweer or Dustin could find the herbs.
Dec 25, 2016 9:24 pm
OOC:
thatd be a 20 check or three days foraging per level of spell you want to copy.
Dec 25, 2016 9:28 pm
OOC:
I think both of those are divination
Dec 26, 2016 1:25 pm
"We seem to be in a good place to stock up, plenty of fungus, some water hopefully clean, and we can fish. Let's take advantage of it and try to figure out which way to go now. Sarith, you were feeling sick before. You feeling any better ?"
Dec 26, 2016 2:39 pm
I am, yes. I'm - not sure what came over me. It has been many years since I was in an area so suffused with faerzress. Perhaps that is what caused it? Either way, I am much better and now can take some bearings to help determine where we are and how best to get us to Sloobludop. Sarith says, as he looks about.

Hand Wavy Magics

You all take a long rest in your makeshift camp. Dustin and Bildaweer taking time to further study the two weapons, and Dustin sipping a tiny bit of each potion. When you awaken in the 'morning', you find that not much has changed and nothing much has happened through the 'night'.

I am pretty sure I know this river. Unfortunately, the way we found it added nearly a week to our trip to the Darklake. However, we can reclaim several of those days just by sailing down the river if we can make a craft of some sort. Sarith says thoughtfully.

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Dec 26, 2016 2:55 pm
"Alright these are potions, at least the red ones are. The two lighter read are healing potions, the darker red one is the same but more powerful. This other thicker fluid is an oil that is very slick and slippery." He adds the potions back to the groups items.

"As for making a craft ? Does that Zurkwood float ? Maybe we could make a raft."

Duston will fish with Stool using mage hand.
Dec 26, 2016 4:10 pm
The mace is intriguing. Once a user is attuned with it, it burns like a torch dealing a bit if fire damage. Green flame, hmmm Jim Darkmagic likes green flame.
OOC:
Y'all watch Acquisitions Incorporated? I'd like to learn the identify spell as I've already gotten Detect Magic. Rolling to forage herbs for ink. Dustin, Bildaweer is happy to share is spells with his pupil.

Rolls

Survival - (1d20+1)

(3) + 1 = 4

Dec 26, 2016 4:26 pm
OOC:
GREEN FLAME!!!
Well who wants to use the mace, I am pretty set on weapons for the moment but I think someone should defiantly use it just incase we run into more ooze.
Last edited December 26, 2016 4:27 pm
Dec 26, 2016 4:32 pm
OOC:
Oh thank heavens a reliable light source and source of fire. Yeah that is handy If you don't want it Cemos I know Eldreth is good with blunt weapons. That does seem like a pretty cool and useful item for the underdark.
Dec 26, 2016 4:33 pm
OOC:
I am going to make some survival rolls for fishing.

Rolls

Survival - (1d20+3)

(17) + 3 = 20

Dec 26, 2016 4:50 pm
OOC:
I mean I'll take it but I wanted to give the other player characters a crack at it first
Dec 26, 2016 5:02 pm
Remember to include a Dexterity check for Mage Hand fishing. Additionally, include a d20 roll as the water is part of the faerzress area. 1 survival, 1 dexterity, 1 d20 for each minute you are fishing.
Dec 26, 2016 5:05 pm
When you offer the hammer to Eldreth, describing its function, she scoffs. I dunnae need your slimy hammer. Now that my hammer and I are reunited, I'm set! She says, with an air of effrontery in her voice.

Yes, Zurkhwood is very buoyant. If we can get enough, we could make a sizable raft.
OOC:
Foraging for the herbs is a full day activity, not something you would really do once you've made camp. You can do survival checks to find firewood and such once you've made camp, but herb and food gathering is a full day forage.
Dec 26, 2016 5:08 pm
OOC:
Ok you got it

Rolls

Faezress Roll - (1d20)

(11) = 11

Dexterity Roll - (1d20+5)

(19) + 5 = 24

Dec 26, 2016 5:11 pm
You fish up a 3 pound fish with no eyes. It has a weird glowy bulb on two stalks over its head.

Rolls

New Day Surge # - (1d20)

(6) = 6

Fishies? - (1d5)

(3) = 3

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