Chapter 2: Into Darkness

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Jan 5, 2017 6:45 pm
Dustin will be in Elven trance.
Jan 5, 2017 7:12 pm
Cemos stands and makes ready moving to the front of the pack between the camp ground and the advancing figures. to arms to arms, awake and make ready. he cries out to the group of sleeping compatriots. straight ahead 75 yards out. as he points with his hammer at the advancing shrooms.
Jan 5, 2017 7:28 pm
As you all rouse from your slumber or trances, easily awoken by the bellowing of the dwarf, you see off in the distance a pair of 6' tall mushrooms, slowly shambling towards your location, whips and roots snapping along the ground pulling them ever closer at a terribly slow pace. They are currently about 70 feet from your position.
Jan 5, 2017 7:29 pm
Dustin sturs and shakes his head reaching down and loading his bow.

He looks out trying to find what Cemos is speaking of.
Jan 5, 2017 7:34 pm
I turn to Stool. Friends of yours?
Jan 5, 2017 7:51 pm
No Naturefriend. Not friends of mine. Those are bad mushrooms. Not myconids. They sting, bad sting, when they touch you. With that, Stool shudders.

COMBAT! PCs/NPCs may act.

Dramasailor sent a note to Dramasailor
Jan 5, 2017 7:59 pm
Dustin after hearing Stools mental voice nods, Too bad thought we had found your friends Stool.

Dustin will take careful aim and fire at one of them. Bonus action to dash for cover.
Last edited January 5, 2017 8:00 pm

Rolls

Hand Crossbow Dustin - (1d20+7)

(5) + 7 = 12

Hand Crossbow Damage - (1d6+5)

(5) + 5 = 10

Sneak Attack Advantage roll - (1d20+7)

(10) + 7 = 17

Sneak Attack Damage - (2d6)

(25) = 7

Jan 5, 2017 8:12 pm
Make the attack at advantage and take your sneak, they are unaware of your presence at this point.
Jan 5, 2017 8:14 pm
OOC:
They don't know we're here? Why are we attacking them? Let's get scarce then come back when they're gone.
Jan 5, 2017 8:25 pm
Cemos takes point flanked by Georges and eldreth. The 3 of them crouch down and ready themselves. alright eldreth just like we talked about, Georges follow our lead. cemos whispers to them.
OOC:
all 3 of us hold our action and make ready to trigger an attack. if they get to close to us we will pop up and strike them.
Jan 5, 2017 8:32 pm
JoshuaMabry says:
OOC:
They don't know we're here? Why are we attacking them? Let's get scarce then come back when they're gone.
OOC:
They seemed to be headed our way, thought they did know we were there.
Jan 5, 2017 8:47 pm
Dustin's bolt streaks out, sailing through the air encountering only a slight wobble. With a dull thud, it buries into the cap of the left-most mushroom. The only other sound that follows is a dull thud as the mushroom collapses to the ground. The other mushroom doesn't seem to pause at all. It continues on, methodical in its approach.
Jan 5, 2017 9:12 pm
OOC:
Well, nothing for it I guess. How far away is it?
Jan 5, 2017 9:16 pm
At this point, it's still 70 feet away, plodding along slowly.
Jan 5, 2017 9:18 pm
Also, if anyone wants to attempt an Intelligence (Nature) check to find out more, as always, feel free.
Jan 5, 2017 9:22 pm
Super dooper Nature Check!

Post roll: Butterflies are pretty!
Last edited January 5, 2017 9:23 pm

Rolls

Nature check - (1d20+3)

(3) + 3 = 6

Jan 5, 2017 9:24 pm
Nature check thingee

Rolls

Nature - (1d20+2)

(17) + 2 = 19

Jan 5, 2017 9:25 pm
I cast Entangle. It must make a DC 13 Strength save or be restrained.
Jan 5, 2017 9:46 pm
Dramasailor sent a note to Cosmic_Cube
The remaining mushroom is quickly wrapped up in a mass of vines, pinning it in place.

Rolls

Entangle Save - (1d20)

(11) = 11

Jan 5, 2017 9:49 pm
Dustin will shout to the others what he knows of the things.

Well if they are dangerous better to take them out.
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