Chapter 2: Into Darkness
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[More Details To Come]
Rolls
Secret Roll
Secret Roll
You continue in this manner for a few more hours. As your legs tire, and you grow weary, you stop so people may forage for any last minute goods before you make the final push to the city. As you sit to rest, you hear a faint rustle and then the sound of water gurgling into a roar. From out of a stand of zurkhwood mushrooms, you see a large mass of kua-toa charging at you, spears at the ready.
Half the group launches their spears through the air, sailing toward your group.
Nearly thirty kua-toa are charging your encampment, many with spears readied.
COMBAT! PCs may act.
Inspiration:
Bildaweer 1 | Cemos 1 | Dustin 1 | Fang 1
Combat Stats:
Bildaweer HP 25/25 / AC 12
Fang HP 45/45 / AC 16
Dustin HP 27/27 / AC 17
Cemos HP 41/41 / AC 17
******************
Everytt: HP 27/27 / AC 14
Sarith: HP 13/13 / 16 AC
Derendil: HP 45/45 / AC 13
Jimjar: HP 16/16 / AC 14
Georges: HP 26/26 / AC 14
Eldreth: HP 26/26 / AC 17
Francis: HP 38/38 / AC 9
Shuushar: HP 16/16 / AC 10
Rolls
Secret Roll
Bildaweer HP 12/25 / AC 12
Fang HP 45/45 / AC 16
Dustin HP 19/27 / AC 17
Cemos HP 41/41 / AC 17
******************
Everytt: HP 27/27 / AC 14
Sarith: HP 13/13 / 16 AC
Derendil: HP 45/45 / AC 13
Jimjar: HP 10/16 / AC 14
Georges: HP 26/26 / AC 14
Eldreth: HP 26/26 / AC 17
Francis: HP 16/38 / AC 9
Shuushar: HP 14/16 / AC 10
Rolls
Surge Number - (1d20)
(8) = 8
DC 13 Str Save to avoid being caught by the spell.
Rolls
Surge roll - (1d20)
(1) = 1
Surge roll - (1d100)
(44) = 44
Jim Jar tries to stay out of the way. I really have to get him a bow.
Rolls
Claw attacks - (1d20+5, 1d20+5)
1d20+5 : (16) + 5 = 21
1d20+5 : (5) + 5 = 10
Claw damage - (1d6+3, 1d6+3)
1d6+3 : (2) + 3 = 5
1d6+3 : (6) + 3 = 9

"Mentor you alright ?" Dustin unleashes a sleep spell at the fishmen.
He cast on the right group that had not been trapped in the entangle.
Bonus action is to dash for cover.
Rolls
Sleep 5d8 - (5d8)
(43822) = 19
Should have explained this, the darker brown down near you are cavern walls. You came up the tunnel from the south and were trying to determine if you were headed right or left.
Rolls
Sarith Fires Hand Crossbow - (1d20+4)
(19) + 4 = 23
Hand Crossbow Damage - (1d6+2)
(5) + 2 = 7
Everett Hand Crossbow - (1d20+4)
(14) + 4 = 18
Hand Crossbow Damage - (1d6+2)
(5) + 2 = 7
Rolls
Sleep (2nd Lv) - (7d8)
(4437151) = 25
Rolls
Mace - (1d20)
(20) = 20
Damage - (1d6)
(1) = 1
Rolls
Frances crit. - (1d6)
(6) = 6