Chapter 2: Into Darkness

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Jan 7, 2017 12:08 am
OOC:
While I'm a brown bear my AC is 11
Jan 7, 2017 1:45 am
OOC:
Thanks! Also, everyone remember that the entangled people are Restrained, which gives you all advantage on the attacks.
Jan 7, 2017 1:46 pm
Surge

Sorry I forgot to roll that.

Rolls

Surge - (1d20)

(11) = 11

Jan 7, 2017 2:11 pm
Cemos, eldreth and Georges sprint out to the left edge of the enemy force and each pick their own target.
OOC:
cemos is closest to the center then eldreth and finally Georges at the far left.

Rolls

Cemos - (1d20+4)

(11) + 4 = 15

Cemos damage - (1d8+3)

(7) + 3 = 10

Eldreth - (1d20+4)

(1) + 4 = 5

Eldreth damage - (1d8+2)

(5) + 2 = 7

Georges att1 - (1d20+5)

(17) + 5 = 22

Georges att2 - (1d20+5)

(7) + 5 = 12

Dam1 - (1d6+3)

(3) + 3 = 6

Dam2 - (1d6+3)

(6) + 3 = 9

Jan 7, 2017 2:12 pm
As a bonus action a devine light opens up above the head of Cemos as he cries out to his God gives me strength and a single strand of beard hair falls from the heavens and the beard of cemos grows longer and unbelievably even more magnificent.
OOC:
+2 ac for the duration
Last edited January 7, 2017 2:17 pm
Jan 7, 2017 2:25 pm
Cemos' swing connects solidly, sending scales flying through the air. The fish garbles something at you.

Eldreth swings, unfamiliar with the new styles that Cemos had tried to teach her, ends up spinning around in a circle.

Georges, undistracted by the whirling twirling dwarfette to his right, slashes out, landing one strong blow on his target. Unfortunately, the fish twists and turns and avoids the second blow.
OOC:
Cemos, I will need a Spell Surge check from you. Roll 1d20 and 1d100 please. :) After I get that, I'll go ahead and post the fishy turn.
Dramasailor sent a note to Dramasailor
https://s24.postimg.org/z6nl7oaz9/Kua_Toa_Fight.png
Jan 7, 2017 2:29 pm
Surge

Post roll: oh man did I hit?
Last edited January 7, 2017 2:30 pm

Rolls

1d20

(8) = 8

1d100

(54) = 54

Jan 7, 2017 2:45 pm
You did! But you got a pretty weak surge:

You are immune to being intoxicated by alcohol for the next 18 days.

:) Will post the fish actions in a bit.

Dramasailor sent a note to Dramasailor

Rolls

Secret Roll

Secret Roll

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Secret Roll

Jan 7, 2017 3:01 pm
OOC:
Drat! I was hoping to get liqoured up on saki when we got to Sloobludop.
Jan 7, 2017 3:10 pm
OOC:
Thats a lot of secret rolls !
Jan 7, 2017 3:34 pm
The first fish bites at Dustin, missing entirely. In its anger, it slaps him twice, each blow landing solidly. Dealing 20 damage. Dustin collapses with a flop, rendered unconscious by the fishman. The other two fish grab his feet and drag him back to the main combat, dropping him ten feet behind the mass of kuo-toa.

Two of the spears sail through the air from the entangled kuo-toa and skitter off the stone floor, missing their targets. The last entangled fish manages to still find his target, sending a spear into Bildaweer's other leg, dealing 6 damage. Everytt catches a pair of spears to the arm, slicing into him for 3 total damage. Sarith, Shuushar, and Jimjar all get hit with a spear each, dealing 3, 1, and 3 damage respectively.

As the spears sail through the air, two of the kuo-toa make their way around the pack, circling on to Georges and Francis. The one on Georges attempts to bite him and misses. It tries to slap him once and misses. His second slap lands, however, dealing 8 damage. The one that approaches Francis from the side bites at the man with the mace, and then successfully slaps him twice! Francis takes 24 damage. He falls unconscious. All of you notice that the last slap, the one that drove Francis to the ground, didn't really seem to be aimed to kill, rather just to render him unconscious.

Another kuo-toa makes its way through the group, coming up to Derendil. It bites out, tearing a chunk of flesh out of the quaggoth's thigh, dealing 6 damage. It then slaps twice. The first one goes wide, missing entirely. The second, however, hits him directly in the throat, dealing 24 damage! As that happens, several of the fishmen swarm around him, dancing in his immediate range, slapping at him. They all manage to hit the now confused and mobbed quaggoth. They deal 16 damage! Derendil takes a total of 46 damage, rendering him unconscious.

Several of the unentangled kuo-toa lash out, throwing nets at those engaged in melee with the fishmen. Fang and Georges are Restrained (speed = 0, attacks against them are at advantage, attacks they make are at disadvantage, dexterity saves they make are at disadvantage).

Eldreth and Cemos manage to dodge out of the way of the nets.

COMBAT! PCs are up. No death saves needed at this point.
Updated Combat Stats
Bildaweer HP 6/25 / AC 12
Fang HP 45/45 / AC 16 (11 in bear form)
Dustin HP 19/27 / AC 17 (unconscious)
Cemos HP 41/41 / AC 17 (19 with shield up)
******************
Everytt: HP 24/27 / AC 14
Sarith: HP 10/13 / 16 AC
Derendil: HP 0/45 / AC 13 (unconscious)
Jimjar: HP 7/16 / AC 14
Georges: HP 18/26 / AC 14
Eldreth: HP 26/26 / AC 17
Francis: HP 0/38 / AC 9 (unconscious)
Shuushar: HP 13/16 / AC 10
Jan 7, 2017 3:43 pm
OOC:
How do I get out of the net?
Jan 7, 2017 3:46 pm
Using your action to make a strength check may burst the net. Alternatively, someone can try slashing the cords of it.
Jan 7, 2017 3:57 pm
Sarith and Everett both release some poisoned bolts into the fishmen hoping to even the lopsided odds.

Rolls

Sarith Fires Hand Crossbow - (1d20+4)

(7) + 4 = 11

Damage Sarith's Bolt - (1d6+2)

(4) + 2 = 6

Everett fires Hand Crossbow - (1d20+4)

(1) + 4 = 5

Damage Evereet's Bolt - (1d6+2)

(3) + 2 = 5

Jan 7, 2017 4:02 pm
Sarith's skitters across the scales of his target, not dealing any damage. Everytt's sails wide, burying itself in a zurkhwood trunk.
Jan 7, 2017 4:23 pm
OOC:
If I use a bonus action to drop out of Wild Shape how will that affect my chances to get out of the net?
Jan 7, 2017 4:26 pm
OOC:
I'll give you advantage on the check since you changed physical configuration.
Jan 7, 2017 4:29 pm
I drop wild shape and attempt to tear my way free from the net.

Rolls

Strength check w/advantage - (1d20+4, 1d20+4)

1d20+4 : (16) + 4 = 20

1d20+4 : (13) + 4 = 17

Jan 7, 2017 4:30 pm
Do I risk OA if I move?
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