Chapter 2: Into Darkness
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Rolls
Cemos - (1d20+4)
(11) + 4 = 15
Cemos damage - (1d8+3)
(7) + 3 = 10
Eldreth - (1d20+4)
(1) + 4 = 5
Eldreth damage - (1d8+2)
(5) + 2 = 7
Georges att1 - (1d20+5)
(17) + 5 = 22
Georges att2 - (1d20+5)
(7) + 5 = 12
Dam1 - (1d6+3)
(3) + 3 = 6
Dam2 - (1d6+3)
(6) + 3 = 9
Eldreth swings, unfamiliar with the new styles that Cemos had tried to teach her, ends up spinning around in a circle.
Georges, undistracted by the whirling twirling dwarfette to his right, slashes out, landing one strong blow on his target. Unfortunately, the fish twists and turns and avoids the second blow.

Post roll: oh man did I hit?
Rolls
1d20
(8) = 8
1d100
(54) = 54
You are immune to being intoxicated by alcohol for the next 18 days.
:) Will post the fish actions in a bit.
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Two of the spears sail through the air from the entangled kuo-toa and skitter off the stone floor, missing their targets. The last entangled fish manages to still find his target, sending a spear into Bildaweer's other leg, dealing 6 damage. Everytt catches a pair of spears to the arm, slicing into him for 3 total damage. Sarith, Shuushar, and Jimjar all get hit with a spear each, dealing 3, 1, and 3 damage respectively.
As the spears sail through the air, two of the kuo-toa make their way around the pack, circling on to Georges and Francis. The one on Georges attempts to bite him and misses. It tries to slap him once and misses. His second slap lands, however, dealing 8 damage. The one that approaches Francis from the side bites at the man with the mace, and then successfully slaps him twice! Francis takes 24 damage. He falls unconscious. All of you notice that the last slap, the one that drove Francis to the ground, didn't really seem to be aimed to kill, rather just to render him unconscious.
Another kuo-toa makes its way through the group, coming up to Derendil. It bites out, tearing a chunk of flesh out of the quaggoth's thigh, dealing 6 damage. It then slaps twice. The first one goes wide, missing entirely. The second, however, hits him directly in the throat, dealing 24 damage! As that happens, several of the fishmen swarm around him, dancing in his immediate range, slapping at him. They all manage to hit the now confused and mobbed quaggoth. They deal 16 damage! Derendil takes a total of 46 damage, rendering him unconscious.
Several of the unentangled kuo-toa lash out, throwing nets at those engaged in melee with the fishmen. Fang and Georges are Restrained (speed = 0, attacks against them are at advantage, attacks they make are at disadvantage, dexterity saves they make are at disadvantage).
Eldreth and Cemos manage to dodge out of the way of the nets.
COMBAT! PCs are up. No death saves needed at this point.
Updated Combat Stats
Bildaweer HP 6/25 / AC 12
Fang HP 45/45 / AC 16 (11 in bear form)
Dustin HP 19/27 / AC 17 (unconscious)
Cemos HP 41/41 / AC 17 (19 with shield up)
******************
Everytt: HP 24/27 / AC 14
Sarith: HP 10/13 / 16 AC
Derendil: HP 0/45 / AC 13 (unconscious)
Jimjar: HP 7/16 / AC 14
Georges: HP 18/26 / AC 14
Eldreth: HP 26/26 / AC 17
Francis: HP 0/38 / AC 9 (unconscious)
Shuushar: HP 13/16 / AC 10
Rolls
Sarith Fires Hand Crossbow - (1d20+4)
(7) + 4 = 11
Damage Sarith's Bolt - (1d6+2)
(4) + 2 = 6
Everett fires Hand Crossbow - (1d20+4)
(1) + 4 = 5
Damage Evereet's Bolt - (1d6+2)
(3) + 2 = 5
Rolls
Strength check w/advantage - (1d20+4, 1d20+4)
1d20+4 : (16) + 4 = 20
1d20+4 : (13) + 4 = 17