Chapter 2: Into Darkness
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We're going to use a lightly modified combat structure for this. The bulk of the fight is the 20 or so of your guard fighting the 12 or 13 of the newcomers. Francis is bound still, as is Dustin. You can choose to enter combat (the captors strangely left you with all of your gear, you don't know why) or you can sit and watch what happens with the fish.
Spending Inspiration
Rolls
Perception check - (1d20+3)
(2) + 3 = 5
Perception check w/advantage - (1d20+3)
(20) + 3 = 23
Everyone else (below a perception result of 20+), the previous description is all you can make out.
Rolls
Bite attack - (1d20+5)
(14) + 5 = 19
Bite damage - (1d8+4)
(2) + 4 = 6
Claw attack - (1d20+5)
(7) + 5 = 12
Claw damage - (2d6+4)
(26) + 4 = 12
"Who is who ? Cemos, Bildaweer, uhm Stool ? a hand here please."
Rolls
Perception - (1d20+5)
(3) + 5 = 8
Rolls
JimJar's short sword attack - (1d20+4)
(18) + 4 = 22
Damage - (1d6+2)
(2) + 2 = 4
Derendil's claws - (1d20+5, 1d20+5)
1d20+5 : (7) + 5 = 12
1d20+5 : (5) + 5 = 10
Claw damage - (1d6+3, 1d6+3)
1d6+3 : (1) + 3 = 4
1d6+3 : (5) + 3 = 8
Then Dustin saw Stool he swelled up with pride.
Dustin once free fired on the one that Stool dropped to his knees. He used a poisoned bolt.
Rolls
Hand Crossbow Dustin - (1d20+7)
(3) + 7 = 10
Hand Crossbow Damage - (1d6+5)
(5) + 5 = 10
Sneak Attack - (2d6)
(65) = 11