Chapter 2: Into Darkness

Dec 9, 2016 3:57 pm
Chapter Prologue
Welcome to the Underdark! As you are now on the run, and actively travelling the mass of tunnels, chambers, and features that make up this wondrous place, there are some additional mechanics/rules that will now activate.

Travelling
The Underdark is a dark twisty place. As such, travel is significantly slower than those of you used to overland travel would expect. There are three speeds your party can move at as an adventuring group: Slow, Normal, Fast.

Fast - You move 8 miles per day, but take a -5 penalty to all Perception checks and you cannot forage for sustenance.
Normal - You move 6 miles per day, but suffer no penalties and gain no benefits.
Slow - You move at 4 miles per day, but gain advantage on Survival checks for foraging and Stealth checks.

Marching Order
As the Underdark is full of tunnels and passageways, you will sometimes be in narrow confines where you must move single file, sometimes in standard passages where you can move two abreast, and sometimes in wide open underground caverns where you can move in whatever shifting manner you want.

As such, I ask that you all chatter and come up with two marching orders for me: one single file order, one 2 abreast order.

Lighting
You are underground. Those of you with darkvision can see according to the darkvision description in your race. Typically this is black and white/grey tone only and you can realistically only see something like 60 - 120'. If you have torches or something of that nature, please let me know (so I know for encounter perception and such).

Navigation
Currently, your Navigator is Sarith. Every time you set out from a short or long rest, he will make a Survival check (+5 if moving at a slow pace, -5 if moving at a fast pace). Failed checks will cause you all to wander lost for a few hours until he can recheck. If you would all prefer to nominate a different Navigator, you may. Jimjar, Topsy, Turvy, and Buppido can navigate at a -2 modifier. Sarith can navigate at a 0 modifier. Shuushar can navigate only when you are near to or in the Darklake. All other NPCs navigate at a -10 modifier. I will allow Bildaweer to navigate at a -2 as well (has been in the Underdark, but not nearly with the experience that your drow 'compatriot' has.

Mapping
If you have someone focus only on mapping your progress (they do not make perception checks to notice threats, they don't forage for food, they only focus on documenting your travels) you will end up with a map that will allow you to retrace your steps/navigate an area without needing Survival checks to avoid getting lost.

Foraging
You start off with 4 days of food for everyone. Once that runs out, you will need to forage. If you move at a normal or slow pace, you can forage with a Survival check. Typically this will be against a DC of 15. In some areas (which I'll indicate when you arrive), the DC goes up to 20. Additionally, any magic you may have access to (create food and water, goodberry, etc) can be used to bypass the need to forage for food and water. Additionally, creatures and denizens of the Underdark may have food on them (or may be edible themselves).

Timekeeping
There is no sun, no seasons, no weather, nothing to help you note the time. You can only really judge the time by your rest cycles. However, if you get creative with things, you may be able to come up with a way to tell some semblance of time. :)

Faerzress
Sarith (and the other Underdark people) tell you of a mysterious magical energy called "faerzress" that pervades much of the Underdark. Areas suffused with faerzress can range in size from a few dozen feet across to several miles in diameter and has the following effects for you:
Always dimly lit.
Advantage for all creatures in the area on saving throws against divination spells. If the spell normally doesn't allow a saving throw, the caster must make a Constitution saving throw with a DC of 15 in order to cast the spell. Failing means the spell is wasted.
Teleporting in suffused areas is very difficult. You must make a Constitution saving throw with a DC of 15 in order to succeed. If the check is failed, the creature suffers force damage and the attempt fails. If the check is passed, the spell faces an increased mishap chance.
Spellcasting is a strange thing. Any spell cast must be accompanied by an additional D20 and D100 rolls. On a 1 random number that I will roll each travel day, your 100 roll will be applied to the sorcerer's Wild Magic Surge table.

Nature Checks
For those of you that aren't Underdark races, a Nature check can identify fungi for type and properties. Bildaweer, you will automatically pass this as your race passes this information along.

Pursuit
You are being pursued by the drow from Velkynvelve. Actions you take can increase or decrease your pursuit level (which is a hidden number from you). The higher it is, the more likely the Mistress and minions are to catch you and punish you all. The lower it is, the safer you are from her. I will leave the ways you can decrease your score up to you to discover. Just know that dallying about and extended times fighting creatures will increase your score.

NPCs
Right now, the NPCs are just following along like puppies. After the first few days, once you've all settled into a routine, I will likely have you all pick up one or two of the NPCs to use as a minion. Stool will not be one of these as I want to continue playing him ;). That and it means you will all get 2 NPCs as a resource. I'll give you each a very short stat sheet that details critical things for their action. They will act on your turn in any combat situation and you will get to manage the bulk of their actions. I'll still provide their information and such as I have so far. Hopefully this works out (also keeps me from having to make 9 different sets of checks all the dang time).

How we will handle travel
This experience is not one measured in minutes, or even hours. This is an experience of days and months. As such, to avoid the triviality and boredom of role playing "I walk. I walk. I scratch my butt. I walk." we will be using a different more hand-wavy method.

You will be broken up into roles:
Foragers
Scouts
Navigator
Cartographer

I will roll behind the scenes to determine how many days have elapsed (using a d4) since we last dropped into the scene. The assumption is during the days that elapsed, nothing of interest happened, rote wandering. Each day that we play will have a few phases:

Check Phase - Everyone will make their role's daily checks. Once this is done, I will use the information to breathe some life into the other two phases.
Travelling Phase - A chance to RP some stuff. This is when the bulk of your encounters could happen. We'll handle all those as we get up to them. Additionally, this is where the results of your role checks will manifest. This block will play more like we have been so far.
Making Camp - The end of the travelling day. There is a chance an encounter will happen at this stage. Another RP session, again it will play a little more like we have so far.

Any time your elapsed time would have had you reach a location, I'll let you know where you are and we'll play from there. :)

TL;DR;
The Underdark is a scary place. Many new things and a bunch of checks to make to survive this alien place. Let's do it up.
OOC:
Next post will be the intro to action.
---------Edit Log---------
1st Edit - Changed from a nat 1 to a random number that I roll each travel day for the faerzress effect. I like the added randomness. :)
Dec 9, 2016 4:01 pm
As you all make your way through the twisted tunnel leading out from Velkynvelve, you keep your eyes on the white-haired drow at the head of your pack. He stops on occasion, taking his bearings and feeling various bits of the walls of the tunnel. After what must have been hours of stumbling at a break-neck pace through the Underdark you find yourselves in a large cavern, glowing dimly along the eastern side (where you came into the chamber). There is a large field of fungus and what appears to be glassy black water off on the western side. You cannot see the top of this cavern, it sails off into blackness above you (even those with long range darkvision cannot see the top).

Ahh, open territory. We should cross quickly. Once we are through here, we should be good to start hunting for a place to make camp for the time. I am beyond exhausted, as I'm sure you all are as well. Sarith says, his voice far warmer than it has been to date.

Go ahead and let's do some RPing. Split yourself into your roles and let me know when you're ready to head to making camp. You've been moving at a Fast pace so far, so you've not scrounged any food today and haven't observed much.
Dec 9, 2016 4:09 pm
OOC:
Dustin would like to move at the front when the group is two abreast and more towards the middle when single file.
He is ok with scouting and will scout with Sarith since Sarith proved to be silent when they both snuck around Velvenvelve.

His vote is fast travel day 1 since we have food and dont need to forage.
Dec 9, 2016 4:15 pm
Dustin moves to check out the glowing portion of the cavern curious about it.
I am going to see about that glow. Hopefully something we might bring with us.
Dec 9, 2016 4:41 pm
OOC:
I think cemos would like to be at the front when single file and toward the rear 2 abreast just to guard the pack from our pursuers. Also I suck at perception rolls and suck so I'll do the map unless someone might be better at it then me. I do have a good survival check from my time in the "army". But if I map I can't forage so there is that .
Dec 9, 2016 4:43 pm
be careful lad, only dumathoin knows what lies in the Deep of the mountain. cemos will move to a defensive position to the rear of the pack and stand guard, on the look out for spiders and the such.
OOC:
welp heading into work so I'll post up on break. I am good with whatever roll you guys want me to play, just put the tank where you need it lol.
Dec 9, 2016 6:40 pm
Dustin will be careful but is still curious about the glow. "Someone want to come with ? See what this is, and if we could maybe keep some of it for light ?" Dustin will also make sure to mentally talk with Stool so he isn't left out.

During the time they moved along Dustin had been talking with Bildaweer a bit about magic and what they had witnessed back in Velkenvelve.
Last edited December 9, 2016 6:40 pm
Dec 9, 2016 6:51 pm
Dramasailor sent a note to Cosmic_Cube
Do you all remember the faerzress I spoke to you of? That's a prime example of it. See how it casts an eerie dim glow, but you cannot see a fungus or a mold or a moss or anything other than the glow itself? That is a dead giveaway. Inspect if you must, but remember we are chased still. We have a bit to go until we can camp. No harm in a few minutes exploration, however. Sarith says with a grin both feral and gentle, somehow both at once.

Dramasailor sent a note to Dramasailor
Dec 9, 2016 7:06 pm
OOC:
I'll forage. And when traveling, I'll be in the middle when single file as well as two abreast. Nature check on the fungus and water in the cavern right now. Do I need to role to see if water is safe?
Dec 9, 2016 7:08 pm
Cosmic_Cube sent a note to Dramasailor
"Faerzress, amazing yes I remember you mentioning it. oh Sarith, you said you thought you were framed. That you can't remember what happened. I think Cemos might be able to cure you so you get your memories back. He healed me from Ilvara's poison I think he could heal your amnesia if you give him the chance. That is if you would Cemos."
Dec 9, 2016 7:13 pm
Yes, for every new area you enter, if you want to try eating the food and drinking the water there, you would need to Nature check to identify the food and Survival check to see if it's safe to consume. For you specifically, you don't need to check for the names or the survival check for the normal fungi. If the roll comes up as an exotic, I'll want the checks (and I'll let you know at that point).

So far, we have for teams/roles:
Navigator - Sarith
Scout - Dustin
Cartographer - Shuushar?
Forager - Bildaweer

Ungrouped: Fang, Cemos, Topsy, Turvy, Stool, Jimjar, Eldreth, Buppido, Derendil

You guys may want to consider having an NPC do the cartography part, so you can all be active watchers and gatherers and such. The Cartographer will be hyperfocused on the map and will be late getting into every combat, and so forth (so a protector like you Cemos, you wouldn't likely volunteer for that when there are threats aplenty around you. Pretty easy autopilot for someone like, say, Shuushar that isn't actively going to be fighting things anyway ;).

You are welcome to have people not in a role as well, just wandering in the pack. In terms of marching order, your Navigator will always be the head of your column (when single) and part of the front rank (when double). Just as a point of reference. :D
Dec 9, 2016 7:19 pm
Dramasailor sent a note to Cosmic_Cube
OOC:
If you want to experiment with that magic surging effect, feel free to use cantrips while in the glowy spot. Mwahahaha.
Dec 9, 2016 7:24 pm
Eldreth I would ask to help Forage also since she said she is good at it.
Topsy and Turvy could help forage too unless they dont want.

Jimjar can come scout with me.

Certainly open to Volunteers for things. Stool can scout with me too since making him forage might be a bit odd.
Dec 9, 2016 7:26 pm
Dustin will try and tap into that Faezress and intones some of the words that Bildaweer had taught him.
Cosmic_Cube sent a note to Dramasailor
Dec 9, 2016 7:28 pm
Any time you are all in an area glowy like this, when you cast a spell, add a roll for: "Wild Surge 1d20, 1d100"
Dec 9, 2016 7:32 pm
Wild Surge

Rolls

Wild Surge - (1d20)

(8) = 8

Wild Surge - (1d100)

(16) = 16

Dec 9, 2016 7:40 pm
Nothing happens, save for a mystical hand appears!
OOC:
Fun fact that I apparently just discovered because I'm blind, if you put 1d20, 1d100 in a single roll, it will do the two separate rolls without having to add extras. Example Below

Rolls

Wild Surge (Example) - (1d20, 1d100)

1d20 : (10) = 10

1d100 : (27) = 27

Dec 9, 2016 7:44 pm
Today's Magic Surge Trigger Number is 7

Rolls

WST - (1d20)

(7) = 7

Dec 9, 2016 7:48 pm
OOC:
Just to be clear, we're moving fast through this area. I want to forage here quickly. So are these exotic fungi and what about the water?
Dec 9, 2016 7:48 pm
Dustin amuses himself with the glowing hand and even plays a bit of ball with Stool using a wadded up bit of all that spider silk.

Cosmic_Cube sent a note to Dramasailor
Dec 9, 2016 8:52 pm
OOC:
Moving fast you cannot forage during your exploration. You're only taking a few minutes to breath and rest your legs. Once you guys move normally you can start foraging.
Dramasailor sent a note to Cosmic_Cube
Dec 9, 2016 9:03 pm
I put some caltrops in the tight part of the tunnels behind us, let's hope our pursuers hit those.
Dustin will take the moment to eat some of his food and stretch his legs.

Well Stool, we have to go to Darklake first but we will get you home.
Dec 9, 2016 9:13 pm
Cemos looks to dustin as he mentions the amnesia.now I don't know if I have that kind of ability. If your poisoned or stricken with some sort of disease I can have ya good as new in no time but to open someone's mind and mend that which has been broken or forgotten is something entirely different. That being said I'll be willing to give it a try if you would like but I can not promise it will work and I may do more harm then good truth be told.
Last edited December 9, 2016 9:14 pm
Dec 9, 2016 9:15 pm
Oh Sorry Cemos, I guess I just assumed since you brought me back from the brink so well.
Dustin simply gives Cemos a slight bow still feeling the debt to Cemos.
Dec 9, 2016 10:52 pm
OOC:
I will be in the forage group also.

Edit: Are we moving fast right now? Well, that was a wasted roll.
Last edited December 9, 2016 10:53 pm

Rolls

Nature check - (1d20+5)

(19) + 5 = 24

Dec 9, 2016 11:27 pm
OOC:
Fang will mirror Cemos in our marching order, moving to the rear when going single file and towards the front when we're two abreast.
Dec 9, 2016 11:30 pm
OOC:
ok so front followed by lead scout when single file and the rear when 2 by 2. I don't really see a good role for me so if everyone is good with it I'll just try and be our pack Sentinel, ever on guard for what the Underdark throws at us. Unless you guys want me to do something else, just let me know.
Dec 9, 2016 11:34 pm
OOC:
and mabe if the dm is good with it he would allow me advantage on perception checks when spotting danger?
Dec 10, 2016 12:26 am
Scouts are not necessarily ranging silently in front. You can easily be part of the scouting group and have it that you are close guard for observation. You guys won't make the Survival/Perception checks at advantage (unless you have something that makes it that way), but you are able to make the check period.
Dec 10, 2016 1:52 am
OOC:
ok sounds good to me
Dec 10, 2016 1:54 am
Cemos walks over to the front of the pack and up next to dustin. I think we have put enough distance between us and the drow, I think it's best we start looking for a place to make camp. I know some of our group could use the rest and truth be told so could i.
Dec 10, 2016 2:24 am
OOC:
A note on foraging. Small and Medium creatures need 1 pound of food and 1 gallon of water per day. When foraging, if you succeed on your check, you gather 1d6 + WIS modifier pounds of food and 1d6 + WIS modifier gallons of water. Depending on the food, some of it may keep some of it might not. :)
Dec 10, 2016 2:42 am
Agreed Dwarf. Let's move on from this place. Another two hours or so through the tunnels, there should be a cavern there that is better suited to an encamped night. Let's move.

As the party all begins to move, Eldreth picks up a frond-frill of a mushroom on the ground and starts covering your tracks as you move out of the cavern through one of the many tunnels off the cavern.

Sarith leads you all on, taking quick turns here and there, switching back on occasion to create an odd path to follow. As you go, you notice glowing fungi, luminescent moss, and more. Mushrooms taller than some of the trees you have seen before on the surface. You passed a variety of weird creatures, some with no eyes, others with gigantic eyes, all manner of crazy things. Finally you find yourselves at the spot he declared improved. It's a cave, very similar to the cell you were all held in less than a day ago. A smaller entrance, and no gate, but still a rough hewn chamber. Making his way in he spots a small crack where you feel a tug of wind.

We can set camp here. If we hang up the suits of leather armor that aren't being used, we can block a fair amount of sound and light. The chimney here will let us have a fire to sleep by. I saw some zurkhwood back out there that I can get quickly so we can burn it. Sarith says calmly, ushering people in.

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Dec 10, 2016 2:47 am
I again worry he's setting us up for something.

Post roll: Dreamy eyes and a smile that warms my heart.
Last edited December 10, 2016 2:48 am

Rolls

Insight check - (1d20+3)

(7) + 3 = 10

Dec 10, 2016 3:11 am
Cemos looks to the druid that seems to have a scowl of uncertainty on his face. He walks over to the orc-fang I know you have your worries about our guide but the way things stand he is one of the only ones that may be able to lead us out of here, and let us not forget he was locked in that cage with us. Let's rest for now and regain our strength. I'll stand last watch and make sure nothing is amiss. cemos begins to set up a pit for the fire and asks some of the others to use the rope to tie up some the spare armor to block the entrance with.
Dec 10, 2016 3:04 pm
Dustin agrees with Cemos on finding someplace to sleep and from time to time carries Stool since the little mushroom man might be tired keeping up with folks with longer legs.

When they finally get to the cavern Dustin says, I can enter trance during which I am aware of things. So I can certainly take a watch as well.

Dustin helps get their camp set up and helps dry out the pillows and blankets for everyone.
Dec 10, 2016 3:21 pm
Lets not forget Sarith is wanted by his own people. He isn't dumb enough to think he can survive here all alone.
Dec 10, 2016 3:24 pm
OOC:
I want to forage here. So would you mind telling me what I need to do. Be back in a couple of hours.
Dec 10, 2016 3:29 pm
Dustin has his own thoughts on the matter and wishes they new the truth behind Sarith's amnesia and rage. He didn't want the dark elve killing a friend or himself and once again not remembering it.

When Bildaweer was set up Dustin continued learning what he could from him.
Dec 10, 2016 4:45 pm
After cemos sets up the pit and lites the fire he checks in with dustin about the watch duty. Then he sets up his bed roll and gets ready to rest. dustin if you don't mind taking the first 4 hours and I'll take the last 4. I have alot on my mind and I need to rest.
Last edited December 10, 2016 4:46 pm
Dec 10, 2016 5:08 pm
"Of course my friend. Rest well I will keep the first watch as you asked."
Passive Perception 15 but rolling also while on watch.

Rolls

Perception - (1d20+5)

(13) + 5 = 18

Dec 10, 2016 5:08 pm
OOC:
As for foraging, it's a multi-hour activity. That's why foraging is only going to be happening during the day while you travel and the result of your check will be what you've done for the entire day. Even so, there's nothing much other than rock and your now happily crackling zurhkwood fire.
Cemos easily manages to get the zurhkwood Sarith brings back to light into a crackling fire, warming the small cavern adeptly. Topsy and Turvy took to stripping another set of strings from the 5 foot chunk of silk rope they secreted out with them. Tying the leather armors together and using the iron spikes, they rigged an effective curtain over the door, the light of the fire twinkling against the iron studs.

Dustin, during your watch nothing happens and no sounds invade your leather-sealed space. You tend to the fire adeptly, keeping it crackling at a decent height. Around you, the remainder of your party sleeps, some heavily, others fitfully. No other nightmares seem to grip anyone. Your time passes easily without incident, however, if you'd like to do any RP type activity, feel free to post something.
Dec 10, 2016 5:13 pm
When Dustin's watch is over he makes sure everyone is tucked in and glad to not see anyone fitful.
He gently nudges Cemos to wake him for his watch being sure to be in plane view so as not to startle Cemos.
Dec 10, 2016 6:37 pm
Cemos stands guard over the sleeping group as he walks back and forth between the light of the bonfire and his compatriots. As he marches his mind begins to fill with thoughts of his past and the decisions that have lead him to this point in his life. He remembers Jornheim and his fellow warrior priests, he starts to think of the event that lead him to leave the army and his home in search of a power great enough to destroy the evil that plagued his land.

 Dextel...the name berns in his mind like a hot poker. His pulse quickens and he begins to fill with rage. Just then the fire snaps with a hiss and draws the attention of Cemos. He stops for a moment to peer into the flames. As he becomes ever fixed on the dance of the flames they begin to take shape and in the heart of the embers he sees him...the necromancer Dextel.

Cemos is transported back to the day he lead squad of dwarves into the lair of the necromancer. He remembers the dead raising from their graves and subduing his men. His vision goes black and with a flash he sees his fellow dwarfs tied up in alter room. Some on the ground, throats slit drenched in a pool of their own blood and some Tethered to the altar itself, ready for sacrifice. He remembers freeing himself from his bonds and fighting his way through the onslaught of Undead and fiends alike, all the way to the footstep on the necromancer himself and then... a sharp pain at his side. He looks down to see the dagger of Dextel, thrust upon him right before he could make his final killing blow. He looks back just in time to see the coward flee. As Cemos falls to his knees he sees that all of his men have been slain, sacrifice to a nameless demon long since forgotten. As he slips into the darkness of his own mind the fire snaps again, a bright burning beacon in the dark. Cemos grabs the dagger on his belt, the same dagger that prevented him from killing the monster that slew his brothers and a constant reminder of his failure as a leader. The flames twist yet again but this time a much different picture stands before the dwarf. Slowly the flames begine to take shape to form the Visage of Dumathoin. The swarf god standing tall atop the mountain overlooking Jornheim,  pickaxe in hand and standing guard at the gates of the great city. The statue lifts it pickaxe to point it straight at Cemos. YOU KNOW THE PATH YOU MUST FOLLOW, YOU KNOW WHAT YOU MUST DO TO FREE THE SOULS OF YOUR MEN FROM THE GRASP OF EVIL. KNEEL BEFORE ME NOW AND SWEAR YOUR OATH.

Cemos walks toward the flame and draws his hammer. Dropping to one knee and driving the head of the hammer into the ground he exclaims.

I Cemos Frostbeard of the clan Frostbeard, sergeant of the Grand Army of Jornheim and Warrior priest of the mountain god Dumathoin  do swear now and for all time to follow the oath of devotion.I shall live my life by the tenets of honesty, courage, compassion, honor and Duty. I swear to hold true to these virtues so that they may lead me down the path of righteousness. I swear to root out all of the undead from my lands and strike at the heart of all those who would befoul the honored dead. I make this oath to you...God of the mountain and protector of the dead. May your wisdom guide me and my hammer point the way.
Dec 10, 2016 6:50 pm
OOC:
Awesome post Cemos! Great flavor and such. :)
Cemos, please make a perception check for me as part of your standing guard.
Dec 10, 2016 6:56 pm
Perception check

Rolls

Perception - (1d20+2)

(19) + 2 = 21

Dec 10, 2016 7:11 pm
As part of your guard duties, you take the occasional jaunt beyond the curtain to ensure that the tunnels don't have cordons of troops lining up. For several hours you watch, and for several hours you see the same thing: nothingness. Blackness and more blackness. However, as you settle down by the fire and have your reverie, and you swear your oath, you feel a suffusing of magical power swirling around you, filling your spirit with a lightness that you feel could burn evil away directly. As your oath ends, however, you hear a clanking outside the cavern. Then voices, voices speaking common.

Let's go! We can't stop!
Damn it all Georges, I'm telling you we've seen this tunnel before! I remember that bend, and those rocks can't just sit that way!
Would you both just shut up? I'm trying to figure out just where the hell we are. Or would you prefer that you feel the lash again? That's what'll happen if we wander lost.
Dec 10, 2016 7:25 pm
Cemos quietly walks over to dustin to rouse him and with a shake he looks at the elf, shhhhh, cemos holds his finger up to his lips to tell the elf not to make a noise. He then points to the direction of the curtain. I think we have company. he wispers.
Dec 10, 2016 7:25 pm
OOC:
Are there a lot of drow named Georges?
Dec 10, 2016 7:28 pm
Dustin nods and retrieves his crossbow loading it.

Whispered to Cemos,"Should we wake the others ?"

Dustin will belly crawl and look under the flap of the armor.
Dec 10, 2016 7:43 pm
OOC:
Yes! Yes you should wake the others!
Dec 10, 2016 7:48 pm
Peeking under the leather armor you see the light from a single dim lantern moving towards you down the tunnel. The person holding it appears to be human and is wearing tattered rags. You see a glint of metal wrapped around his waist and moving up to his wrists. Behind him slightly, you see two other figures in the same condition. They are about 45 feet from your location right now.
Dec 10, 2016 8:02 pm
Dustin whispers back to Cemos, Looks to be slaves, like we were. What do you think ?"
"I think we should speak with them, likely our own pursuers would think nothing of taking them to Valkenvelve."

Since they are a mere 45' away yes Dustin will wake the others.
Last edited December 10, 2016 8:03 pm
Dec 10, 2016 8:14 pm
After hearing about what's going on I agree we should speak to them. If they're still chained up they won't be much threat.
Dec 10, 2016 8:16 pm
Bildaweer stirs and gets up readying himself for action
Dec 10, 2016 8:17 pm
Dustin nods once to Fang, "Why don't you or Cemos speak to them I look a bit too Drow at the moment."

Dustin then realizes he has that mirror from Ilvara's chambers and looks to see if the ink and all wore off.
Dec 10, 2016 8:20 pm
OOC:
Yes, the ink and ashes are totally gone. Your dip in the pond saw to that. :)
Dec 10, 2016 8:22 pm
You look fine. I'm not good with words and most humans are a little afraid of me. I think one of you should do the talking. Unless you'd like me to scare them.
Dec 10, 2016 8:27 pm
Dustin nods and slips out, "Hello Gentleman, and Ladies if there are any among you. You look to be in poor shape, how might you have come to such a state ?"
Dec 10, 2016 8:43 pm
Oh thank the gods! Proper Common! Poor shape is an understatement! I am Francis of the Nightwood. Georges and Everytt are my retainers. the man with the lantern says. Those damn drow. They snatched us months ago. We were in this big city of theirs, ready to be auctioned off. They made a mistake and left a bit of wire near Everytt's reach though. He sprang our cell, let us out. We've been running for at least a few tendays. We're exhausted and hungry, can you spare a bit of food? He continues, frantically.
Dec 10, 2016 8:48 pm
"Come warm yourself by our fire. I think we may have some to spare. Tis a dangerous place down here."

Dustin notes any weapons or things they might have. He otherwise makes a place for them by the fire.
Dec 10, 2016 8:51 pm
Cemos walks out behind dustin. we don't seek any quarrel with you folk and we have a fire to warm yourselves. he says hesitantly with hand on his hammer.
Dec 10, 2016 8:53 pm
JoshuaMabry sent a note to Dramasailor,Cosmic_Cube
Dec 10, 2016 8:56 pm
Cosmic_Cube sent a note to Dramasailor,JoshuaMabry
Dec 10, 2016 9:00 pm
JoshuaMabry sent a note to Cosmic_Cube
Dec 10, 2016 9:09 pm
Cosmic_Cube sent a note to Dramasailor,JoshuaMabry
Dec 10, 2016 9:10 pm
I am Dustin, gentlemen, and please tell us your tale of how you were captured.
Dec 10, 2016 9:37 pm
Well, my men and I were on our way to Neverwinter. I'm a merchant baron you see. My company specializes in silken fineries. Anyway, we were on our way to Neverwinter and we were crossing an empty field, trying to get our wares to town. I had a perfect client arranged, willing to pay an obscene amount of money for a limited run of a particular blue silk cloth. I was hand delivering it, that's how important she was, you see. Plus, she's a bit of a looker and would make a welcome addition to my household. As I was saying, though, we were travelling and had just made camp. We were all asleep, curled in our tent. Next thing I know, there's a sharp pain in my neck, and as my eyes opened, everything went wavy and then it was black. When I awoke next, the three of us were clamped in these chains, shoved into some giant stone cavern with about 30 other people. A few days later, a cart took us to this massive city of Drow. Several of those we were with were auctioned off as slaves. As they led a group away and locked the gate, it was only 5 of us left in the cell. That's when Everytt noticed the scrap of wire just about out of his reach. Thankfully he scooped it and managed to spring our lock. We made a run for it. Not sure how we all made it out in one piece, but make it we did. Unfortunately, we had no guide here. We've been wandering around and have no idea where we are. We were attempting to make it to Blingdenstone, Georges here claims to know someone there. Can you tell us where we are? He stops, finally, sucking a deep breath.

At that point, Sarith stirs in his sleep, rolling over, exposing his face.

A DROW! HOW DARE YOU TRICK ME! he cries out, as he makes to throw his lantern at the sleeping drow.
Dec 10, 2016 9:44 pm
Stop ! He is an exile and not a typical member of their race. He is also our guide. Dustin moves to take the blow from the lantern if need be. Look around you, we are not a band of Drow.
Dec 10, 2016 9:48 pm
I attempt to gently but firmly take the lantern from him.
Dec 10, 2016 9:50 pm
Francis looks about the room, his eyes clearing. I will not pretend to understand, but you have dwarves, elves, a half-orc, and others and none are dead. Either he is different or he is sufficiently cowed to be safe. My apologies, it was a shock. He says, spirit calming a bit. I truly apologize. We are thankful for your fire and whatever rations you can spare.
Dec 10, 2016 9:55 pm
OOC:
GM feel free to NPC me if need be. I am heading offline for the day.
Dec 10, 2016 9:56 pm
Apology accepted, there is more then enough stress for everyone. Do keep alert though because there are Drow in this area. So you should keep your ears alert.
Dec 10, 2016 9:57 pm
Its hard to know who to trust after what you've been through. You're safe here with us.
Dec 11, 2016 5:26 am
Cemos moves to sit by the fire and grabs one of his rations to offer them. come sit and eat by the fire. It's not much but it should hold you for awhile. after they are settled by the fire he will move back to take his post. someone better stay near the entrance just in case.
Last edited December 11, 2016 5:27 am
Dec 11, 2016 12:56 pm
Francis and his men gladly accept the food and water you offer them. They sit down and begin eating the dried fruits and meats with gusto. As the final hour or so of Cemos' watch draws to a close, Francis speaks up again. If you are all travelling the Underdark, with a guide no less, would you object to the three of us joining you? Georges can be quite the scrapper in a fight, especially if you can arm and armor him. He was a soldier, you see. I hired him to try giving me some waking security. He insisted on standing a "first watch" when we were captured, but I overrode him and made him rest. Perhaps I should have listened. Either way, Everytt there I raised up from quite the vagabond life. He was a n'e'r-do-well in our city, conning people out of this and tha. I convinced him to join me and use his shrewd eye to secure the best deals whenever things got interesting. He says around a mouthful of food. Plus, we can help search for food down here. We've managed to identify at least one good fungus down here. It looks like a giant barrel and has tons of water inside if you can tap the wall of it. Barrelstalk, I think we heard one of the people we ran across call it. They were nasty though, so we avoided them.

I will need a few group decisions at this point.
1) Do you take Francis and company on as additional members of your retinue. For flavors sake, they are three humans, no class levels but they do have the noble, criminal, and soldier backgrounds and the skills those convey.
2) What pace are you setting for this upcoming day of travel? Slow, Normal, or Fast?
3) Any change to your role assignments from earlier?
Dec 11, 2016 1:37 pm
Bildaweer doesn't object to them joining or leaving the party. They'd be helpful in a scrap but they'd be the first to leave if we are faced with say starvation or something. My vote for today's travel is normal. No change here in role assignment.
Dec 11, 2016 2:21 pm
OOC:
My vote bring them along. We have the spare armor and weapons. I agree on a normal pace so we can forage and look out for interesting things on the way.
"As long as you pull your weight, I have no objections. We all have roles to play perhaps you can find something you are good at. Foragers, Scouts, Someone to erase our tracks, These kind of things.
Dec 11, 2016 3:01 pm
OOC:
I agree on both normal paced travel and letting these three join us as well. Perhaps we should make Francis our cartographer.
Edit for Survival check
Last edited December 11, 2016 3:04 pm

Rolls

Survival check - (1d20+5)

(16) + 5 = 21

Dec 11, 2016 4:04 pm
OOC:
normal pace it is. And let's take them along but I want to try and talk to the solider and see what army ,rank and such. I am curious to see if he will follow my orders and if he still has the honor of a solider and can be trusted.
having you along could help out considerably. Cemos says as he walks over to Gerorges with armor in hand.here ya go friend. Cemos says still holding on to the sword. so George's tell me about your days in the army. Where did you serve?with who? For how long? And most importantly why did you leave?
Dec 11, 2016 4:11 pm
Dustin will scout ahead with other scouts to see what may lay ahead for the group.

Rolls

Perception - (1d20+5)

(15) + 5 = 20

Dec 11, 2016 4:12 pm
OOC:
I want to do 3 things here. First bern a Divine sense to see if I am getting any evil or good vibes from our new friends and even our old friends lol. I want to do a history check on his response to my questions about the army he belongs to and any important things they might be known for and lastly as I am holding on to the sword I will do so intimidatingly but not in a threatening way but more of a superior officer using his rank and against the new recruit.
Last edited December 11, 2016 4:14 pm

Rolls

History - (1d20+1)

(3) + 1 = 4

Intimidation - (1d20+4)

(1) + 4 = 5

Dec 11, 2016 4:12 pm
OOC:
and I suck lol. Also did I sleep long enough to gain any benefit from it?
Dec 11, 2016 4:37 pm
OOC:
RAW you actually don't need to sleep during a long rest.
Dec 11, 2016 5:18 pm
OOC:
The way long rests work is that you spend at least 8 hours doing nothing strenuous. Combat or long bouts of being on watch can interrupt that. For this rest, we'll say everyone got their long rest and gets to prepare their spells and what have you. Moving foward, you'll want to have 3-4 people able to stand watch, including the NPCs. Joshua has the right of it: you technically don't need to sleep to benefit from a long rest. Of course, if you just go the whole time without sleeping, there are other penalties that will start to take effect. *evil GM grin*
As you all get around the next "morning", Cemos and Georges engage in a conversation.

I was part of an expeditionary army, 'Tiger's Howl', we called ourselves, far to the south of Faerun. We primarily operated in the Calim Desert, hunting for lost treasures. That kind of thing. I spent a good 20 years under that banner. Served with quite a few dwarves too, scrappy fighters the lot of ya. I ended up mustering out as a shield captain, though I didn't want the commission at all. After 15 years or so, they decided I was better suited to leading a contingent. The why did I leave is a pretty normal story, I suppose. Got tired of the constant time on campaign. Had a lass back home. When I got back, we had a few good years. Then the gnolls got her. I was away getting some goods for the house when they showed up. After I buried her, I took my leave and headed north. Met Francis there and decided that being part of summat like that would keep my mind from the pain. he says, reminiscing.

With your conversation concluded, he gladly takes a set of the chain armor, a shield, the other scimitar. Everytt gladly takes a set of studded leather, a short sword, and a hand crossbow with bolts. As you set out at a normal pace today, your scouts take their places at the fore and aft of the group, keeping a lookout for nasty things. Your foragers do their bit, scrounging around for food. Francis, glad to be able to do something, gladly takes action sketching a map. Everytt joins Dustin at the front of the group, eyes peeled.


History wise, you don't know much other than that armies of that nature do exist. Intimidation wise, he his far from swayed. Divine sense wise, you get nothing specific from anyone in your group, save for Buppido. He seems much darker than he gives off visually. Other than that, your senses seem somewhat muddied down here.

Needs:
Foragers: Make 2 survival checks
Scouts: Make 2 perception checks

Rolls

Sarith's Navigation - (1d20+2)

(18) + 2 = 20

Secret Roll

Dec 11, 2016 5:18 pm
OOC:
ya I saw that in the phb but it also said something about standing watch for more then an hour so I don't know.
Dec 11, 2016 5:27 pm
OOC:
cemos is gona stay within 15 feet of Buppido for the time being.
Cemos jogs up to dustin near the front of the group and leans in to wisper to him.I got a strange feeling today after we started moving along. I can't be for certain....my senses are all jumbled up down here..... and I am not sure but...well just keep an eye on Buppido. Something about him puts me off is all. after that Cemos does the same for bildaweer and fang and then moves to his defensive position in the rear of the group.
Dec 11, 2016 5:28 pm
OOC:
I made 1 check before 15+5 for 20.
Made a mistake that was only a D6
Passive Perception is 15
Last edited December 11, 2016 5:29 pm

Rolls

Perception - (1d6+5)

(3) + 5 = 8

Perception - (1d20+5)

(7) + 5 = 12

Dec 11, 2016 5:31 pm
Dustin gives a nod to Cemos.
Will do.
Dec 11, 2016 5:32 pm
Survival check.

Rolls

Survival - (1d20+1)

(1) + 1 = 2

Dec 11, 2016 6:06 pm
http://orig06.deviantart.net/f80c/f/2012/304/0/4/mario_mushroom_maplestory_by_danman38-d5jkyqm.png

Stool Bildaweer, why are you picking me up ?
OOC:
Just a Joke post.
Dec 11, 2016 6:49 pm
Got a 21 on my first survival check I posted earlier. Here's check number 2.

Post roll Ugh. I'm hot than I'm cold. I'm out for the rest of the day. Drama go ahead and bot me if needed.
Last edited December 11, 2016 6:50 pm

Rolls

Survival check - (1d20+5)

(2) + 5 = 7

Dec 11, 2016 7:20 pm
Hilarious!!!
Dec 11, 2016 8:02 pm
OOC:
Bildaweer does get to make another Survival check though.
Dec 11, 2016 9:19 pm
2nd Survival check.

Rolls

Survival check - (1d20+1)

(16) + 1 = 17

Dec 11, 2016 10:21 pm
As your party continues following Sarith's adept instructions, your foragers are somewhat successful. Your scouts keep a solid eye and perceive no immediate threats as you follow winding tunnels, at times as narrow as Prince Derendil is wide. You pass mushrooms that spontaneously combust into towering torches as well as more of the towering zurkhwoods, stretching over 40 feet tall in some areas. In yet other small caverns, there are vents giving off noxious smelling gases that seem to do nothing else. Everywhere, the pervasive faerzress glows and throbs in the dark. As you walk, there is very little conversation. Eldreth continues her actions to disguise your path, taking herself off foraging duties.

Before too long, you see several members of your group yawning heavily. You find yourselves at this moment in a massive cave, one of those without a ceiling in sight. There are several stands of zurkhwoods to the west, four paths branching off the north side of the space. To the south, there are three paths, one of which you've just come out of. It cuts through a meadow of ankle-high mushrooms. To the east is, what appears to be, a shallow pool of water.

We should make camp soon, I leave it to you to decide where. Anywhere is as safe as anywhere else. Sarith says evenly.

Foraging players, please make 2 rolls of 1d6+WIS. The first is the pounds of food you recovered, the second the gallons of water. Also, each of you roll me a d100 please.
Dec 12, 2016 12:18 am
Rolls

Rolls

Food - (1d6+3)

(2) + 3 = 5

Water - (1d6+3)

(3) + 3 = 6

Mystery roll - (1d100)

(32) = 32

Dec 12, 2016 1:01 am
OOC:
yo can I get some new dice lol
Dec 12, 2016 1:27 am
Rolls

Rolls

Forage - (1d6+1)

(3) + 1 = 4

Forage - (1d6+1)

(5) + 1 = 6

Dec 12, 2016 1:28 am
Mystery

Rolls

Mystery - (1d100)

(13) = 13

Dec 12, 2016 1:49 am
Through the actions of your foraging, you manage to get around enough food and water to support your entire contingent for the day. You don't manage to get any extra, but neither do you have to use more of your rations.

Dustin, in all of their foraged material, you manage to find about 75% of the herbs and plants you need for your spell.

Rolls

Secret Roll

Dec 12, 2016 1:23 pm
OOC:
cemos will go up and talk to the guide for a bit.
how many more times do you think we will have to make camp before we reach our destination? cemos says to the dark elf.
Dec 12, 2016 1:56 pm
To reach Sloobludop, the nearest settlement with access to the Darklake, it's at least another six days of travel at a normal pace. Four days if we move quickly. We've made good progress, to be sure. But Ilvara can't be too far behind us yet. Resting won't harm us, Priestesses are not ones for hard searches. However, resting over long in any one place could let their forward scouts catch up to us. Sarith says thoughtfully as his eyes search the air in front of him, doing the quick math to figure their distance.
Dec 12, 2016 2:01 pm
Dustin stretches and asks Sarith about those mushrooms that burned like torches when they passed.
"Can those be harvested and used as actual torches ? Or do they go out if you pick them ?"

When they got to the cave he looked around, "Perhaps we might catch some fish here."

Rolls

Mystery Roll - (1d100)

(55) = 55

Dec 12, 2016 2:05 pm
The torchstalks? Sure, you could certainly use them. They can be a bit unpredictable, however. They've been known to explode from time to time when people attempt to light them. He says with a chuckle. If you are intending on fishing, I take it we are to set a camp here?
Dec 12, 2016 2:05 pm
Magic Surge Number: 18

Any spells cast should have a d20 and a d100 roll accompanying them. On a roll of 18, you get a special effect!

Rolls

Magic Surge Number for Today - (1d20)

(18) = 18

Dec 12, 2016 2:20 pm
Dustin nodded, "Yes I think this is a good spot maybe use those Zurkwoods as cover. Thanks I will ask the foragers to pick some of those torch stalk ? mushrooms then. I can see in the dark but I must admit to missing color."

Dustin will get some who want to try fishing together and will ask for Stool to come along.
Dec 12, 2016 2:23 pm
OOC:
What do you plan on fishing with? As for light, remember, you all have your starting gear, so the packs you get at character creation should also have torches in them. ;)
Bildaweer, you recognize the mushroom that Dustin is describing. Scattered around the zurkhwoods, you do spy some torchstalks that aren't yet burning. If you'd like to pick them, roll a 1d6 for each one you want to pick, up to the 17 that are present.

Rolls

# Torchstalks present - (1d20)

(17) = 17

Dec 12, 2016 2:26 pm
Dustin fishes with mage hand.

Rolls

Possible Wild Magic Surge - (1d20)

(7) = 7

Dec 12, 2016 2:33 pm
OOC:
Hah! Let's do this.
Dustin sits down at the edge of the water and looks over at Stool, who has decided to stay with his friend. Dustin casts his mage hand and a floating hand appears above the water. At his command, it plunges into the pool, sending ripples of water across the surface.

Let's see....how about a survival check and a dex check? Survival to identify the when to move it, dex to see how your movement goes. Also, roll your surge a number of times (like 8d20) for how many minutes you want to fish. You can attempt to do the survival and dex check twice per minute.
Dec 12, 2016 2:36 pm
OOC:
Oh man I feel like I am playing one of the Breath of Fire games fishing heh heh heh so cool.

Rolls

First Wild Magic rolls - (1d20, 1d20, 1d20, 1d20, 1d20, 1d20, 1d20, 1d20)

1d20 : (1) = 1

1d20 : (20) = 20

1d20 : (11) = 11

1d20 : (4) = 4

1d20 : (19) = 19

1d20 : (16) = 16

1d20 : (5) = 5

1d20 : (16) = 16

Survivial Rolls - (1d20+3, 1d20+3, 1d20+3, 1d20+3, 1d20+3, 1d20+3, 1d20+3)

1d20+3 : (9) + 3 = 12

1d20+3 : (11) + 3 = 14

1d20+3 : (9) + 3 = 12

1d20+3 : (3) + 3 = 6

1d20+3 : (5) + 3 = 8

1d20+3 : (12) + 3 = 15

1d20+3 : (13) + 3 = 16

Survivial Rolls - (1d20+3, 1d20+3, 1d20+3, 1d20+3, 1d20+3, 1d20+3, 1d20+3)

1d20+3 : (16) + 3 = 19

1d20+3 : (13) + 3 = 16

1d20+3 : (6) + 3 = 9

1d20+3 : (11) + 3 = 14

1d20+3 : (1) + 3 = 4

1d20+3 : (4) + 3 = 7

1d20+3 : (1) + 3 = 4

Dex Rolls - (1d20+5, 1d20+5, 1d20+5, 1d20+5, 1d20+5, 1d20+5, 1d20+5)

1d20+5 : (20) + 5 = 25

1d20+5 : (10) + 5 = 15

1d20+5 : (4) + 5 = 9

1d20+5 : (5) + 5 = 10

1d20+5 : (12) + 5 = 17

1d20+5 : (7) + 5 = 12

1d20+5 : (9) + 5 = 14

Dex Rolls - (1d20+5, 1d20+5, 1d20+5, 1d20+5, 1d20+5, 1d20+5, 1d20+5)

1d20+5 : (1) + 5 = 6

1d20+5 : (9) + 5 = 14

1d20+5 : (10) + 5 = 15

1d20+5 : (10) + 5 = 15

1d20+5 : (4) + 5 = 9

1d20+5 : (11) + 5 = 16

1d20+5 : (5) + 5 = 10

Dec 12, 2016 2:40 pm
OOC:
Phew ok could only add so many rolls.
Dec 12, 2016 2:43 pm
You manage to pull up 4 fish, weighing a total of 9 pounds over the course of your 8 minute span. Once dressed, you'll end up with about 6 pounds of food from it.

Additionally, you managed to fish up a brass bowl.

Rolls

Fishies and such - (4d5)

(1215) = 9

Miscellany? - (1d100)

(94) = 94

Dec 12, 2016 2:46 pm
OOC:
You can just do 8d20 three times. Example attached:

Rolls

Surge Check, Survival (+3 per), Dex (+5 per) - (8d20, 8d20, 8d20)

8d20 : (1112101415171216) = 107

8d20 : (1621010211313) = 67

8d20 : (1751920191259) = 106

Dec 12, 2016 2:49 pm
OOC:
Ahhhh thank you I didn't know that. Yes much easier.
Dustin smiles happily bringing the fish over and checking out the bowl in the light of the fire.
"Who is in the mood for some fish ? Freshly caught." Dustin sets up a spit to cook the fish.
Dec 12, 2016 2:54 pm
OOC:
Especially when it's something that I'm going to be checking against a static DC, I know that (for example) a DC15 Surv would need to have a 12 for you in the rolls. For these big batch things, it's much more compact (and less pain in the rear to set up).
You find some zurkhwood slivers that seem like they would function nicely as skewers. You set up a few of them and begin roasting the fish. Shuushar looks on with a look of incredulity, slight horror, and strange interest.
Dec 12, 2016 3:15 pm
"Shushaar you ok ? Don't worry buddy we wouldn't do this to you."

He will try and see if Stool likes fish and look around at the others.

"How do we want to handle the watch shifts ? Might be nice to have more then one person watching."
Dec 12, 2016 3:28 pm
I'll take a watch. Will we have four watches this time?
Dec 12, 2016 3:42 pm
"Four watches, I am fine with that. I will be on first watch with whoever wants that.
Dec 12, 2016 7:23 pm
I will take the next watch.
Dec 12, 2016 7:40 pm
Dustin sets up first watch looking out upon the vast cavern.
Passive Perception 15
Last edited December 12, 2016 7:40 pm

Rolls

Perception - (1d20+5)

(8) + 5 = 13

Dec 12, 2016 7:47 pm
Your night passes without incident. Each of you rotate through your watch shifts with ease. The only thing striking is the silence. Aside from your compatriots, there is no sound in this chamber.

As you get up for the morning, you begin to make your preparations for setting out. One small problem from your normal days: Sarith is ill. Something he ate or something with the way he slept. He is no longer in a decent position to effectively navigate. Someone else needs to take the lead for the day (though they can make their check at advantage, as Sarith will still give them some assistance).

Foragers, make your 2 survival checks and a single d100 check. Scouts, 2 perception. Additionally, I assume you all travel at a normal pace and in your same order. If you want to change that, please let me know.

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Wild Surge Number - (1d20)

(16) = 16

Dec 12, 2016 7:49 pm
Additionally, everyone please make a Wisdom saving throw.
Dec 12, 2016 8:10 pm
Dustin whispers to Cemos, "Hit him up with your hands of healing my friend."

Rolls

Perception Rolls - (1d20+5, 1d20+5)

1d20+5 : (18) + 5 = 23

1d20+5 : (10) + 5 = 15

Wisdom Save - (1d20+3)

(6) + 3 = 9

Dec 12, 2016 8:19 pm
OOC:
What skill are we using for navigation, Survival? If so I'll take the lead.

Rolls

Survial - (1d20+5)

(16) + 5 = 21

w/advantage - (1d20+5)

(5) + 5 = 10

Mystery roll - (1d100)

(42) = 42

Wisdom save - (1d20+5)

(9) + 5 = 14

Dec 12, 2016 8:33 pm
OOC:
Rolls

Rolls

Survival - (1d20+1)

(8) + 1 = 9

Survival - (1d20+1)

(14) + 1 = 15

Mystery - (1d100)

(82) = 82

Wisdom Save - (1d20+3)

(18) + 3 = 21

Dec 12, 2016 8:50 pm
RE: Navigation
Dramasailor says:
Navigation
Currently, your Navigator is Sarith. Every time you set out from a short or long rest, he will make a Survival check (+5 if moving at a slow pace, -5 if moving at a fast pace). Failed checks will cause you all to wander lost for a few hours until he can recheck. If you would all prefer to nominate a different Navigator, you may. Jimjar, Topsy, Turvy, and Buppido can navigate at a -2 modifier. Sarith can navigate at a 0 modifier. Shuushar can navigate only when you are near to or in the Darklake. All other NPCs navigate at a -10 modifier. I will allow Bildaweer to navigate at a -2 as well (has been in the Underdark, but not nearly with the experience that your drow 'compatriot' has.
For those of you PCs that are NOT Bildaweer, you would also navigate at a -10 modifier because the Underdark is a completely foreign and hostile land.
DM Notes
Dramasailor sent a note to Dramasailor

Rolls

NPC Wisdom Saves - (11d20)

(14114111420387166) = 114

Dec 12, 2016 8:57 pm
((I think Fang is navigating with Sarith's help but -10 is rough even with advantage. We could put Bildaweer or Jim Jar in charge.))
Dec 12, 2016 9:24 pm
OOC:
I nominate Bildaweer
Dec 12, 2016 9:29 pm
OOC:
Yeah, I modified the rules a bit from what the book provides. Per RAW, anyone not familiar with an area is automatically lost and wanders in a random direction every 4 hours until they find something they are familiar with. I decided against that and to let you guys have a chance at making the check, but at a heavy disadvantage instead. Sarith is intimately familiar with much of the Underdark as a drow, so he suffers no such penalty. Bildaweer and the other Underdark races aren't as familiar with the specific territories but have enough of a cultural learning to not be completely boned.
Dec 12, 2016 9:42 pm
OOC:
Navigation.

Rolls

Navigation - (1d20-2)

(16) - 2 = 14

Dec 12, 2016 10:00 pm
Bildaweer sets you out on your path for the day, leading you through the twisted tunnels and caverns. Sarith does his best to provide you with some additional input, but on the whole, you make decent progress. That is, you were making decent progress until you reached the tunnel.

We will pause here until Cemos/BFM makes his WIS check. In the meantime, I will need your exact marching order for this next bit. Here's my current thought, confirm if it makes sense or if you would prefer something else. The tunnel you are in is 10 feet across, so it's a 2 abreast area:
Front
Bildaweer - Sarith
Dustin - Everytt
Francis - Derendil
Georges - Jimjar
Topsy - Turvy
Eldreth - Buppido
Stool - Shuushar
Fang - Cemos



Finally, Dexterity Saves from everyone!


DM Notes
Dramasailor sent a note to Dramasailor

Rolls

NPC Dex Saves - (12d20)

(1101125614515201514) = 118

Secret Roll

Secret Roll

Secret Roll

Dec 12, 2016 10:02 pm
I think that is appropriate marching order.

Rolls

Dex Save - (1d6+7)

(6) + 7 = 13

Dec 12, 2016 10:06 pm
OOC:
Can I use my two previous Survival checks as my foraging rolls?

Post roll: Who put that banana peel there?
Last edited December 12, 2016 10:07 pm

Rolls

Dexterity save - (1d20+2)

(4) + 2 = 6

Dec 13, 2016 1:10 pm
Rolls
OOC:
sorry guys I was out with the lady all day after my first post.

Rolls

Wiz - (1d20+4)

(9) + 4 = 13

Dex - (1d20)

(16) = 16

Dec 13, 2016 1:12 pm
Cemos walks over to sarith.alright now what seems to be the problem. Can you tell me what you think happened to make you sick?
OOC:
medicine check to see the cause and type of illness

Rolls

Med check - (1d20+4)

(2) + 4 = 6

Dec 13, 2016 1:13 pm
OOC:
Dexterity save.

Rolls

Dexterity save - (1d20+2)

(16) + 2 = 18

Dec 13, 2016 1:40 pm
You had been walking most of the day, foragers successfully gathering up food and herbs, when you found the tunnel. Sarith indicated it was the most direct route, and Bildaweer took him at his word. The entire thing, like much of your path today, glowed with the essence of Faerzress. As you walked down the seemingly endless shaft, nearly two hours into the tunnel, two abreast you all notice some peculiar things. There were faint vibrations throughout the tunnel, shaking loose little bits of rock here and there. Loathe to turn back toward the looming threat of Ilvara and her hunters, the group presses on.

This next bit will be interesting, timing wise. It will encompass ~10 minutes, total. As such, we're going to use some modified combat rules to avoid this taking for freaking ever to accomplish. Some of the effects call for things to happen every round. We're going to change that to an every minute trigger for this little bit. As each "round" is longer than normal, at each minute, you'll each be given the chance to take 2 turns worth of actions. Once everyone posts their actions for a given minute, I'll summarize and describe the next minute of activity. There may be some minutes where you are unable to act, I will let you know in the minute description who can take an action at that time.

MINUTE 1
Suddenly, Francis stops dead in his tracks and begins to scream uncontrollably, NO! NO!!!! NOT THE BARRELS! BAT HOUSE AND COBBLES! BLUE LIZARD LIGHTNING SEAS! EAGLES FLY WHERE MAN DOTH DEIGN TO WALK! He sits on the ground and begins bobbing back and forth. As he does so, Derendil turns to his side and swings at the screaming man, a growl caught in his throat. Two massive clawed hands rend at the merchant's chest, slicing through what rags he wore. Great weals of blood stain his shirt as the screaming continues. The party stops in their tracks, heads turning, eyes going wide at the sudden violence and interruption. In stunned confusion, the other members of your retinue do nothing but stare. However, you are all seasoned adventurers. You know the truth of combat and the rapidness of response. You do not stand meekly by, you take action.
Can Act (Post 2 rounds worth of actions, please): Bildaweer, Cemos, Fang, Dustin
DM Notes
Dramasailor sent a note to Dramasailor
Dramasailor sent a note to Dramasailor
Dec 13, 2016 2:12 pm
Dustin spins a shocked look on his face.

"Your Majesty stand down, the man is no threat." if Derendil continues Dustin fires a poisoned bolt hoping to put the royal to sleep. Aiming for non lethal areas on Derendil.

Bonus action to Hide.

His next action is to fire another bolt if the first didn't put Derendil to sleep. Once again aiming for a but cheek or someplace non lethal.

He will move to another location and as a bonus action hide again.
Last edited December 13, 2016 2:17 pm

Rolls

Hand Crossbow - (1d20+7)

(16) + 7 = 23

Hand Crossbow Damage - (1d6+5)

(6) + 5 = 11

Sneak Attack - (2d6)

(55) = 10

Hide - (1d20+9)

(3) + 9 = 12

Hand Crossbow - (1d20+7)

(16) + 7 = 23

Hand Crossbow Damage - (1d6+5)

(2) + 5 = 7

Sneak Attack - (2d6)

(66) = 12

Hide - (1d20+9)

(10) + 9 = 19

Dec 13, 2016 2:32 pm
Checks for poison....

Rolls

Saves? - (2d20)

(219) = 21

Dec 13, 2016 2:33 pm
As Dustin's begins to wiz arrows by cemos runs over to the downed man.hold on man. he yells as he prepares a kit from his healers pouch to stabilize the wounded man.
OOC:
the kit says I don't kneed to make a med check to use it but I'll post one just incase.
After stabilizing his traveling companion cemos rises to his feet Shield in hand. THAT'S ENOUGH! If you want to fight come at me!
OOC:
I am gona use compelled duel.
Last edited December 13, 2016 2:35 pm
Dec 13, 2016 2:34 pm
OOC:
med check just in case

Rolls

Med check - (1d20+4)

(14) + 4 = 18

Dec 13, 2016 2:36 pm
OOC:
Point of reference, Francis is NOT down, there is no stabilization necessary at this time. Additionally, as this hallway is only 10 foot across, you cannot move in closer to him without someone else moving out of the way. Dustin, I'm assuming you moved out ahead of the front of the pack for your shots.

Rolls

Wis Save - (1d20+1)

(14) + 1 = 15

Dec 13, 2016 2:40 pm
OOC:
do I just tell the to move or do the have to move, and this is the polymorph prince that is going crazy right?
Dec 13, 2016 2:43 pm
OOC:
Yes, it is the polymorphed prince going nutso. You can move through friendly spaces, but you have to end in a place where you have some free space. If you can get Georges to move, you can occupy his previous place.
Dec 13, 2016 2:49 pm
OOC:
Yes Dustin would have moved into place where he could fire.
Dec 13, 2016 2:52 pm
George's fall back, cover our rear. cemos shouts as he moves to the front.
Dec 13, 2016 2:53 pm
OOC:
I'll take the fist action to make my way to the front and then cast compelled duel on the prince as my second keep what I posted earlier as what I said to compel him.
Dec 13, 2016 3:00 pm
OOC:
In terms of turn actions you have:
1 Action
1 Move
1 Bonus (Maybe)
Free Actions (1 per object)

Actions are things like Attack, Cast a Spell (with casting time of 1 action), Dash, Hide
Move is moving up to your total speed.
Bonus Actions differ by class. For example, Dustin is able to take a bonus action each turn to Hide or Dash.
Free Actions are things that take no reasonable time, such as simple talking (not whole paragraphs usually, but I'm flexible on that), drawing a weapon, or sheathing a weapon. However, for each object, you only get one free action per turn. So you cannot sheathe your weapon, make shadow puppets, and then draw your weapon again.

So far, you've taken 1 Action (cast Compelled Duel, safer to cast from a distance) and 1 Move (moving up to Georges' spot). You can still take an action and another move if you'd like. So you could attack, as example.

Dec 13, 2016 3:03 pm
OOC:
I don't want to go to far from the group because I want to shield them from his rage and I don't want to kill him so I don't want to attack him unless I can hit him with my hammer non-lethally
Dec 13, 2016 3:05 pm
Non-lethal Hammer attack

Rolls

Hammer - (1d20+4)

(4) + 4 = 8

Non-lethal damage - (1d8+2)

(2) + 2 = 4

Dec 13, 2016 3:09 pm
OOC:
This is a bit of a change with 5e from previous editions. In older versions, creatures/characters had a lethal and a non-lethal HP pool. In 5e, however, they just have a single pool. When you make a blow that would reduce the creature to 0 HP (no such thing as negative HP in 5e), you can choose to instead knock them out. If you choose that option, they drop unconscious and are stable. If you do NOT choose that option, they drop unconscious and begin Dying, requiring death saving throws.

That said, feel free to do like you did and indicate that you are attempting a non-lethal attack and I'll use that to determine if the beastie drops stable or not stable. :D
Dec 13, 2016 3:11 pm
OOC:
cool that works, also can I borrow someones dice...I think mine are broken.
Dec 13, 2016 3:21 pm
OOC:
I think you still have inspiration Cemos. If you need it.
Dec 13, 2016 3:38 pm
Cosmic_Cube says:
OOC:
I think you still have inspiration Cemos. If you need it.
I'll probably hit it my next turn.
Also did the prince save from my duel?
Dec 13, 2016 3:38 pm
After long rest, Bildaweer sees foresees trouble.
OOC:
See Portent - PHB at 116
Bildaweer, concerned for Derendil and Francis, casts sleep in the hopes of subduing them.
OOC:
Anyone within 20 ft. could be affected by the sleep.
EVERYONE MOVE OUT OF THE WAY!

Rolls

Portent - (1d20)

(7) = 7

Portent - (1d20)

(8) = 8

Sleep (HP reduction) - (5d8)

(88555) = 31

Sleep (HP reduction - (5d8)

(52638) = 24

Dec 13, 2016 4:15 pm
OOC:
Waiting for Fang to post and then we'll resolve the actions of Minute 1 and set up the situation for Minute 2.
Dec 13, 2016 4:27 pm
OOC:
what is the spell save dc gona be? Just so I can post it before I go into work.
Last edited December 13, 2016 4:28 pm
Dec 13, 2016 4:31 pm
OOC:
Which spell save DC? For Sleep there is no DC. It goes by current hit points, starting with the lowest first. Every creature that passes out subtracts their current HP from the pool and I keep working up until I have no one else with fewer hit points than remain in the pool. There are no saves for you to make at this stage. :)
Dec 13, 2016 4:39 pm
Dramasailor says:
OOC:
Which spell save DC? For Sleep there is no DC. It goes by current hit points, starting with the lowest first. Every creature that passes out subtracts their current HP from the pool and I keep working up until I have no one else with fewer hit points than remain in the pool. There are no saves for you to make at this stage. :)
damn so I can try to dodge it?
Dec 13, 2016 4:42 pm
OOC:
Not if you're moving up into the pack to confront him. :) Either way, players don't need to be concerned this time around. You aren't the lowest HP people in the mix.
Dec 13, 2016 7:23 pm
First round actions: If I'm more than 30 ft away from Derendil I will move until I am that close. Then Thorn Whip, and if successful pull him away from Francis, not the whole 10 ft but far enough that he cannot attack him again.

Second round action: I will move away from Derendil until I'm at the edge of my 30 ft range for Thorn Whip and hit him again. If there's a tactical advantage to pulling him I will, but I do not want to drag him too far away from the other PCs.

I do not want to kill Derendil so I will be attempting to knock him out with my attacks.

Rolls

First round Thorn Whip Melee Spell Attack - (1d20+5)

(6) + 5 = 11

First round Thorn Whip damage - (1d6)

(4) = 4

Second round Thorn Whip Melee Spell Attack - (1d20+5)

(13) + 5 = 18

Second round Thorn Whip damage - (1d6)

(6) = 6

Dec 13, 2016 7:29 pm
OOC:
newbie questions but if you fail to hit someone with a spell or they save from it- does it consume the spell slot?
Dec 13, 2016 7:30 pm
OOC:
Sadly yes Bad Forest Monkey. The slot is used at the time you cast the spell.
Dec 13, 2016 7:32 pm
Cosmic_Cube says:
OOC:
Sadly yes Bad Forest Monkey. The slot is used at the time you cast the spell.
so did my compelled duel work? I mean I think everyone is about to go night night anywayso but I am curious.
Dec 13, 2016 7:36 pm
OOC:
I think that Drama will give us initiative numbers and some acts might not even need to take place.
Dec 13, 2016 7:57 pm
Leaping into action, our heroes move. Georges hears Cemos' call and shifts himself just enough to let the dwarf through. Cemos issues his edict to the Quaggoth. Derendil looks at him and laughs. Dwarven friend! I will not fight you sir, for this man, he is my sworn enemy! Fang's thornwhip slashes out, missing the rampaging fellow. Though as it snaps itself, it hides the twang of Dustin's crossbow. The crossbow's bolt sails, burying itself firmly in the Quaggoth's shoulder. As the poison from the barb leeches into his system his eyes slide out of focus and he falls to the ground in a clump. Just as he falls to the ground, Blildaweer speaks his incantations and Stool and Sarith collapse, asleep heavily on the ground.
Assuming Dustin doesn't shoot a second bolt, Fang doesn't sling another whip, Cemos doesn't swing his hammer and Bildaweer doesn't cast his second Sleep. As the minute ends and the Quaggoth is slumped to the ground.

MINUTE 2
Francis continues his howling, BEES DANCE AND CHICKENS TALK WHEN THE ROOSTER FLIES THE RAINBOW! SUNSHINE AND MILKTOAST MAKE POOR LIGHTNING PARTNERS DANCING! Even as he is yelling, Georges begins much the same, STARRY NIGHTS AND RAINBOW RIDES! THE WALLS CRAWL WITH THE BLOOD OF THE ENEMIES OF HOUSE WILLOWWORT! BEWARE THE GIANT BUGS!. Dustin, having seen the Quaggoth fall and hearing the wrenching words of his newest compatriots lets the tip of his crossbows fall and begins to sob, uncontrollably.

Dramasailor sent a note to Bad_forest_monkey
Cemos starts to scream slightly.

Can Act: Bildaweer, Fang. Cemos, you can take actions, but they are at a disadvantage (roll twice, use the lower). I used the hook of you starting to scream as you are afflicted with the same issue as Francis and Georges. Dustin, you are Incapacitated. You can move, but cannot take any actions or reactions.
DM Notes
Dramasailor sent a note to Dramasailor
Dec 13, 2016 8:01 pm
Current Map Layout (Purple was the sleep effect, gray squares are unconscious from the spell. Derendil is down from the poison. Each square is 5' of space.
https://s30.postimg.org/rvixrqae9/tunnel2.png
Dec 13, 2016 8:05 pm
Dustin slumps to the ground leaning against the cavern wall and lets the tears flow from him.
"Never see the sunlight again down down dark damned drow."
Dec 13, 2016 8:07 pm
Blidaweer! Put us all to Sleep! I dash away from the group so I don't attack anyone.
Dec 13, 2016 8:08 pm
Dramasailor sent a note to Cosmic_Cube
Dec 13, 2016 9:12 pm
eldreth do you know what is happening to us?
OOC:
free action.
cemos tryst to move his way to dustin by trading places with Frances and all the way up as far as I can go.
OOC:
I want to pop a devine sence as a bonus action if I can and then make a arcana check to see if I can figure out the source of the magic that is affecting us, cuz I am immune to illness and have advantage on poison saving checks so if I am affected it must be magic
Last edited December 13, 2016 9:14 pm

Rolls

Arcana dc - (1d20+1)

(9) + 1 = 10

Disadvantage - (1d20+1)

(7) + 1 = 8

Dec 13, 2016 9:17 pm
OOC:
Divine Sense is a normal action. You detect nothing. This is neither illness nor magic nor poison that effects you.
Dec 13, 2016 9:21 pm
Dramasailor says:
OOC:
Divine Sense is a normal action. You detect nothing. This is neither illness nor magic nor poison that effects you.
OOC:
ok then those will be my 2 actions and I'll continue to move forward to check on dustin.
Dec 13, 2016 9:28 pm
Dustin looks over seeing Stool toppled.

"They killed him, he was just a child ! He didn't deserve this !" Dustin shook his head shedding tears for the small myconid.
Last edited December 13, 2016 9:44 pm
Dec 13, 2016 9:40 pm
OOC:
Can I see through Georges to Francis? If so, Magic Missile on Francis to render him unconscious. If Francis is unconscious, then I move to assist Cemos.

Rolls

Magic Missile - (3d4+3)

(412) + 3 = 10

Dec 13, 2016 9:47 pm
Bad_forest_monkey sent a note to Dramasailor
Dec 13, 2016 9:51 pm
Yes you can see Francis.
Dramasailor sent a note to Bad_forest_monkey
Dec 13, 2016 9:53 pm
Cemos moves that direction plugging his ears.hold on dustin, I am coming for ya lad.
Dec 13, 2016 9:56 pm
"Cemos, that you ? Can you heal them ? It's all my fault I lead them the wrong way."
Dec 13, 2016 9:59 pm
THE WALLS ARE BOILING DUSTIN And i love peppermint. I don't know what's happening to the Daisy bed but I can't heal it.
Dec 13, 2016 10:01 pm
"Boiling walls, mine mine is cold." Dustin feels the wall behind him.
"Daisy Bed ? We would need a druid to heal that wouldn't we ?"
Dec 14, 2016 12:34 am
Cemos shouts to fang. fang the 5 eyed peppermint worm didn't poison us and the boiling walls where not created by magic, no illness or disease in the Daisy bed. It must be the earth. Check the earth for more peppermint....I am hungry.
Dec 14, 2016 2:55 am
Dustin sinks to his rear, sobbing uncontrollably as he takes the blame for something and at the apparent (to him) death of Stool (who is actually only asleep). Fang is running away from the group at top speed as Cemos begins screaming about peppermints and caterpillars. Bildaweer fires off a trio of force darts that slam into Francis' still screaming form, but still the man doesn't cease.

MINUTE 3
He begins anew, CANDY STICKS AND SCHOOLBOY TRICKS COME BACK WITH MY SLOTH YOU CLOTH EATING MOTH! DO NOT ASK FOR WHOM THE BELCH TOLLS FOR IT TOLLS FOR ME OR THEE OR THE WITCHES THREE!!! Joined in his manic chorus by Georges who now fights through the crowd and runs down the tunnel twenty feet while calling out WHIPPORWILL COME BACK THE RAINBOW NEVER TASTED SO LIKE ALE AND MY LASS NEVER SHOWED SO MUCH ASSSSS HER DONKEY DID WE'LL LIVE ON THE STARS AND DANCE ON THE OCEANS! As he screams, Shuushar stands, still as a statue, staring dead ahead doing nothing to move, no blinking, no speaking, just staring. Topsy and Turvy both sprint through the group after Georges, disappearing into the dark. Eldreth, finally with her wits abouts her tries to figure out which way to go, where to help. As you look around, you notice Buppido has disappeared from the group, vanishing. Everytt moves to Francis, trying to shake him out of his psychosis. Derendil lets out a mighty snore.

Dramasailor sent a note to Bad_forest_monkey
Dramasailor sent a note to JoshuaMabry
Can ActBildaweer. Dustin, your sobbing continues, same rules as before. Cemos, your situation continues. Fang, your actions are restricted as per your note.
DM Notes

Dramasailor sent a note to Dramasailor
Dec 14, 2016 3:07 am
Go to sleep damn you! Aimed near Francis.

Rolls

Sleep - (5d8)

(16424) = 17

Dec 14, 2016 3:10 am
Cemos makes his way to dustin.dustin I am in hell....but I think it's ok, I don't feel like anything can go wrong and yet I know that's wrong.
OOC:
lay on hands for dustin. Expending what I need to get him mobile.
Dec 14, 2016 3:21 am
Bad_forest_monkey sent a note to Dramasailor
Dec 14, 2016 3:21 am
JoshuaMabry sent a note to Dramasailor
Dec 14, 2016 3:26 am
Dramasailor sent a note to Bad_forest_monkey
Dramasailor sent a note to JoshuaMabry
Dec 14, 2016 3:28 am
Bad_forest_monkey sent a note to Dramasailor
Dec 14, 2016 3:33 am
Dramasailor sent a note to Bad_forest_monkey
Dec 14, 2016 1:23 pm
JoshuaMabry sent a note to Dramasailor
Dec 14, 2016 1:31 pm
Dramasailor sent a note to JoshuaMabry
Dec 14, 2016 2:15 pm
Dustin will continue sobbing he nods acknowledging Cemos but too lost in his own self doubts and beating himself up over things.
Dec 14, 2016 2:46 pm
Potential DM Hand Wavy Fast Forwardy Action
Fang, I'm going to throw 12 d10s and summarize the remaining minutes of action. We're at the point that it would be many back and forth repeats. So hereeeeee we go!

Rolls

Fang Secret Stuff - (12d10)

(91101021999726) = 75

Dec 14, 2016 3:09 pm
Over the next 6 minutes, the hallucinations continue for Georges and Cemos. Francis was knocked totally unconscious by Bildaweer's magic missile to the face. Eldreth falls down, stunned. Those of you not in the throes of sobbing fits or hallucinations can see Fang in the distance, running back and forth, swinging his scimitar at small creatures that flit around him. On occasion, when there are no creatures near to him, he charges back at the group with murderous intent in his eyes. He's in the middle of returning to your group with this same look when suddenly his eyes change and he appears to be himself again.

As he gets close to the group, the rumblings you felt earlier upon entering the tunnel seem to intensify. Rocks begin to fall from the ceiling as a massive cave in occurs! You all dodge and leap around, trying to avoid the massive rocks.

Cemos and Fang, you each take 8 damage from the falling rocks (From the DEX saves you all made earlier). Eldreth, Sarith, Derendil, and Francis all take damage as well. While Stool is unconscious, Eldreth fell on top of him in her stupor, shielding him from the falling hazard.

As you all pick yourselves up from your avoidance or your abuse from the falling rocks, you notice that the tunnel is now completely caved in on both sides around you. Where there used to be a solid wall, there is now a very narrow crack (maybe 2.5 or 3 feet wide, at best) on the western wall. Cool air blows out from the crack. Anyone peering through the crack can see a dark space beyond, lit only by the glow from the hallway. You can see a chamber about 10'x15' beyond.

Francis lies on the ground, chest heaving with blood seeping out. You feel he may well be dying. Sarith is shaking himself awake, the damage from the rocks disturbed his magically induced slumber. Stool is still asleep. Derendil is lethargically awakening, also awoken from his poisonous slumber by the damage of the rocks.

Your party now consists of: The 4 of you, Sarith, Eldreth, Jimjar, Shuushar, Derendil, Stool, Francis, Georges, Everytt.

During the events in the tunnel 3 of your companions (Topsy, Turvy, and Buppido) ran so far down the tunnels or otherwise disappeared that they are no longer with you since the cave in.

At this point, and moving forward, I'd like each of you to "take over" two of the NPCs each. Mainly for making checks and taking actions. In terms of information, I'll continue to play that portion. I'll continue to play Stool as needed, though for the most part he's just kind of hanging out of the way. Here are the pairings I'd like to propose:

Dustin - Everytt and Sarith
Fang - Derendil and Jimjar
Cemos - Georges and Eldreth
Bildaweer - Shuushar and Francis

If that works for you guys, awesome. Feel free to trade it around. Their stat blocks are as follows:
Quote:
Everytt
Str 9 (-1) | Dex 15 (+2) | Con 13 (+1) | Int 14 (+2) | Wis 11 (0) | Cha 16 (+3)
HP 27 / AC 14 / Shortsword - 1d20+4 | 1d6 + 3, Hand Crossbow - 1d20+4 | 1d4+2
Can make 2 attacks per turn.
Skills: Deception +5, Persuasion +5
Sarith
Str 15 (+2) | Dex 14 (+2) | Con 14 (+2) | Int 10 (+0) | Wis 13 (+1) | Cha 9 (-1)
HP 5/13 / 16 AC / Shortsword - 1d20+4 | 1d6+2
Skills: Perception +3 Athletics +4 Intimidation +1
Derendil
Str 17 (+3) | Dex 12 (1) | Con 16 (+3) | Int 6 (-1) | Wis 12 (+1) | Cha 7 (-2)
HP 16/45 / AC 13 / Claw - 1d20+5 | 1d6+3
Can make 2 attacks per turn
Skills: Athletics + 5
Jimjar
Str 13 (+1) | Dex 15 (+2) | Con 15 (+2) | Int 14 (+2) | Wis 8 (-1) | Cha 10 (+0)
HP 16 / AC 14 / Shortsword - 1d20+4 | 1d6+2
Skills: Acrobatics +4 Athletics +3
Georges
Str 16 (+3) | Dex 13 (+1) | Con 15 (+2) | Int 11 (+0) | Wis 14 (+2) | Cha 9 (-1)
HP 26 / AC 14 / Scimitar - 1d20+5 | 1d6 + 3
Can make 2 attacks per turn.
Skills: Athletics +5, Intimidation +1
Eldreth
Str 14 (+2) | Dex 15 (+2) | Con 16 (+3) | Int 10 (+0) | Wis 13 (+1) | Cha 8 (-1)
HP 8/16 / AC 17 / Warhammer - 1d20+4 | 1d8+2 or 1d10+2
Skills: Survival +3, Perception +3
Francis
Str 11 (0) | Dex 9 (-1) | Con 13 (+1) | Int 14 (+2) | Wis 16 (+3) | Cha 15 (+2)
HP 0/38 / AC 9
Skills: Insight +5, Persuasion +4, Investigation +4, History +4
Shuushar
Str 13 (+1) | Dex 10 (0) | Con 14 (+2) | Int 8 (-1) | Wis 15 (+2) | Cha 12 (+1)
HP 16 / AC 10

DM Notes
Dramasailor sent a note to Dramasailor
Dec 14, 2016 3:15 pm
OOC:
I am ok with taking those two over. We need to heal up. Were we aware of what happened while we were incapacitated ?
Dec 14, 2016 3:21 pm
OOC:
Yes, you are aware of what played out and what things you each saw.
Dec 14, 2016 3:25 pm
OOC:
I still haven't worked up a new spell selection since we leveled up and took a long rest. May I just burn some slots on Heal Wounds for folks?
Dec 14, 2016 3:26 pm
Dustin stands up and clears his eyes of tears.

He didn't know what to say and so checked on the others. Clearing the rocks off Cemos and Fang and helping get people as safe as he could. "Cemos, Francis needs your healing now." He others wise helps unburry the other members of the group.
Dec 14, 2016 3:34 pm
Spell Level 1 Cure Wounds on Francis

Who else needs serious healing??

Rolls

Hit Points recovered - (1d8+3)

(3) + 3 = 6

Dec 14, 2016 3:36 pm
(Eldrith, Cemos, Sarith and Derendil I think )
Dec 14, 2016 3:51 pm
OOC:
ok heading in now but I don't want to hold you guys up. So that's perfect because those are the 2 npc's I want. If I didn't use my healing pool on dustin before the cave in I'd like to give everyone at least 1 point of Hp so they are conscious but focusing on the most wounded first. I have 10 pts to distribute so I'll let you guys put those where you want. I have 2 spell slots left and a heal spell ready to go if I need to use that we can but I'd like to try to hold onto it if possible. Also I have a med bag we can use to stabilize ppl that need it if I don't have enough pts of heal between my lay on hands pool and the heal spell. I am heading in so it will be a couple of hours before I can post so dm feel free to bot me as needed. But I think heal and then figure out if we can move the rocks or if we have to crawl through the crack in the wall. After that I suggest a long rest.
Dec 14, 2016 3:52 pm
OOC:
I'd rather not burn through all my slots. I'll heal Cemos and Sarith. Are we able to take a short rest? I'll use a hit die for myself.
After healing Cemos I say Will you tend to Eldrith and Derendil?

Rolls

Level 1 Cure Wounds on Cemoth - (1d8+3)

(2) + 3 = 5

on Sarith - (1d8+3)

(2) + 3 = 5

Dec 14, 2016 3:55 pm
Dustin after finding Stool asleep looks greatly relieved.
Dustin also apologizes to Prince Derendil.

His curiosity though since it seems they will have to enter the new area he looks into it to see what lay beyond.
Dec 14, 2016 4:45 pm
OOC:
Recovering HP: After any short rest (1 hour or more of hanging out), you can use hit dice to recover some hit points. For PCs, without multiclassing, your hit dice count is equal to your level (so you all have 3 hit dice available right now). You state how many you want to use and then roll them (your class determines the size of dice. Barbarians are a D12, for example. Sorcerers are a D6). You roll and add your con mod PER DICE. So if your CON mod is a +2 and you use 2 hit dice, you would roll 2dWhatever + 4. You regain 1 hit dice in your pool after a long rest. All your NPCs use d8 for hit dice. Francis has 7, Georges has 5, Everytt has 4, all others have 2.
Francis is up to 6 HP. Cemos spreads his healing across the NPCs, getting everyone a small boost.

Fang, for your three casts, please roll 3d20s and 2d100s for Surge magic. Bilda, I meant to have you roll during the tunnel activities, but forgot. If you'd like to do that now, you may.

You do not see the telltale glow of Faerzress in through the crack.
Dec 14, 2016 4:52 pm
Dustin will light one of his normal torches then if he doesn't smell any odd gases in the air.
He will then look into the opening for any threats or things that stand out.

No Faezress, glow in here." He says over his shoulder.
Dec 14, 2016 5:19 pm
OOC:
Bildaweer: since you were casting spells in an area permeated with faerzress, the magic has a chance to behave strangely. Technically any spell you cast you need to roll a d20 and a d100 at the same time. If you hit a specific number, an effect from the Sorcerer Wild Magic Surge table occurs.
Dec 14, 2016 5:33 pm
OOC:
Got it.

Rolls

Wild Surge - (1d20, 1d100)

1d20 : (15) = 15

1d100 : (6) = 6

Dec 14, 2016 5:53 pm
OOC:
I'm still unclear as to whether or not we're taking a short rest for an hour.
Surge!

Rolls

Surge! - (3d20)

(19154) = 38

Surge! - (2d100)

(5391) = 144

Dec 14, 2016 5:58 pm
OOC:
Yes, you are all currently short resting I believe. Bilda, you get some spell slots back I think (through Arcane Recovery)
Dec 14, 2016 6:39 pm
Dustin will suggest a short rest possible in the now open room that doesn't have Faerzress in it.
Dec 14, 2016 6:41 pm
Spending one hit die

Rolls

Hit die - (1d8+4)

(1) + 4 = 5

Dec 14, 2016 7:23 pm
OOC:
did fangs heal top me off or did I only get some of the 8 pts of damage back? Also I'll roll hit dice for my npc's if they are not toped off. But I don't know if they are damaged or if my pool healed them all.
Last edited December 14, 2016 7:33 pm
Dec 14, 2016 7:31 pm
OOC:
Before rolling hit dice for NPCs, it looks like Shuushar didn't lose any hit points, yes?
Dec 14, 2016 7:38 pm
OOC:
I see it now. I got 5 pts back so I'll use one hit dice to top me off
of course I will fang, who needs looking after?
OOC:
who is still damaged?
OOC:
post roll: ok so that puts me back to full and as soon as the dm let's me know who is still damaged I can heal them. Let me use my spell slots on heals that way fang and bildaweer can use theirs for nuking.
Last edited December 14, 2016 7:40 pm

Rolls

Hit dice for cemos - (1d10+2)

(2) + 2 = 4

Dec 14, 2016 10:29 pm
OOC:
Correct, Shuushar took no damage.

Here is what I have for HP so far with the healing you've all rolled so far:
Quote:
Dustin HP 21/21
Cemos HP 29/29
Bildaweer HP 20/20
Fang HP 30/33
--------------------------------------------------------
Eldreth HP 14/16
Jimjar HP 16/16
Sarith HP 13/13
Shuushar HP 16/16
Derendil HP 24/45
Georges HP 26/26
Everytt HP 27/27
Francis HP 6/38
Stool HP 7/7
I didn't allocate any of your LoH healing yet. Fang is down 3, Eldreth is down 2, Derendil is down 21, and Francis is down 32.
Dec 14, 2016 10:36 pm
"We lost three of our people, Buppido, Topsy and Turvy. My hope is that they are not buried under rock."

"This new way has opened up for us. I am going to scout it and hopefully whatever happened to us doesn't happen again."

Dustin checks out the now open room in the cavern.

Will remain alert Passive Perc 15

Rolls

Perception - (1d20+5)

(20) + 5 = 25

Dec 14, 2016 11:05 pm
Rolling hit dice for Francis

Rolls

Hit Dice - (3d8)

(657) = 18

Dec 14, 2016 11:10 pm
Dustin, as you explore the open room, this is what you see (you enter from the space at the bottom of the image).

https://s23.postimg.org/prwuhppq3/dungeonroom1.png
Dec 14, 2016 11:44 pm
OOC:
Who in Gruumsh's name is Francis and why does he have more hit points than me?
Dec 15, 2016 12:10 am
OOC:
He's the merchant guy that was one of the three slaves. He's a level 7 artisan. That's why. Lol.
Dec 15, 2016 12:11 am
Cemos walks around praying over the wounded. may the strength Dumathoin fill your heart. he says as he preforms lay on hands for ( 2 pts for eldreth, 1 pts for derendil, and 2 pts for fang.)
OOC:
I want to hold onto 5 just incase we git hit with poison. But that should top off the 2 npc's and get fang super close.
He then walks over and takes a knee by Frances. I hope this helps. he says

Post roll: seriously wtf with the dice.
Last edited December 15, 2016 12:13 am

Rolls

Cure wounds on Francis - (1d8+4)

(1) + 4 = 5

Dec 15, 2016 12:16 am
Are you in the hallway still or did you move in the room where Dustin is?
Dec 15, 2016 12:57 am
OOC:
I can play harp. Do I get a hit point bonus for that? 😀
Dec 15, 2016 1:06 am
OOC:
If you can find or procure a harp down here, yes, you will get 1 free hit die recharge the first time you play a song.
Also, everyone take some inspiration for the fun in the tunnel.
Dec 15, 2016 1:51 am
OOC:
Ifree your asking me, cemos would move to were the group is resting to heal them. But I am deff not scouting.
OOC:
also I'll use that inspiration when we start to move again, just so I don't lose it.
Cemos looks to fang and bildaweer. my healing didn't work out to well for him, I can do it again but I won't be able to cast again till we make camp for the day.
Last edited December 15, 2016 1:54 am
Dec 15, 2016 1:54 am
OOC:
Sorry, yes, that was directed at you. Dustin is currently exploring the cave beyond the fissure. Are the rest of you resting in the tunnel or in the cave? I'm assuming (since it hasn't been stated thus far) that you are resting in your caved in tunnel. Cemos, please give me a d20 and a d100 roll for your Cure Wounds cast (Wild Surge chance).
Dec 15, 2016 1:56 am
OOC:
d20 and surge roll

Rolls

D20 - (1d20)

(7) = 7

Surge - (1d100)

(32) = 32

Dec 15, 2016 2:10 am
As that chamber is open on the other end we should rest in here by the cave in where are backs are protected.
Dec 15, 2016 2:21 am
are you not worried about another cave in. cemos says to fang with worrie in his voice. perhaps we should move on, just a bit until we find a place that looks like it could hold for the night. I'll back the play of whatever the group decides but I don't want to hang around here to long. What if we start to lose our minds again?
Dec 15, 2016 2:17 pm
Dustin moves along coming to the fork and looks back and forth keeping alert as possible including walls and ceilings since spiders were after them as well. His off hand holding a torch and his dominant hand the crossbow.

He shrugged and moved slowly to the right to look and see what was that way.
Dec 15, 2016 2:25 pm
You see a tunnel with a chamber some 30 feet or so down the right. A shorter path to the left leads into an additional chamber in which you hear dripping water.
OOC:
I will post map pictures when I get home. Only on the phone ATM.
Dec 15, 2016 2:31 pm
Dustin notes the right leads to a chamber and he moves back to the fork and looks to the left raising his torch up trying to see where the dripping is coming from and if it is more like rain or like the tremor might have caused a leak into the tunnel.
Dec 15, 2016 2:46 pm
Friend Cemos I think the madness could come no matter where we go. We do not yet know what caused it. I had not thought about another cave in. The underdark is very different from the forests i hunt in. Still though I do no want to be caught in an open space. Fang mulls it over. I suppose we could retreat back to here if needed. Let's get everyone up and in the to next chamber.

I begin to gather our charges and move them as quickly as able into the next room.
Dec 15, 2016 2:49 pm
OOC:
How many hit dice does Derendil have? I want him to heal up.
Dec 15, 2016 3:04 pm
Sorry meant to post that. He has 6 and a +3 con mod.
Dec 15, 2016 3:32 pm
agreed fang, let's move. cemos helps fang to get the group ready to move. we will head out as soon as dustin returns. He may have found a place for us to hold up.
Dec 15, 2016 3:36 pm
Bildaweer helps Frances and Shuushar get ready to move.
Dec 15, 2016 3:45 pm
Hearing the others Dustin briefly says, "The chamber forks to the right is a chamber, and I am hearing water from the left. Going to see how safe things are that way now."

Passive Perception 15
Dec 15, 2016 3:57 pm
be careful. We don't know what happened earlier and I don't want you running off in a fit of craziness. I'd go with ya but I am not one for snaking around.
Dec 15, 2016 4:05 pm
"I will be careful, and if anyone wants to come along they are open to it. Just want to make sure we are safe."
Dec 15, 2016 4:34 pm
Cosmic_Cube says:
"I will be careful, and if anyone wants to come along they are open to it. Just want to make sure we are safe."
I'll come. And suddenly in Fang's place stands a tiger.

Rolling Perception and Stealth if needed.
Last edited December 15, 2016 4:35 pm

Rolls

Perception - (1d20+3)

(17) + 3 = 20

Stealth - (1d20+6)

(19) + 6 = 25

Dec 15, 2016 4:39 pm
OOC:
What die do I roll for Derendil's hit dice?
Dec 15, 2016 4:42 pm
OOC:
Think all NPC's get D8's
Dustin promptly falls on his but seeing Fang transform. He gets up and dusts himself off after a bit.

"You guys are all seeing this right ? Well Alright then let's go."
Last edited December 15, 2016 4:43 pm

Rolls

Perception - (1d20+5)

(13) + 5 = 18

Stealth - (1d6+9)

(4) + 9 = 13

Dec 15, 2016 6:15 pm
OOC:
Finally got my spell selection worked out. I picked some I feel comfortable using as prepared spells for the duration of our trip. I took Goodberry and Create or Destroy Water so I can help keep ten of us fed and watered every day if we start to run short of supplies.
Dec 15, 2016 7:23 pm
OOC:
Oh very nice that will help out a lot should we need to press with a fast pace.
Dec 15, 2016 8:28 pm
Cemos is stunned and his mouth drops at the sight of the orc shifting into a tiger.his beard is still smaller then mine. he says under his breath as he trys to hide his jealously.
Dec 15, 2016 8:38 pm
OOC:
if we plan to take a long rest next I'd like to use up my healing pool and my lady spell on a heal, but I'll wait until the group makes that decision.
Dec 15, 2016 8:42 pm
OOC:
Not sure how long we will take scouting.
Dec 15, 2016 8:47 pm
Cosmic_Cube says:
OOC:
Not sure how long we will take scouting.
ya that's why I want to hold on to it just incase we run into something.
Dec 15, 2016 9:14 pm
General timeline, I'm going to say that you all took your short rest in the hall and then proceeded to begin the scouting of the space beyond once all the various hit dice are consumed and people are healthy enough to be transported......FRANCIS. *looks sideways at whiny mcmerchant*

As Dustin scouts to the right, this is what he observes:
https://s30.postimg.org/uoz2r1t9d/dungeonroom2.png
OOC:
Holiday concert time for the kiddo. I want to leave it here until you guys figure out who is checking out what, and how far to the upper right you go.
Dec 15, 2016 9:19 pm
OOC:
Looks like a dead end to the right. So will scout Left and see if it opens up. Just use my and Fangs posts from before. Want to see where the water is coming from and how fast it is coming out. Have fun at the concert.
Dec 15, 2016 9:21 pm
OOC:
Will do. At what point do you decide to turn around regarding the dead end?
Dec 15, 2016 9:25 pm
OOC:
This is a quick scout so if the torch illuminates the whole chamber and there are no threats in it or exits will head the other way. Right now want to be warry of threats to the group.
Dec 15, 2016 9:30 pm
As you get to the point that your torch illuminates the cavern on the right, you see that the walls curve up nearly 10 feet in height, to a ceiling covered in cracks. There is a thin veneer of dark liquid on parts of the walls and in places on the ceiling, but it isn't dripping. Turning to go back the other direction, you get to the door leading to the left. The dripping intensifies there, and you see the well-worked cut stone walls (not naturally worn, like the right hand cavern, these are intentional walls) are coated with that same slick dark liquid.

I will pause you right there. After the concert, we'll play out your continued exploration of the chamber OR your group's decision to take a long rest in the current cavern space you've uncovered. Please decide as a group and let me know how you all want to proceed: Long rest in the first chamber, long rest in the upper right dead end chamber, enter and explore more to the left without resting.
Dec 15, 2016 9:36 pm
OOC:
Ooooh worked stone ? Like chiseled or maybe dwarven construction ? Need Cemos to see this. Also get input from the others on what the dark liquid might be since it isn't water. So probably returning to let the others know what we found so far.
Dec 15, 2016 10:17 pm
[quote="Dramasailor"]General timeline, I'm going to say that you all took your short rest in the hall and then proceeded to begin the scouting of the space beyond once all the various hit dice are consumed and people are healthy enough to be transported......FRANCIS. *looks sideways at whiny mcmerchant*
OOC:
I forgot to add his con modifier to his hit die roll. Whoops.
Dec 15, 2016 10:19 pm
OOC:
Can I use nature check on the dark liquid?
Dec 15, 2016 10:24 pm
Sure. Nature or Survival I'll allow.
Dec 15, 2016 10:25 pm
Nature check.

Rolls

Nature - (1d20+3)

(5) + 3 = 8

Dec 15, 2016 10:25 pm
Inspiration re-roll.

Rolls

Nature - (1d20+3)

(16) + 3 = 19

Dec 15, 2016 10:36 pm
Dramasailor sent a note to wpw1856
Dec 16, 2016 12:26 am
My good fellows, the ooz will eat away at any non enchanted metal. Be cautious. Fang, Dustin, and Cemos, what can you tell of your brief madness?
Dec 16, 2016 1:36 pm
let's not be heading toward any ooze then. And as for my hallucinationI am not quite sure. One moment I was fine and the next I was seeing all manner of strange things.
Dec 16, 2016 2:23 pm
"Ooze ? Drat I thought perhaps it was oil. Were not metal is it a danger to us ?

When asked about the madness he shakes his head, "I have no idea, something must have caused it. It was like emotion overwhelmed me and I wasn't thinking straight. Cemos the way to the left is worked stone I wanted you to look at it. I guess people could hold up wooden shields to keep the ooze from dripping on them, hmm maybe we can get rid of it another way. Bildaweer want to try and see if our magic can get rid of it ?"
Last edited December 16, 2016 2:24 pm
Dec 16, 2016 3:03 pm
Wonder if it likes the cold?

Rolls

Ray of Frost - (1d20+5)

(4) + 5 = 9

Damage - (1d8)

(1) = 1

Dec 16, 2016 3:04 pm
OOC:
Anyone want to pass me a new set of dice?
Dec 16, 2016 3:13 pm
Will join Bildaweer.

Dustin points and electricity crackles about his hand and launches out at the Ooze.

Rolls

Shock Bolt - (1d20+3)

(9) + 3 = 12

Shock Bolt Damage, Sneak Attack Damage - (1d10, 2d6)

1d10 : (6) = 6

2d6 : (44) = 8

Dec 16, 2016 3:14 pm
As your ray of frost blasts out, it cleanly strikes the ooze and you can see it shudder. However, it seems to have taken no damage from the frosty beam.

Can Act: Cemos, Dustin, Fang (plus your NPCs)
OOC:
remember bildaweer, you can use your arcane recovery to gain 1 1st level spell slot back.
Dec 16, 2016 3:33 pm
Dustin's electricity slams into the ooze, crackling along its form. It angrily jiggles.
Dec 16, 2016 3:44 pm
Cemos peers into the room that looks to have been crafted.
OOC:
post roll: I am heading into work so bot me if needed.
Last edited December 16, 2016 3:45 pm

Rolls

Stone cunning - (1d20+1)

(19) + 1 = 20

With advantage using one of 2 inspiration - (1d20+1)

(9) + 1 = 10

Dec 16, 2016 3:46 pm
Dustin looks to Bildaweer, "That got it's attention."

Sarith fires a bolt at it, "Hopefully this hurts it before it dissolves."

Rolls

Sarith Fires Hand Crossbow - (1d20+4)

(13) + 4 = 17

Bolt Damage - (1d6+2)

(3) + 2 = 5

Dec 16, 2016 3:46 pm
OOC:
It angrily jiggles. - I almost spit up my coffee. Hilarious. Do I recall what the gray ooze is vulnerable to?
Dec 16, 2016 3:54 pm
You don't recall specifics but you do remember there are a few types of elemental energies they are resistant to. Through deductible reasoning, you figure at least one of those elements is cold.

Sarith's bolt tears through the creature, leaving a ragged hole flapping in its gelatinous body.
Dec 16, 2016 3:59 pm
OOC:
oh God lol. When the dm uses words like gelatinous......and angry..... I get nervous.
Dec 16, 2016 4:04 pm
Sarith gives the others a snarky look, "Bolts seem to work well enough."
Dec 16, 2016 4:04 pm
OOC:
Wait, are we in combat with the ooze now? If so I thorn whip. If not I leave it be. Oh, and if we had enough time to short rest my wild shape will have ended.

Rolls

Melee spell attack - (1d20+5)

(19) + 5 = 24

Thorn whip damage - (1d6)

(1) = 1

Dec 16, 2016 4:07 pm
OOC:
you are in combat with the ooze. You are still shaped as the exploration was post short rest officially. So you can choose to go lacerate its face if you'd prefer that (since you'd have to deshape to use thornwhip.
Dec 16, 2016 4:15 pm
OOC:
It has a face now?
Kitty Bitey attack!

Rolls

Bite - (1d20+5)

(18) + 5 = 23

Bite damage - (1d10+5)

(2) + 5 = 7

Dec 16, 2016 4:54 pm
Fang's teeth sink into the ooze, with a feeling kind of like a slightly melty gummy bear. New holes flap open in the slick surface.

As the big kitty version of Fang rends the ooze, you all feel a creature rush past you, slamming into the ooze with a mighty thud. When you look in the room again, you see Stool standing there, a thin veneer of ooze on his fist. He shudders, sending spores across the group.

Hi Dustinfriend! I woke up and you were all in trouble! These slimers are bad for people with metal, but myconids, we can hit the gray ones without a problem. I saved YOU this time!

With a flubby squelch, the ooze collapses into a puddle. No more quivering, no more danger.
OOC:
For those that have issue visualizing:
http://www.aidedd.org/dnd/images/grayOoze.jpg
Dec 16, 2016 4:58 pm
Stool that was awesome ! Dustin laughed a bit and picked Stool up.

You did really good !

Dustin was all smiles he hadn't expected that to happen but learned something new from his Myconid friend.
Last edited December 16, 2016 5:05 pm
Dec 16, 2016 5:03 pm
Bildaweer's mouth drops open and he points at the puddle obviously dumbfounded.
Dec 16, 2016 5:09 pm
I know Bildaweer, we have a hero in our midst. Dustin grinned setting Stool down.

In the dark Sarith rolled his eyes at the whole praising.

Dustin, Alright we know there is one more ooze to the right. If we leave it alone will it leave us alone or do you think it could come up from behind us ?
Dec 16, 2016 5:51 pm
Sarith stares at Dustin for a moment. Typically the oozes will not pursue someone. They are slow and very territorial. If you invade their space, they will certainly attack, but otherwise they will leave you alone. They do consider being IN their space an invasion, however. Even if passing through.
Dec 16, 2016 5:54 pm
Dustin nods to Sarith, "Alright no one go to the right, let's head left and check out the room there."

Rolls

Stealth - (1d20+9)

(8) + 9 = 17

Perception (Passive is 15) - (1d20+5)

(16) + 5 = 21

Dec 16, 2016 6:16 pm
As you step into the room, you notice that the dark fluid is no longer on the walls. You also notice a few other things: the air in this place is thin, far thinner than the air you've been breathing elsewhere in the Underdark. It's almost as if you are in a closed area with a finite supply. Secondly, you notice that the floor is slanted almost imperceptibly away from the space you just came from. The room itself is only 15 foot square. There is a doorway leading to a tunnel in the middle of the northern wall. As you swing your torch to the north, inspecting the wall, you see the faint outline of a skeleton, hovering in midair! Near to his hand is a strangely ornate mace and a smattering of coins. Your torchlight glistens slightly and the air ahead appears to be faintly green.

Before you can take any action, a voice echoes in your heads, Welcome to my home! Why have you come to this place? Who are you?
Dec 16, 2016 6:17 pm
Dramasailor sent a note to Bad_forest_monkey
Dec 16, 2016 6:24 pm
Dustin backs up, I am Dustin, uhmn the way we came from was blocked. This was the only way we could go.

Dustin looks to the others, "Undead maybe ?"
Dec 16, 2016 6:28 pm
Our apologies dear sir, we are traveling to get some of our companions home. Would you be of any assistance?
Dec 16, 2016 6:37 pm
Most certainly! Although I would gladly accompany you, the world above interests me greatly!
Dec 16, 2016 6:42 pm
Are you the skeleton we are speaking too ?
Dec 16, 2016 6:45 pm
Skeleton? Ah, no. He was dinner some years ago, I think. I am Glabbagool! Recently awakened and only recently aware of myself! What are you called, strangers and vanquishers of the Gray Ooze of the Temple Chamber?
Dec 16, 2016 6:58 pm
Dinner? Bildaweer looks around at his companions, wide-eyed. Yes, dinner. Um . . . my name is Bildaweer Brew. . . Did you find him to be a tasty meal? Because I fear we are all a bit too scrawny to be meals as we were held captive by drow until recently.
Dec 16, 2016 7:03 pm
Dustin blinks, Hello Glabbagool, I am Dustin and.. Dustin introduces his companions.

You don't want to eat us do you ? We see the skeleton floating there and glowing green, sorry Glabbagool we are having a hard time understanding. Recently awoken, have you been asleep long ?
Dec 16, 2016 7:20 pm
I lay down and begin to clean ooze off my muzzle. Drama I can only hold this shape an hour. Please let me know when I change back.
Dec 16, 2016 7:24 pm
With the appearance of stool, eldreth runs up to cemos and asks what's going on. She let's him know that Gerorges is back with the group standing guard. As I fill her in they both take a moment to survey the room.
OOC:
post roll: Cemos also pops a devine sence.
Last edited December 16, 2016 7:26 pm

Rolls

Eldreth perception roll - (1d20+3)

(16) + 3 = 19

Cemos history check on what kind of temple - (1d20+1)

(10) + 1 = 11

Dec 16, 2016 7:39 pm
Eldreth notices much the same as the rest of the party. At this point, the voice of Glabbagool has hit everyone's head.

You are unaware of the particular thing this temple would have been used for.

Fang, you can shift back at your leisure. At this point, I'll say about 15 minutes total has elapsed in form.


Oh, I ate him before the force awakened me. I don't know how it woke me, or even what it was. One day, I was but mindless. Now I know what I am, and what kind of a monster I was before. I no longer hunger for all that is placed before me as this unfortunate drow was. If you run from the drow, then you cannot be that bad. Perhaps you will be able to handle my full form. If you could back up slightly, I would enter the room. Anything I have is yours, simply ask. Glabbagool thinks at you.
Dec 16, 2016 7:43 pm
Well, I am glad then for your change. I am sure we haven no problem backing up to let you in ?

Dustin backs up.

You said this place was a temple, do you know to who it was dedicated ?
Dec 16, 2016 7:57 pm
Bildaweer backs up and motions for the others to do likewise.
Dec 16, 2016 8:03 pm
As Dustin backs up, the skeleton, mace, and coins begin to shimmer a bit, distorted as if viewing them through water. Out of the doorway, a large block of green gel squelches its way into the room with you. The skull of the skeleton detaches from the body and moves forward in the slime, right to the edge. As Glabbagool's voice rings in your head, the bottom jaw of the skeleton moves as well.

I don't know if having a face to speak to makes this better or worse for you. However, I figured I would try it. I am a Gelatinous Cube. As for the temple, whoever it was originally dedicated is long gone from whatever memory I may have had. Lately though, there have been occasional visitors that worship something called Juiblex.

As he is speaking you all notice that cool water has been slowly rising in the room, currently about 5 inches deep.
Dec 16, 2016 8:08 pm
OOC:
I never did roll Derendil's hit dice.

Rolls

Derendil's hit dice - (3d8+6)

(387) + 6 = 24

Dec 16, 2016 8:09 pm
Fang's gone past the point of weirdness here, and so shrugs his shoulders at the new addition to the group.
Dec 16, 2016 8:11 pm
OOC:
did my devine scene tell me anything about the creature?
Last edited December 16, 2016 8:11 pm
Dec 16, 2016 8:11 pm
Dustin stands there a bit lost by what the heck he is seeing.

Glabagool, I don't think I have ever met a creature like you before. Does anyone know what god Jubilex is, I have never heard of them. Oh Glabagool, are you still digesting that ? I don't understand how you eat but seeing that skeleton and stuff hovering there is well freaking me out a little.
Dec 16, 2016 8:12 pm
JoshuaMabry says:
Fang's gone past the point of weirdness here, and so shrugs his shoulders at the new addition to the group.
OOC:
I loved this ! If we had a funny lines from the game this would be at the top.
Dec 16, 2016 8:25 pm
You all find yourselves in a room (I'm assuming that the 4 players are in the room and the NPCs save for Stool are in the chamber before) with a large wiggly cube.

http://www.aidedd.org/dnd/images/cube.jpg
Dec 16, 2016 8:26 pm
Cemos, your Divine Sense is kind of neutral. You get no feeling of evil or good at all.
Dec 16, 2016 8:28 pm
OOC:
Mmmmm... lime jello.
Dec 16, 2016 8:31 pm
OOC:
lime jello with crunchy bits
Dec 16, 2016 8:33 pm
Dustin looks to Cemos and Bildaweer he shrugs slightly.

What the heck, my good friend here is Stool, I guess I shouldn't judge anyone based on looks.

Nice to meet you, Glabagool. Something you may have noticed is the water is rising. Is there another way out of here ?
Dec 16, 2016 8:40 pm
The only way out that I know of is the way you came. But that tremor may have caused more damage. You could explore further. I've not had much of a chance to explore myself. Plus, what is interesting to an ooze is not always useful for bonebags!
Dec 16, 2016 8:47 pm
let me ask you something. You said you haven't killed anyone else since you have been awoken. So what are you eating if not people that find themselves lost down here?
Dec 16, 2016 8:49 pm
Yeah the way we came from is blocked now so, it seems forward is the way to go.

He looks around at the others then back to Glabagool.

Bone bags ? Uhmn yeah. Glabagool do you use that mace or those coins for anything ?
My friends might be able to use them. Also do you want to lead the way ?

Rolls

Intelligence roll to see if I know anything about Jubilex - (1d20+1)

(18) + 1 = 19

Dec 16, 2016 8:50 pm
I don't exactly have to eat, I just happen to consume that which enters me. This mace though, it was weird. I think the drow was carrying it when he came in. Glabbagool confesses, somewhat confused by the fact that it doesn't need nourishment.
Dec 16, 2016 8:51 pm
OOC:
I rolled above, do I know anything about Jubilex ?
Dec 16, 2016 8:54 pm
If you want the mace or coins, you can have them! Glabbagool says excitedly. The items move slowly through his body until they clunk out on the floor in front of all of you. The mace hits the ground heavily and the coins tinkle. When you pick them up, they total 14 EP (each EP is worth 1/2 a gold piece).
OOC:
I will add both to the group loot until someone carries the mace.
Dec 16, 2016 8:56 pm
Dramasailor sent a note to Cosmic_Cube
Dec 16, 2016 9:01 pm
"Bildaweer, that reminds me, we have some things I wanted you to look at, but later not now. Remember the red liquid and blue liquid in the bottles ? Fang figured out that the one was poison, but we still don't know what the others are."

Glabagool, we need to breath so, could you move so that we can get past ? If you want to accompany us, I guess that is ok with me.

Dustin is still a bit wary and will make sure to look out for slimes, puddings, other cubes and such weirdness.
Dec 16, 2016 9:03 pm
"Wait I think I have heard of..." Dustin's eyes widen a bit.

He makes mental note of what he recalled on Jubilex and seemed that much more motivated to get out of here.
Dec 16, 2016 9:19 pm
Cemos turns to eldreth. go back to Georges and help him get everyone ready to move.
Dec 16, 2016 9:29 pm
There is another gray ooze in the chamber behind me! Glabbagool says. He retreats into his tunnel, as if guiding you.
Dec 17, 2016 12:02 am
glabagool can you shrink down to... oh I don't know say the size of a coin? That way I could carry you and that would make travel easier.
Dec 17, 2016 1:26 am
My bulk cannot change size. If I was to shrink to the size of a coin around, I would be extremely long! But, the other oozes don't interact with me. They usually try avoiding me and cannot move through me. So I can block them from you if I'm in the lead. He thinks at you.
Dec 17, 2016 1:48 pm
Dustin nods, "Alright we will deal with the ooze if we have to. Lead on Gabagool."
Dec 17, 2016 8:31 pm
As Glabbagool leads you through his chamber, you discover more of the area. The water is now about nine inches deep. 45 minutes have elapsed since Fang's amazing transformation to a tiger. Glabbagool informs you that in the chamber you are approaching is another ooze. He offers to block the ooze in so you can all pass.

Here is the map you face so far:
https://s27.postimg.org/3p6jmacdf/dungeonlarger.png
OOC:
The chamber at the far north of the map is where the ooze is supposed to be.
Dec 17, 2016 8:35 pm
Dustin smiles and moves past letting Glabagool do his thing. He will wait for the rest of the group to move on then let Glabagool know he could move now.
Dec 17, 2016 9:55 pm
Bildaweer ushers everyone past.
Dec 17, 2016 10:12 pm
I'm bringing up the rear to keep the stragglers moving. Rawr!
Dec 17, 2016 10:14 pm
JoshuaMabry says:
I'm bringing up the rear to keep the stragglers moving. Rawr!
OOC:
Ha ha ha ha !
Dec 18, 2016 12:45 am
OOC:
do we have any idea were the water is coming from? Is it leaking down from the ceiling or the walls? Or is it just filling up from the floor?
Dec 18, 2016 12:59 am
The water seems to be flowing from the direction you are heading.
Dec 18, 2016 2:10 am
As I am unable to speak, I walk up to Dustin and lightly paw at one of his legs to get his attention. I splash my paws around in the water, then look at him, shrug my haunches and do my best to indicate curiosity. Then I point a paw at Glabagool.
Dec 18, 2016 1:39 pm
is this apart of the same temple? cemos exclaims aloud.

Rolls

Stone cunning - (1d20+3)

(13) + 3 = 16

Dec 18, 2016 1:44 pm
Dustin nods, "Yes seems like were heading towards the source of the water, or at least heading upward. Dustin glances to Glabagool, "I am not sure what to make of him but we have to keep wary. He seems friendly enough but, I remember a bit about this Jubilex it isn't a god but a demon lord. The Demon Lord of oozes and slimes and the insane." said quietly.

Dustin takes the lead again keeping alert for anything off or odd. Passive Perception 15

Rolls

Perception - (1d20+5)

(14) + 5 = 19

Dec 18, 2016 1:45 pm
"Cemos, question you know how you had feelings about Buppido, can you tell anything about our gracious host ?"
Dec 18, 2016 1:57 pm
by Dumathoin's beard! Daemons you say? cemos grips tightly on his hammer and his posture shifts aggressively.
Dec 18, 2016 2:05 pm
Dustin nods, "That is why I am asking for your insight friend on our host. I like him but I am just a bit nervous due to what I remembered of this Jubilex."
Dec 18, 2016 5:06 pm
Cemos looks at the cube and stretches out his Divine energy.

Rolls

Insight on cube - (1d20+2)

(14) + 2 = 16

Dec 19, 2016 12:23 am
You get no explicit auras or scent from anything here. Glabbagool certainly seems to not be evil!

Those of you familiar with oozes remember a striking detail about their normal state of existence: most of them are exceedingly UNintelligent. No known communications other than gobble and digest.
Dec 19, 2016 2:13 pm
OOC:
Should I use my last perception roll ?
Dustin will let Glabagool go first again if he wants to and will remain alert.

Rolls

Perception Passive 15 - (1d20+5)

(14) + 5 = 19

Dec 19, 2016 3:21 pm
Glabbagool jiggles at you and through his transparent body you see a writing mass of gray ooze on the other side, desperately trying not to touch the Glabbagool. You all quickly make your way through to the long hallway to the east of the chamber Glabbagool is in. After 60 feet, it makes a sharp turn south. In the small chamber 15 feet south of that turn, there are four doors on the western side, each with a dark tunnel stretching off of it. To the east, there is a broken hole in the wall leading to a rough-carved passage. After only 10 feet, the passage turns quickly. Out of this hole, water is pouring out, clearly the source of the flooding.

Cemos, your advanced knowledge of stonework tells you this hole was likely caused by the tremors that blocked you into this place. The water is now close to a foot deep, and Fang, your mystical cat form fades away, leaving you in your humanoid mode once more.
Dec 19, 2016 3:57 pm
"Ok everyone look for loose flooring and ceilings."

Dustin looks at the foor doors before them not knowing which one to choose he looks to Glabagool, Have you ever been past these doors ?
Dec 19, 2016 4:18 pm
OOC:
Minor correction because I suck....doorways. Not actual doors.
No, not through there. Never through those. Stayed mainly in front.
Dec 19, 2016 4:23 pm
Dustin nodded and chose a doorway. He kept an eye out for lose stone, slimes, and areas of flooding.
The least flooded of these four he picked and made his way along.
Dec 19, 2016 4:35 pm
the water should take the path of least resistance and start to fill up whatever direction leads down the farthest. We should try to make our way up so whatever direction looks to be dry out of the 4 is the path we should take.
Dec 19, 2016 4:44 pm
"My thoughts as well Cemos."
Dec 19, 2016 6:42 pm
All four pathways seem to be filling with water at the same rate. Even to Cemos' well-honed eye, there is no perceptible change in elevation throughout this temple. Everything appears to be essentially level. The hallways are all floored with heavy looking tiles with deep designs carved into them resembling whirls or waves. Assuming the northernmost doorway is Hallway 1 all the way down to Hallway 4 for the southernmost doorway, Dustin notices that 15' in to Hallways 1 and 3, and 10' in to Hallways 2 and 4 there is a slight difference to those massive flagstones. They appear to be weakened somehow. Beyond that, there is a wall between 10 and 20 feet from the weakened tiles.
Dec 19, 2016 6:45 pm
"Cemos, the floor looks weak in these spots were going to have to leap them, let the others know."
OOC:
Does it look like a long run and leap will clear the weak flagstones ?
Dec 19, 2016 6:50 pm
It only looks to be 1 5' section that is compromised. However, the ceilings are low and you are standing in slightly over 12" of water. So it will require an Athletics or Acrobatics check at disadvantage to make.
Dec 19, 2016 6:55 pm
Dustin looked back at his companions there had to be a different way.

Then the idea hit him. "Bildaweer freeze this water there is enough to be stronger then the flag stones."
Dec 19, 2016 7:09 pm
good idea dustin. We could also make a rope chain and tie every one off to each other just incase.
Dec 19, 2016 7:12 pm
Dustin, weakened flagstone floors - I wonder if we can break them to have water leak elsewhere.

Perception check on flagstone floors - I want to know whether I detect any leaking.

Rolls

Perception - (1d20+1)

(15) + 1 = 16

Dec 19, 2016 7:12 pm
Dustin nods and hammers some pitons into the wall to secure the ropes.

"Cemos can you create a small crack and see how deep the area below the flagstone is ?"
Dec 19, 2016 7:26 pm
well I can hit it with my hammer but I can't not promise how small or big the cracks will be. I could weaken the whole thing.
Dec 19, 2016 7:31 pm
"Alright let me secure the ropes first then." Dustin sets things up so people can use the ropes and pitons to help cross the weak spots.

He uses some pitons also to create places for people to stand on.

Dustin tries to cross after securing himself with rope and handing off the rest to Cemos.
Dec 19, 2016 7:45 pm
Bildaweer, as you inspect the tile, you see no obvious signs of leakage. Whatever is going on, this tile is decently sealed.
Dec 19, 2016 7:46 pm
Roll

Rolls

General Intelligence - (1d20+1)

(13) + 1 = 14

Acrobatics - (1d6+7)

(5) + 7 = 12

Dec 19, 2016 7:50 pm
DELETED, Dustin re-roll the acrobatics please.
Dec 19, 2016 7:52 pm
ok

Rolls

Acrobatics - (1d20+7)

(14) + 7 = 21

Dec 19, 2016 7:53 pm
Dustin makes his way sure-footedly across the weak tile.

For those wanting to follow his path, please make an Acrobatics check.
Dec 19, 2016 7:55 pm
Casting ray of frost to determine effect on water.

Rolls

Ray of Frost - (1d20+5)

(5) + 5 = 10

Damage (if needed) - (1d8)

(2) = 2

Dec 19, 2016 7:59 pm
You notice that a very thin veneer of ice has formed over the surface of a circle about a foot in diameter and only a tiny fraction of an inch deep. Even as you watch it, the water flowing around you and over the space melts it away.
Dec 19, 2016 8:11 pm
OOC:
Yeah, I figured but worth a shot.
Dec 19, 2016 8:12 pm
"Dernedil, throw me Stool and other light members of the group. I don't know how far down the fall is under the tile."

Dustin prepared for the projectiles. Himself keeping away from the weak tiles.
Dec 19, 2016 8:17 pm
Map for reference:
https://s24.postimg.org/nh2ibwqmt/templetop.png

Also, which of the paths are you in 1, 2, 3, or 4 (working down from the top)?
Dec 19, 2016 8:19 pm
OOC:
((2 looks the best with 4 being Dustins second choice))
Dec 19, 2016 8:33 pm
OOC:
As Dustin was the point person on this bit, tunnel 2 it is!
As you find yourself in relatively cramped quarters, you'll have to have one person throwing people at a time.
Dec 19, 2016 9:01 pm
alright lads here is go.
OOC:
post roll: that should be my last inspiration point. I'll fix my character sheet after work. Bot me if needed.
Last edited December 19, 2016 9:02 pm

Rolls

Acrobatic - (1d20)

(16) = 16

Acrobatic with inspiration - (1d20)

(15) = 15

Dec 19, 2016 9:01 pm
Wait for me Dustinfriend! Stool mentally shouts at you as he weaves his way through everyone's legs, making a huge splashing sound. As he hits the weakened tile he.......




crosses, with no further complications.
Dec 19, 2016 9:02 pm
What can I be doing to help?
Dec 19, 2016 9:02 pm
Cemos delicately picks his way over the pitons, clearing the hazard without a slip! As he makes his way over, he sees Stool dart out over the space.
Dec 19, 2016 9:05 pm
Dustin places Stool behind him, You made it Stool, you made it. Fang it's a short distance if you want to pass some of the lighter people to me we can get more on this side."
Dec 19, 2016 9:14 pm
I began passing/tossing party members to Dustin. Everyone I can pick up and get to him without putting them at great risk.
Dec 19, 2016 9:18 pm
At this point, only Bildaweer and Jimjar remain as people that would be small enough to huck over. Fang, you have no problem throwing the pair across. Between Dustin and Cemos on the other side, they easily stop them from taking any damage.

On the other side you have: Fang, Derendil, Francis, Georges, Everytt, Sarith, Eldreth, and Shuushar. You also have the option of splitting the party slightly in order to investigate this side a bit.
Dec 19, 2016 9:22 pm
"Cemos hold the rope on this side in case the others need it." Dustin looked passed, "I want to see if this side is safe, I will scout it out."

Rolls

Stealth - (1d20+9)

(13) + 9 = 22

Perception (Passive is 15) - (1d20+5)

(15) + 5 = 20

Dec 19, 2016 9:24 pm
OOC:
Sending Derendil across.
Post roll: Damn that guy be nimble!
Last edited December 19, 2016 9:25 pm

Rolls

Acrobatics - (1d20+1)

(20) + 1 = 21

Dec 19, 2016 9:25 pm
OOC:
Fang did it with style !!!
Dec 19, 2016 9:28 pm
As you scout silently ahead, somehow moving through the water like a ninja, you come to the room south of where all the tunnels let out. Once, a mighty door must have stood there, however, time and the water have eroded things away and now it is just a gaping hole to the southern chamber. In the middle is a stone fountain with a raised edge. It contains shallow brackish water. Near the center of the pool, there is the rubble of a broken statue on a pedestal. The only truly recognizable thing remaining is a pair of clawed stone feet clutching the top of the pedestal. Around the perimeter of the room are 7 carved niches. One (the eastern one) has water seeping in through a crack in the wall. The niches to either side of it are empty. The remaining four all feature odd statues, totally featureless. The rising water is about 4 inches from the bottom of the fountain at this point. You spy something glimmering in the water of the fountain.


Map for reference:
https://s24.postimg.org/r62g4e745/templeround.png

Dramasailor sent a note to Dramasailor
Dec 19, 2016 9:36 pm
Dustin notes the room and formless statues seems to fit with this temple being some Jubilix thing.

He tries to see what is glimmering remaining stealthy and perceptive.
Dec 19, 2016 9:37 pm
More than a glimmer, you can't make out. The water is too cloudy for that. Are you removing the items?
Dec 19, 2016 9:41 pm
Dustin will pull up and see what caught his attention. Noticing no way out his spirits are dimmed some.
Dec 19, 2016 9:43 pm
Out of the murky muck you pull: 112 SP, 41 GP, three green-gold bracelets (25 GP each), dagger (spider design on hilt), a vial of red glimmering liquid (same as the other two you recovered earlier), and a vial of a very thick, black substance. Thicker than molasses.
Dec 19, 2016 9:59 pm
Flips the dagger and slides it in one of his sheaths. "Probably a Drow blade."

Heads back with his find to the others and describes the fountain room he found.
He adds the other items to the mix.

"I didn't see a way out that way so we need to think of something."
Dec 19, 2016 10:07 pm
OOC:
Loot list updated here.
Dec 19, 2016 10:19 pm
OOC:
So - looking at the map I am in the area to the east of the 4 tunnels and east of me is the passage where water is coming out of hole in the wall, yes?
Dec 19, 2016 10:21 pm
OOC:
Yes, unless you wanted to be on the western side of the tunnels. Fang would have been able to toss you there. Either way, yes, to the east of the tunnels is the LARGE hole in the wall (nearly 8 feet tall and 4 feet across) where the water is coming out.
Dec 19, 2016 10:28 pm
Dustin looks for a way out of the fountain room.

"How do we get out of here ?"

He looks at the ceiling and the fountain and walls.
Dec 19, 2016 10:30 pm
Bildaweer moves to investigate where the water is coming out.
OOC:
Can we continue going down the passage beyond where the water is coming out?
Dec 19, 2016 10:53 pm
OOC:
Yes, you can.
As you move down the passage through water that is now 15" deep, you come quickly to a room where a torrent of water is coming through the ceiling. Large cracks, definitely caused by the tremor, allow the liquid entry. The rock looks to be soft and weak and wouldnt take much effort to enlarge.
Dec 20, 2016 12:50 am
OOC:
Sorry I'm unclear. The room at the end of the passageway the water is coming from has no other exit?
Dec 20, 2016 12:59 am
Correct. The only other things in that room are the holes through which the water is pouring. Holes in a weakened crumbly rock face.
Dec 20, 2016 1:18 am
OOC:
do you guys think the cube will plug the hole for us until we figure out were to go? The big hole that is, not the cracks in the roof.
Last edited December 20, 2016 1:20 am
Dec 20, 2016 1:32 am
OOC:
Probably not a good idea to break that.
Dec 20, 2016 1:46 am
OOC:
You can certainly ask.
As you begin talking about the information both Bildaweer and Dustin have gathered, I'd like a survival check from each of you please.
Dec 20, 2016 1:54 am
OOC:
Either we divert the water somehow-maybe try breaking flagstones or maybe we go through where water is coming from or we need to investigate the statue further
Last edited December 20, 2016 1:57 am

Rolls

Survival - (1d20+1)

(14) + 1 = 15

Dec 20, 2016 2:05 am
OOC:
Did we miss something? I'm not able to view the map images on the terminal I'm using. Should we backtrack?

Rolls

Survival - (1d20+5)

(18) + 5 = 23

Dec 20, 2016 2:16 am
OOC:
Do the flagstones have whirl and wave designs?
Dec 20, 2016 2:19 am
OOC:
Yes they do.
Dec 20, 2016 2:20 am
Dramasailor sent a note to wpw1856,JoshuaMabry
Dec 20, 2016 2:24 am
OOC:
time and water ate away the door to room 5, yes?
Dec 20, 2016 2:41 am
OOC:
roll

Rolls

Survival check - (1d20+2)

(20) + 2 = 22

Dec 20, 2016 2:42 am
OOC:
wooooooo!!!! That's my first natty 20 gentlemen. No big deal.
Dec 20, 2016 2:55 am
The air is getting thin. We need to hurry. Bildaweer goes to investigate the symbols on each flagstone to see what each one looks like.
Dec 20, 2016 3:40 am
Dramasailor sent a note to Bad_forest_monkey
The flagstones are all, while not alike, easily part of the same set. The swirling and whirling lines all connect and flow across the stones, almost as if it was an ooze in motion.
Dec 20, 2016 3:54 am
Glabagool, do these symbols mean anything to you?
Dec 20, 2016 4:06 am
Cemos trudges over to the flagstones and begins to investigate them, trying to spin them or push them.
Dec 20, 2016 4:09 am
The swirls? They remind me of the oozes. Perhaps a warning or a tribute to Julibex?
Dec 20, 2016 4:10 am
Cemos, try as you might, the flagstones do not move (unless you press on the weak space that you all identified earlier).
Dec 20, 2016 4:20 am
OOC:
Theres four flagstones and four featureless statues in the next room - I was thinking that maybe symbols line up somehow or that maybe Glab might be the only one of us to step safely on flagstone. Fountain area could be the drain seeing as though water ate away door to the room. See y'all tomorrow
Dec 20, 2016 4:22 am
As you all take the time to investigate the flagstones, the water has crept ever higher. Another three inches or so, up to 18" total. It's been approximately 30 minutes since Fang dropped out of kitty form.
Dec 20, 2016 5:11 am
OOC:
talk to me about the statues and the stones dm. Paint me a word picture.
Dec 20, 2016 11:18 am
The flagstone es are large, five by five panels of cleanly weight stone. Likely very thick as they don't give way at all when trod. They are covered with deeply carved swirling lines, designed to mimic the look of fluid in motion. You do notice, through the water, that the ridges and swirls don't seem to be muted, faded, or eroded in any way. These tiles are unique to the four hallways. Not even the space beyond has this type of flooring.

As for the statues, upon inspection they are nearly featureless. Perfectly smooth to the eye, almost as if they were cast purely from liquid. In all your years studying stone and rock, you've never seen something this immaculately smooth. As you bend close you cannot see any imperfection, any divots, no pores. Not even highly polished stone is this blemish free. They stand over 8 feet tall, though nothing but blobs.
Dec 20, 2016 12:02 pm
OOC:
Can I tell how much air we have left?

How high up is the ceiling in the chamber the water is coming from?
Dec 20, 2016 1:00 pm
"Bildaweer let's take your way out, up through the ceiling in the cavern room. We could blast at the cieling though people will have to climb or depending how deep the water gets swim to the opening."

Dustin sags, "I'm not feeling well."
Last edited December 20, 2016 1:00 pm

Rolls

Survival - (1d20+3)

(3) + 3 = 6

Dec 20, 2016 1:38 pm
OOC:
bildaweer is right, the statues have something to do with the ooze. There are 4 statues and if I remember correctly there areally 4 ooze alive down here. There is one in the cave to the right that we skipped and one we killed, we are talking to one and he blocked one for us so we didn't have to mess with it. Did we have anything from the one we killed? Like mabe poor some ooze fronm the dead one on the statue and see what happens. Or perhaps put the mace we found in the hands of one of the statues. What are you guys thinking? I mean the pattern has something to do with this puzzle.
Dec 20, 2016 1:44 pm
OOC:
I don't know what to think of all that. The water that is pouring in, is it coming from all the cracks in the ceiling are there cracks were water is not pouring in ?
Dec 20, 2016 1:45 pm
In terms of air, you feel like you still have a few more hours worth before it really gets bad. The more vigorous activity you pursue, however, the more air you will consume.
OOC:
The statues are only blobs, there are no discernible features. No hands, no faces, not even an easy to identify front or back.
Dec 20, 2016 1:46 pm
The water is coming in through all of the cracks. As Bildaweer observed the cracks in the ceiling some 9 or 10 feet over his head, he could see bits of rock flaking off the edges of the cracks.
Dec 20, 2016 1:46 pm
Dustin tries to climb up and get a look at the cracks.
OOC:
What do I roll for that ?
Dec 20, 2016 1:47 pm
OOC:
dm, are the symbols on the flagstones all the same or do they differ from stone to stone? Also is there a symbol for water and what hallway would correspond with that symbol? Cemos is about to start smashing some rocks.
Dec 20, 2016 1:52 pm
Athletics please.

It's not so much a symbol as the design of the tiles themselves. All four hallways have the same pattern running down the length. I mocked it up for you. This isn't exact, but gives the general idea.

https://s24.postimg.org/qt4zmw5tx/tile_example.png
Dec 20, 2016 1:55 pm
Dustin tries to climb up and see what he can figure out closer to the cracks.

Rolls

Athletics - (1d20)

(8) = 8

Dec 20, 2016 2:02 pm
Cemos makes his way to the hallway that corresponds with with the circle thing.
OOC:
it looks like the water is flowing to a drain or something. How do you guys feel about me smashing the week spots on the floor in those hallways.
Dec 20, 2016 2:06 pm
OOC:
Those are the tiles in EACH of the hallways. The circle thing doesn't correspond to any one hallway, they all have that same pattern repeating across the floor.
Dustin tries scrambling up the wall, and thanks to the heavy cragginess of the nature-hewn walls, he manages to get himself up to the ceiling. The cracks are large, currently about the size of a slender forearm. Water is coming through at a very good rate. As you climb, you notice the rock is very weak in places, practically coming off in your hands in some spots.
Dec 20, 2016 2:14 pm
OOC:
dustin how do you feel about me breaking the ground in those week spots? Or mabe smashing a statue? At the very least if the ground is week and deep enough some of the water will fill and and mabe by us more time.
Dec 20, 2016 2:22 pm
OOC:
or mabe move the statues into the hallways! What do you think about that?
cemos makes his way to the statues and tryst to move one of them
Dec 20, 2016 2:31 pm
Dustin calls out, "Let me see what I can figure out. Statues ? probably just statues of oozes Cemos. Maybe the temple was made so only oozes can come and go."

Dustin taps at some of the weak stone with his hammer.

"Maybe put a statue on each weak flag stone ? But those are big damn statues."
Last edited December 20, 2016 2:33 pm
Dec 20, 2016 2:33 pm
As soon as Cemos touches one of the statues, all four shimmer and drop into liquid puddles before rearing up! You are now alone in the chamber with four gray oozes! They all flubber their way towards you, their skin squelching out into a faint podlike shape, slapping at you.

On your side of the weak point you have Cemos, Stool, Fang, and Derendil (Dustin went back across the gap to check out the cracks in the ceiling).

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Dec 20, 2016 2:35 pm
Two of the oozes manage to slap and hit Cemos! Cemos, you take 28 points of damage (12 Bludgeoning, 16 Acid), and your armor's AC is reduced by 2 permanently.
Dec 20, 2016 2:38 pm
Dustin, as you tap at the stone in the ceiling, it begins to crumble away, letting more water rush through even faster. You see a faint glow through the rushing water above you.
Dec 20, 2016 2:41 pm
COMBAT! - Oozes went in the surprise round. PCs can act now. For those on the water chamber side of the weak point, it will take your turn to move across the pitons. If you take one of the other halls, it's an athletics check DC 10 at disadvantage to leap over the weak place.
Dec 20, 2016 2:41 pm
"Think there might be a chamber up here, I see more of that Faezress stuff. Dustin tries to see if there might be an air pocket or something above the water.
OOC:
Cemos, run ! Damn
Last edited December 20, 2016 2:42 pm
Dec 20, 2016 2:41 pm
OOC:
Can we hear anything on the other side? Like Cemos screaming run!
Dec 20, 2016 2:44 pm
OOC:
We'll see what Cemos does. I would assume scream like there's no tomorrow. Because DAYUM. If one of your NPCs is on that side, you can have them wandering about/scouting and see it to provide an alert as well.
Dec 20, 2016 2:53 pm
Actually, those of you on the side of the weak spot that Cemos is on, you hear a wet slapping sound, kind of like a massive steak hitting a hollow counter. Schwackthud kind of sounds. This goes for Derendil as well. Stool, upon hearing it, darts around the corner enough to see the oozes attack Cemos.

QUICK HURRY FRIEND OF DUSTINFRIEND IS HURT! BAD OOZEY THINGS AGAIN! a hyperactive voice screams through your mind, clearly frightened.
Dec 20, 2016 2:58 pm
Dustin scrambles down and splashes over to Stool.

Alright Stool thanks for letting me know.

Dustin readied his crossbow in case it was needed and headed for the sounds. Flipping over the weak stone as he rushes to help.
Last edited December 20, 2016 2:59 pm

Rolls

Acrobatics - (1d20+7)

(13) + 7 = 20

Dec 20, 2016 3:05 pm
Here's the map as it stands before Dustin's flip. Dustin, I'm assuming you're using the Dash action to move double your speed to get there in time?

https://s27.postimg.org/zbh27217n/temple_with_people.png
Dec 20, 2016 3:09 pm
OOC:
If any of the NPCs were on the left side of the weak tiles, feel free to have them be there. The only two that I saw explicit movement over the weak spots were from Stool and Derendil. By all means, have your guys wherever you think it would have made sense.
Dec 20, 2016 3:15 pm
With his dashing and flipping and finally seeing what is happening.

How in the hell ?

He fires his Hand crossbow trying to help give Cemos some breathing room.

Rolls

Hand Crossbow - (1d20+7)

(20) + 7 = 27

Bolt Damage, sneak attack - (1d6+5, 2d6)

1d6+5 : (3) + 5 = 8

2d6 : (14) = 5

Critical - (3d6)

(342) = 9

Dec 20, 2016 3:18 pm
OOC:
well unfortunately I think my 2 npc's would have stayed with the group.
cemos stammers backwards from the hits and struggles to keep his footing. As he looks at the 4 grey hulks in front of him. run!!!! he screams as he runs to pick up stool and make his way to the week spot in the floor.hold on little buddy. cemos thinks as he tosses stool across the gap. Drawing his javelin he turns at the edge of the gap.
OOC:
spartan phalanx time oh yeah.
my dumathoin protect me!
OOC:
bonus action shield of faith on myself bringing ac back to 19. I would have jumped across but I don't think I had enough movement to toss stool and jump across myself......Help!
Dec 20, 2016 3:23 pm
Dustin tears around the corner as Cemos begins running away from the oozes. As the dwarf scoops up the mushroom, Dustin levels his hand crossbow at one of the oozes and fires off a shot. It is unerring. Finding a perfect location, the bolt tears through the ooze, deflating it like a sad balloon.
OOC:
Assuming you use your Action to disengage, letting you escape without any Attacks of Opportunity against you from the oozes.
COMBAT! 3/4 Oozes remain alive. Fang and Bildaweer can act. All NPCs can act.
Dec 20, 2016 3:31 pm
Georges being the good solider that he is runs and jumps over the gap with crossbow in hand.

Post roll: dude these electronic dice are garbage. Lol
Last edited December 20, 2016 3:32 pm

Rolls

Jump - (1d20+1)

(1) + 1 = 2

Disadvantage - (1d20+1)

(9) + 1 = 10

Dec 20, 2016 3:33 pm
OOC:
well let me know what happens to poor George
Dec 20, 2016 3:56 pm
As Georges makes his leap across the gap, the water slows him enough that he takes off awkwardly and not as gracefully as he should. As he falls, his knee hits the edge of the tile. Nothing happens to the weakened tile, but he is moving somewhat slower now (his speed is now 25' per turn, down from 30')

Rolls

1 Positive, 2 Blank, 1 Negative - Total: +0

Dec 20, 2016 4:10 pm
Moving to get within sight of closest ooze and firing all magic missiles.

Rolls

Magic Missile - (3d4+3)

(323) + 3 = 11

Dec 20, 2016 4:13 pm
Bildaweer's darts streak out, hitting the middle ooze, causing its body to ripple and quiver like Jell-o.

Dramasailor sent a note to Dramasailor
Dec 20, 2016 4:21 pm
Sarith makes his way over using the ropes and pitons.

Getting his crossbow ready to use.

When in position he fires his crossbow.
Last edited December 20, 2016 4:24 pm

Rolls

Acrobatics, disadvantage ? - (1d20+2, 1d20+2)

1d20+2 : (13) + 2 = 15

1d20+2 : (3) + 2 = 5

Hand Crossbow - (1d20+4)

(12) + 4 = 16

Hand Crossbow Damage - (1d6+2)

(3) + 2 = 5

Dec 20, 2016 4:23 pm
Using the pitons is just a normal acrobatics. The disadvantage is using Athletics to try jumping the tile. Sarith is across safely.
Dec 20, 2016 4:27 pm
Sarith can't move enough to get in firing position yet. However, if he sees an attacking ooze, he'll take the shot.
Dec 20, 2016 4:36 pm
Eldreth loads her crossbow and stands in front of the non- combatants. She yells out to stool to run over to her.
Dec 20, 2016 4:44 pm
OOC:
if I survive to make an action I'll toss a jav at one of them and make my way back using the ropes if I can. If I can't with out taking an op att I'll stand my ground shouting dwarven curses and praying to dumathoin. I am heading back into work so I'll post up the att and then the dm and bot me and my npc's as needed. If I survive this I'll take it easy and stay with the main group and out of harms way as much as possible until we can take a long rest because I am in a bad way right now and all out of healz and pools.

Rolls

Jav att if applicable - (1d20+4)

(19) + 4 = 23

Damage if applicable - (1d6+2)

(1) + 2 = 3

Dec 20, 2016 4:49 pm
Everytt sets up near Eldreth reading his crossbow and aiming it over Eldreth so no mistakes are made.

Should he see a ooze he will fire.
Dec 20, 2016 5:37 pm
OOC:
still at work but I had to post this. Whenever I cast shield of faith can a tiny portal of light open up over the target and a single strand of dumathoins beard fall out of it onto the target and give them the bonus.... and mabe an epic beard until it wears off.
Dec 20, 2016 5:44 pm
OOC:
sure, that works for me. Officially whenever you cast it now a single ethereal hair falls out onto their heads sprouting a massive ankle length beard that gives them the AC bonus.
Dec 20, 2016 6:08 pm
OOC:
I know you can't see it but the smile on my face is so big right now

Oh man if I had another spell slot I would totally cast it on stool because in my mine he would look like it from Adam's family lol.
Last edited December 20, 2016 6:14 pm
Dec 20, 2016 6:39 pm
OOC:
Hah hah hah Elves cant have beards Dustin so wants you to cast it on him and definitely on Stool.
Dec 20, 2016 6:49 pm
COMBAT! Waiting on Fang to take his actions and then we'll move on to the next round.
Dec 20, 2016 7:16 pm
Updated Map (Some liberties with movement speed taken)
https://s23.postimg.org/7zfxtkxu3/templepeople2.png
Dec 20, 2016 8:57 pm
Derendil charges the doorway. He steps in and slashes at the ooze on the left.

I follow quickly behind him. When they stop I cast entangle, centering the spell so the oozes are caught on the leading edge of it. Strength save DC 13 to avoid being entangled.

Rolls

Claw attack #1 - (1d20+5)

(9) + 5 = 14

damage - (1d6+3)

(3) + 3 = 6

Claw attack #2 - (1d20+5)

(12) + 5 = 17

damage - (1d6+3)

(6) + 3 = 9

Dec 20, 2016 9:02 pm
As Derendil charges, his claws rip into the ooze, sending flecks of jelly flying everywhere.

The left and middle oozes strain against the plants, to no avail. The rightmost plant squelches through the grasping vines and resists being bound.

Dramasailor sent a note to Dramasailor

Rolls

Secret Roll

Secret Roll

Secret Roll

Dec 20, 2016 9:12 pm
Derendil is slapped by two of the big beasties! He takes 25 damage!

HP as far as I've got it tallied so far (if I missed any healing please let me know)
Quote:
Dustin HP 21/21
Cemos HP 1/29
Bildaweer HP 20/20
Fang HP 30/33
--------------------------------------------------------
Eldreth HP 14/16
Jimjar HP 16/16
Sarith HP 13/13
Shuushar HP 16/16
Derendil HP 20/45
Georges HP 26/26
Everytt HP 27/27
Francis HP 24/38
Stool HP 7/7
Dec 20, 2016 9:13 pm
COMBAT! All PCs/NPCs can take their actions now. Attacks against the left and middle oozes are made at advantage.
Dec 20, 2016 9:13 pm
OOC:
using my previous javelin roll I'd like to focus it on the one that made it past the ensnare.

And then fall back using the rope and regroup with the others.
Last edited December 20, 2016 9:15 pm
Dec 20, 2016 9:16 pm
Cemos' javelin flies over Derendil's shoulder, thunking wetly into the ooze, doing a little bit of damage to it. As it hits, you hear a sizzle and see the wooden haft fall out of the goo, the metal head end melted and slightly smoking/steaming.

Dramasailor sent a note to Dramasailor
Dec 20, 2016 9:17 pm
"Keep away from royalty you slime !" Dustin snarled and shot his crossbow at the one that had struck Derendil.

Rolls

Hand Crossbow - (1d20+7)

(12) + 7 = 19

Hand Crossbow Damage w/Sneak Attack - (1d6+5, 2d6)

1d6+5 : (4) + 5 = 9

2d6 : (41) = 5

Dec 20, 2016 9:18 pm
You fall back, but don't have quite enough distance to make it the full way across. If you chance the ropes, you'll need to make an acrobatics check to get onto the pitons and rope, and then an athletics check to maintain your balance over the precarious pit! That said, Derendil is currently in their focus and two of them can't move.
Dec 20, 2016 9:20 pm
OOC:
Hope I hit
Dec 20, 2016 9:20 pm
Dustin's bolt streaks out, passing underneath Derendil's legs from the back. It pierces the left-most ooze and a wheezing deflation echoes through the chambers as it flubs into the water, dead.

Dramasailor sent a note to Dramasailor
Dec 20, 2016 9:21 pm
Georges moves up after nearly failing his jump and limping forward, he makes his way into shooting range .
OOC:
it says 2 attacks but I don't know if that's just for his sword so I'll post both and let you decide. Also I don't know if he is proficient or not but I'll let you have that if you want.
OOC:
post roll: that would be a focus fire on the ooze that did not get ensnared.
Last edited December 20, 2016 9:22 pm

Rolls

First crossbow without poison - (1d20)

(17) = 17

Damage on first if applicable - (1d8)

(3) = 3

2nd crossbow without poison - (1d20)

(3) = 3

Damage on second if applicable - (1d8)

(3) = 3

Dec 20, 2016 9:24 pm
Eldreth moves over to give cemos a hand across and yells to the group.try and focus all your fire on one target at a time.
Dec 20, 2016 9:29 pm
OOC:
If he had a longbow or shortbow, yes he could make multiple attacks. However, with the hand crossbow that he's using, he only gets one shot because of how crossbow properties work. Also, the damage is a 1d6, not a 1d8 for the crossbow attacks. I'll need to update the stat block to include that.
Georges' bolt sails after Cemos' javelin, streaking through the air and sticking solidly into the creature's 'side'. As with the javelin, a clunk and down falls the haft with a melted tip.

Dramasailor sent a note to Dramasailor
Dec 20, 2016 9:29 pm
Rolls

Rolls

Athletic - (1d20+4)

(12) + 4 = 16

Acrobatic - (1d20)

(9) = 9

Dec 20, 2016 9:29 pm
Derendil disengages and shifts behind me, putting him ten feet away from the oozes.

Thorn Whip the loose ooze! If I hit I will not use the pull feature.

Rolls

Melee spell attack - (1d20+5)

(19) + 5 = 24

damage - (1d6)

(6) = 6

Dec 20, 2016 9:32 pm
OOC:
oh sht my bad on the damage, I read the light crossbow on the phb not the hand crossbow. Do you want me to reroll damage or keep the 3?
Dec 20, 2016 9:33 pm
Fang's thornwhip lashes out, slicing into the ooze! It jiggles ferociously at you!

Dramasailor sent a note to Dramasailor
Dec 20, 2016 9:35 pm
OOC:
We'll keep the three (I siderolled a D6 and got a 3, so 3 damage it was meant to be!) Plus I added the extra 1 point in there from his Dex.
As Cemos attempts to get onto the pylons and make his way across, he slips, tumbling to the ground! As his muscly behind lands square on the weakened tile, it cracks, and Cemos falls into a hole!

Cemos, a Dexterity saving throw please!
Dec 20, 2016 9:37 pm
OOC:
can I make it with advantage for eldreth coming to help me as in my previous post? Like she is holding onto the rope?
Dec 20, 2016 9:38 pm
OOC:
also cemos is not having a good day guys. Pray to your deities for him cuz he is a grumpy dearf lol.
Dec 20, 2016 9:43 pm
OOC:
Yes, you can make the Dex save at advantage using Eldreth to help, but it will consume her action for this round.
Dec 20, 2016 9:44 pm
Everytt moves up to reach out and help Cemos.
Dec 20, 2016 9:46 pm
Sarith will take a shot at any weakened Oozes.

DM EDIT:
Using Sarith's previously rolled attack!

Rolls

Hand Crossbow damage - (1d6+2)

(2) + 2 = 4

Hand Crossbow - (1d20+4)

(1) + 4 = 5

Dec 20, 2016 9:46 pm
OOC:
oh dear dumathoin plz help.
OOC:
post roll: OMG I am so glad I moved her to help before I went across lol.
Last edited December 20, 2016 9:47 pm

Rolls

Dex save - (1d20)

(7) = 7

Dex save advantage - (1d20)

(20) = 20

Dec 20, 2016 9:51 pm
Sarith's bolt shoots out, lancing into the unrestrained ooze, causing another bolt to sizzle and drop to the ground.

As Cemos plunges into the hole, a deft Dwarven hand streaks out and snags ahold of his luxurious beard. You hear a wail of pain as the sudden drop is stopped by the hairs on his chinny-chin-chin. As Everytt grabs ahold of Eldreth and they pull back together, they manage to haul the paladin up from the pit. Cemos is now on the space immediately to the right of the pit, Eldreth behind him, and Everytt behind her.

Cemos, in your moment of plunging terror, through beard and water, you saw that the pit was only about 10 feet deep, but with a black mass quivering in the bottom of it!

Dramasailor sent a note to Dramasailor
Dec 20, 2016 9:54 pm
Cemos shouts back to the group as he limps away from the edge. there seems to be more ooze in the holes lads. Um mmmmmm drinks on me should we make it out alive of here.
OOC:
damn guys my bad with all the ooze and stuff.
Last edited December 20, 2016 9:54 pm
Dec 20, 2016 10:00 pm
OOC:
Man this temple was certainly named appropriatly there are oozes everywhere.
Dec 20, 2016 10:02 pm
COMBAT! Bildaweer has yet to go. We await the deep gnomish magical onslaught before we progress to the next step!
Dec 20, 2016 10:09 pm
Magic missiles!

Rolls

Magic Missiles - (3d4+3)

(323) + 3 = 11

Dec 20, 2016 10:22 pm
All three missiles streak out, hitting the restrained goo, causing him to explode into a shower of Jell-o, much like if you buried a firecracker in the middle of a bowl of jelly.

One Ooze remains, and he is unrestrained. He slowly oozes forward, moving only 10 feet before seeing the multiple paths and quivering strongly, almost confused.

Surging up from the bottom of the pit comes a massive black colored ooze! Sensing the intruder taken from its trap, it lashes out at Cemos.

Dramasailor sent a note to Dramasailor
Dramasailor sent a note to Dramasailor

Rolls

Secret Roll

Secret Roll

Dec 20, 2016 10:30 pm
As the thing swings its viscous appendage at the dwarf, it misses HORRIBLY! Whether from bad luck, bad timing, or over moisturization, it misses. As its appendage swings wildly over the paladin, it ends up hitting a piton and piercing itself! As its blob recedes from the wall, the previous metal spike is no more! It's a melty goop that still sizzles as it runs down the wall to the water below.

With this creature out of its hovel, water has rushed into the pit, filling it with water and leaving (in this area) only a slick of water on the floor and nearly 5 feet of water in the pit! More water rushes in from the room beyond, but only enough to cover your ankles.

COMBAT! 1 Gray Ooze, 1 Black Unidentified Thing left. Any PCs/NPCs can now take their turns. Cemos, if you attempt to move away without disengaging (which consumes your action for the round) will result in it getting another swing at you.

Dramasailor sent a note to Dramasailor
Dec 20, 2016 10:50 pm
Dustin, "Sarith we need to bring this thing down !"

Sarith, I was thinking about going back to Vaelkenvelve, you know it's drier there."

Rolls

Hand Crossbow - (1d20+7)

(20) + 7 = 27

Hand Crossbow Damage - (1d6+5)

(5) + 5 = 10

Hand Crossbow - (1d20+4)

(16) + 4 = 20

Hand Crossbow Damage - (1d6+2)

(3) + 2 = 5

Crit Damage - (1d6)

(4) = 4

Dec 20, 2016 11:24 pm
Derendil and I move away from the gray ooze, doing our best to keep an equal amount of distance from it and the black ooze. Then I drop Entangle and cast Flaming Sphere in the space right behind the black ooze. I ram the fire ball into the ooze. Make a Dexterity save, 2d6 fire damage save takes half.
Last edited December 21, 2016 12:04 am

Rolls

damage - (2d6)

(25) = 7

Dec 20, 2016 11:24 pm
Jimjar is staying as far away from all this danger as he can.
Dec 21, 2016 2:12 am
The giant sphere of flame slams into ooze. It tries to recoil away, only to still manage to hit the flames, searing its gooey flesh.

Dustin's bolt punches through the last gray ooze, punching a clean hole through and avoiding the otherwise searing acid therein. It manages to bounce off the wall, flipping back to Dustin's stunned outstretched hand. Looking down in astonishment, Dustin feels very inspired!

Dustin, gain 1 Inspiration!

Dramasailor sent a note to Dramasailor

Rolls

Secret Roll

Dec 21, 2016 2:27 pm
Dustin blinks smiles like he meant to do that and slid the bolt back into his crossbow.
Wonder if I am a drow in an elves body ? These hand crossbows sure are sweet.

Dustin made his way to see what the others were dealing with and when he had a chance fired at the new colored ooze.

How many of these things are there !?

Rolls

Hand Crossbow - (1d20+7)

(10) + 7 = 17

Hand Crossbow Damage, Sneak Attack just in case - (1d6+5, 2d6)

1d6+5 : (1) + 5 = 6

2d6 : (51) = 6

Dec 21, 2016 2:29 pm
Cemos is still pouting in the corner covered in blood and regret.
Dec 21, 2016 2:34 pm
Bad_forest_monkey says:
Cemos is still pouting in the corner covered in blood and regret.
OOC:
You did disengage right ? I hope so !
Dec 21, 2016 2:35 pm
OOC:
Cemos, you haven't had a chance to move away from the edge of the pit yet. Are you taking the action this time to move away from the black ooze thing?
Remember that you guys CAN make skill checks as free actions to try gathering information about the monsters you are fighting. In this case nature or arcana would be the ones I would say could give you some insight. It's a hugely important thing to help figure out weaknesses, strengths, etc etc. :)
Dec 21, 2016 2:41 pm
OOC:
If I could make an untrained check. As a wood elve.

Rolls

Nature - (1d20+3)

(16) + 3 = 19

Dec 21, 2016 2:48 pm
OOC:
One of the HUGELY beneficial changes in 5e: there is no longer such a thing as an "untrained" skill or "trained" skill. It's been replaced with the proficiency system. So now, you can make, effectively, an ability check (Intelligence, in this case), but if you have proficiency in "Nature" or "Arcana" you can add your proficiency bonus to it.
Dramasailor sent a note to Cosmic_Cube
Dec 21, 2016 2:57 pm
"Watch out, it might be able to hang from the ceiling and walls. It's like the other ooze and can melt metal. I think this one is called a black pudding."
Dec 21, 2016 3:08 pm
Bildaweer moves to attack the black ooze. Nature check.

Rolls

Nature - (1d20+3)

(5) + 3 = 8

Dec 21, 2016 3:13 pm
"Don't punch it Stool this one will hurt you just by touching it !
Dec 21, 2016 3:15 pm
Dramasailor sent a note to wpw1856
Dec 21, 2016 3:15 pm
OOC:
Did someone say pudding? *produces a spoon from out of nowhere*

Rolls

Nature check - (1d20+3)

(16) + 3 = 19

Dec 21, 2016 3:19 pm
OOC:
I know if only we had whip cream !
Dec 21, 2016 3:21 pm
OOC:
Who can act right now?
Dec 21, 2016 3:23 pm
Bildaweer's action needs to be made (all that's up is that Bildaweer moves to attack the ooze. Not sure how that attack is happening or if Bilda is ONLY moving this turn).

Dramasailor sent a note to JoshuaMabry
Dec 21, 2016 3:31 pm
OOC:
Definitely black pudding. I was just wondering whether or not a gained any insight as to weaknesses before attacking.
Dec 21, 2016 3:45 pm
Cemos disengages with the ooze and with shield raised moves back away from the monster as far as he can.
Dec 21, 2016 4:18 pm
The flaming sphere used up the magic I have. I'll need to sleep again before I can cast spells of any real strength.
Dec 21, 2016 4:20 pm
OOC:
yeah, you identified no other weaknesses or strengths of the pudding.
Dec 21, 2016 4:40 pm
Casting ray of frost.

Rolls

Ray of frost - (1d20+5)

(2) + 5 = 7

Damage - (1d8)

(1) = 1

Dec 21, 2016 4:47 pm
You see the streak of icy damage pummel into the ooze, clearly hitting him. But it doesn't seem to have any real effect! Just as the icy blast hits it, Dustin's bolt streaks in, lancing the ooze.

It turns and attempts to attack the flaming sphere, angry at the searing damage it caused.

It slaps the sphere of fire, only to find that it cannot hurt that which doesn't live! However, that ball of fire very much hurts, causing another searing flame to flare up along its blackened oozey body. As the flame singes its body, it tries to avoid the extra heat, but fails miserably, burning once more!

Dramasailor sent a note to Dramasailor

Rolls

Secret Roll

Secret Roll

Dec 21, 2016 4:51 pm
COMBAT! PCs/NPCs may now act!
Dec 21, 2016 5:01 pm
Dustin will fire another arrow and Everytt will back up and take a shot at it.
Sarith will try and position him to take a shot if able.

Rolls

Hand Crossbow Dustin - (1d20+7)

(16) + 7 = 23

Hand Crossbow Everytt - (1d20+4)

(11) + 4 = 15

Hand Crossbow Sarith - (1d20+4)

(10) + 4 = 14

Hand Crossbow Damage Dustin Sneak if applicable - (1d6+5, 2d6)

1d6+5 : (1) + 5 = 6

2d6 : (63) = 9

Hand Crossbow Damage Everytt - (1d6+2)

(6) + 2 = 8

Hand Crossbow Damage Sarith - (1d6+2)

(4) + 2 = 6

Dec 21, 2016 5:33 pm
Casting Ray of Frost

Rolls

Ray of Frost - (1d20+5)

(17) + 5 = 22

Damage - (1d8)

(2) = 2

Dec 21, 2016 5:34 pm
OOC:
What are the NPCs that I'm controlling equipped with?
Dec 21, 2016 6:09 pm
The three crossbow bolts streak in, jamming into the black ooze, first passing through the sphere of flame. The sizzling bolts puncture the black gel as a ferocious quiver goes up form the form. All three bolts fall to the ground, ends melted.

Once again, a blast of frigid energy slams into the blob, but the effects dissipate across the form, seeming to cause it zero distress.

COMBAT! Fang and Cemos can act now, as well as any NPCs (except for Sarith and Everytt)
OOC:
At this stage, nothing. Shuushar is a pacifist and won't take up arms. He will medically tend to people, but he will not harm even to save himself. Francis I had given no weapons to. He would be proficient with daggers out of the weapon supply you have. He could take a move to pick up any of the weapons in the loot list here. Stat blocks for NPCs are updated here.
Dramasailor sent a note to Dramasailor
Dec 21, 2016 6:36 pm
Frances moves to grab a dagger while Shuushar meditates in the corner to the distress of everyone else.
Dec 21, 2016 7:43 pm
I move to position myself within thorn whip range of the gray ooze and then Thorn Whip! Again I forgo the pull effect. Then I use my bonus action to slam the Flaming Ball of Flaming Flamyness! into the black pudding.

Not want to risk Derendil's life I keep him behind me. Jim Jar also scuttles further away from the battle.

Rolls

Thorn Wwwwwhip! - (1d20+5)

(11) + 5 = 16

Damage - (1d6)

(4) = 4

Dec 21, 2016 7:49 pm
I posted earlier that I disengage and move away. If I already did that and can attack from a safe distance I'll toss a jav at the black ooze.

Rolls

Jav - (1d20+4)

(10) + 4 = 14

Damage if applicable - (1d6+2)

(1) + 2 = 3

Dec 21, 2016 7:54 pm
OOC:
You did already do that. :) So yes, Javelining is fine.
Cemos Javelin sails over the heads of his compatriots and schplops its way into the jelly, wherein the now familiar sizzle and splash of ranged weapons falling uselessly to the ground after injuring a slime occurs.

Fang's magic ball of fire once again pummels into the ooze, singeing it as the blob fails to avoid the heat.

Dramasailor sent a note to Dramasailor

Rolls

Sphere Dodge, Pain - (1d20-3, 2d6)

1d20-3 : (14) - 3 = 11

2d6 : (35) = 8

Dec 21, 2016 8:01 pm
OOC:
cemos will use the remainder of his actions to ready his crossbow.
Dec 21, 2016 8:43 pm
Fang, chagrined at seeing that there is no further gray ooze to harass, steps around the corner to where the black ooze is trying its best to terrorize the party. Uttering his druidic words of whimsy, a thorny vine lashes out wrapping itself around the blob, somehow restraining it. With a vicious pull back, he yanks the blob into the flaming sphere, causing the thing to burst into flames before chunks of the burning jelly fall into the cool water, sizzling out like the life force of the blob itself.

COMBAT OVER!

You are now left in a hallway that is covered in a sheen of water, and a pit filled with now about 7 feet of water.

What do you do?
Dec 21, 2016 8:44 pm
"That was one tough Ooze, I think our way out is in the cavern room, I saw light up there above the water. We just need to climb."
Dec 21, 2016 8:49 pm
What if we break the rock face the water is coming from and swim up?

Edited: I meant water not wall.
Last edited December 21, 2016 8:55 pm
Dec 21, 2016 8:53 pm
"Maybe people need air and I have been feeling more sick. Let's all get together in the cavern room, at least we can all work together."
Dec 21, 2016 9:12 pm
There is no issue for you guys to cross back and forth over the little pit here now. If need be, you can just plop into the water and be hauled out by someone else.

As you all clamber back to the chamber, the water continues to rise, sitting at about 21 total inches now.
Dec 21, 2016 9:14 pm
Dustin hands Stool his hammer and boosts him up.

Just tap away Stool, I know you can do it. Everyone should get ready and Shuushar we might need your swimming skills.
Dec 21, 2016 9:27 pm
As Stool swings the hammer, weakly for it isn't a normal mushroom tool, a fault in the rock gives way. The rock around the cracks gives and crumbles away as the flow of water falling into the temple more than doubles! The water is much quicker now (changed from 1' every hour to almost 3' an hour in terms of accumulation in the temple). You see the same glimmer above the water that Dustin was speaking of earlier. Most of you can't swim through the current with any real skill, save for Shuushar. He offers to scout ahead briefly. When he offers, Derendil lifts him easily through the stream and off the fish-man goes. About 2 minutes later, he returns.

It's a river! A diverted river from somewhere! In any event, it's only about a 30 foot swim from this ceiling location. It may be interesting, in terms of timing, but we should be able to make it if we all start swimming up as soon as this cavern is full of water! He telepaths at you excitedly.
Dec 21, 2016 9:39 pm
That is great news. Thank you Shuushar. Cemos you doing ok ?
Dec 21, 2016 9:41 pm
Swimming and Drowning Rules for 5e
Since this is now something you'll all need to contend with very soon:

Drowning - your character can hold their breath for 1+Con Mod minutes without any kind of issue. At that point (the conclusion of the final minute), your HP drops to zero and you are unconscious and need to make death saving throws (1d20, 10 or above is a win. 3 wins to be stable. 3 failures and you die. Nat 1 = 2 failures, Nat 20 = instant 1 HP and conscious. Given that you can't be stable underwater like that, you'd have one round to continue doing things before you fall back unconscious.

Swimming - You move at 1/2 your walking speed while swimming rounded down to the nearest 5' chunk. So:
Walk 20 = Swim 10
Walk 25 = Swim 10
Walk 30 = Swim 15
Walk 35 = Swim 15
Dec 21, 2016 9:44 pm
OOC:
So even the slowest should be able to swim that 30 feet in 18 seconds.
Dec 21, 2016 9:46 pm
OOC:
Gulp oh man did the Drow have any water wings ?
Dec 21, 2016 9:52 pm
JoshuaMabry says:
OOC:
So even the slowest should be able to swim that 30 feet in 18 seconds.
OOC:
Correct. Provided you guys can hold out the few hours until the current slows enough that you can risk it. You can always try fighting through it with a DC20 Athletics check
Dec 21, 2016 9:54 pm
OOC:
Well, almost correct. Stool normally can only move 10 feet per round. So he'd be moving at 5'/6 seconds. So 36 seconds to cover the gap. I just assumed that one of you would hold the shroom while you swim.
Dec 21, 2016 9:54 pm
Perhaps we should increase the flow of water so we don't have to tread for a long time?
Dec 21, 2016 9:55 pm
Dramasailor says:
OOC:
Well, almost correct. Stool normally can only move 10 feet per round. So he'd be moving at 5'/6 seconds. So 36 seconds to cover the gap. I just assumed that one of you would hold the shroom while you swim.
OOC:
I'm sure Dustin's up for it. 😉
Dec 21, 2016 9:56 pm
"Maybe Shuushar could get to shore and use a rope to help pull people ? I am ok with speeding things too. We need air."
OOC:
Yeah I would be ok with bringing Stool with me.
Last edited December 21, 2016 9:56 pm
Dec 21, 2016 9:56 pm
Can everyone swim?
Dec 21, 2016 10:06 pm
OOC:
Drama pointed out we can all try things untrained, or that trained isn't so much a thing anymore.
Dec 22, 2016 1:40 am
I'm doing alright dustin, not happy about the swim but I'll do my best. cemos says clearly not alright and bleeding profusely.
Dec 22, 2016 2:16 pm
Dustin will nod to Cemos and pat his shoulder gently. He then carried Stool over to speed the flow by breaking up a bit more of the ceiling.
Dec 22, 2016 3:45 pm
Dustin lowers Stool and looks over to Cemos, "Sure what's up ?"
Dec 22, 2016 3:46 pm
OOC:
lol I ment hold on because the water is gona rush in.
Last edited December 22, 2016 3:46 pm
Dec 22, 2016 3:50 pm
OOC:
LOL ok back to Hammer Time
Dec 22, 2016 4:03 pm
Stool chips away at the ceiling as more comes undone, water is now rushing into the cavern. In a matter of 15 minutes or so, the chamber is filled nearly to the top with the cool liquid. As it fills you feel the current begin to weaken. With a little effort now, you could start swimming through the current DC 10 STR/athletics check. The benefit is that you have plenty of air now. If you wait you may end up holding your breath more.

Everyone can post their actions to get to the surface. We'll pick it back up once you are all there. A failed STR check washes you into the chamber and adds 15 feet to the distance you have to cover.
Dec 22, 2016 4:08 pm
Take a deep breath lads.

Rolls

Athletics - (1d20)

(8) = 8

Dec 22, 2016 4:29 pm
Rolls

Rolls

Athletic check - (1d20+4)

(11) + 4 = 15

Dec 22, 2016 4:43 pm
Dustin takes hold of Stool and tries to swim.

Rolls

Athletics - (1d20+1)

(6) + 1 = 7

Inspiration Athletics - (1d20+1)

(6) + 1 = 7

Dec 22, 2016 5:00 pm
OOC:
We need some new dice please.
Dec 22, 2016 5:05 pm
wpw1856 says:
OOC:
We need some new dice please.
OOC:
dude right! I feel like the electric dice are garbage lol.
Dec 22, 2016 5:09 pm
OOC:
I so want a set of some of those metal dice.
Dec 22, 2016 6:38 pm
I wild shape into a crocodile. Swim speed it 30 feet per round. Off I go.

Derendil and Jim Jar swim for it.

Rolls

Derendil's Athletics - (1d20+5)

(6) + 5 = 11

Jimjar's athletics - (1d20+3)

(12) + 3 = 15

Dec 22, 2016 7:06 pm
Still carrying Stool.

Gotta make it.

Rolls

Dustin - (1d20+1)

(15) + 1 = 16

Sarith - (1d20)

(12) = 12

Everett - (1d20)

(5) = 5

Dec 22, 2016 9:41 pm
Rolls

Rolls

Eldreth - (1d20+2)

(19) + 2 = 21

Georges - (1d20+3)

(20) + 3 = 23

Dec 22, 2016 9:42 pm
OOC:
oh sure roll the npc's like hot sht.
Dec 22, 2016 9:45 pm
OOC:
Georges is so good he swims to shore and back again.
Dec 22, 2016 9:49 pm
You all make your way to the surface. As you break through the glistening surface you find yourself in a massive chamber. You cannot see walls on either side, nor can you see the ceiling. The ground nearly 100 feet to either side of the massive river you are in glows with the distinctive pulse of the Faerzress. In the dim light of the glow, you see what looks like a meadow of low mushrooms and moss. The sound of the flowing river and the distinctive leathery flap of bat wings fills the chamber.
Dec 22, 2016 9:55 pm
Dustin lets Stool get his footing and looks around trying to help people.

"Shuushar, can you give us a hand he..." Dustin almost jumps seeing the croc.

"Water dragon !" He points at Fang not having seen the druid transform.
Dec 23, 2016 12:26 am
Did everyone make it through?
Dec 23, 2016 4:28 pm
OOC:
once everyone is ashore safely cemos is gona plop down and chill for a bit.
dustin, fang, perhaps you 2 can find a place for us to hold up for awhile. And mabe bildaweer can take a look at our supplies and figure out what's going on with those potions and the rest of the stuff we have found.
OOC:
perhaps an arcana check on that mace.
Dec 23, 2016 5:23 pm
Dustin blinks when the croc speaks.

"Fang ?"
OOC:
I have a drow dagger I think too, I will chuck it in the pile when we rest.
Last edited December 23, 2016 5:24 pm
Dec 23, 2016 5:42 pm
You are all floating or treading water on the surface of a river. There is a very mild current (no effort needed to remain in one place). The river stretches easily 60 feet across at the narrowest point you can currently see.

There are glowing areas and non-illuminated areas aplenty. Come up with where you guys intend on resting (if you intend on resting here) or how much longer you'd like to continue marching and in which direction. For general orientation purposes, the river is flowing from North to South (not necessarily actual north and south, but for general directional guidance. Sarith would need to make a survival check to determine any information about what river this is and which direction you need to head from here to continue towards Sloobludop.

If you are long resting, please let me know the watch order.

Rolls

Secret Roll

Dec 23, 2016 5:47 pm
Dustin will look for a place with lots of mushrooms and fungus hoping they can find something to eat and that everyone can fill their canteens. An unlit area (we will have to start a fire to dry everyone up. So another thing to look for is woodshrooms.
Dec 23, 2016 7:33 pm
OOC:
LOL! Sorry Dustin, I wasn't speaking there, just asking Dramasailor if everyone had made it ashore. I can't speak in animal form unless the animal in question has a mouth, tongue and vocal chords similar to a humans. Apes basically.
I shift back into my own form, stretch, and help Dustin look for a place for us to rest.
Dec 23, 2016 7:37 pm
OOC:
Ahhh ok my mistake. Damn you know I am really digging Druids that shapeshifting must be pretty cool.
Dustin will work with Fang and anyone else to help set up a secure, dry camps in a place they could have a nice warm fire.
Dustin definitely inhales the air after having gotten sick from airloss in the temple.

"How do we get Glabagool ? I don't even know if he can swim ?"
Dec 23, 2016 8:08 pm
As you ask, up Glabbagool pops like a bobber or a cork.
Dec 23, 2016 8:13 pm
OOC:
It's awesome, and limited. I can only do it twice between long rests. I've also used all my spell slots. Right now I've got my canptrips and weapons and nothing else.
Dec 23, 2016 8:15 pm
OOC:
ya I am basically useless. All slots and healz spent and I am at 1 hp, I need long rest desperately.
Dec 23, 2016 8:17 pm
OOC:
You're never useless Cemos. I can always hold you up to block incoming missile fire. :-)
Dec 23, 2016 8:19 pm
Glabagool, were over here. Glad you didn't get stuck down in there.

Dustin waves to Glabagool and shows him where they are.
OOC:
We might get a long rest I think we all need it. Plus I want everyone to get dry. I also have a fun idea.
Dustin finds a mushroom that has a cap that might just fit as a hat for himself so he could hang out with Stool and where but then thinks Stool might take it wrong so he for the moment is just looking at the mushroom.
Dec 23, 2016 8:43 pm
JoshuaMabry says:
OOC:
You're never useless Cemos. I can always hold you up to block incoming missile fire. :-)
lmao
Dec 23, 2016 8:56 pm
"I definitely want an Ooze look out they might swim too and those things darn near killed Cemos. Sorry my friend if I had seen them in there I would have warned you but I didn't see anything like those oozes."
Dec 23, 2016 8:58 pm
I clap Cemos on the shoulder so he knows my words are friendly. Perhaps next time you'll wait before touching strange symbols or icons.
Dec 23, 2016 9:10 pm
I don't know what to say, I honestly thought there was some sort of puzzle to figure out. I can't not say it was wrong to try but your right in that I should have waited for backup.
Dec 23, 2016 9:13 pm
let us find a spot to rest and fast
OOC:
once we have decided on a spot in do want to pop a Divine sense before we set up camp, just in case.
Dec 23, 2016 9:24 pm
You walk a few hundred feet from the riverbank and find a small stand of zurkhwoods. Eldreth works with Derendil to fell one and start it burning. In short order, they have a roaring fire. Cemos, you sense no evil near to you.

You all begin your long rest. As you sleep, your bodies refresh and you wake up even stronger. If there is anything you want to do before turning in, feel free.

Level Up to 4!!
OOC:
All told, not bad. There were 3 other black puddings down there.
Dec 23, 2016 9:27 pm
OOC:
all hit points, spell slots and charges are back to full?
Dec 23, 2016 9:34 pm
Dustin will add his spider design dagger to the pile for Bildaweer to check on.
"Think it's drow."

Dustin will warm himself up and then looking around at the others.
Thank you, all of you for helping out back there. We all pulled it together."
Dec 23, 2016 9:44 pm
OOC:
yes, every long rest recharges HP, Spell Slots, Ability Charges, and such back to full. You also gain half your level in HD back. Since you are all leveling to 4, you'll regain 2 HD with this Long Rest.
Dec 24, 2016 2:07 pm
OOC:
Id say that I would take watch but I defiantly need 8 hours uninterrupted so after my 8 hrs if we are still sleeping then I'll take a post.
Dec 24, 2016 2:11 pm
After Dustin is done with his trance he cuts some of the woodmushrooms and uses some of the spider silk to create a binding for the book he is working on.
Dec 24, 2016 2:18 pm
Cemos being sprawled out on the ground looks over to dustin and sees him working tirelessly on something and he motions dustin to come closers to him.what's that there your working on laddy? he says as he gestures to the book.
Dec 24, 2016 2:27 pm
"Ahhh, when my Mentor Bildaweer taught me magic, he gave me an idea that I should have my own book for things. I think I have figured out some new spells as well. I should with luck be able to see if we have anything magical. We just need to get everything in a pile."
Dec 24, 2016 2:38 pm
Cemos leans back with a dread look on his face. He hesitates for a moment to ponder his decision.perhaps you'd be willing to do me a favor then. he says tentatively as he pulls a dagger out of his pack. this belong to a very powerful necromancer, he killed many of my brothers and almost killed me with it. I have carried it for many years but every time I try to glean any magical properties from it i get nothing but a sence of great evil. cemos looks to the dagger and then to dustin.perhaps you can give it a try and mabe you will succeed where I failed. cemos pauses for a moment and then holds out the jagged dagger towards dustin and gestures for him to take it.now I'll be wantin that back! I still have a purpose for it. he says as his voice trails off.
Last edited December 24, 2016 2:41 pm
Dec 24, 2016 2:43 pm
"No problem, I will do my best." Dustin will make sure the dagger is one of the first things he looks into after doing a ritual detect magic.
Dec 24, 2016 8:19 pm
As your magic washes over the pile, you sense several magical items.

All four vials glow. The three with the red fluid are of the evocation school. The black one is of the conjuration school.
The mace, the spider dagger, and Cemos' dagger all glow as well. The mace is of the conjuration school. The spider dagger is of the transmutation school. Cemos' dagger is of the necromancy school.

As you sense magic over the pile, Cemos dagger shimmers slightly and its appearance changes. The look of a simple clean dagger melts away, leaving in its place a twisted black iron blade with a handle made of small vertebrae. Capping the pommel is a piece of smooth black onyx. As your eyes move off the dagger, it appears to faintly writhe and wriggle as if a worm in immense pain.
Dec 24, 2016 8:39 pm
Dustin will point out what to set aside. He mentions what school everything is from and also mention to Cemos what he sees when he looks at the dagger. It is unwholesome it moves like a worm.

Dustin slides the dagger back to Cemos.

Ok, I dont know why the mace and daggers were of different schools. Interesting."
Dec 24, 2016 8:55 pm
Note on identifying properties:
There are several ways that you can identify the properties of magical items. For potions, you simply need to taste a tiny bit of the potion and you know what it does (by RAW). Personally, I'm not as huge a fan of that rule. Though I'll run with it because I don't feel like coming up with other mechanics to figure that out. I will say with an herbalism kit you'd be able to ascertain if it was a potion or a poison without the need to cast detect magic.

For items, by DMG RAW, you need to either spend a short rest studying the item while being in contact with the item, wear/wield the item and experiment with it, or have someone cast Identify on it. You can assess one item during a short rest.

Through study, there is no harmful effect. Through wear/wield experimentation, there could be unexpected good OR bad consequences. Identify has no negative drawbacks.

I will say that you can spend some time during a long rest to do the same as the short rest.

Once you have ascertained the properties, you may or may not have to attune to an item to use its benefits.
Dec 24, 2016 9:00 pm
Dustin will ask Sarith about the dagger since it seems Drow in make.
Dustin doesn't use maces and he doesn't want to really mess with Cemos dagger.

(Dont have any pearls so cant Identify)
Dec 24, 2016 9:28 pm
OOC:
Dustin will taste potions and spend time with the dagger. (Not Cemos dagger)
Dec 24, 2016 9:32 pm
This is certainly a drow dagger, though it's been several years since I've seen one of its quality. This is the dagger that drow assassins carry. It enables the wearer to strike somewhat harder than they would with a typical weapon. This sigil here can be slid forward to instantly apply a poison. Sarith says, turning it over in his hands.

It's a +1 dagger. No mystical properties, other than the +1 to attacks and damage. It does have what appears to be a vial chamber in the handle where poison can be stored and triggered to deploy down a channel in the blade.
Dec 24, 2016 9:35 pm
"Thanks Sarith this will be useful, as we encounter more things down here."
"Do you know how to make the poison your brethren apply to these bolts ?"
OOC:
If there are no objections Dustin will take the dagger.
Last edited December 24, 2016 9:35 pm
Dec 24, 2016 9:41 pm
Of course. All drow warriors learn. It is simple enough. Boil a few of the speckled cap mushrooms you find in the Underdark in a pot of water. Add the bile from a bat. Reduce it to a syrupy viscous texture and store in glass. One pot will make enough to fill 20 vials or so. Takes about 3 hours. He says, reciting the recipe and process from memory.

you can all attempt to make drow poison now. It takes 2 DC12 INT checks to brew. If you have a poisoner's kit, you can add your proficiency to the checks.
Dec 24, 2016 9:48 pm
Adds the formula to his book.

"Thanks Sarith, alright everyone does anyone want to tell stories to pass the time. Get to know each other a little bit.
Dec 24, 2016 9:51 pm
Attempt to brew

Rolls

Int Check - (1d20+2)

(5) + 2 = 7

Int Check - (1d20+2)

(15) + 2 = 17

Dec 24, 2016 9:54 pm
Cemos looking at the newly transformed dagger shutters at the sight of it. He reaches into his pack and pulls out a pice of cloth. Being very careful not to touch it, he scoops the dagger into the cloth and folds then ends around it.thank you dustin I'll examine it further once we get out of the God forsaken hole in the ground.
Dec 24, 2016 9:58 pm
Dustin nods.

"That dagger is worrisome, evil with nercromantic energies."
Dec 24, 2016 9:59 pm
OOC:
lol ya irl I am kinda scared of it now.
Last edited December 24, 2016 9:59 pm
Dec 24, 2016 10:17 pm
OOC:
I hear you ! It is most disturbing and the dark side of the force.
Dec 24, 2016 10:41 pm
OOC:
I'm excited for you to discover more about this dagger. It may well play in to the adventure as we go. Mwah. Ha. Ha. HA.
Dec 24, 2016 11:42 pm
OOC:
ahhhh even more scared for my character now. I mean he is essentially a warrior priest in the service of dumathoin, so I feel like even having it near me is not good but still the same time my character is bound to it and even though it hasn't come up yet in rp, he kinda wants to kill Dextel with it. Ahh I am so torn.
Dec 25, 2016 12:36 am
OOC:
just as a point of remembrance...Finding attributes and such through short rest study has NO negative side effects. What you do after you identify may have effects, but that's a different issue.
Dec 25, 2016 1:24 am
OOC:
ya that's why I picked it up with some clothes. I didn't even want to touch it. Also great job on the description! When your said like a worm my skin crawled a bit.
Dec 25, 2016 1:36 am
I need to know who is trying to ascertain properties of which items during this rest. Once I have that we'll go through the results of the night and such. Given the holidays, it may be slower but we'll see what shakes out.
Dec 25, 2016 2:43 am
OOC:
cemos is just gona chill, I feel like he would be to messed up to really work on anything.
Dec 25, 2016 1:28 pm
Dustin will attune to the dagger if he needs too, and he will taste the potions to tell people what they are.
Dec 25, 2016 4:50 pm
OOC:
What did y'all want me to look at?
Last edited December 25, 2016 4:50 pm
Dec 25, 2016 4:58 pm
OOC:
The Mace and if you want to look at my ritual book feel free.
Dec 25, 2016 5:21 pm
OOC:
So detect magic on the mace and an arcana check on the book? I don't think a ritual book is itself magical but I might be able to recall some lore about it. I don't have my PHB with me as I'm out of state. So please assist me with any rolls I need to make.
Dec 25, 2016 5:25 pm
OOC:
No Dustin just made the ritual book, he has no problem sharing with his mentor. It has Detect Magic and Identify in it if you want to put them in your book.
Dec 25, 2016 6:24 pm
OOC:
Detect magic is already done. You'd spend an hour touching and studying it to find out properties and such.
Dec 25, 2016 8:30 pm
OOC:
What are the rules for sharing spells?
Dec 25, 2016 9:22 pm
OOC:
It takes 2 hours and 50 gold per spell level to copy it into your book. If the school of the spell is from your arcane tradition, both time and cost are halved. It describes the cost as being the inks needed and such. I think I would provide in this scenario that if you manage a foraging check of 20 plus you would end up finding the herbs needed to make the inks. That or three days successful foraging. Either Bildaweer or Dustin could find the herbs.
Dec 25, 2016 9:24 pm
OOC:
thatd be a 20 check or three days foraging per level of spell you want to copy.
Dec 25, 2016 9:28 pm
OOC:
I think both of those are divination
Dec 26, 2016 1:25 pm
"We seem to be in a good place to stock up, plenty of fungus, some water hopefully clean, and we can fish. Let's take advantage of it and try to figure out which way to go now. Sarith, you were feeling sick before. You feeling any better ?"
Dec 26, 2016 2:39 pm
I am, yes. I'm - not sure what came over me. It has been many years since I was in an area so suffused with faerzress. Perhaps that is what caused it? Either way, I am much better and now can take some bearings to help determine where we are and how best to get us to Sloobludop. Sarith says, as he looks about.

Hand Wavy Magics

You all take a long rest in your makeshift camp. Dustin and Bildaweer taking time to further study the two weapons, and Dustin sipping a tiny bit of each potion. When you awaken in the 'morning', you find that not much has changed and nothing much has happened through the 'night'.

I am pretty sure I know this river. Unfortunately, the way we found it added nearly a week to our trip to the Darklake. However, we can reclaim several of those days just by sailing down the river if we can make a craft of some sort. Sarith says thoughtfully.

Dramasailor sent a note to wpw1856
Dramasailor sent a note to Cosmic_Cube
Dec 26, 2016 2:55 pm
"Alright these are potions, at least the red ones are. The two lighter read are healing potions, the darker red one is the same but more powerful. This other thicker fluid is an oil that is very slick and slippery." He adds the potions back to the groups items.

"As for making a craft ? Does that Zurkwood float ? Maybe we could make a raft."

Duston will fish with Stool using mage hand.
Dec 26, 2016 4:10 pm
The mace is intriguing. Once a user is attuned with it, it burns like a torch dealing a bit if fire damage. Green flame, hmmm Jim Darkmagic likes green flame.
OOC:
Y'all watch Acquisitions Incorporated? I'd like to learn the identify spell as I've already gotten Detect Magic. Rolling to forage herbs for ink. Dustin, Bildaweer is happy to share is spells with his pupil.

Rolls

Survival - (1d20+1)

(3) + 1 = 4

Dec 26, 2016 4:26 pm
OOC:
GREEN FLAME!!!
Well who wants to use the mace, I am pretty set on weapons for the moment but I think someone should defiantly use it just incase we run into more ooze.
Last edited December 26, 2016 4:27 pm
Dec 26, 2016 4:32 pm
OOC:
Oh thank heavens a reliable light source and source of fire. Yeah that is handy If you don't want it Cemos I know Eldreth is good with blunt weapons. That does seem like a pretty cool and useful item for the underdark.
Dec 26, 2016 4:33 pm
OOC:
I am going to make some survival rolls for fishing.

Rolls

Survival - (1d20+3)

(17) + 3 = 20

Dec 26, 2016 4:50 pm
OOC:
I mean I'll take it but I wanted to give the other player characters a crack at it first
Dec 26, 2016 5:02 pm
Remember to include a Dexterity check for Mage Hand fishing. Additionally, include a d20 roll as the water is part of the faerzress area. 1 survival, 1 dexterity, 1 d20 for each minute you are fishing.
Dec 26, 2016 5:05 pm
When you offer the hammer to Eldreth, describing its function, she scoffs. I dunnae need your slimy hammer. Now that my hammer and I are reunited, I'm set! She says, with an air of effrontery in her voice.

Yes, Zurkhwood is very buoyant. If we can get enough, we could make a sizable raft.
OOC:
Foraging for the herbs is a full day activity, not something you would really do once you've made camp. You can do survival checks to find firewood and such once you've made camp, but herb and food gathering is a full day forage.
Dec 26, 2016 5:08 pm
OOC:
Ok you got it

Rolls

Faezress Roll - (1d20)

(11) = 11

Dexterity Roll - (1d20+5)

(19) + 5 = 24

Dec 26, 2016 5:11 pm
You fish up a 3 pound fish with no eyes. It has a weird glowy bulb on two stalks over its head.

Rolls

New Day Surge # - (1d20)

(6) = 6

Fishies? - (1d5)

(3) = 3

Dec 26, 2016 5:22 pm
Are you guys staying here for a full day foraging and such? or are you walking along for the day?
Dec 26, 2016 5:31 pm
Wow Stool, look at this thing ! Well we know the river has fish in it.

Continues fishing.
OOC:
I think we should spend one day downtime to forage, fish etc. We could use it to fill our food and water stores.
Last edited December 26, 2016 5:33 pm

Rolls

Faezress Roll - (1d20)

(19) = 19

Dexterity Roll - (1d20+5)

(10) + 5 = 15

Survival Roll - (1d20+3)

(19) + 3 = 22

Dec 26, 2016 5:40 pm
Another weird glowy fish, a five pounder this time!

Rolls

1d5

(5) = 5

Dec 26, 2016 5:43 pm
Dustin seems excited with these glowy fish.

They don't have fish like these up in surface streams and rivers Stool, these things look scary but I like the lights on them."
Dec 26, 2016 7:07 pm
OOC:
If we're staying here all day how many survival checks for foraging should I make?

Rolls

Suvival - (1d20+5)

(8) + 5 = 13

Dec 26, 2016 7:23 pm
OOC:
Oh fang add 5 to your survival checks since we are staying to build up stores.
Dec 26, 2016 7:35 pm
OOC:
That makes my first result 18. I'm going to roll another.

Rolls

Survival check - (1d20+10)

(6) + 10 = 16

Dec 26, 2016 8:13 pm
OOC:
well I guess sence no one else want to magic mace I'll take it, is it better then my hammer?

Also if we are gona stay here I'll bust out my vestments and offer prayers and blessings to all that would like to participate.
Last edited December 26, 2016 8:31 pm
Dec 26, 2016 11:45 pm
OOC:
Damage wise it is worse than your hammer. However, it is something that Francis could wield and could help as he has no dark vision. Just a single check is fine.
As you forage and hunt for the day, you find a reasonable amount of food, enough to supply the group for a few days. Daring and Derendil go hunting for larger zurkhwood pieces that could be turned into a raft. Does anyone spend the day investigating things in the glowing faerzress area? Also, they found enough herbs for your summon familiar spell Dustin. Finally, Sarith informs you that the glowballs on the fish have been a crucial component in magical inks for the drow priestesses. Mixing it with ash would allow for spell copying to occur.
Dec 27, 2016 12:14 am
OOC:
I am ok with Francis having it for now but when and if we make it topside I'll give him a sword and take back the mace. Really just to sell for supplies we need.

We're any of the npc's or pc's interested in hearing the word of Dumathoin and receiving a blessing?
Last edited December 27, 2016 12:16 am
Dec 27, 2016 12:34 am
Bildaweer, after failing miserably to locate herbs, wanders over to sit next to Cemos for his gods blessing. Afterwards, he gives his thanks and decides to check out the faerzress area.

Rolls

Perception check. - (1d20+1)

(5) + 1 = 6

Dec 27, 2016 1:49 am
As you look through the glowing area of faerzress, nothing in particular jumps out at you. You do get a slight tingle in the bottom of your feet when you enter the glow.

How long do you spend inspecting/searching the faerzress?
Dec 27, 2016 1:59 am
Cemos I live in the forest, and have little to do with Dumathoin, yet I would gladly take his blessing, and will put it to good use helping one of his warriors find his path home.
Dec 27, 2016 2:06 am
A few minutes. Maybe 10 checking things out.
Dec 27, 2016 12:55 pm
As fang and bildaweer come by to sit and receive the blessing the others see a ritual ceremony that is reminiscent of Catholicism but with way less Latin and way more dwarven grunting.
Last edited December 27, 2016 12:55 pm
Dec 27, 2016 1:38 pm
Dustin will tell Bildaweer about the fishes glow glands and ash being used for magic inks.
He will ask if Bildaweer has any rituals and ask if Bildaweer wants to help out when Dustin does the Find Familiar ritual.

He will thank Sarith for helping them all survive down here in his world. Making sure to give Sarith some of the fish he had captured.

When Cemos offers prayers Dustin will bring Stool over and remain silent and respectful for the blessings.

Rolls

Perception of Faezress Area - (1d20+5)

(11) + 5 = 16

Dec 27, 2016 4:48 pm
Cemos stands over the kneeling participants in a ritualistic manner. Dumathoin is the god of the mountain strong and stead fast, but what is the mountain? The mountain is but earth ripped up from the depths of the Underdark and thrust into the light above. This earth is stronger then any other because it was made so by its trials. The trials of defeating the darkness and earning it's place high above all others. We to find ourselves undertaking trials of our own. The darkness we find ourselves in has taken much from us. We have lost friends, spilt blood and given up much of ourselves to our trial of darkness BUT WE TOO LIKE THE MOUNTAIN SHALL THRUST OURSELVES UPWARDS AND OUT OF THIS DARKNESS INTO THE LIGHT OF DAY AND FOR IT WE SHALL ALL BE MADE STRONGER! The path we must travel is long and fiends lie in wait. But as long as we have faith....have faith and hold stead fast like the mountain we too shall find our light at the end of this path.

May Dumathoin and the strength of the mountain be with you all.
Dec 27, 2016 4:55 pm
Dustin liked it, it was very dwarven but also filled with hope and strength.
He just nodded silently.
Dec 27, 2016 5:35 pm
Bildaweer listens attentively to Cemos. He smiles, gets up and pumps his fist. He walks over to Dustin and agrees to assist him in his ritual.
OOC:
I guess I'll wait for the DM to tell me if its ok to use the glow glands and ash for magic inks to copy the identify spell despite the miserable dice throws I've been having. And what of the gold cost? Also, I guess we're spending a full day recuperating from our battle with the oozes?
Dec 27, 2016 5:44 pm
OOC:
Yes, that was the intent behind Sarith's information. You can use one glow bulb and ashes from any fire to record spells. The gold cost is meant to represent that magical inks you would consume. So for this purpose, 50 gp = 1 glowy ball.

That's the look is that you are taking the day to build a watercraft, gather supplies, and figure out if you're going to take the river route or if you're going to hoof it.
Dec 27, 2016 5:56 pm
Dustin will put the herbs into the bowl and begin chanting as he waves his hands over the smoke rising from the small brass brazier.
Wafting the smoke out to call to the spirit that would become his familiar.
Dec 27, 2016 6:11 pm
OOC:

Rolling a 1d10 for what familiar you gain....

1 Pseudodragon
2 Bat
3 Owl
4 Frog
5 Lizard
6 Rat
7 Quasit
8 Spider
9 Snake
10 Crab

Rolls

Dustin's Familiar! - (1d10)

(8) = 8

Dec 27, 2016 6:12 pm
Dustin gets a Spider as a familiar!
Dec 27, 2016 6:21 pm
Dustin looks at his familiar, "Hi there fella. I hope this doesn't mean I am turning into a drow."
He pets the spider and puts him on his shoulder.

"Hmmmm now to name you." Dustin looks deep in thought.

"How about, Webster ?"
Dec 27, 2016 7:59 pm
Cosmic_Cube says:
Dustin looks at his familiar, "Hi there fella. I hope this doesn't mean I am turning into a drow."
He pets the spider and puts him on his shoulder.

"Hmmmm now to name you." Dustin looks deep in thought.

"How about, Webster ?"
Yyyeeeeeeeeesssssssssssss!!!!!!
Dec 27, 2016 8:54 pm
OOC:
wait is it a boy or girl spider?
Dec 27, 2016 10:13 pm
Bildaweer is very thankful to Dustin for his willingness to share spells he discovers. Bildaweer hands Dustin his spell book which contains Mage Hand, Light, Ray of Frost, Burning Hands, Charm Person, Feather Fall, Mage Armor, Magic Missile, Sleep, Detect Thoughts, Invisibility, Detect Magic, Melf's Acid Arrow, Rope Trick and Scorching Ray.

Who is cooking the fish? Bildaweer looks around for kindling.
OOC:
Do we have stuff to start a fire?
Dec 27, 2016 11:24 pm
OOC:
I want to make a net to catch fish with out of some of our rope.
Dec 27, 2016 11:28 pm
We'll call it a survival check. With one 50' length of rope you can make a 50' x 10' net Ver the course of about 8 hours.
Dec 27, 2016 11:48 pm
I will Survive!

Post roll: Or not....
Last edited December 27, 2016 11:49 pm

Rolls

Survival roll - (1d20+5)

(2) + 5 = 7

w/Advantage - (1d20+5)

(18) + 5 = 23

Dec 28, 2016 12:03 am
OOC:
These dice are cursed I tell you. Aren't we allowed to assist someone so that they roll with advantage?
Last edited December 28, 2016 12:26 am
Dec 28, 2016 12:33 am
Yup. If someone assists it lets you roll at advantage
Dec 28, 2016 12:38 am
Bildaweer sees Fang struggle making a fish net and offers assistance.Afterwards, wanna help me build a fire for the fish?
Dec 28, 2016 1:41 am
Of course, do you have fuel? Fang opens his left palm and a tiny flame flickers to life.
Dec 28, 2016 1:57 am
Bildaweer gathers the kindling and allows Fang to light the fire. I'll get the fire going and prepare the fish.
Dec 28, 2016 1:59 am
Fang, with Bildaweer's expert assistance, creates a very passable fishing net. You include a zurkhwood frame to mount it to the raft.
Dec 28, 2016 2:10 am
OOC:
Survivor, Underdark Edition!
Dec 28, 2016 1:52 pm
OOC:
Oh man I don't know what the spiders sex is.
Dustin will spend time with Webster getting to know his familiar and the best way for them to work as a team.
He will keep it on his shoulder once he is done.

"Hey a fishing net, nice."
Dec 28, 2016 4:35 pm
OOC:
So we're cooking fish for breakfast after a long rest. I think we got enough supplies for a few days of rations, firewood, some herbs, maybe water. I think we have enough of the glowing fish for Dustin and I to each copy a spell. I think I failed my perception check on the faerzress, but I think Dustin made a perception check on it earlier. So I think we're waiting on building a raft and if Dustin noticed anything about the faezress. Is there anything left we need to do?
Dec 28, 2016 4:44 pm
OOC:
I think that is a good wrap up.
Dustin looks to Bildaweer, "Hey Mentor, watch this. Webster High Five !"
Webster leaps unto Dustin's open hand landing on it with five legs then hopping back up to his shoulder.

"Good job Webster !"
Dec 28, 2016 4:46 pm
Bildaweer beams with obvious pride towards his pupil.
Dec 28, 2016 5:00 pm
"I can't thank you enough Bildaweer, ever since I was a young elve I wanted to practice magic but being a wood elve I was always told to focus on other things and leave magic to the high elves. I feel like with Stool here and your teaching me magic it is like I have recaptured my childlike fascination and hope."
Dec 28, 2016 5:24 pm
It is I who should be thanking you Dustin. Thank you for renewing my passion to pursue knowledge and now I have a vessel to pour into that which is everything that I know. I was once a well respected teacher and while I still believe knowledge brings power, power in turn attracts jealousy and envy. I do not know who it was who besmirched my reputation and it doesn't matter now after all these years. I am just thankful that here I am doing what I was meant to do.
Dec 28, 2016 5:38 pm
Dustin nods, "I know I didn't have much fun enslaved by the Drow, but maybe there is such a thing as destiny. I wouldn't have gotten to meet you all and I might have even taken a darker path. All in all we have all helped each other and together survived the harm flung at us. Cemos saved me when I was poisoned and Stool inspired me, Sarith helped us learn some underdark secrets, Jimjar keeps our spirits up, Fang is better in battle then some warriors I have seen and Eldreth and the others have stood ready to aid us not only in survival but in combat as well. Shuushar's aid in the water, your tutelage in magics." Dustin laughs.

"I am not sure but maybe the Drow did me a favor."
Dec 28, 2016 5:46 pm
I am going to start spending my free time on this trip talking with Jim Jar about life here in the Underdark, so I can learn more about how best to travel and survive in it. Also I will ask Prince Derendil to tell me more about how he came to be changed into his current form and how he was captured by the drow.
Dec 28, 2016 7:41 pm
You all spend the day gathering materials and such for the journey ahead. Sarith has spent most of the time overseeing the construction of the raft. When it is complete, you are left with a relatively long vessel, almost 25 feet in length. Sarith thoughtfully included (at Eldreth's insistence) a pair of outrigger pieces to help encourage the platform to not flip over. There is a place off the stern where you can mount your fishing net during your travels. There is a single rudder point about three feet forward of the stern of the vessel. A pair of poles were crafted to help you propel and direct the vessel down the river.

Several of the NPCs joined Cemos' service. None were particularly moved, save for Eldreth. She had a small tear in her eye as the words struck a heart cord for her. It's nae but a memory Frostbeard. Dumathion was the god of choice in my clan as well. It's good to hear the old prayers again. She said afterwards.

Derendil claims to not remember much, aside from the usurper polymorphing him and kicking him out of his kingdom. Jimjar gladly tells you what he knows of the Underdark, aided by the crude map Bildaweer produced back in Velkynvelve. You can now make survival checks for navigation at a -4 instead of a -10 when travelling at a normal speed.

Glabbagool has been very silent, but has stayed near to all of you, observing your actions with rapt attention.

You all rest again in relative comfort and nothing untoward happens at night. You wake the next morning refreshed and ready to begin the rafting trip down the river.

You have 8 days of rafting to perform, and then 2 days of foot travel. How many of those days do you want to cover this time around?
Dec 28, 2016 7:46 pm
OOC:
How about covering 4 days ?
Dec 28, 2016 7:48 pm
OOC:
agreed 4 days sounds good to me.
Dec 28, 2016 8:01 pm
OOC:
Agreed.
Dec 28, 2016 9:57 pm
Cemos walks over to the cube.are you gona be able to fit on the boat?
Dec 28, 2016 10:04 pm
Oh yes! If you will all allow me, I can definitely fit. If you want though, I could also just float along beside you, so long as I have something to hold on to. He thinks at you.
OOC:
Just waiting on Fang's weigh-in on the time passage.
Dec 28, 2016 10:08 pm
Glabagool, of course your part of our crew now, we even named the mace in your honor. Good catch Cemos, I suppose I just assumed Glabagool would come along.
Dec 28, 2016 11:54 pm
OOC:
4 days is good.
Dec 29, 2016 5:29 am
As you all trawl along the river, you pass through many astounding caverns and tiny tunnels. There were several times you had to drop to the raft and lay down as the razor sharp rocks sailed mere inches from your faces. Other times, the rocks scraped along the side of your raft, gouging shallow lines into the zurkhwood planks. There were geysers of noxious yellow and green smoke that billowed from craggy rock walls, more zurkhwood forests, entire herds of what appeared to be rats, only they are 8 or 9 feet tall at the shoulder. The raft made its way through winding turns, in between massive cliffs where hungry eyes stared down at you over snarling lips and gnashing teeth. There were tense moments when tattered leathery wings flapped a staccato over your heads on two headed vulture creatures. As you sailed along, you passed in and out of faerzress patches, giving you some chance to study the effects of it. Through talking with Sarith, you realize that spending too many hours uninterrupted in an area suffused with the magical power is enough to drive someone to madness, a madness that could cause undue hostility, hallucinations, and unexplained mood swings.

Bildaweer and Dustin spend several days talking with one another about the mystical arcana that you both harness. You each manage to gather enough of the glowy fish to copy 2 more spells from one another (although I think Dustin can only copy those that have a ritual tag from Bildaweer).

Jimjar, Sarith, and Fang talked heavily about the Underdark and where they were headed. Fang, you and Jimjar are now able to navigate the Underdark with no penalties.

Cemos, you and Eldreth talked extensively about Dumathion and his graces. She expressed some interest in learning the path of the Paladin.

There were no areas throughout the four days where you could safely pull the raft off. You take turns sleeping on the raft, trusting on your shipmates to keep you from falling into the river. As your eyes begin to droop from tiredness on the fourth day of travel, you spot a place on the left bank of the river that appears to be large enough to pull over and go ashore. It seems relatively secure, and there is a stand of zurkhwoods. The only downside is that the whole area glows faintly with the telltale sign of the faerzress. While you have managed to get plenty of fish from the net, you've been unable to light a fire to cook them as you sail down the river. You've stretched the cooked fish from before and rations to near the breaking point. From here on, you'd have to chance raw fish if you want food if you don't stop.

I am unsure if we will have another chance to pull off between here and the end of our river path. I will stop us so we can make a team decision. Sarith says, as he and Derendil use their poles to guide the raft to the glowing bank area.

You have a choice to make. Do you continue down the river, chancing raw fish as your only food or do you stop in the faerzress-infused area for the night, chancing the madness once more in return for a chance to cure some additional foods for the next portion of your journey.
Dec 29, 2016 1:58 pm
OOC:
i can produce flame without fuel. Is there no way for us to have cooked the fish? Also I can create ten goodberries a day, each of which feeds a person for a whole day. Actually if I burn through two spell slots I can create twenty and feed the whole party.
Last edited December 29, 2016 2:01 pm
Dec 29, 2016 2:09 pm
During the travels Dustin will pen whatever ritual he doesn't have.

"I think we might have to risk a stay in the Faezress, we will have to watch one another and if any protections can be made we should do so."

Dustin was willing to help with the camp and gather zurkwood.

"Come on Webster let's stretch our legs." Dustin will let Webster scout around.
Dec 29, 2016 2:10 pm
JoshuaMabry says:
OOC:
i can produce flame without fuel. Is there no way for us to have cooked the fish? Also I can create ten goodberries a day, each of which feeds a person for a whole day. Actually if I burn through two spell slots I can create twenty and feed the whole party.
OOC:
This would be awesome !
Dec 29, 2016 3:08 pm
OOC:
I think we should stay on the raft.
Dec 29, 2016 3:13 pm
OOC:
Ok Rafting it is.
Dec 29, 2016 3:17 pm
JoshuaMabry says:
OOC:
i can produce flame without fuel. Is there no way for us to have cooked the fish? Also I can create ten goodberries a day, each of which feeds a person for a whole day. Actually if I burn through two spell slots I can create twenty and feed the whole party.
It would depend on the flame without fuel you produced. And where you placed it to be contained and such. Most things you can produce without fuel but they don't persist. Or they don't cause damage/give off heat, only light.

As for the good errors, that's a viable solution to the conundrum and something you can certainly suggest.
Dec 29, 2016 3:21 pm
OOC:
Can we use the brass bowel to keep the fire in ?
Dec 29, 2016 3:32 pm
I think we should stay on the river. I will keep us fed.
Dec 29, 2016 3:38 pm
Dustin nods but jogs a bit to stretch his legs and calls Webster back to get back on the boat.
Dec 29, 2016 3:56 pm
If you stay on the river, how many days do you want to elapse?
Dec 29, 2016 3:59 pm
OOC:
How many days of river travel are left?
Dec 29, 2016 4:05 pm
OOC:
4 Days of river plus 2 days of overland travel (that you really won't be able to hand wave away as there are chances for encountering critters and mcnasties along the way.
Dec 29, 2016 4:10 pm
OOC:
I'm for moving through the next four days as before.
Dec 29, 2016 4:16 pm
OOC:
I might like one water encounter or so but I am ok with four more days lapse.
Dec 29, 2016 4:27 pm
OOC:
Rafting for four more days is fine w/ me. I think I'll copy the Identify spell from Dustin right now and keep the remaining glow fish glob for another time. The only ritual spell that I know currently is Detect Magic. Do you have that one already? If you do, then when we level up next time I will add another ritual spell to my repertoire for you to copy.
Dec 29, 2016 4:29 pm
OOC:
As a side note, if the random encounter check turns up an encounter on the water, there will be a break in your 4 days to manage that. I won't just hand wave away a fight you guys can all shine in. There just weren't any this time around.
Dec 29, 2016 4:46 pm
Dustin will happily teach Bildaweer the Find Familiar Ritual and tell Bildaweer that yes he has the detect magic ritual already.
OOC:
Cool ok let's do this Pirates of the Caribbean ride through the Underdark.
Dec 30, 2016 3:05 am
OOC:
I agree with staying on the boat. We can eat the berries from fang as we're we can't really do anything about the madness.
Dec 30, 2016 2:44 pm
OOC:
I'll be posting the 4 day summary later tonight probably. I'm off to get some new ink done and won't be back in front of a computer reliably until 8 PM ET or so.
Dec 30, 2016 2:45 pm
OOC:
Alright have fun Drama !
Dec 30, 2016 3:02 pm
Bildaweer sits down and studies Find Familiar.
Dec 30, 2016 3:13 pm
"You can use the bronze bowl I have, and we can gather the herbs for that spell along the way. I always wanted a familiar now I know what it is like. It was well worth it !" He does the high five trick he taught Webster.
Dec 30, 2016 3:16 pm
Bildaweer turns in circles, shakes his pumped fist and smiles excitedly. It's obvious he can't wait.
Dec 31, 2016 2:27 am
OOC:
Quick check....

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Dec 31, 2016 2:48 am
As you all raft along down the river, you all begin to feel relatively sleepy. Throughout the 24 hours of the first day, you spend several hours in the faerzress and then spend several more in pitch darkness, lit only by the benefit of light spells provided by those of you in the group, though for most of your party, the lack of light isn't a huge issue as you see well enough in the dark. As the first day of your rafting trip rolls on by, many of you slip into sleep while your standard rotating watch kicks in. For many of you, the only difference between your current situation and your time in Velkynvelve is the current lack of bars and slave work.

As you all rouse from your rest, Sarith hisses at all of you Shhhh, off in the distance. Another craft is making their way down the river. We're moving quicker than they are, but only because we are actively poling our way instead of riding the current. I can barely make out what they are, but they look to be stout and squat. Possibly Duergar. What do you want to do?

Perception checks from anyone with Darkvision. As you were all asleep, there is currently no light source active.
Dec 31, 2016 3:14 am
OOC:
Look at all those Secret RollsO_o
Dec 31, 2016 1:46 pm
"Sarith, quick question, describe what Dueregar are like.

Dustin will load his crossbow with one of the poisoned bolts.
Getting everyone ready for a possible combat.

Let's all be ready in case things get bad.
Dec 31, 2016 1:48 pm
Perception check

Rolls

Perception check - (1d20+3)

(7) + 3 = 10

Dec 31, 2016 1:52 pm
They were dwarves, once. Immune to poisons and devoted Underdark stonemasons. Buppido, the one that ran away in the tunnels, he was a duergar. Sarith's says quietly.
Dec 31, 2016 2:18 pm
"Ok then poisoned bolts are out damn it." Changes to non poisoned bolt.

"Let's see if we can deal with them. If they were dwarves once perhaps there is some type of camaraderie ?

Dustin looks to Cemos and Eldrith for input.
Dec 31, 2016 2:42 pm
OOC:
Perception check

Rolls

Perception - (1d20+1)

(19) + 1 = 20

Dec 31, 2016 10:09 pm
Cemos looks to dustin. don't count on them to be friendly. Most of the ones I know of are slavers. How do you think I ended up down here. he says with a grunt as he readies himself for a fight.
Last edited December 31, 2016 10:11 pm

Rolls

Perception - (1d20+2)

(8) + 2 = 10

Dec 31, 2016 10:23 pm
Dustin's eyes narrow, "More slavers, well we won't go down without a fight."
Jan 1, 2017 12:14 am
OOC:
Regular play resumes tomorrow sometime. However, in the meantime, happy new year and merry holidays. Enjoy this glad tiding of the season.
https://s28.postimg.org/5imeu3x5p/IMG_0291.jpg
Jan 1, 2017 12:17 am
hmmm ok

Rolls

Random D20 Roll ? - (1d20)

(17) = 17

Jan 1, 2017 12:19 am
OOC:
Ha ha ha somehow me being an elve with an elven cloak is just fitting.
Jan 1, 2017 1:36 am
OOC:
Sweet.

Rolls

Gift - (1d20)

(5) = 5

Jan 1, 2017 1:45 am
OOC:
Drat I was hoping you or Cemos would get the Bag of Holding since you both have long white beards.
Jan 1, 2017 2:38 pm
OOC:
happy new year guys!

Now big money big money no wammmies....STOP!

Rolls

Gift - (1d20)

(18) = 18

Jan 1, 2017 2:41 pm
Cosmic_Cube says:
OOC:
Drat I was hoping you or Cemos would get the Bag of Holding since you both have long white beards.
OOC:
dude if I had gotten the bag of holding I would have asked if my beard could be the bag....BEARD OF HOLDING! lol I just had a thought with that, if I get turned upside down all sorts of crazy stuff just starts falling out.
Last edited January 1, 2017 2:42 pm
Jan 1, 2017 3:04 pm
OOC:
I lost it and started laughing after picturing Cemos getting shaken while upside down. All things put in the bag of holding would have come out gift wrapped. Well, welcome to the sneaky club Paladin. ^_^
Jan 1, 2017 3:10 pm
OOC:
Maybe Josh can make it happen.
Bildaweer crosses his fingers.
Jan 1, 2017 3:11 pm
OOC:
Crosses fingers too. Good idea Bildaweer.
Jan 1, 2017 5:02 pm
OOC:
Surprise gift roll

Rolls

D20 - (1d20)

(7) = 7

Jan 1, 2017 5:03 pm
OOC:
Nope, Rope of Climbing here.
Jan 1, 2017 5:05 pm
OOC:
Still good, we should have use for a rope with all the spelunking.
Jan 1, 2017 6:55 pm
OOC:
ya the rope is gona come in handy for my none dexterous ass. So what does the elf cloak do exactly?
Jan 1, 2017 7:16 pm
OOC:
It works really well for Stealth. Advantage on stealth, Disadvantage on being seen. You pull the hood up to get it to work kind of like the thief in the old D&D cartoon
Jan 1, 2017 10:41 pm
OOC:
For you Cemos, since your armor already puts you at a disadvantage on Stealth checks, this cloak will offset that and let you make stealth checks when you attempt to hid with neither advantage OR disadvantage. The other side (disadvantage on Perception checks to spot you) works as normal.
As your raft makes its way closer to the other, you do manage to identify the other travellers as Duergar. However, those of you familiar with the other race recognize that these are not normal as they have no slave pens or anything on their craft. As you come alongside, one of them waves over to you.

Well met travellers! Stenneth Rockchip here! My compatriots and I are traders travelling the Mikanus River. If you have needs, we may have goods! Need you to trade? the stoutest of the passengers calls out, waving a hand over his head.
Jan 2, 2017 12:20 am
Does he seem scincere?

Also I look more closely at their craft for hidden surprises.

Rolls

Insight check - (1d20+3)

(9) + 3 = 12

Perception check - (1d20+3)

(2) + 3 = 5

Jan 2, 2017 12:45 am
The craft is simple enough. Not a raft like yours, this is closer to a proper boat. It has low sides and a small enclosure at the rear. Nothing in his manner seems suspicious. Those of you that have dealt with travelling traders in the past are not surprised by the approach or the interaction.
Jan 2, 2017 12:49 am
goblet, better make yourself scarce. Don't know own what these guys are all about and they may not take kindly to you. I'd say flatten yourself out and hide along the opposite side of or boat.

Cemos wispers to eldreth and George. stand at the ready but make no moves of aggression unless they strike first.and eldreth....keep an eye on stool
OOC:
cemos being obviously untrusting of them
Jan 2, 2017 1:31 am
OOC:
Is this a new day? Do we have all our spell slots and such?
Jan 2, 2017 1:46 am
OOC:
Yeah, you are all fully ready to go.
Jan 2, 2017 2:10 am
OOC:
Portent rolls.

Rolls

Portent - (2d20)

(161) = 17

Jan 2, 2017 2:31 pm
"Well met to you as well, we might have the means to trade with you. What is your specialty good merchant Stenneth Rockchip."
Jan 2, 2017 4:46 pm
Cosmic_Cube says:
"Well met to you as well, we might have the means to trade with you. What is your specialty good merchant Stenneth Rockchip."
OOC:
are we thinking we offload some of our extra armor and weapons for rations and health pots?
Jan 2, 2017 4:47 pm
OOC:
cemos would be suspicious of any food or drink we got from them.
Jan 2, 2017 4:49 pm
OOC:
We could always use some extra food, would free up Fang to use his magics on stuff other then Goodberries. Also who knows what they have, we actually have some coin.
Jan 2, 2017 5:25 pm
No real specialty, general provisions and the like. Unfortunately, we're a little light at the moment. We're headed down river to pick up more supplies. Though we do have a fair amount of coin, so if you have any goods you're wanting to part with, we'll pay you good rates! He says with a kind smile.
OOC:
They have a total of 90 gp worth of adventuring gear (no single item more than 15 gp). Additionally, they have ~40 rations. Anything you look to sell them will start off at 50% of the list price. You can attempt a Diplomacy check to get a better deal.
Jan 2, 2017 5:33 pm
"Why don't we get some fresh, non fish rations ?"

Dustin is willing to trade things they don't need.

"So what can you tell us about things upriver ? Run into anything interesting ?" he asks the dueregar.
Jan 2, 2017 5:44 pm
OOC:
They came from the same direction you did. You're essentially just passing them.
Jan 2, 2017 9:01 pm
Cemos perks up a bit. you wouldn't happen to have a new set of armor?
Jan 2, 2017 9:05 pm
"Or a grappling hook or two ?"
Jan 2, 2017 9:17 pm
Unfortunately not, master dwarf. My brother, Dingeran, he's the armorer in the family. But he ran off into the darkness ages ago hunting some supposed vein of mithril to make a special set of plate. It's a damn shame. He says as Sarith brings your raft alongside the trader's boat.
Jan 2, 2017 9:23 pm
OOC:
a new set if chainmail or even splint mail would be great.
Jan 2, 2017 9:25 pm
Dustin will offer some coin for food rations as well as a grappling hook.
OOC:

(If that is ok from group funds)
Jan 2, 2017 9:26 pm
Dramasailor says:
Unfortunately not, master dwarf. My brother, Dingeran, he's the armorer in the family. But he ran off into the darkness ages ago hunting some supposed vein of mithril to make a special set of plate. It's a damn shame. He says as Sarith brings your raft alongside the trader's boat.
OOC:
well poop.
well I suppose we might be needin some rations if you have any.
OOC:
I am good with selling our spare gear if we want it would say mabe keep one set of armor and a weapon just in case we run across another lost puppy down here
Jan 2, 2017 9:27 pm
Cosmic_Cube says:
Dustin will offer some coin for food rations as well as a grappling hook.
OOC:

(If that is ok from group funds)
OOC:
let's try any gear dump as much as possible here and get some coin for later. Even just trade gear for food and drink and sell what we can.
Last edited January 2, 2017 9:28 pm
Jan 2, 2017 9:28 pm
OOC:
They would, but they are over the limits of what they have. As mentioned, they only carry ~90 gold worth of goods, and nothing over 15 gold per item.

If the group is ok with common pool fund use for common use items, I'm good with it. Just let me know how much you want to purchase. They'll only part with about 50% of their food stores (it's their provisions as well, after all)
Jan 2, 2017 9:29 pm
OOC:
also who ended up with the magic mace, I think it's one of my followers and if so I need stats for it
Jan 2, 2017 9:32 pm
Ok will they accept some of our spare equipment ? If so we will try and wheel and deal for food.

Dustin will nudge Cemos, "Go ahead, let's see you haggle." Dustin smiles.
Jan 2, 2017 9:33 pm
OOC:
I don't know that anyone finally claimed it. Eldreth won't use it. Francis may, but he's Bildas. WHOEVER takes it:
Magic Mace: 1d20+STR / 1d6+STR. An action can set it alight with green fire that casts light as a torch. While alight, it deals +1 fire damage on a hit.
Jan 2, 2017 9:38 pm
OOC:
I think Francis has it so he can see, and we might have been using it to cook.
Jan 2, 2017 10:29 pm
OOC:
I don't think we ever decided who wanted it.
Jan 2, 2017 10:55 pm
OOC:
Francis it is then. Who's npc is that?
Jan 2, 2017 11:52 pm
OOC:
I'm okay with whatever trading you all do.
Jan 3, 2017 1:26 pm
Ok purchase some food for everyone for a couple of days and a grappling hook.
Jan 3, 2017 1:47 pm
OK, if you'll be wanting some food, that'll be 10 gold for 20 ration packs. Grappling hook is 2 gold. Total of 12 gold. Since you are all kind enough to treat gently, we'll throw in two sacks for free. Anything you are all interested in selling to make up the cost or will you be paying in proper coin in full? the Duergar says, as he pulls the items out of various chests and sets them aside.
Jan 3, 2017 1:52 pm
Dustin looks to his companions, "What say we just pay in proper coin ?"
Jan 3, 2017 2:26 pm
As you pony up the coins, the Duergar pulls out a scroll case. Sliding out a single sheet of parchment and a charcoal stick, he makes a series of marks on the page before handing it over, along with your goods.

Here's a receipt of goods lads, take it with my thanks!

After both coin and goods have exchanged hands, Sarith pushes you off, and you all take off downriver, once again outpacing the slower merchant craft. The next three days pass without any issue or act of interest. Even your scenery this time was boring. Narrow tunnels and unadorned rock. One morning, upon rising, you all feel a small bulge in your packs. When you inspect them, you find a rough linen sack laden with your gift items.

At the end of the fourth day of travel, you emerge into a small cavern and Sarith poles the raft over to the shore. About 45 feet distant, the river seems to just stop, as it diverts downward into a massive sinkhole.

This is where our river travel stops. We've another 2 days to go on foot to get to Sloobludop. Best that we rest here and make final preparations before heading out. Sarith says, already looking for an area large enough for you all to set up in.

Feature-wise, this cavern is small and plain. No faerzress permeates here, no mushroom forests or plains. Only the rush of the water and the rough-hewn stone surfaces. The river rushes in from the eastern side and there are two tunnels: one to the north and one to the west.
OOC:
I'll adjust the party loot page to reflect the purchase.
Jan 3, 2017 2:26 pm
Dustin will take their coin count out 12 gold and pass it to the merchant.

"Thank you my friend and good luck in your future endeavors."
Jan 3, 2017 2:26 pm
Agreed. We aren't safe yet, it's possible that we might lose things along the way.
Jan 3, 2017 2:31 pm
"Alright we can set up camp, stretch our legs and make plans."

Dustin checks his pack and finds the rough sack and cloak.
"Can it be ? I have seen these before." Studying the cloak, "Yes I think it is."
Trying it on he pulls up the hood to test it.

"I don't know how they did it, or if this is merely a gift from Correllon but my thanks."
Jan 3, 2017 2:55 pm
OOC:
So Santa stops in the Realms as well?
Jan 3, 2017 3:35 pm
Dustin, I'd like to review Find Familiar if we're making our stop for the night.
Jan 3, 2017 3:39 pm
"Of course, Mentor." Dustin hands Bildaweer the brass bowl and goes over the methods of acquiring a familiar to Bildaweer.

"I will even help you with it, if you wish my assistance."
Jan 3, 2017 3:54 pm
Yes please. I have always enjoyed learning. Today the teacher is the student.
Jan 3, 2017 4:40 pm
Cemos checks his pack to find the cloak and put it on.I don't know if I like the idea of wearing an elf cloak but it should help if we need to be sneaking around. cemos then prepares the fire and helps the other get set up for the night. Afterwards he goes over more training with eldreth and prepares to set up the night watch. I'll be taking the first shift. Who wants you be next?
Jan 3, 2017 4:45 pm
"I could take middle shift."
Jan 3, 2017 4:47 pm
good that should do. So I'll go then dustin following by bildaweer.
Last edited January 3, 2017 4:48 pm
Jan 3, 2017 4:48 pm
I'll take the last shift. Cemos, would you mind showing Francis a thing or two about handling that magic mace?
Jan 3, 2017 4:50 pm
not at all. cemos pulls Francis to the side and shows him some basic striking and defensive stances
Jan 3, 2017 4:52 pm
He starts in on how to let the weapon become an extension of your own body and to follow through with your strikes, explaining how the weight of the weapon should be doing most of the work and you simply guide it's power.
Jan 3, 2017 4:59 pm
Dustin sets things up for the find familiar ritual and talks Bildaweer through it.

He also takes the time to ask the others if they would like training, offering to train them or see if they are interested in the other professions displayed here.
Jan 3, 2017 5:48 pm
Do not forget that I can stand watch also. Any free time I have during our stop I will talk more with Prince Derendil about his homeland.
Jan 3, 2017 6:18 pm
After copying and performing the find familiar spell, I will talk to both Francis and Shuushar to gain their trust.
Jan 3, 2017 6:20 pm
OOC:
Rolling a 1d10 for what familiar you gain....

1 Pseudodragon
2 Bat
3 Owl
4 Frog
5 Lizard
6 Rat
7 Quasit
8 Spider
9 Snake
10 Crab

Rolls

Familiar? - (1d10)

(2) = 2

Jan 3, 2017 6:22 pm
As Bildaweer chants over a brass bowl full of burning herbs and plant material, his arcane tendrils sneak out into the ether. In short order, a celestial bat flutters into existence and perches itself on the deep gnome's head.
Quote:
Tiny beast
Armor Class 12
Hit Points 1(1d6- 1)
Speed5 ft., fly 30 ft. ft.
STR 2 (-4) DEX 15 (+2) CON 8 (-1) INT 2 (-4) WIS 12 (+1) CHA 4 (-3)
Proficiency Bonus+2
Senses: blindsight 60 ft., passive Perception 11
Echolocation. The bat can't use its blindsight while deafened.
Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.
Jan 3, 2017 6:25 pm
Dustin smiles to Bildaweer, "There you go, now we both have extra set of eyes, or eight."
"A bat is the perfect creature for down here, what do you plan to name them ?"

Dustin makes sure to give Webster attention not wanting to upset his own familiar.
Jan 3, 2017 6:28 pm
Bildaweer feels the bat on the top of his head, he grins from ear to ear. you can make out yellow teeth (he's older after all) through his beard. He reaches both hands out to Dustin thanking him. He looks up at the bat and proclaims: Your name shall be Ozzy!
Jan 3, 2017 6:36 pm
OOC:
Ha ha ha great name !
Jan 3, 2017 7:00 pm
Fang, during your discussions with Derendil, he tells you fantastical tales of his homeland, a kingdom among the trees, replete with spires atop universities, and arenas where violent elvish combat is practiced to perfection.

Rolls

Secret Roll

Jan 4, 2017 3:38 pm
OOC:
after we rest I feel like we should move at a fast pace and get to the village as soon as possible. Mabe cut a half day off our journey.
Jan 4, 2017 3:49 pm
OOC:
Fast pace for 2 days ? I am ok with that.
Jan 4, 2017 3:57 pm
Cosmic_Cube says:
OOC:
Fast pace for 2 days ? I am ok with that.
OOC:
I think it will give us a chance to sell off some gear, get provisions and rp a bit before we push on.

I am heading into work so I'll post up on break after our long rest and we start to travel
Jan 4, 2017 4:26 pm
OOC:
Sounds good to me guys.
Jan 4, 2017 4:31 pm
OOC:
A fast pace for a couple of days should be fine.
Jan 4, 2017 6:22 pm
You all sleep through the rest, taking your stands on watch as needed. After everyone feels rested enough to move onward, Sarith looks to you all for your pacing. After some quick debate, you agree to move at a faster pace. As Sarith begins taking his bearings, however, Glabbagool rings through your minds.

Unfortunately, my friends, if you are to set off at that pace, this is where I must leave you. It was very interesting, learning about all of you. You've shown me much, and more importantly, you've shown me kindness where others would surely balk. I trust you will all make it as far as you would like, but I'm afraid I must depart now. Tread safely, and be on the lookout, I may yet appear! With that, he sloughs off toward the river and disappears down the sinkhole with the river without waiting for as much as a reply.

The drow shakes his head, and makes his decision on movement.

Rolls

Secret Roll

Secret Roll

Secret Roll

Jan 4, 2017 6:25 pm
As you all proceed, it is clear that something is amiss. Sarith seems less confident than before, taking several switchbacks and through caverns you surely have passed through before. Everything begins to blur together as you spend a full seven hours winding around until finally, he announces Finally. Found the damnable duergar marks. You'd think they'd make it slightly easier. Damned half-pint slavers.

After several more hours of walking, everyone begins to yawn, some more fiercely than others.

At this point you can all choose to take another long rest, a short rest, or continue pushing forward. You've walked for over 16 hours today and haven't been able to forage at all because of the pace.
OOC:
Sarith failed his nav check twice and set you all to wandering for a chunk of time. All told, you ended up moving at a fast pace for almost 16 total hours today, but only covering the distance of a single day's travel. You still have a short day of travel ahead of you to make it to Sloobludop.

Rolls

Secret Roll

Jan 4, 2017 6:33 pm
Dustin was sad to see Glabagool go and waved as he departed.

"Damn he didn't have to go. Looking to the others, "I say we take a long rest." Dustin adds with a yawn.
Jan 4, 2017 8:42 pm
Bildaweer rubs his tired feet. His thoughts wander to his relationship with the ooze. Never in his life did he ever, ever think he'd genuinely like an ooze's company. But, here he was missing that fellowship. Such a strange life we live he thinks.

Aye, let's get some sleep.
Jan 4, 2017 8:54 pm
Go ahead and give me watch order.
Jan 4, 2017 9:23 pm
a long rest it is. I'll set up our fire and stand first watch.
Jan 4, 2017 11:00 pm
Third watch then.
Jan 5, 2017 4:06 am
As you all lie slumbering:
Dramasailor sent a note to Bad_forest_monkey
Dramasailor sent a note to Dramasailor

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Jan 5, 2017 1:15 pm
Dramasailor sent a note to Bad_forest_monkey
Jan 5, 2017 1:21 pm
OOC:
No love for Fang?
Jan 5, 2017 1:23 pm
OOC:
We haven't made it to your watch yet. ;)
Jan 5, 2017 1:55 pm
OOC:
Have I mentioned Fang suffers from night terrors and has a 19 in 20 chance of being awake when something attacks camp?
Jan 5, 2017 6:45 pm
Dustin will be in Elven trance.
Jan 5, 2017 7:12 pm
Cemos stands and makes ready moving to the front of the pack between the camp ground and the advancing figures. to arms to arms, awake and make ready. he cries out to the group of sleeping compatriots. straight ahead 75 yards out. as he points with his hammer at the advancing shrooms.
Jan 5, 2017 7:28 pm
As you all rouse from your slumber or trances, easily awoken by the bellowing of the dwarf, you see off in the distance a pair of 6' tall mushrooms, slowly shambling towards your location, whips and roots snapping along the ground pulling them ever closer at a terribly slow pace. They are currently about 70 feet from your position.
Jan 5, 2017 7:29 pm
Dustin sturs and shakes his head reaching down and loading his bow.

He looks out trying to find what Cemos is speaking of.
Jan 5, 2017 7:34 pm
I turn to Stool. Friends of yours?
Jan 5, 2017 7:51 pm
No Naturefriend. Not friends of mine. Those are bad mushrooms. Not myconids. They sting, bad sting, when they touch you. With that, Stool shudders.

COMBAT! PCs/NPCs may act.

Dramasailor sent a note to Dramasailor
Jan 5, 2017 7:59 pm
Dustin after hearing Stools mental voice nods, Too bad thought we had found your friends Stool.

Dustin will take careful aim and fire at one of them. Bonus action to dash for cover.
Last edited January 5, 2017 8:00 pm

Rolls

Hand Crossbow Dustin - (1d20+7)

(5) + 7 = 12

Hand Crossbow Damage - (1d6+5)

(5) + 5 = 10

Sneak Attack Advantage roll - (1d20+7)

(10) + 7 = 17

Sneak Attack Damage - (2d6)

(25) = 7

Jan 5, 2017 8:12 pm
Make the attack at advantage and take your sneak, they are unaware of your presence at this point.
Jan 5, 2017 8:14 pm
OOC:
They don't know we're here? Why are we attacking them? Let's get scarce then come back when they're gone.
Jan 5, 2017 8:25 pm
Cemos takes point flanked by Georges and eldreth. The 3 of them crouch down and ready themselves. alright eldreth just like we talked about, Georges follow our lead. cemos whispers to them.
OOC:
all 3 of us hold our action and make ready to trigger an attack. if they get to close to us we will pop up and strike them.
Jan 5, 2017 8:32 pm
JoshuaMabry says:
OOC:
They don't know we're here? Why are we attacking them? Let's get scarce then come back when they're gone.
OOC:
They seemed to be headed our way, thought they did know we were there.
Jan 5, 2017 8:47 pm
Dustin's bolt streaks out, sailing through the air encountering only a slight wobble. With a dull thud, it buries into the cap of the left-most mushroom. The only other sound that follows is a dull thud as the mushroom collapses to the ground. The other mushroom doesn't seem to pause at all. It continues on, methodical in its approach.
Jan 5, 2017 9:12 pm
OOC:
Well, nothing for it I guess. How far away is it?
Jan 5, 2017 9:16 pm
At this point, it's still 70 feet away, plodding along slowly.
Jan 5, 2017 9:18 pm
Also, if anyone wants to attempt an Intelligence (Nature) check to find out more, as always, feel free.
Jan 5, 2017 9:22 pm
Super dooper Nature Check!

Post roll: Butterflies are pretty!
Last edited January 5, 2017 9:23 pm

Rolls

Nature check - (1d20+3)

(3) + 3 = 6

Jan 5, 2017 9:24 pm
Nature check thingee

Rolls

Nature - (1d20+2)

(17) + 2 = 19

Jan 5, 2017 9:25 pm
I cast Entangle. It must make a DC 13 Strength save or be restrained.
Jan 5, 2017 9:46 pm
Dramasailor sent a note to Cosmic_Cube
The remaining mushroom is quickly wrapped up in a mass of vines, pinning it in place.

Rolls

Entangle Save - (1d20)

(11) = 11

Jan 5, 2017 9:49 pm
Dustin will shout to the others what he knows of the things.

Well if they are dangerous better to take them out.
Jan 5, 2017 9:50 pm
hold steady you two . cemos says to his followers and he looks over his sholder back at dustin and fang looking for a signal to strike.
Jan 5, 2017 10:05 pm
Stay out or you'll get stuck there too. Shoot it if you can.
Jan 5, 2017 10:18 pm
Sarith takes a shot.

Rolls

Hand Crossbow - (1d20+4)

(18) + 4 = 22

Hand Crossbow Damage - (1d6+2)

(5) + 2 = 7

Jan 5, 2017 10:23 pm
Cemos nods and turns to his followers. we hold this line, if it breaks out we charge it.
Jan 5, 2017 10:31 pm
If we're in our next turn I run to just outside the Entangle spell and throw my spear at it.

Post roll - NATTY TWENTY!
Last edited January 5, 2017 10:33 pm

Rolls

Spear chucking - (1d20+6)

(20) + 6 = 26

Chucking damage - (1d6+4)

(5) + 4 = 9

Critical hit die - (1d6)

(5) = 5

Jan 5, 2017 10:33 pm
OOC:
14 total damage bitches!
Jan 5, 2017 10:35 pm
OOC:
Sweet nice work Fang. Hmmmm do I know if these things have poison ? Maybe I will ask Sarith after the combat.
Jan 5, 2017 10:41 pm
JoshuaMabry says:
If we're in our next turn I run to just outside the Entangle spell and throw my spear at it.

Post roll - NATTY TWENTY!
OOC:
nice
Jan 5, 2017 10:49 pm
Combat Over. Will post results in a bit. Nice job slaying it. :)
Jan 5, 2017 10:56 pm
"Well now so thats what those things look like, I remember reading about them way back before I ever ended up down here."
He turns, "Sarith, Stool do these things have any poison we might be able to harvest that you know of ?"
Jan 6, 2017 3:04 am
OOC:
So I'm a moron and just realized Bildaweer didn't get a chance to act in that first turn. Either way, the mushroom will die, either by Bilda's hand or by that spear pincushioning him. Bildaweer, I'm going to leave it to you to decide if you want to A) have slept through the racket, B) woke up and did spellwork, or C) woke up and watched everyone else go to it. Before I describe the end of combat, I'll let you make your choice. Apologies!
Jan 6, 2017 1:04 pm
Dramasailor says:
OOC:
So I'm a moron and just realized Bildaweer didn't get a chance to act in that first turn. Either way, the mushroom will die, either by Bilda's hand or by that spear pincushioning him. Bildaweer, I'm going to leave it to you to decide if you want to A) have slept through the racket, B) woke up and did spellwork, or C) woke up and watched everyone else go to it. Before I describe the end of combat, I'll let you make your choice. Apologies!
OOC:
bildaweer walks around the corner with some tp stuck to his foot and is like can't a gnome take a sht in peace around here.
Jan 6, 2017 1:09 pm
What the nine hells is going on around here?! Can't a gnome drop a deuce without mushrooms popping in on his poop?!
Jan 6, 2017 1:51 pm
Where did you get toilet paper?
Jan 6, 2017 1:51 pm
OOC:
Excellent. The Deuce Dropping Deep Gnome!
As Bildaweer charges into the group, struggling to get his bloomers up over his bony gnomey rear, Fang steps forward and launches a spear through the air at the other mushroom. Like it was pulled by a magnet, the head of the spear finds purchase in the veiny shaft of the mushroom. It would normally fall to the ground with its expiration, but the ferocity and placement of Fang's hit, coupled with his entangle spell cause the fungus to split down the middle and just flop lifelessly to either side.

As you inspect the mushrooms, you don't see anything resembling a poison, but you do notice the vines and roots on the bottom have very fine hairs that are likely the main cause of their damage.

With your foe vanquished, and your excrement dropped, you all easily fall back into a restful slumber and the remainder of your night passes without incident. As you all rise the next 'morning', you take stock of what you have and need to decide if you'll push forward at a quick pace, likely getting you to Sloobludop in just over five hours or if you'll move more slowly, getting there in 8 or almost 11 hours (for normal or slow pace).
OOC:
For those that are trying to imagine a 6' tall mobile purple mushroom, this one is a small version. Picture this, only double the height:

http://www.aidedd.org/dnd/images/violetFungus.jpg
Jan 6, 2017 1:57 pm
OOC:
Tentacles are never a good thing... Maniac Mansion.
Dustin will finish his trance and suggest a normal or slow pace since a fast pace might have walked them right into enemies like these weird mushrooms.

Even with the things dead Dustin kept his distance after his initial close up look where he saw the bristles on the tentacles.

Thanks for letting us know they were bad shrooms, Stool.
Jan 6, 2017 2:40 pm
OOC:
Normal sounds good to me.
Jan 6, 2017 2:57 pm
agreed! Let's get a move on, I don't want to be around here if there should be more of these creatures lurking in the darkness... better to move on for hope of a well guarded place.
Jan 6, 2017 3:10 pm
OOC:
Bad shrooms... hehehe
Agreed. Lets not delay any longer.
Jan 6, 2017 3:30 pm
Dustin helps clean up camp and heads off with the others telling Sarith to take things at a normal pace.
Jan 6, 2017 4:12 pm
Sarith nods and you all set out on your continued journey.

[More Details To Come]

Rolls

Secret Roll

Secret Roll

Jan 6, 2017 4:50 pm
As you all make your way through the tunnels and winding Underdark terrain, you find yourself comforted by the likely end of your troubles as you draw nearer to the Darklake. About halfway through the day, Shuushar steps up and announces to the group in broken common, Home is close friends. I lead, you go behind. I keep safe as can. It's unnerving to you all to see the fish smile, but smile he does as he takes over directing the group from Sarith.

You continue in this manner for a few more hours. As your legs tire, and you grow weary, you stop so people may forage for any last minute goods before you make the final push to the city. As you sit to rest, you hear a faint rustle and then the sound of water gurgling into a roar. From out of a stand of zurkhwood mushrooms, you see a large mass of kua-toa charging at you, spears at the ready.

Half the group launches their spears through the air, sailing toward your group.

Nearly thirty kua-toa are charging your encampment, many with spears readied.
COMBAT! PCs may act.
Inspiration:
Bildaweer 1 | Cemos 1 | Dustin 1 | Fang 1


Combat Stats:
Bildaweer HP 25/25 / AC 12
Fang HP 45/45 / AC 16
Dustin HP 27/27 / AC 17
Cemos HP 41/41 / AC 17
******************
Everytt: HP 27/27 / AC 14
Sarith: HP 13/13 / 16 AC
Derendil: HP 45/45 / AC 13
Jimjar: HP 16/16 / AC 14
Georges: HP 26/26 / AC 14
Eldreth: HP 26/26 / AC 17
Francis: HP 38/38 / AC 9
Shuushar: HP 16/16 / AC 10

Rolls

Secret Roll

Jan 6, 2017 5:00 pm
OOC:
How far away are they?
Jan 6, 2017 5:06 pm
More than half of them threw spears at you! Most missed, however, some certainly found their marks. Jimjar takes one to the shoulder for 6 damage. Dustin, you get hit in the leg for 8 damage. Francis is pinned in the shoulder and the knee taking a massive 22 damage. Shuushar is grazed for 2 damage. Bildaweer is hit with a pair of spears for 13 damage.
OOC:
They are currently 20 feet away. The treeline is about 50 feet from your location. Sorry, had to work out all their surprise round attacks. Now you can all lambaste them as you see fit.
Updated Combat Stats:
Bildaweer HP 12/25 / AC 12
Fang HP 45/45 / AC 16
Dustin HP 19/27 / AC 17
Cemos HP 41/41 / AC 17
******************
Everytt: HP 27/27 / AC 14
Sarith: HP 13/13 / 16 AC
Derendil: HP 45/45 / AC 13
Jimjar: HP 10/16 / AC 14
Georges: HP 26/26 / AC 14
Eldreth: HP 26/26 / AC 17
Francis: HP 16/38 / AC 9
Shuushar: HP 14/16 / AC 10
Jan 6, 2017 5:07 pm
Also, you are in a faerzress area here, so any spellcasting requires an extra D20 and D100 for surge check. On an 8, you will surge.

Rolls

Surge Number - (1d20)

(8) = 8

Jan 6, 2017 5:17 pm
I cast entangle into the center of them, then wild shape into a brown bear and move to the edge of the spell so I can attack whoever's within reach next round.

DC 13 Str Save to avoid being caught by the spell.

Rolls

Surge roll - (1d20)

(1) = 1

Surge roll - (1d100)

(44) = 44

Jan 6, 2017 5:23 pm
Derendil charges forward with me and slashes at the nearest kua-toa.

Jim Jar tries to stay out of the way. I really have to get him a bow.

Rolls

Claw attacks - (1d20+5, 1d20+5)

1d20+5 : (16) + 5 = 21

1d20+5 : (5) + 5 = 10

Claw damage - (1d6+3, 1d6+3)

1d6+3 : (2) + 3 = 5

1d6+3 : (6) + 3 = 9

Jan 6, 2017 6:12 pm
Strength Saves

Rolls

Saves? - (12d20)

(181831786131281577) = 132

Jan 6, 2017 6:24 pm
Fang shifts into a bear and ends up right near the entangled Kuo-toas. Derendil charges up with him, claws lashing out at one of the fishmen, getting purchase with one swipe.

Dramasailor sent a note to Dramasailor
As a visual frame of reference (we won't need to really update it much, but this gives you an idea of how it all started and where the entangle is. The top half (all red) still have their spears, the bottom half (orangey-salmon) threw their spears at the group. The Bold black outline is the entangle area. The ones with black text are unentangled/made their saves. I didn't include the movement of Derendil or Fang.

https://s24.postimg.org/z6nl7oaz9/Kua_Toa_Fight.png
Jan 6, 2017 6:41 pm
Dustin grunts as he takes one to the kn...leg.

"Mentor you alright ?" Dustin unleashes a sleep spell at the fishmen.

He cast on the right group that had not been trapped in the entangle.

Bonus action is to dash for cover.
Last edited January 6, 2017 6:42 pm

Rolls

Sleep 5d8 - (5d8)

(43822) = 19

Jan 6, 2017 6:46 pm
The kuo-toa nearest to the entanglement, that had thrown his spear, falls down, snoring heavily.

Should have explained this, the darker brown down near you are cavern walls. You came up the tunnel from the south and were trying to determine if you were headed right or left.
Jan 6, 2017 8:29 pm
Sarith points out a target to Everett and they both fire their hand crossbows.

Rolls

Sarith Fires Hand Crossbow - (1d20+4)

(19) + 4 = 23

Hand Crossbow Damage - (1d6+2)

(5) + 2 = 7

Everett Hand Crossbow - (1d20+4)

(14) + 4 = 18

Hand Crossbow Damage - (1d6+2)

(5) + 2 = 7

Jan 6, 2017 8:39 pm
Both bolts bury into the chest of the kuo-toa to the right of the one Dustin put to sleep. This fish rocks back onto his heels, a shriek of pain sailing through the air. He stumbles, but doesn't fall.

Dramasailor sent a note to Dramasailor
Jan 6, 2017 10:47 pm
Casting sleep to affect the most fish men that I can.
OOC:
30 fish men against 10 or so of us and 14 damage doesn't take one out. Maybe we should think if something else?

Rolls

Sleep (2nd Lv) - (7d8)

(4437151) = 25

Jan 6, 2017 10:52 pm
OOC:
oh yes, I need a surge roll from Dustin and Bildaweer both.
Bildaweer drops a sleep spell slightly offset to the right of the entangle spell. The fish man that Everytt and Sarith shot falls to the ground asleep as does the one Derendil tore into.
Jan 6, 2017 10:57 pm
Francis charges forward to nearest fish man and swings mace.

Rolls

Mace - (1d20)

(20) = 20

Damage - (1d6)

(1) = 1

Jan 6, 2017 10:58 pm
Surge and effect

Rolls

surge - (1d20)

(15) = 15

effect - (1d100)

(16) = 16

Jan 6, 2017 11:12 pm
Frances swings at the leftmost kuo-toa in the entanglement. It connects solidly with his fishy face.

Dramasailor sent a note to Dramasailor

Rolls

Frances crit. - (1d6)

(6) = 6

Jan 7, 2017 12:08 am
OOC:
While I'm a brown bear my AC is 11
Jan 7, 2017 1:45 am
OOC:
Thanks! Also, everyone remember that the entangled people are Restrained, which gives you all advantage on the attacks.
Jan 7, 2017 1:46 pm
Surge

Sorry I forgot to roll that.

Rolls

Surge - (1d20)

(11) = 11

Jan 7, 2017 2:11 pm
Cemos, eldreth and Georges sprint out to the left edge of the enemy force and each pick their own target.
OOC:
cemos is closest to the center then eldreth and finally Georges at the far left.

Rolls

Cemos - (1d20+4)

(11) + 4 = 15

Cemos damage - (1d8+3)

(7) + 3 = 10

Eldreth - (1d20+4)

(1) + 4 = 5

Eldreth damage - (1d8+2)

(5) + 2 = 7

Georges att1 - (1d20+5)

(17) + 5 = 22

Georges att2 - (1d20+5)

(7) + 5 = 12

Dam1 - (1d6+3)

(3) + 3 = 6

Dam2 - (1d6+3)

(6) + 3 = 9

Jan 7, 2017 2:12 pm
As a bonus action a devine light opens up above the head of Cemos as he cries out to his God gives me strength and a single strand of beard hair falls from the heavens and the beard of cemos grows longer and unbelievably even more magnificent.
OOC:
+2 ac for the duration
Last edited January 7, 2017 2:17 pm
Jan 7, 2017 2:25 pm
Cemos' swing connects solidly, sending scales flying through the air. The fish garbles something at you.

Eldreth swings, unfamiliar with the new styles that Cemos had tried to teach her, ends up spinning around in a circle.

Georges, undistracted by the whirling twirling dwarfette to his right, slashes out, landing one strong blow on his target. Unfortunately, the fish twists and turns and avoids the second blow.
OOC:
Cemos, I will need a Spell Surge check from you. Roll 1d20 and 1d100 please. :) After I get that, I'll go ahead and post the fishy turn.
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https://s24.postimg.org/z6nl7oaz9/Kua_Toa_Fight.png
Jan 7, 2017 2:29 pm
Surge

Post roll: oh man did I hit?
Last edited January 7, 2017 2:30 pm

Rolls

1d20

(8) = 8

1d100

(54) = 54

Jan 7, 2017 2:45 pm
You did! But you got a pretty weak surge:

You are immune to being intoxicated by alcohol for the next 18 days.

:) Will post the fish actions in a bit.

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Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Jan 7, 2017 3:01 pm
OOC:
Drat! I was hoping to get liqoured up on saki when we got to Sloobludop.
Jan 7, 2017 3:10 pm
OOC:
Thats a lot of secret rolls !
Jan 7, 2017 3:34 pm
The first fish bites at Dustin, missing entirely. In its anger, it slaps him twice, each blow landing solidly. Dealing 20 damage. Dustin collapses with a flop, rendered unconscious by the fishman. The other two fish grab his feet and drag him back to the main combat, dropping him ten feet behind the mass of kuo-toa.

Two of the spears sail through the air from the entangled kuo-toa and skitter off the stone floor, missing their targets. The last entangled fish manages to still find his target, sending a spear into Bildaweer's other leg, dealing 6 damage. Everytt catches a pair of spears to the arm, slicing into him for 3 total damage. Sarith, Shuushar, and Jimjar all get hit with a spear each, dealing 3, 1, and 3 damage respectively.

As the spears sail through the air, two of the kuo-toa make their way around the pack, circling on to Georges and Francis. The one on Georges attempts to bite him and misses. It tries to slap him once and misses. His second slap lands, however, dealing 8 damage. The one that approaches Francis from the side bites at the man with the mace, and then successfully slaps him twice! Francis takes 24 damage. He falls unconscious. All of you notice that the last slap, the one that drove Francis to the ground, didn't really seem to be aimed to kill, rather just to render him unconscious.

Another kuo-toa makes its way through the group, coming up to Derendil. It bites out, tearing a chunk of flesh out of the quaggoth's thigh, dealing 6 damage. It then slaps twice. The first one goes wide, missing entirely. The second, however, hits him directly in the throat, dealing 24 damage! As that happens, several of the fishmen swarm around him, dancing in his immediate range, slapping at him. They all manage to hit the now confused and mobbed quaggoth. They deal 16 damage! Derendil takes a total of 46 damage, rendering him unconscious.

Several of the unentangled kuo-toa lash out, throwing nets at those engaged in melee with the fishmen. Fang and Georges are Restrained (speed = 0, attacks against them are at advantage, attacks they make are at disadvantage, dexterity saves they make are at disadvantage).

Eldreth and Cemos manage to dodge out of the way of the nets.

COMBAT! PCs are up. No death saves needed at this point.
Updated Combat Stats
Bildaweer HP 6/25 / AC 12
Fang HP 45/45 / AC 16 (11 in bear form)
Dustin HP 19/27 / AC 17 (unconscious)
Cemos HP 41/41 / AC 17 (19 with shield up)
******************
Everytt: HP 24/27 / AC 14
Sarith: HP 10/13 / 16 AC
Derendil: HP 0/45 / AC 13 (unconscious)
Jimjar: HP 7/16 / AC 14
Georges: HP 18/26 / AC 14
Eldreth: HP 26/26 / AC 17
Francis: HP 0/38 / AC 9 (unconscious)
Shuushar: HP 13/16 / AC 10
Jan 7, 2017 3:43 pm
OOC:
How do I get out of the net?
Jan 7, 2017 3:46 pm
Using your action to make a strength check may burst the net. Alternatively, someone can try slashing the cords of it.
Jan 7, 2017 3:57 pm
Sarith and Everett both release some poisoned bolts into the fishmen hoping to even the lopsided odds.

Rolls

Sarith Fires Hand Crossbow - (1d20+4)

(7) + 4 = 11

Damage Sarith's Bolt - (1d6+2)

(4) + 2 = 6

Everett fires Hand Crossbow - (1d20+4)

(1) + 4 = 5

Damage Evereet's Bolt - (1d6+2)

(3) + 2 = 5

Jan 7, 2017 4:02 pm
Sarith's skitters across the scales of his target, not dealing any damage. Everytt's sails wide, burying itself in a zurkhwood trunk.
Jan 7, 2017 4:23 pm
OOC:
If I use a bonus action to drop out of Wild Shape how will that affect my chances to get out of the net?
Jan 7, 2017 4:26 pm
OOC:
I'll give you advantage on the check since you changed physical configuration.
Jan 7, 2017 4:29 pm
I drop wild shape and attempt to tear my way free from the net.

Rolls

Strength check w/advantage - (1d20+4, 1d20+4)

1d20+4 : (16) + 4 = 20

1d20+4 : (13) + 4 = 17

Jan 7, 2017 4:30 pm
Do I risk OA if I move?
Jan 7, 2017 4:31 pm
The net falls to pieces as you rip through the material ferociously. The eyes of the fishmen immediately in front of you somehow seem to get wider (even though they have no eyelids). They gurgle at you.

Yes, you would provoke from 3 if you move.
Jan 7, 2017 4:46 pm
OOC:
Hold up-substituting crit fail roll from portent roll on fish man that attacked Dustin.
Jan 7, 2017 4:51 pm
OOC:
I will let you do that if you want (not sure you'd be able to see them, since he's in the zurkhwood's behind the mass group of fishmen). However, I will caution you so you don't waste a very useful portent roll: it will not change the outcome. You would cause him to miss on one of his three attacks, and the other two would then be able to use their six attacks. Normally I would just say "ok, you swap it out and nothing changes" but I'd hate for you to waste a natural 1 portent roll.
Jan 7, 2017 4:54 pm
OOC:
Alright. Saving it.
Jan 7, 2017 4:57 pm
OOC:
X_X Drink your Milk Master Bildaweer
Jan 7, 2017 5:02 pm
I skip my move action. All done this turn.
Jan 7, 2017 5:16 pm
OOC:
So how many are left standing and are able to move?
Jan 7, 2017 5:23 pm
Friendlies still up: Bildaweer, Fang, Cemos, Everytt, Sarith, Jimjar, Georges, Eldreth, Shuushar. All can move except for Georges who is in a net.

Enemies still up: 27 Kuo-toa are still upright. 6 of those are entangled in Fang's spell.

Still to go: Bildaweer and Cemos.

Bildaweer HP 6/25 / AC 12
Fang HP 45/45 / AC 16 (11 in bear form)
Dustin HP 19/27 / AC 17 (unconscious)
Cemos HP 41/41 / AC 17 (19 with shield up)
******************
Everytt: HP 24/27 / AC 14
Sarith: HP 10/13 / 16 AC
Derendil: HP 0/45 / AC 13 (unconscious)
Jimjar: HP 7/16 / AC 14
Georges: HP 18/26 / AC 14
Eldreth: HP 26/26 / AC 17
Francis: HP 0/38 / AC 9 (unconscious)
Shuushar: HP 13/16 / AC 10


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Jan 7, 2017 5:53 pm
OOC:
If we try to persuade or intimidation the group of fish men, isn't that a group ability check?
Jan 7, 2017 5:59 pm
OOC:
You could do it as a group check, sure. I would probably treat it as a group check for the enemy as well (if half of them fail at their check, the group would fail.
Jan 7, 2017 6:05 pm
OOC:
Boys, any other ideas?
Jan 7, 2017 6:18 pm
you do notice that the fishmen are leaving the people that are unconscious completely alone. Additionally, they seem to have turned their attentions away from Georges, who is still tied up in his net.
Jan 7, 2017 6:48 pm
OOC:
Surrender?
Jan 7, 2017 7:29 pm
Shuushar get your ass up and make peace with your people!
Jan 7, 2017 7:33 pm
OOC:
Lets see what we can find out. We'd die for sure if keep attacking. I have rope trick and charm person, plus that portent roll we can use. But rope trick lasts an hour and only 8 people can get to the extra dimension
Jan 7, 2017 7:52 pm
Shuushar ambles forward and begins speaking very quickly in Undercommon.

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As Shuushar finished speaking, the fish that had attacked Georges looks over and speaks.

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He finishes his burst of speech.
OOC:
This will happen at the same time as you are all taking your turns. So if Cemos posts we are still good.
Jan 7, 2017 8:30 pm
OOC:
I cast Cure Wounds using a level one spell slot on Derendil.
Jan 7, 2017 8:32 pm
Bildaweer overhears the conversation and yells It seems that they want sacrifices to the Deep Father! We either surrender or get taken anyway!
OOC:
It seems we may to surrender. Where's stool? Thinking bout casting rope trick and hiding stool. It just seems that they have a lot of hit points and their two attacks plus there's over 20 of them left.
Last edited January 7, 2017 8:35 pm
Jan 7, 2017 8:42 pm
OOC:
X_X Run for it guys if you can. Don't let them sacrifice you.
Jan 7, 2017 8:44 pm
We should surrender then. We've escaped captivity before and can do it again!
Jan 8, 2017 12:34 am
OOC:
well I can't get to dustin to heal him and I don't want to get sacrificed or anyone in my group. I'd say if I coutdoor talk to them I'd challenge them to a drinking competition and the loser walks lol. I don't like the sound of sacrifice, do we know if them mean a life sacrifice or just a sacrifice of time lol.
Jan 8, 2017 12:37 am
They all attack their previous targets but this time non-lethally seeing that the enemies haven't actually tried to kill anyone
Last edited January 8, 2017 12:40 am

Rolls

Cemos - (1d20+4)

(15) + 4 = 19

Cemos dam - (1d8+3)

(4) + 3 = 7

Eldreth - (1d20+4)

(16) + 4 = 20

Eldreth dam - (1d8+2)

(1) + 2 = 3

Georges 1 - (1d20+5)

(10) + 5 = 15

Dis1 - (1d20+5)

(2) + 5 = 7

Georges 2 - (1d20+5)

(5) + 5 = 10

Dis2 - (1d20+5)

(10) + 5 = 15

Dam1 - (1d6+3)

(6) + 3 = 9

Jan 8, 2017 12:42 am
OOC:
move action is to hold the line
Last edited January 8, 2017 12:42 am
Jan 8, 2017 12:52 am
Cemos swing his weapon, connecting once more with the fish in front of him. The beast shrieks but does not fall. Eldreth, now slightly more comfortable with the style brings her hammer around and clips the beast, dealing a little damage. Georges, encumbered by the net, fumbles and swings wide of his mark both times.

COMBAT! [Fishy Turn Coming Soon]


Bildaweer HP 6/25 / AC 12
Fang HP 45/45 / AC 16 (11 in bear form)
Dustin HP 19/27 / AC 17 (unconscious)
Cemos HP 41/41 / AC 17 (19 with shield up)
******************
Everytt: HP 24/27 / AC 14
Sarith: HP 10/13 / 16 AC
Derendil: HP 0/45 / AC 13 (unconscious)
Jimjar: HP 7/16 / AC 14
Georges: HP 18/26 / AC 14
Eldreth: HP 26/26 / AC 17
Francis: HP 0/38 / AC 9 (unconscious)
Shuushar: HP 13/16 / AC 10


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Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Jan 8, 2017 1:15 am
All three of the kuo-toa that attacked Dustin make their way through the throng of fishmen, avoiding the entangle spell area. They see Cemos as their primary threat and all three swing at him. Only one would have managed to connect, and would have done so with ease, if it weren't for Bildaweer's swirling magics. Even though the haymaker swing looked bound to connect with the dwarf's relatively unprotected face, arcane energies swirl around him, causing him to spin in place. The fish that had attacked Georges before, turns his attention from the restrained man and instead swings at Eldreth, missing her swaying form by mere inches. The line of kuo-toa at the front takes swings at Eldreth and Cemos as well, however, with their surprise at what appears to be one of their leaders pirouetting like nothing they've ever seen, they also miss. Finally, all three kuo-toa in front of Fang swing and miss!
OOC:
I'm not one to fudge dice, in either direction (hits or misses). However, this is one I feel some proof of horridness is required for this. 15 swings and only one of them would have connected. Bildaweer, I chose to move your portent crit fail to this swing. If you would rather not use it here, I can fully understand, and we can give Cemos the damage he would have taken from the strike. Two lucky dwarves.

https://s24.postimg.org/igw8knvl1/Swing_Proofs.png
Jan 8, 2017 1:21 am
Cemos belts out with glorious rage.hold the line
OOC:
ahhhhhhhhhhhhhhhhhhh give them nothing....but take from them...EVERYTHING!!!!!
Jan 8, 2017 2:39 am
OOC:
That's fine DM. So are we going to fight through it? Is Stool close by?
Jan 8, 2017 2:42 am
OOC:
Stool has made himself look like a piece of landscape back by the tunnel. He's hiding away. How you guys proceed is up to all of you. :) Cemos certainly seems keen on fighting through it.
Jan 8, 2017 2:58 am
OOC:
I don't like the word sacrifice and as long as they are not killing us I don't see a downside to fighting, we may come out on top, iv hit this thing 3 times so it's got to be close I just wish I could see dustin to zap him with a heal but the dragged him back. I just don't want to be sacked to some fish god and I don't want it to happen to any of my wards.
Jan 8, 2017 3:04 am
Sarith's, having finally caught up on what everyone has said yells out as he drops the tip of his crossbow.

For Lolth's sake, he didn't say anything about a sacrifice! He said, "The Sea Mother is not our concern any longer. We follow the Deep Father. Our priestess requires more souls. Come with us to Sloobludop. She will enlighten you, heretic. You can come peacefully or at the end of a rope. It is your choice!" Sarith's said in exasperation, raising his hands over his head.
Jan 8, 2017 3:40 am
Bildaweer looks at Sarith . . . and shrugs. Then he sticks his tongue out.
Jan 8, 2017 7:49 am
OOC:
I had cast Cure Wounds on Derendil the previous round. It may have been overlooked because I forgot to roll the hit points. And for surge.
I follow Sarith's lead and throw my hands up in the universal gesture of surrender.

Rolls

Hit Points recovered - (1d8+3)

(4) + 3 = 7

Surge roll - (1d20)

(15) = 15

Surge effect - (1d100)

(29) = 29

Jan 8, 2017 1:10 pm
OOC:
oh man now they are questioning my deity. OK I'll play along for now.

Also I am out of data and going into work so I won't be posting till past 8 eastern time
Cemos gives a gesture to his followers and lowers his weapons no need for the ropes now we will come have a look at what your on about. and then wispers in dwarvenand perhaps you can be saved heretic. as he winks at eldreth.
Last edited January 8, 2017 1:11 pm
Jan 8, 2017 2:03 pm
OOC:
I had ignored the cure wounds cast since you had already used an action to burst your net. You can use the cure wounds now, if you'd like. :). Additionally, the heretic comment was directed at Shuushar.
Shuushar quickly translates for the other fish and puts his flipper hands up to show that they are capitulating. The stoop down and tie the hands of anyone that was knocked unconscious. Then they pull out a vial of reddish liquid, what you now know to be healing potions, and dumps them down their throats. They stand everyone up and start marching you down the road. As you go, you see other patrols wandering around. Many of them nod at your entourage, some shake their heads sorrowfully. Some of your guard peel off as more of the patrols nod at you. After nearly an hour, you hear yelling.

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The yelling stops as a group of kuo-toa come running up. You spot three of the stronger looking leaders that you faced earlier and ten of the regular fishman. In their company, however, is one garbed in white robes holding a scepter.

At the yelling, you guard stops and begins yelling back.

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At that final outburst, the newcomer in white steps forward, swinging its scepter in a tight arc, connecting with the side of your guard leader's head. Immediately, it comes back across hitting the other side. In a moment, the leader is down, black blood oozing out of its head, its chest not moving.
Jan 8, 2017 3:17 pm
OOC:
Ok a little confused, Fishmen are attacking themelves ? I mean it doesn't matter as Dustin is X_X but trying to understand as a player.
Jan 8, 2017 3:20 pm
OOC:
You are awake, but bound. Yes, this is a new contingent of fish. The one in robes with the fancy stick just killed one of the ones that knocked you out.
Jan 8, 2017 3:23 pm
OOC:
I had thought we were in our next round when I cast. No matter.
Shuushar, what's happening?
Jan 8, 2017 3:29 pm
These are good kuo-toa. Sea Mother big priest. They fight with others, demand we be freed. Captorjailers want take us Deep Father priestess. Ploopploopeen call heretics, kill kuo-toa monitor! He says in broken common, excitedly.
Jan 8, 2017 3:38 pm
Dustine tries to subtly slip his ropes.

Rolls

Sleight of hand - (1d20+7)

(4) + 7 = 11

Jan 8, 2017 3:44 pm
As Dustin struggles slightly against his bonds, one of the kuo-toa near him cuffs him on the back of the head. He says something to him in Undercommon. Sarith snorts. He said 'stupid surfacer, you can't out wriggle a fish-tie.'
Jan 8, 2017 3:47 pm
Dustin almost laughed, "Thanks for the translation Sarith, nice to see your lightening up on the racial tension."
Jan 8, 2017 3:50 pm
Shuushar, these are your people? Are they not pacifists like you? Will they release our bonds?
Jan 8, 2017 3:53 pm
The fish cocks his head at you. Sarith very quickly says some things in Undercommon to him, bringing a chortle to the pacifist's lips. He fires off rapidly in Undercommon.

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Sarith smiles and translates for the group. Fishface says he's strange. These kuo-toa aren't pacifists but are good. If we can slaughter the remaining guard, they may free us.
Jan 8, 2017 3:56 pm
They want us to attack the guards?
Last edited January 8, 2017 3:57 pm
Jan 8, 2017 4:01 pm
As your conversation progresses, the fish guarding you seethe at seeing their monitor brought low so quickly. They look about themselves, nod, and then throw themselves at the newcomers. In short order, there is a throng of fighting kuo-toa, and for you it is nearly impossible to tell which side is which. The only one you can really keep track of is the one in white robes, though they are now flecked with black blood. His scepter whips quickly here and there, caving in heads and clearing a path.

We're going to use a lightly modified combat structure for this. The bulk of the fight is the 20 or so of your guard fighting the 12 or 13 of the newcomers. Francis is bound still, as is Dustin. You can choose to enter combat (the captors strangely left you with all of your gear, you don't know why) or you can sit and watch what happens with the fish.
Jan 8, 2017 4:09 pm
Dustin tries to turn to present his ropes to whoever is close by to cut hopefully.
Jan 8, 2017 4:09 pm
OOC:
Is there no way to tell who is who?

Spending Inspiration
Last edited January 8, 2017 4:11 pm

Rolls

Perception check - (1d20+3)

(2) + 3 = 5

Perception check w/advantage - (1d20+3)

(20) + 3 = 23

Jan 8, 2017 4:13 pm
Even with the throng of people, you can make out some relationships, mainly by who is attacking and who is protecting the fish in white. But as they shift, out of the moment you can't make out which one is which. In this dim light, without colorations, it's hard to tell beyond when they are directly acting.
Jan 8, 2017 4:15 pm
As Fang takes a second look, the battle suddenly comes into crystal clear focus. Fang, you can now pretty easily track which fish are which, and can choose to help or hinder as you see fit.

Everyone else (below a perception result of 20+), the previous description is all you can make out.
Jan 8, 2017 4:20 pm
OOC:
Are the groups all mixed together? AoE spells a bad idea?
Jan 8, 2017 4:28 pm
Yes, the groups are still mixed. AOE spells aren't specifically a bad idea, but you would end up hitting some "friendlies".
Jan 8, 2017 4:44 pm
Right, we'll do it the old fashioned way then. Bonus action to Wild Shape into a brown bear. I'm going to fight my way to White Robe. Bite and claw attack on the closest target, then start moving my way to WR.

Rolls

Bite attack - (1d20+5)

(14) + 5 = 19

Bite damage - (1d8+4)

(2) + 4 = 6

Claw attack - (1d20+5)

(7) + 5 = 12

Claw damage - (2d6+4)

(26) + 4 = 12

Jan 8, 2017 4:46 pm
Dustin looks around from where he is tied up.

"Who is who ? Cemos, Bildaweer, uhm Stool ? a hand here please."
Last edited January 8, 2017 4:47 pm

Rolls

Perception - (1d20+5)

(3) + 5 = 8

Jan 8, 2017 4:48 pm
Your bite hits as another of the fishmen hits the same target. He falls in a pile of scales and viscera.
Jan 8, 2017 4:51 pm
OOC:
Must fight bear nature to consume fish!
Jan 8, 2017 5:10 pm
Sarith cuts Francis free.
Jan 8, 2017 5:36 pm
OOC:
I always forget my NPCs.
JimJar and Derendil coordinate and double team another Kua-Toa.

Rolls

JimJar's short sword attack - (1d20+4)

(18) + 4 = 22

Damage - (1d6+2)

(2) + 2 = 4

Derendil's claws - (1d20+5, 1d20+5)

1d20+5 : (7) + 5 = 12

1d20+5 : (5) + 5 = 10

Claw damage - (1d6+3, 1d6+3)

1d6+3 : (1) + 3 = 4

1d6+3 : (5) + 3 = 8

Jan 8, 2017 5:39 pm
Jimjar stabs into a fish as Derendil swings wide in a rage. This one was weak from the earlier fight and he crumples under the deep gnome's blade.
Jan 8, 2017 6:17 pm
As you all navigate the grand fishy melee, you notice something a bit strange. A bat and a spider, working in concert with one another, are attacking the bonds on Dustin. Dustin's bonds slip free of his wrists, yet your captors are too busy with their fight to notice. Also, as one of the seemingly good fish steps in front of White Robe to intercept a blow, and ripostes with his own spear, you see a bobbing mushroom head weave through the crowd. A flash of steel as Stool slashes his dagger across the back of the enemy monitor's leg, dropping the beast to his knees, his hamstring severed from Stool's sneak attack.
Jan 8, 2017 6:22 pm
Dustin withheld his laughter at what he saw but did say, "Thank you guys, Webster, Ozzy most appreciated."
Then Dustin saw Stool he swelled up with pride.

Dustin once free fired on the one that Stool dropped to his knees. He used a poisoned bolt.

Rolls

Hand Crossbow Dustin - (1d20+7)

(3) + 7 = 10

Hand Crossbow Damage - (1d6+5)

(5) + 5 = 10

Sneak Attack - (2d6)

(65) = 11

Jan 8, 2017 6:23 pm
If advantage

Rolls

Hand Crossbow Dustin - (1d20+7)

(4) + 7 = 11

Jan 8, 2017 6:29 pm
Everett picked a random fish person and fired a poison bolt.

Rolls

Hand Crossbow - (1d20+4)

(1) + 4 = 5

Hand Crossbow Damage - (1d6+2)

(5) + 2 = 7

Jan 8, 2017 6:37 pm
Dustin's bolt just barely finds a home, only because of the wound on the fish's back from his other combat. He screams out in rage, lunging toward a retreating Stool. As he does so, White Robe swings his scepter down, crushing his head, leaving another fish flopping on the deck.

Everytt's shot sails high over the heads of the fish.

More than half your original captors now lie in pools of their own fetid blood. Two of those still standing disengage from the group and run off. Between the deaths, the attrition during the trip, and the current running away, Fang you figure that there are only 4 or 5 of your captors still standing and fighting.
Jan 8, 2017 6:58 pm
Shuushar, tell them to drop their weapons and we'll let them leave!
Jan 9, 2017 12:16 am
Cemos, eldreth and Georges pop into action. let's keep this non-lethal I still don't know what's going on and so far they haven't tried to kill us yet. cemos yells out as they form their shield wall and spring into action choosing their previous targets.
Last edited January 9, 2017 12:16 am

Rolls

Cemos att - (1d20+4)

(16) + 4 = 20

Cemos dam - (1d10+3)

(4) + 3 = 7

Eldreth att - (1d20)

(1) = 1

Eldreth dam - (1d10+2)

(7) + 2 = 9

Georges att1 - (1d20+5)

(14) + 5 = 19

Georges att2 - (1d20+5)

(17) + 5 = 22

Dam1 - (1d6+3)

(2) + 3 = 5

Dam2 - (1d6+3)

(4) + 3 = 7

Jan 9, 2017 12:18 am
eldreth focus on your stance and remember your training. cemos says as he sees her struggling to hit.
Jan 9, 2017 12:30 am
OOC:
I'll resolve this in the current situation, but you have no previous targets. This is a new fight. You all surrendered and have been force marched for a little over an hour and have now been intercepted by a different group. Your AC is back to the 17 it normally is. :)
Cemos and Georges weave a deadly field of battle in front of them, focusing their efforts on a single fish target. Their three blows, quick in succession, drop the fish to the ground, gasping briefly before departing this life for whatever awaits the worshipers of the Deep Father after death. Eldreth, however, is exhausted from the march. She swings, and misses, miserably. She hangs her head.

Ach, I do my family name dishonor, this miserable fighting! She cries out.

Sarith snarls at Shuushar in Undercommon.

Dramasailor sent a note to wpw1856
Shuushar balks, slightly at Sarith's words, and he speaks to the collected kuo-toa.

Dramasailor sent a note to wpw1856
Two of the fish drop their spears and disengage, running away entirely.

2 of your original captors remain upright at this point. One of the now recognizable 'leader' kuo-toa monitors and 1 of the normal kuo-toa warriors. None of your 'rescuers' have yet fallen.
Jan 9, 2017 1:06 am
Sarith what did you tell them?
Jan 9, 2017 1:25 am
OOC:
oh I wanted to do non-lethal attacks just because I don't know exactly what's going on with either of these two groups and I don't want to make any enemies by killing people so I just want to knock them unconscious just in case we need to explain this later. Now if one of the other fish folks wants to stabbed or unconscious body I won't stop them but I don't want any blood on my hands particularly black fish blood
Last edited January 9, 2017 1:26 am
Jan 9, 2017 1:48 am
OOC:
Fair enough, he's now unconscious, not dead.
Jan 9, 2017 1:49 am
More or less exactly what you said, Fang. Sarith sneers, slightly.
Jan 9, 2017 1:56 am
Putting a little snarl in my voice. How much more and how much less?
Jan 9, 2017 2:21 am
Perhaps I told him you would kill them all regardless of what they did, perhaps that you were unsure of your decision. Who ever may know. he grins a foul grin at you.
Jan 9, 2017 2:29 am
I grin fiercly, showing as much teeth as I can. Perhaps some quiet night you will wake to find a wolf with his teeth to your throat. Who may ever know?
Jan 9, 2017 4:17 am
eldreth there is no dishonor to your family name as long as you continue to try
Jan 9, 2017 4:20 am
take it easy there fang, we need him.....for now. cemos says as he shoots a sharp glare at the fish. now how about you just say exactly what we tell you to say. No more, no less. I can't say what may happen if you make my friend here angry. as Cemos gestures to fang
OOC:
fang let's do good guard bad guard lol.
Jan 9, 2017 4:29 am
OOC:
Fang and Sarith are having the tiff, not Fang and a fish.
Jan 9, 2017 4:37 am
OOC:
Fang does not have "tiffs!" I say good day sir!
Jan 9, 2017 4:55 am
OOC:
heheh. Will wait on Bildaweer to see what he wants to do. Regardless, it's likely that the mop up will occur in the next round. He does speak Undercommon and has heard all the conversations including what Sarith may or may not have translated things to. So we'll leave it for him to play out. :D

Rolls

Secret Roll

Jan 9, 2017 1:49 pm
Cosmic_Cube sent a note to Dramasailor

Rolls

Mage Hand Sleight of Hand - (1d20+7)

(16) + 7 = 23

Jan 9, 2017 2:06 pm
Surge

Rolls

Surge - (1d20)

(2) = 2

Jan 9, 2017 2:08 pm
The fishman in white robes looks about as Dustin's mystical hand flutters his robes. His face turns and stares Dustin directly in the eyes, recognizing the arcane machinations necessary to generate the mage hand. His scepter whips around, pointing it at the rogue, words dripping from his mouth.

Dustin, a Wisdom save, please. :)
Jan 9, 2017 2:12 pm
Wisdom Save

Rolls

Wisdom Save - (1d20+3)

(16) + 3 = 19

Jan 9, 2017 2:20 pm
As you feel a wave of arcane energy wash over your body, you realize that the fish is setting magics to your joints, trying to prevent you from moving. You shake it off, thanks to much of your training in the arcane with Bildaweer. He clucks his tongue as he realizes it doesn't take effect. He turns and clobbers another fish with his scepter, rendering it back to the earth from whence it came.

The only one remaining up now is one of the 'leader' Kuo-toa Monitors.
Jan 9, 2017 2:39 pm
Dustin sheepishly floats the object back to the fishman.
Jan 9, 2017 4:46 pm
Bildaweer casts magic missile on the remaining monitor in an attempt to render him unconscious.

Rolls

Magic Missile Damage - (3d4+3)

(232) + 3 = 10

Jan 9, 2017 4:54 pm
OOC:
Go ahead and roll your surge Bilda. :)
Jan 9, 2017 5:00 pm
OOC:
Whoops - my apologies.

Rolls

Surge - (1d20)

(10) = 10

Effect - (1d100)

(35) = 35

Jan 9, 2017 5:12 pm
OOC:
It's all good. A mechanic most spellcasters aren't used to using all the time.
Bildaweer's missiles slam into the monitor's back. He turns and snarls at the deep gnome. As he does so, three of the other kuo-toa move in behind him and slam their spears into his back. As the middle one goes to stab him, one of the other monitors walks forward, slapping the other fish out of the way. He takes the spear and jams upward. Those of you now looking at the captor's bass-like mouth gaping open in surprise see the end of a spear shoot outward through his mouth, a chunk of spine impaled on it. His eyes go dull as he drops forward heavily, with the life spilling out of him.

The fish in white robes looks around at the mass of dead kuo-toa and shakes his head. He raises his scepter and points at Dustin, Derendil, Bildaweer, Francis, Jimjar, and Sarith. Golden streams of light flow out from the head of his scepter and wrap around you all. Warmth floods your bodies as you feel vitality come back into your limbs (you all regain 17 HP). Then, he touches his own head, speaking another incantation.

You all understand his next block of speech, though you can't state exactly why.

I am Ploopploopeen, archpriest of the Sea Mother Blibdoolvpoolp. She answers my prayers by delivering you. Help us, and you will be rewarded for your service.

Rolls

Mass Cure Wounds - (3d8+3)

(464) + 3 = 17

Jan 9, 2017 5:19 pm
"Well, it looks like we owe you are thanks. But what can you tell us about the Sea Mother and Sea Father is there some kind of theological war going on ? Do you sacrifice people too ?"
Jan 9, 2017 5:26 pm
My people, the inhabitants of Sloobludop, have lived in harmony with the will of the Sea Mother for ages. We had the occasional visionary he says, casting a glance toward Shuushar that would stir up trouble, but nothing serious at all. A few weeks ago, however, my own daughter Bloppblippodd had a powerful vision of this Deep Father. This "Leemooggoogoon". She's proclaimed him the new god of her people and several of the kuo-toa follow her. Her magical power has certainly increased, but it cannot be good. We are split in two, the kuo-toa of Sloobludop. We fight among ourselves, primarily over how we worship. Followers of the Sea Mother, as Shuushar there can attest to, are relatively peaceful in our worship. Prayer and innocent offerings of fish bones after we enjoy their flesh as a meal. These Deep Father worshipers, they are different. Darker. They demand blood sacrifices, then cast the bloody chum into the waters of the Darklake! It's consumed by - by something. We don't know what.
Jan 9, 2017 5:35 pm
Dustin looks to Shuushar for confirmation then, "Well, we don't want to get into a civil war but it does sound like these other worshippers might hurt a lot of people down here if not stopped. How are you going to handle it, especially when your own daughter is involved ?"
Jan 9, 2017 5:48 pm
Shuushar nods slightly. It is true what he says, about Sea Mother worshipers at least. Even the normal ablutions, offering the bones, was too much for me. It is why I left. If Blopp is truly sacrificing humanoids, then something is well and truly broken in the Darklake and needs to be stopped. the pacifist says calmly.

Plopp nods at Shuushar's words. As for my plan, you would all be very helpful - instrumental actually - in helping. My thought is to use you all as bait. While Bliddelploopal he says, as he toes the fish with a spear through his mouth wanted to use you as actual humanoid sacrifices, I would use you as infiltrators rather than helpless pawns. I would "offer" you as a token of peace and reconciliation to Blopp. We would not bind you, nor take your weapons. The Deep Father believers fully believe that their superior numbers and their divine might in Sloobludop is so great that nothing can harm them there. I only need you to disrupt their rituals enough that my true believes can come remove the head of this cult. You will be well rewarded for your aid. We are only about 15 minutes from the city now, so we will need a decision quickly.
OOC:
I know BFM is away until this evening, so it may be that we can't go so far as to actually give a yea/nay to this request. Feel free to have more conversations about the city, layout, etc and once BFM is able to engage, we can finalize your agreement/disagreement.
Jan 9, 2017 5:50 pm
Dustin looked to his companions, "Well what do you think ?"
Jan 9, 2017 7:14 pm
They helped us so it seems only fair that we return the favor.
Jan 10, 2017 3:16 am
I don't like the idea of getting in the middle of a religious war but blood sacrifice can not be tolerated and I am bound by oath to stop these evil blood rituals. cemos says with an uneasy look in his eye. He then turn to the fishfolk in the white robes, and what would you have us do if we should run across your daughter? She would surely mean us harm. Are we to take her life? And if so how would we know you would not seek vengeance on us?
Jan 10, 2017 3:24 am
She renounced all claim of my vengeance when she began sacrificing our people to her foul god. If you come across her, you have not only my blessing, but my desire that you put her down. The Sea Mother will set her soul in place. Once someone goes that rotten, there is no restoring them. Plopp says, a trace of sorrow in his voice.
Jan 10, 2017 3:28 am
OOC:
Wow, way to bring down the mood Cemos. ;-)
Let's waste no more time on talk then.
Last edited January 10, 2017 3:29 am
Jan 10, 2017 3:38 am
OOC:
lol, just getting into the rps
also there are none combatants in our group, could you insure their safety while we take care of this problem?
Last edited January 10, 2017 3:39 am
Jan 10, 2017 3:44 am
Indeed. They can hide in the chambers near the shrine of the Sea Mother. None will bother them there.
Jan 10, 2017 12:55 pm
then agreed fang, let's us set out on this gruesome deed. Dumathoin protect us.

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