Dec 12, 2016 6:10 pm
Use this thread to roll up your characters. Not TOO many mechanics to manage, a blank character sheet example is below.
In general:
Come up with some key character concept items (flaws, aptitudes, reason for being, etc).
roll 3d2. Assign each result to an attribute (Brawn, Agility, Mind)
roll 1d8+2. The result is the number of skill points you can assign to freely definable skills. Hash them out in this thread.
This first one will be set in more-or-less Earth around our current time.
Character Sheet
Character Name:
-- Resources --
Current Health: 100/100
Current Sanity: 100/100
Current Nutrition: 100/100
Current Encumbrance: 0/2
-- Attributes --
Brawn:
Agility:
Mind:
-- Skills --
[Name of Skill] - [points]
-- Worn --
Head - Nothing - 0 Protection
Torso - Tattered Shirt - 0 Protection
Legs - Tattered Pants - 0 Protection
Feet - Nothing - 0 Protection
Hands - Nothing - 0 Protection
Waist - Nothing - 0 Protection
-- Weapons --
Example: Spear (DD: d6, Quality 2)
-- Equipment --
Example: Axe (7/10 Quality)
In general:
Come up with some key character concept items (flaws, aptitudes, reason for being, etc).
roll 3d2. Assign each result to an attribute (Brawn, Agility, Mind)
roll 1d8+2. The result is the number of skill points you can assign to freely definable skills. Hash them out in this thread.
This first one will be set in more-or-less Earth around our current time.
Character Sheet
Character Name:
-- Resources --
Current Health: 100/100
Current Sanity: 100/100
Current Nutrition: 100/100
Current Encumbrance: 0/2
-- Attributes --
Brawn:
Agility:
Mind:
-- Skills --
[Name of Skill] - [points]
-- Worn --
Head - Nothing - 0 Protection
Torso - Tattered Shirt - 0 Protection
Legs - Tattered Pants - 0 Protection
Feet - Nothing - 0 Protection
Hands - Nothing - 0 Protection
Waist - Nothing - 0 Protection
-- Weapons --
Example: Spear (DD: d6, Quality 2)
-- Equipment --
Example: Axe (7/10 Quality)