CH 1.1-b: Shank's Pre-Owned

Dec 20, 2016 5:13 pm
As Lissewa enters the cantina, the rest of you hear a relaxed and soft music coming from within, which cuts off as soon as the door closes. The Kraspen night becomes still and quiet for a moment, broken by high-pitched screams off in the distance. They continue for several seconds, growing ever more desperate, before suddenly stopping mid-shriek.

Moving along, you continue down the alley, finally coming to a stop where the neon sign says 'OPEN'. Barely illuminated by the neon glow, you see a sign on the door that says 'Shank's Pre-Owned", below which you read 'Make the other guy's stuff Yours... Legally!' Eager to get out of the stench, Krosus pushes the keypad next to the door and it opens, stale light from within penetrating the darkness of the alley. You enter.

As the door closes behind you, you survey the shop. It's small, gloomy, and dingy looking, perhaps 15 by 15 meters, full of shelves stocked with various odds and ends along with items hanging on wall displays. Krosus breathes deeply, trying to push away the nausea that was slowly permeating his stomach. A pair of struggling old air filters in the ceiling make the occasional ticking noise as they struggle against Kraspen itself, along with a smell cultivated by what must be the ever present smoke of death sticks.

"Welcome to Shank's Pre-Owned," a monotonous voice drones in basic, "where you can make the other guy's stuff yours." A pause, followed by an exhaled word dripping with boredom, punctuating the sales pitch. "Legally." Your attention is almost immediately drawn to the right, where you see an older looking obese sullustan behind a counter, smoke drifting through face-high ventilation holes in the plastiglass protective barrier separating him from the threat of robbery and the rest of the room.
http://tse3.mm.bing.net/th?id=OIP.Mb6069e25f03b39a7891821f6ec7af645o0&w=214&h=181&c=7&qlt=90&o=4&pid=1.7

Behind him, a menagerie of weapons hang from the wall, promising victory with an advertisement showing a smiling human, holding a large blaster pistol, accompanied by the slogan 'Kill the Other Guy First'. The sullustan doesn't bother to acknowledge you, his attention clearly captivated by the small holo-vid projection of very scantily clad twi'leks doing erotic dances on the counter inside his plastiglass space, accompanied by likewise erotic music. A sawn-off scattergun is easily within his reach, prominently displayed next to the holo-vid projector as a warning.

The obese sullustan takes a long drag from his death stick, shifts in his swivel stool chair, then absent mindedly rubs/scratches his nose, exhaling through his mouth and nose moments later. A barrage of coughs is followed by a snort, then a gurgly hacking sound as he spits toward the floor and the doorway behind the plastiglass. For a moment he is captivated by the dancing Twi'leks, and then he shifts again, ignoring your presence.
Dec 20, 2016 5:42 pm
Still humming, Hawke entered the pawn shop and, after a quick threat assessment of the proprietor, began examining all of the various items up on the shelves and walls.

Now lets see if there are any goodies here worth sending back home.
Dec 20, 2016 6:01 pm
Meribson says:
Still humming, Hawke entered the pawn shop and, after a quick threat assessment of the proprietor, began examining all of the various items up on the shelves and walls.

Now lets see if there are any goodies here worth sending back home.
OOC:
If there's something you're interested in from one of the CRB's, ask. Shank's has an assortment of goods, and I can't, and don't want to, list them all. Guns and various weapons hang from the wall behind the counter, and there are shelves and other items mounted on the walls on your side of the plastiglass. Also, there is clearly a back room, behind the clerk at the counter watching Twi'lek erotica.
Dec 21, 2016 2:06 am
Wretched damned place. Seems like it's right up Hawke's alley.

Lexi walked around the shop, perusing the goods. After she picked up a spare breathing mask, she walked up to the counter.

Just the mask. Lexi said, as she set the mask on the counter. Kriffin' riots, eh? Must drive decent business here. DFs and MZs goin' at it, Espos beatin' people in open air. Makes me wish I had something just a little more effective on me than my boot, feel me? She said, hoping that he'd show some increase in emotion, anger at the riots, something useful.
OOC:
Not 100% sure how this should work, but I'm thinking she'd try using her Influence force power to try triggering an angry emotional response around the DFs and the MZs. She's aiming to try getting his tongue to slip just enough to get more information about the groups.

Rolls

Discipline

1 Success, 1 Advantage

Total: 1 Success, 1 Advantage

Influence: Control Emotion

1 Black Force Point

Dec 21, 2016 2:12 am
Tajanna, after the proprietor had turned his attention back to his holovid, quietly walked up and down the store, purusing the merchandise on display.

I don't suppose Shank has any spare intragalactic multi-phasic frequency modulators lying around. He probably does have some respirators, at least. Maybe even one that smells relatively fresh.
OOC:
As you can probably guess, Tajanna is looking for any respirators or missing holoterminal parts for sale.
Dec 21, 2016 2:19 pm
Lexi feels the force answer her call as she works on the sullustan's mind, trying to use the dark side to twist and bend the floodgates of anger open. Her efforts, however, are futile as the sullustan is unmoved, death stick hanging slack from his lips as he scratches at his cheek, enthralled by the holo-vid.

"Breath mask's 75 creds." Palpable sarcasm drips as he continues, still as a statue. "And, oh yeah, riots are just kriffin' horrible for business." A lazy drag from his death stick, hands free. "And some people need a beating. Far as your boots, look around, we got everything ya' could want for all of your, 'self-defense' needs." A half grin barely forms with the death stick still in his mouth. Suddenly, the shopkeeper grunts a cough that forces a lengthy cylinder of ash to fall from his death stick, into his lap. "Wait a sec... Floaters and Mech'ers goin' at it?"

He seems less entranced, but still watches the holo-vid. "Nah. Don't know where you picked that rumor up, and I wouldn't go spreadin' it." He actually looks at Lexi, pointing an ashy, meaty finger. "Don't go starting trouble between 'em now, making things up. Business is better when they're stealin', scammin', and crookin' in general. Not when they're fightin' each other." He actually turns toward Lexi now, leaning back in his well-worn, extra-wide, extra cushioned swivel stool chair. Seemingly without thought, he lights another death stick, leaving the old one to smoke itself out in an ashtray.

His eyes narrow, focusing on Lexi, scanning up, then down, slowly taking her in, almost as if he was reading a data slate. Smoke slowly makes its way out of his nostrils. "Ain't seen you around before, so..." Another drag and a gust of exhaled smoke oozes through the glass, dancing around Lexi's face. "I gotta wonder, now." He scratches his chin. "Why would you go sayin' somethin' like that, anyhow?"
OOC:
All of you receive a text message on your comlinks from Lissewa: "I've made contact. Be ready to hit the cantina."

None of you see an intragalactic multi-phasic frequency modulator to fix the holo-terminal on the Spear, based on Hawke's description. However, they're pricier as far as parts go, about 750 credits, so it probably wouldn't be something on your side of the glass where it could be shoplifted.

Also, to simplify shopping, let's say anything from the CRB's below Rarity Level 5 can be seen for sale on your side of the glass, at double prices (excluding bacta, weapons, reloads/ammo, and armor). Weapons from the CRB's below Rarity Level 5 can be seen for sale behind the glass, on the shopkeeper's side.

A glow-lit sign on the plastiglass boldly proclaims: "If you don't see what you're looking for, just ask."
Lexi's Influence result: Failure with 1 Threat.

Rolls

Lexi: Influence Difficulty

1 Failure, 2 Threat

Total: 1 Failure, 2 Threat

Dec 21, 2016 10:29 pm
Hello my friend.Krosus says moving up beside of Lexi and picking up one of the respirators, as if examining it.A mutual friend said that you were a generous credit lender. I would say that a credit line of about ten thousand should cover our needs. Especially since we want to see what sort of specialty items you might have for sale.

This weak minded fool, will service us one way or other; despite the quality of his merchandise. I will defiantly have to wipe or destroy any recordings before we leave, encase anyone gets curious about what happened here.

So, how about it friend? Thanks for lending us Ten thousand credits, to purchase from your fine establishment.

Rolls

Discipline

3 Success, 2 Advantage, 2 Black Force Points

Total: 3 Success, 2 Advantage

Dec 22, 2016 2:13 am
Having looked around at the cheap pieces of bantha crap that was out in front, Hawke considered his options. On the red wire he could stick around and try to haggle for a couple hundred credit piece of equipment, on the green wire he could go to the cantina to meet with the contact. Which would be more amusing in the short term? Shrugging his shoulders, Hawke approached the now crowded front desk to speak to the fat sullistan.

Best get into character, I want to see how long the rest of the crew figures out that I'm faking this.

"Greetings Pawn-Shop-Proprietor, do you by chance have an intragalactic multi-phasic frequency modulator or any parts with which to assemble such a device?"
Dec 22, 2016 3:36 am
Tajanna pointedly rolled her eyes in Lexi's direction.

The master of operational security in action.

And 75 credits for a used respirator! Let's just see if Shank has our holoterminal part, and get going to Lissi's meetup.


Tajanna walked over to join the others talking to Shank, while typing out a reply to Lissi's message on her datapad: "We're just finishing up business here; we'll be over shortly."
Dec 22, 2016 6:42 pm
Krosus draws on the dark side, and it answers, fueling his efforts to manipulate the man. The sullustan seems momentarily dazed for the briefest second, then guffaws at Krosus. "HA!" He hacks, coughing a gurgly laugh. Snorting, he draws some phlegm in, then spits into the spitoon on the floor behind him. "Oh, you're a funny one! Regular comedian you are! 10,000 credits!?! Who put you up to that one!?"

Chuckling, he shifts his mass to address Hawke, scratching at his flabby throat. "Nah. We don't got one of those modulators. Know what you're talkin' about though, but full body scale holo-terminal parts ain't usually somethin' that comes through here." Another chuckle and a gurgle with a glance at Krosus, accompanied by a drag on his death stick. "Only place I know you can get 'em at is any MechTronics... but they're all closed down tight, just like the other corp' stores. Riots and all, you understand."
OOC:
CCL: Mind trick is tricky to learn how to use, so I understand what you were going for. However, that wasn't remotely in the realm of a simple untruth (e.g., "these are not the droids you're looking for", "we've got reservations", "it's time for you to go on break," "you don't want to sell me death sticks" etc). Remember, the harder the mind trick would be to believe, and the more complicated, the less likely it is to work. Without these rules, Influence would be exceedingly overpowered in the game. What you're asking the shopkeeper to believe is something he would most certainly and absolutely never do, for anyone.

As such, as much as I hate saying it, what Krosus is trying to do is literally impossible, as it is something completely outside of believable for the shopkeeper, and consequently far beyond what Influence is capable of. You're trying to get him to believe something he never possibly would (10,000 credits is A LOT! Perhaps the entire stock!). Simple truths are typically something that can be believed (like the above examples, or when you told Zhaff that "help was on the way"). I would have allowed that your influence might have gotten you some line of credit, and you would have been better off being non-specific about it (allowing the shop keeper to imagine what he deems possible), or have chosen a much, much, lower number (e.g., 100 credits or some such).

Again, the Mind Trick is a simple untruth. Something that you would express with a singular, short, and simple statement (like the above examples). Influence can get really out of hand otherwise, as 'Influence mind controlling' everyone would just own the game outright, eliminating the need for any other abilities, skills, or character types (e.g., Give me all the money, Murder the governor, Kill your friends, now Kill yourself, etc).

In one senetence: CCL, you've got to make it somewhat believable, and it should be a simple short statement contained in one sentence (like the examples above).
Dec 22, 2016 10:38 pm
Krosus storms away from the counter, slamming the door to the shop behind him as he makes his way back to the Vehicle. . If only he had received more practice with his influence abilities before leaving, he would not have failed in getting what he wanted from the alien.

I will not fail again, he promises himself out loud.

Once we have met with the contact that Zhaff, set us up with maybe we could explore the Mechtronics store the clerk mentioned. Perhaps the security measures will be easy to circumvent. Regardless, the force will lead us on to victory.
Dec 23, 2016 1:27 am
With a frown, Hawke turned and left the shop. Catching Krosus's aloud thought, Hawke raised an eyebrow and updated his mental file of the human.

Krosus possesses pride bordering on idiocy. May lead himself open if failures are thrown in his face.

Deciding to test his hypothesis, "A suggestion Systems Operator, when attempting to obtain store credit do not request the value of the entire stock of merchandise."

[I'm not too proud to admit that I was wrong, referring to your pawns by their roles is more amusing than I anticipated.]
Dec 23, 2016 1:53 am
Lexi looked quickly at the shop keeper when Krosus attempted to swing his mind. Noticing him focus on her shipmate, she stepped back away from the counter and checked her commo unit. When she saw the note from Lissewa, she decided to make a quick exit from the shop.

So the DFs and MZs normally don't fight with one another? Interesting. Floaters and Mechers. We should probably get some more info on these guys. Maybe this contact of Zhaff's has some information we could obtain. She thought as she slipped the respirator back over her mouth before heading back toward the cantina.

Still, I should spend more time in meditation. See if I can improve my abilities with the Force. Not being able to even get a weak-minded shopkeeper to release a little bit of emotion. Kriffin' shopkeepers. When she reached the door, she pulled the door open and walked into the bar.
Dec 23, 2016 1:58 am
OOC:
Meribson, from now on let's add a little something extra to make your parent's voices more salient. Keep doing the bold with the italics to lend them an actual 'voice' in your head. However, moving forward, let's put a bracket at the beginning and end of their dialogue to make it really clear. An example can be seen in your last post.
Dec 23, 2016 1:53 pm
Tajanna looked up from her datapad, and quickly followed Lexi, Krosus, and Hawke out of Shank's shop, towards Lissi's meetup at the cantina.

Well, this was a useless waste of time. Hopefully Lissi had better luck with Zhaff's friend.

And Krosus here might need some pointers on how the Force works. Really, a 10000 line of credit from someone we've just me. From a someone who showed no inclination of having anything resembling generosity or naivety, specifically. At least the shopkeeper had the sense of humour to take it as a joke, rather than as an affront to his business sense.
OOC:
I intended for this to be my Thursday post, but I forgot to actually post it yesterday. I thought that it would be better posting it early this morning than not at all.
Last edited December 23, 2016 1:55 pm
Dec 28, 2016 1:23 pm
OOC:
On Monday I was trying to figure out a way to keep what everyone wrote and still do the encounter, but it just doesn't work, so we'll have to retcon a little due to PbP style. The bottom line is that just walking out of Shank's would cause you problems...
Just as Krosus and Hawke step beyond the threshold of Shanks, out into the wretched stench of the dark alley, he hears "There they are! Take them down!"
OOC:
Flipping a Destiny Point here from Light to Dark; I don't want to give anything away to Squeeks, so I'll adjust it later.

Combat!

Krosus and Hawke are within short range of Shank's doorway while Lexi and Tajanna are just about to exit. All of you are within medium range of your attackers, who are down the alley, blocking entry to and guarding Charitable Charlatan's. In total, it looks like 2 Rodians, outfitted in padded armor with heavy blaster pistols (in cover blocking the doorway) and 6 Droids, blaster pistols (2 groups, essentially providing cover for the Rodians).

Everyone roll Vigilance for your initiative. See the OOC for an explanation of how we're doing initiative for PbP (there's a slight, but important, difference between PbP style initiative and using rules as written). Also, to see how far you can move and possible actions, there is plenty of info in the Library to help. A core rule of combat (aka structured time) is that you can take 1 action and 1 maneuver per turn, for the most part. Again, see the Library if you're not familiar with how to use actions and maneuvers.

Rolls

Rodian 1 Cool for Initiative

1 Success, 3 Advantage

Total: 1 Success, 3 Advantage

Rodian 2 Cool for Initiative

1 Success, 2 Advantage

Total: 1 Success, 2 Advantage

Droid Group 1 (x3 droids) Cool for Initiative

2 Success, 1 Advantage

Total: 2 Success, 1 Advantage

Droid Group 2 (x3 droids) Cool for Iniative

4 Success

Total: 4 Success

Dec 28, 2016 3:50 pm
For fuck's sake. This operation's gonna take forever if we have to stop to mow down local street thugs every block.
OOC:
Now we get to see exactly how brutal this campaign's going to be.

Speaking of brutal, if any PCs die in this first combat, do their respective players roll up new characters immediately, or are they out until we re-establish contact with the rest of the Sith Empire?

Rolls

Vigilance Check (2 Characteristic, 0 Skill): Initiative

3 Success

Total: 3 Success

Dec 28, 2016 5:10 pm
[Incoming!]

Oh for kriff's sake, just how much of a kriffing mess is this kriffing planet?
OOC:
I now wish that the scavenged blaster was not on the ship.

Rolls

Initiative: Vigilance (Charicteristic only, no skill ranks)

3 Advantage

Total: 3 Advantage

Dec 28, 2016 5:35 pm
Blast it all. How can we possibly be expected to keep our mission quiet while we get jumped at every juncture! Lexi thought as she began scanning the area for small debris she could bring into play.

Rolls

Vigilance (3 Will, 1 skill)

2 Success, 1 Advantage

Total: 2 Success, 1 Advantage

Dec 28, 2016 9:21 pm
I’m starting to get a feeling that someone really wants us dead, Krosus says out loud.

If these pigs seek death, then we should oblige them. First though I need some cover, to draw my lightsaber from concealment. Also I must be alert to any onlookers, would not want to reveal too much, before all of our plans come to bear.
OOC:
Maybe we could draw them into a more secluded area? Perhaps a vacant building or another alley way?
Last edited December 28, 2016 9:30 pm

Rolls

Vigilance

2 Success, 3 Advantage

Total: 2 Success, 3 Advantage

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