Initiative Order
Droid Group 2 (3 Droids)
PC Slot-1
PC Slot-2
PC Slot-3 ----> ties go to PC's :)
Droid Group 1 (3 Droids)
Rodian 1
Rodian 2
PC Slot-4
Regarding the Droid Groups: There are 2 Droid minion groups, so they attack as one. Minion groups in the Star Wars RPG are groups that attack as one, and are more capable the larger the group is. It's essentially a good way to add more enemies to a fight without adding more initiative slots and clunkiness/crunch to keep track of.
The droids use the Aim maneuver with their blaster pistols to add a blue die to their attack. For those of you without some sort of equipped night vision, ranged attacks will be made with two black setback die added (except for these droids, which can see in the dark via night vision tech). Their Difficulty to hit is at two purple due to Medium range. Minions work as a group, don't have skill ranks as individuals, but get an additional Skill Rank for every member of the group above 1 (in this case, that means their Ranged Light is at 2 Ranks, changing two green to two yellow). In the future I won't add this much mechanical info, just giving some of you an idea how things work.
The droids miss Krosus, barely. As far as places to draw them into CCL, you don't see any open doors or side areas. It's an alley with the occasional doorway. Past the attacking droids and Rodians is the street where the ECUL is parked. The other direction leads to a 4-way intersection.
Core combat principles: 1 Action and 1 Maneuver on your turn, in any order. Remember, taking out a weapon counts as a maneuver. An action can be exchanged for a second maneuver (so, for example, you could give up your attack to move closer to the enemies via the 2nd maneuver, after drawing your lightsaber). You can also get a second maneuver by voluntarily suffering 2 strain. Regardless, you can only have two maneuvers per turn.
PC slots 1, 2, and 3 are up! After that, your attackers get to go. Whoever gets PC-slot 4 will be going last in the round but can, if they like, give some very basic instructions to attack that I might be able to put to work.
Rolls
Droid Group 2 Shooting at Krosus
3 Success, 1 Advantage, 3 Failure, 1 Threat