CH 1.1-b: Shank's Pre-Owned

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Dec 29, 2016 4:12 pm
ALLEY FIGHT BETWEEN SHANK'S AND CHARITABLE CHARLATAN'S
OOC:
This initiative order will be used throughout combat, so we'll need no further initiative rolls. Remember, PC Slots are first come first serve, no matter how you rolled. Also, after you write up your action in the post (before actually posting), it would be wise to open another tab and check to see if anything has changed right before you click 'post' or 'save' (this is actually a good thing to do before any post you make, and something I do as a player in all of my games, to make sure what I'm posting still makes sense, e.g., you can't shoot someone who is dead, etc.).

Initiative Order

Droid Group 2 (3 Droids)
PC Slot-1
PC Slot-2
PC Slot-3 ----> ties go to PC's :)
Droid Group 1 (3 Droids)
Rodian 1
Rodian 2
PC Slot-4

Regarding the Droid Groups: There are 2 Droid minion groups, so they attack as one. Minion groups in the Star Wars RPG are groups that attack as one, and are more capable the larger the group is. It's essentially a good way to add more enemies to a fight without adding more initiative slots and clunkiness/crunch to keep track of.
A group of 3 droids opens up on Krosus with their blaster pistols, their attention still focused on him as he was the first into the alley. Krosus can almost feel a blaster bolt's heat as it goes whizzing by.

The droids use the Aim maneuver with their blaster pistols to add a blue die to their attack. For those of you without some sort of equipped night vision, ranged attacks will be made with two black setback die added (except for these droids, which can see in the dark via night vision tech). Their Difficulty to hit is at two purple due to Medium range. Minions work as a group, don't have skill ranks as individuals, but get an additional Skill Rank for every member of the group above 1 (in this case, that means their Ranged Light is at 2 Ranks, changing two green to two yellow). In the future I won't add this much mechanical info, just giving some of you an idea how things work.

The droids miss Krosus, barely. As far as places to draw them into CCL, you don't see any open doors or side areas. It's an alley with the occasional doorway. Past the attacking droids and Rodians is the street where the ECUL is parked. The other direction leads to a 4-way intersection.

Core combat principles: 1 Action and 1 Maneuver on your turn, in any order. Remember, taking out a weapon counts as a maneuver. An action can be exchanged for a second maneuver (so, for example, you could give up your attack to move closer to the enemies via the 2nd maneuver, after drawing your lightsaber). You can also get a second maneuver by voluntarily suffering 2 strain. Regardless, you can only have two maneuvers per turn.


PC slots 1, 2, and 3 are up! After that, your attackers get to go. Whoever gets PC-slot 4 will be going last in the round but can, if they like, give some very basic instructions to attack that I might be able to put to work.

Rolls

Droid Group 2 Shooting at Krosus

3 Success, 1 Advantage, 3 Failure, 1 Threat

Dec 29, 2016 4:43 pm
Lexi watched as the bolts flew near Krosus. Her lip turned into a snarl as her hand raised up, in the general direction of one of the droids that has not fired on the group, she longed to feel the Dark Side wrap around her. Blaster on the ship, take a blaster from the enemy. Easy solution to a stupid problem.
OOC:
Lexi is going to attempt (again) to harness the Force. She's trying to use the Control feature of Move to rip the weapon from the hands of one of the droids that has NOT fired. I'm not sure if it would fly (I included it on the off chance that it does, but I have ZERO problem if it doesn't work this way), but my thought is that since they haven't seen us use any force powers to date, it may be shocking enough to see someone try using the force to warrant a boost die on the discipline check?

Forgot to type it in the check, but that mass roll includes the YGG for her Discipline as well as the 1 force die.
Last edited December 29, 2016 4:44 pm

Rolls

Force Power Move: Control (Pull)

7 Success, 2 White Force Points

Total: 7 Success

Dec 29, 2016 4:45 pm
Tajanna drew her lightsaber and opened her mind to the Dark Side of the Force, allowing it to guide her actions in the fight.
OOC:
Tajanna draws and ignites her lightsaber as a maneuver, and then uses her action to commit a Force die to Sense: Control: Upgrade Difficulty (Upgrades the difficulty once of one combat check made against me per round). Also, Chiss have the Infravision species ability, meaning "Chiss have adapted to be able to see in both the infrared and normal visual spectra. This enables Chiss characters to remove up to ■ added to checks by lighting conditions."
Last edited December 29, 2016 4:45 pm
Dec 29, 2016 5:32 pm
As his right hand pulled his lightsaber out from its confinement, Hawke's left went to his helmet to activate the built in scanner as well as the commlink installed. For the sake of the mission the twi'lek needed to be warned.

"Be warned we are under attack. If feasible retreat to the ship and activate security drone."

Two groups of droids assisting pair of rodians. Priority targets: Capture Rodians, dismantle droids for spare parts.
OOC:
Combat Values
Wounds Threshold: 1/16
Strain Threshold: 0/14
Soak: 5 (Armor Master talent included)
Defense (Ranged/Melee): 0/0
Parry (Ranks + 2): 4
Reflect (Ranks + 2): 3
Last edited January 2, 2017 6:28 pm
Dec 29, 2016 7:58 pm
OOC:
Contacting Lissewa's comlink code would count as converting your action to a 2nd maneuver. Actions involve skill checks and dice rolls.
Dec 29, 2016 8:11 pm
Dice Rolls for Attacks...

Rolls

Droid Group 1 Aims & Shoots at Lexi (have night vision)

1 Success, 4 Advantage, 3 Failure, 1 Threat

Total: 2 Failure, 3 Advantage

Rodian 1 Aims & Shoots at Tajanna (2 setback: darkness)

3 Success, 3 Advantage, 1 Failure, 1 Threat

Total: 2 Success, 2 Advantage

Rodian 2 Aims & Shoots at Hawke (2 setback: darkness)

3 Success, 4 Advantage, 3 Threat

Total: 3 Success, 1 Advantage

Adding Tajanna's Defense Rating for Armor

1 Threat

Total: 1 Threat

Dec 29, 2016 8:28 pm
Lexi's efforts to use the force are in vain as she tries to pull a blaster from one of the droids hands. Hawke and Tajanna have definitely gotten the attention of the Rodians with their lightsabers, as they open fire on them, scoring some less than fatal hits. The remaining droids take shots at Lexi, perhaps threatened somehow by her strange gesture, missing completely as their shot go far wide.

The droids shots miss Lexi completely.

Tajanna is hit for 7 damage minus Reflect 3, then Soak 2. Damage Total =2. 2 Advantage is used to add a setback dice to Tajanna's next attack.

Hawke is hit for 8 damage, minus Refelct 3 then Soak 4. Damage Total =1.


PC Slot 4 is up! Your turn CCL. After CCL's turn, we'll start over from the top of initiative with Droid Group 2.
Dec 29, 2016 8:37 pm
OOC:
Also, I'm going to borrow from another GM. Moving forward, you can add a post to the bottom of yours that shows Wound and Strain threshold during combat. Just copy and paste this to the bottom of each combat post, and apply the underlined/bold formats as shown, and adjust with the appropriate numbers for your character (everyone is 100% healthy as of now; after combat I'll make adjustments to character sheets, rather than using a combat tracker). This will also help other players know how bad/good your character is health wise.
Wounds
0/16

Strain
0/14

Critical Injuries
None

Stimpack and Healing Use Tracker (resets after every 24 hours in game):
Dec 29, 2016 8:56 pm
OOC:
I guess I'm the last player slot. So I will go ahead and describe Krosus actions ahead of time
After feeling the heat of the blaster bolts buzz by him. Krosus embraces the passion of battle and hatred pulsing through his being, and draws his lightsaber from beneath his robes and ignites it with a snap hiss. The red glow bathing the alley way as he moves closer to his targets.
OOC:
Krosus uses a manuver to draw lightsaber and second manuver to move to short range of droids.
Jan 2, 2017 2:30 pm
OOC:

Round 2

Initiative Order

Droid Group 2 (3 Droids)
PC Slot-1
PC Slot-2
PC Slot-3 ----> ties go to PC's :)
Droid Group 1 (3 Droids)
Rodian 1
Rodian 2
PC Slot-4
OOC:
Remember to add any pertinent OOC notes to your posts to remind if you have force powers running, talents you think I should take into account, or anything you think is important.

Also, we're doing something a little different to speed things up. At the start of each combat, just copy and paste the 'Combat Values' from your character sheet to the bottom of your first post, applying the underlined/bold formats as shown. For the rest of the combat, adjust with the appropriate numbers for your character as combat goes on, adding the updated info to the bottom of each new post. After combat I'll make adjustments to character sheets. This saves me some work/time and also helps other players know how bad/good your character is health wise. Below is an example of from Krosus' character (CCL you'll still need to paste yours into your next combat post).

Combat Values
Wounds Threshold: 0/12
Strain Threshold: 0/14
Soak: 3
Defense (Ranged/Melee): 1/1
Parry Rating (Ranks +2): 3
Reflect Rating (Ranks +2): 4
If Wounds from hit would cause a Critical injury, block
Else if current Strain is less than or equal to half of ST, block
Else if current Wounds are greater than or equal to half of WT and Strain from blocking would not result in unconsciousness, block
Else, don't block
Force Rating: 2
Critical Injuries: None
Stimpack and Healing Use Tracker (resets after every 24 hours in game):

In sum, being able to simply paste this from the character sheet to the combat narrative itself, then update as combat goes along, will put more info in the one place we need it and really streamline things. Back to the fight...
Moving closer reinforces the droids' programming to focus on Krosus as a threat. Opening up again, they blast away to no avail as Krosus deflects the blaster fire with ease, flinging bolts into the nearby walls. Krosus takes: 6 - Parry 4 - Soak 3 = 0 Total Damage. The blue boost dice for Krosus' defense should have been a black. Fixed.

Also, remember the alley is only about 3 meters across, so fairly narrow. I'll allow that two of you can get into melee. Until one of the Droid groups is eliminated, they are essentially forming a wall in the alley blocking movement past them toward the Rodians, or your ECUL for that matter.


PC Slots 1, 2, and 3 are up!

Rolls

Droid Group 2 Shooting at Krosus: Aim Maneuver, 1 Purple difficulty at Short Range

1 Success, 2 Advantage, 1 Threat

Total: 1 Success, 1 Advantage

Adding Krosus Defense Dice

1 Success, 1 Advantage

Total: 1 Success, 1 Advantage

Adding Krosus Defense Dice for real this time

Jan 2, 2017 5:33 pm
Figures. The Force doesn't suffuse this place as strongly as it does back home. I suppose it's better to just go about this with ferocity than subtlety. Lexi thought as her hand dropped behind her, finding her concealed lightsaber handle. In a flash, it's out of concealment, its crimson blade flaring to life. She dropped into her comfortable combat stance, bringing the beam in front of her body.

Combat Values
Wounds Threshold: 0/12
Strain Threshold: 0/13
Soak: 3
Defense [Ranged/Melee]: 0/0
Parry (Ranks + 2): 0
Reflect (Ranks + 2): 4
Force Rating: 1
Jan 2, 2017 10:48 pm
Analysis complete: execute.

Guard up and mind analyzing various attack patterns, Hawke raced forwards to his target.

"Query: should we leave one stupid rodian alive to question?"

As he closed in, Hawke chose the attack pattern that resulted in the highest probability of mangled droids and intact ganks.
OOC:
Engage then Attack

I don't have my book with me at the moment, but activating parry is 3 strain correct?

Wounds: 1/16
Strain: 3/14
Critical Injuries: None
Stimpack and Healing Use Tracker (resets after every 24 hours in game): 0
Last edited January 3, 2017 1:49 am

Rolls

Lightsaber on the nearest droid group

3 Success, 1 Advantage

Total: 3 Success, 1 Advantage

Jan 2, 2017 11:20 pm
OOC:
A few things:

(1) Everyone started the fight at Medium range from the droids.

(2) Meribson, post your combat values please. Also, the Droids are blocking the way to the Rodians, Charitable Charlatan's, and the ECUL. In the simplest terms, the way back is blocked. That means you can engage (1 maneuver) and attack (1 action) the droids this turn if you so choose.

(3)Drama, you have Quick Draw. I'm just curious as to why you're not attacking? You also can engage (1 Maneuver) and attack (1 Action) this round. Just making sure you know what's possible, as I don't know who has experience in the game.

Jan 2, 2017 11:29 pm
OOC:
Lexi didn't take quick draw (after checking her sheet). If she did take it and it's just not on there, then yes I would attack.
Jan 3, 2017 1:31 am
OOC:
when Krosus turn comes up, he will move to engaged range of whatever target is closest and attack.
let's make this quick,Krosus says flourishing his lightsaber after his display of parrying bolts away.

we may have to dispose of the bodies afterwards inorder to keep anyone from investigating too closely, but that is thinking to far ahead for now. Must deal with the threat at hand.

Combat Values
Wounds Threshold: 0/12
Strain Threshold: 0/14
Soak: 3
Defense (Ranged/Melee): 1/1
Parry Rating (Ranks +2): 3
Reflect Rating (Ranks +2): 4
Force rating 2
Jan 3, 2017 1:41 am
Dramasailor says:
OOC:
Lexi didn't take quick draw (after checking her sheet). If she did take it and it's just not on there, then yes I would attack.
OOC:
My mistake. Looking again, you're right, she doesn't have it.
Jan 3, 2017 1:51 am
OOC:
Let's scrap the planning ahead thing as it seems to just be complicating things.

Lexi has drawn her weapon. There are two initiative slots left before the enemies have a turn. Hawke has engaged with the droids (I'll assume since he can't reach the Rodians) and can attack (make a dice roll for it Meribson, I'll add the difficulty later). Krosus can engage and attack this turn as well (1 Maneuver to close from Short or Medium range, 1 Action to attack). Tajanna is last, after all other PC's and NPC's.

As mentioned before, the droids are blocking the way in the narrow alley and making a wall of droid in front of the Rodians. If you can eliminate one of the Droid groups you'll be able to engage the Rodians.
So, we're waiting on CCL and Meribson.
Jan 3, 2017 2:06 am
OOC:
Good remembering Meribson. Parry and Reflect cost 3 strain.
This means Tajanna suffers 3 strain as well.

CCL, you're up.
Jan 3, 2017 7:17 am
OOC:
I think you may have scrapped pre-planning actions after everyone thought they were done for the day. I'm just posting this here in case my turn doesn't come up until tomorrow, to show that I wasn't just ignoring the game when it was scheduled.

Wounds Threshold: 2/12
Strain Threshold: 3/13
Soak: 2
Defense (Ranged/Melee): 1/1
Parry Rating (Ranks + 2): 3
Reflect Rating (Ranks + 2): 3
Force Rating: 1
Jan 3, 2017 9:22 am
Krosus slashes at the droids that had dared to fire at him.

Combat Values
Wounds Threshold: 0/12
Strain Threshold: 3/14
Soak: 3
Defense (Ranged/Melee): 1/1
Parry Rating (Ranks +2): 3
Reflect Rating (Ranks +2): 4
Force rating 2
OOC:
if I still have one advantage I will use it for a critical.
Last edited January 3, 2017 9:27 am

Rolls

Lightsaber

2 Success, 1 Advantage

Total: 2 Success, 1 Advantage

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