About Krosus' Charm attempt on Lissewa (from the Library, under
Rules on Social Interactions:
Ezeriah says:
A NOTE ON SOCIAL SKILLS AND PLAYER AGENCY
Do not use social skills against other player's characters. Those skills are for dealing with NPC's. I've turned this over a few times in my mind since starting playing FFG Star Wars, read up about it on the internet, etc. I'm against it. It removes player agency from the game, and has the potential for some players to 'control' others. Similarly, I don't use social skills against the characters via a dice roll mechanic.
How NPC's will socially interact with characters:
Charm: If you find the NPC likeable, that's up to you.
Deception: If they're lying to you, Discipline is used to detect this. I will make a secret roll for you to detect the lie(s). Knowing the result of the roll makes no sense... they are lying. I'm not perfect though, if you're expecting a lie, feel free to make a small OOC note at the bottom of your post to remind me to check your Discipline against it. That will be your best way of looking out for a lie.
Leadership: If you feel someone is a good leader and want to follow their direction, feel free to do so.
Negotiation: If you feel the deal is a good one, accept it. Otherwise, Negotiate. For the sake of expedience, Negotiations will almost always come down to one roll.
Coercion: Slightly different. Most of the time I'll allow you to decide if you're feeling intimidated. However,
when being tortured, I'm inclined to have your character make a Resilience check, which in turn will affect your Discipline check to resist the torture. Failure on your part has you coughing up some or all of what they want to know, depending on the roll.
Fear: Not really a social interaction, but worth mentioning. There will be times where you check against Discipline for fear (Vader shows up, a Rancor threatens, etc).