An Awakening

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Jan 17, 2017 8:51 pm
OOC:
No, I was just looking for a frame of reference for the size of the rocks. Most of the trees that you see are maples and oaks right here in this area.
Jan 17, 2017 9:02 pm
iCryotic says:
Shall we go explore that area?
Why not. Nothing I like better than to find a bunch of charred bodies first thing in the morning.
Jan 17, 2017 9:14 pm
When you approach the wreckage of the plane, you notice there's only a single charred body in the former cockpit. You find no other bodies in wreck, not even bits of bodies. The plane looks strange, however. Instead of rows of seats, the twisted charred remains reveal a series of cots of some sort bolted to the fuselage.
Jan 18, 2017 3:42 am
OOC:
Any identifying markings or info? Salvageable items? Food and/or clothing? Booze?
Jan 18, 2017 3:25 pm
You can see the start of a letter on the tail, either an E or an F, you can't really say for certain. No food or clothing that you can see, they were all incinerated.
OOC:

Go ahead and give me a either a Mind or Brawn roll. If you have survival, you can use that to reduce the target (so a 1d100 and then however many D10s you need to add for your skill. The way I figure it, Mind will have you hunting in the wreckage for usable stuff and bringing it out. Brawn will be you just carrying a bunch of crap out of the airplane and figuring out how to make it useful later.
Jan 18, 2017 3:40 pm
OOC:
Since both Jim and Martin went, I am going to do a brawn check for any items that look even the slightest bit useful. Better to have it and not need it than to need it and not have it. Due to Martin's skills, his target is decreased by 10.
Total: 79
Last edited January 18, 2017 3:41 pm

Rolls

Brawn Check - (1d100)

(68) = 68

Brawn Additive - (2d10)

(38) = 11

Jan 18, 2017 4:13 pm
Martin starts hauling out anything that looks remotely useful. You end up with several pieces of slightly bent steel frames. On most of them, there are flame retardant straps riveted to the metal. Three of them look cut through, as if with a knife.

There are a few glass bottles and vials covered in ash.

You do find some melted piles of plastic with unwarped steel tubes in the middle. Marty, you recognize the metal components as pieces of military grade rifles and pistols.

There is the single charred skeleton.
Jan 18, 2017 4:45 pm
OOC:
What do you mean by unwarped? They can still be made into weapons?
Jan 18, 2017 5:03 pm
OOC:
The tubes are not warped at all. It is still straight as it would be in the firearm itself. You could, but you would have to find a way to: manufacture gunpowder, create a trigger mechanism, etc. Barrel, upper/lower receiver areas, firing pins, etc are all there, but you don't have the trigger components. They were likely plastic and melted in the inferno.
Jan 18, 2017 5:37 pm
Mind Check

Rolls

Mind - (1d100)

(14) = 14

Mind Roll Pt. 2 - (2d10)

(48) = 12

Jan 18, 2017 5:49 pm
At this point, you just can't puzzle out how best you could turn the scraps of wreckage he pulled out into useful things. You have a pretty good thought that you should be able to, your mind is just a bit at a loss at the moment.
Jan 22, 2017 3:36 am
Martin takes the firearm components back to the camp. He attempts to position leaves with his feet so he can set the components down without possibly losing a piece. After finishing, he heads back to the wreckage to investigate the wreckage and surrounding area more.
Last edited January 22, 2017 3:38 am
Jan 22, 2017 3:58 am
You easily arrange a mat of leaves to hold the components. You find no other immediate resources in the wreckage. From where you are, looking both directions, the beach stretches on as far as you can see without bending or diverting.

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