Character Creation

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Jan 6, 2017 1:11 am
I'm working on an infiltrator/driver character. Will be a great complement to your character, darth, with minimal overlap in skills.
Jan 6, 2017 1:30 am
I thiiiinnk it's probably safe that I make a Decker, then?
Jan 6, 2017 1:32 am
Oh, by the way, I have the Bullets & Bandages, Data Trails, Gun H(e)aven 3, Run & Gun, Run Faster and Street Grimoire books for 5e, if anyone wants me to list some of the things from them.
Jan 6, 2017 5:11 am
awesome, mari. go for it, momo
Jan 6, 2017 10:24 am
I just got the rigger 5.0 book to find us a good ride. What kind would people like? What's important to you?
Jan 6, 2017 6:15 pm
we need a ride that can fit all of us if you're going to be the getaway driver. a van could do that, it would need to be fast and armored. are you thinking about using drones at all?
Jan 6, 2017 6:18 pm
Yeah, a van would be nice. Also, reading up on the Chicago stuff that SA posted, it's looking like I want to get some Noise Reduction if the Matrix is spotty, yeah? I'm assuming that's how that works.

Also, If I remember right, turret mounts for vehicles are forbidden at the start? I had a friend that was making a rigger with a van but was complaining that he couldn't get any decent turrets on it at character creation.
Jan 6, 2017 6:32 pm
for matrix noise reduction, all you need is a signal scrubber program. actually, a decker can still do quite a lot with some noise, but a signal scrubber will reduce all noise penalties by 2.
Jan 6, 2017 6:37 pm
Right, I knew how, but I didn't know if there was some other rule for it, Chicago-specific and all. If it just counts as a little extra Noise, then all is well. :)
Jan 6, 2017 6:42 pm
I'm the one that's going to have problems with background count and spirit summoning

hey, maybe I'll go toxic!
Jan 6, 2017 11:33 pm
I'm not a rigger, just a driver. My other skills go into being a sneaky cat burglar crossed with a ninja.
Jan 6, 2017 11:37 pm
if we're not worried about space for drones, we can go with a van easily. should fit everyone.

I don't have my own transportation, but I do have a contact who is a cab driver.
Jan 6, 2017 11:58 pm
Yup, was planning on a van. Was more asking what to prioritize: stealth, armor, comfort (pick 2)
Jan 7, 2017 12:00 am
We seem to be a pretty sneaky team. I'd say Armor and Stealth.
Jan 8, 2017 10:06 pm
So I plan on being a Gnome Decker.

SA, Gnomes are in the Run Faster book, do you want me to type up their info here? They're an offshoot of Dwarves with some magic resistance of a sort, but they require me to spend 7 Karma to play.

I've made the character except for the resources, and with Resources A, that's a pretty big step. But I'm mostly there!
Last edited January 8, 2017 10:07 pm
Jan 9, 2017 1:21 pm
Yeah, I don't have access to that book. So I would like to see the statistical write up of them.
Jan 9, 2017 6:45 pm
So they're the same on the Metatype priority chart as Dwarves except I have to spend 7 Karma to take them, so I'm taking them as Priority C, so I get 1 extra Special Attribute. Their stats are:

BOD 1/4 | AGI 2/7 | REA 1/6 | STR 1/4 | WIL 2/7 | LOG 2/7 | INT 1/6 | CHA 1/6 | EDG 1/6

Their Racial Traits are: Arcane Arrester (2), Neoteny and Thermographic Vision

Arcane Arrester (2): When targeted by a spell (including a critter's Innate Spell), the character is harder to affect. This potent ability make casting both benevolent and malevolent spells on these characters much more difficult. The character adds (Level x 2) dice to their resistance test against any spell. If the spell is one that is not normally resisted (such as Invisibility), the character still rolls their Arcane Arrester dice pool of either two or four dice and reduces the hits rolled on the Spellcasting Test by any hits they roll. For instance, if a mage casts Invisibility on a character with Arcane Arrester 2 and gets 4 hits on a Spellcasting Test, the target character rolls 4 dice and gets 2 hits, meaning only two of the hits on the Spellcasting Test are used to make the target invisible. Arcane Arrester cannot be combined with Magic Resistance (p. 76, SR5). This quality can be taken by characters with a Magic attribute, and it affects spells they cast on themselves.

Neoteny: Neotenous characters have halted during development and retain the physical traits of a child or adolescent (up to a thirteen-year-old) even though they are legally adults. Given the absence of certain traits common to adults (height, body hair, facial changes, deeper voice, and so on), they can easily be mistaken for children or teenagers. Gamemasters may modify certain Social Tests depending on how an NPC will interact with the character. People often underestimate children, which may give a neotenous character an advantage. The character's lack of physical development reduces his default Physical Condition Monitor to 6 + (Body/2, rounded up) boxes and may result in social modifiers.

Characters with Neoteny need custom armor and equipment, causing a ten percent increase in lifestyle. They also suffer social stigma and modifiers.

And their Thermograhic Vision is the same as Dwarves.
Jan 10, 2017 9:42 am
Thanks.

So, how far are the rest of you with your character generation? I know it can take time with Shadowrun, but just speak up if someone needs some help.
Jan 10, 2017 10:15 am
I've got everything done but the contacts. I ended up going with a Ford Econoline for her transport...super stealthy because there are so many of them, but still decent body and armor.

For reference, my priorities were:
A skills
B resources
C attributes
D metatype
E magic
Jan 10, 2017 11:06 am
So what all do we have character wise. I have two in the mix currently and want to try and cover the bases.
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