Chapter Five: Bapdis Orjo's Gift of Reconciliation
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Edit: Zangua ducks out of the way, avoiding her touch.
Party members, it's your turn. Domarc is stable but unconscious. Vhezyen needs to make another saving throw vs death.
Rolls
Jinn attack vs Zangua - (1d20+10)
(3) + 10 = 13
Rolls
Glaive vs Jinn, Slashing Damage - (1d20+7, 1d10+4)
1d20+7 : (18) + 7 = 25
1d10+4 : (10) + 4 = 14
Extra Attack Glaive vs Jinn, Slashing Damage - (1d20+7, 1d10+4)
1d20+7 : (19) + 7 = 26
1d10+4 : (7) + 4 = 11
Bonus Attack vs Jinn, Bludgeoning Damage - (1d20+7, 1d4+4)
1d20+7 : (19) + 7 = 26
1d4+4 : (3) + 4 = 7
Critical, Slashing Damage - (1d10)
(7) = 7
Critical, Bludgeoning Damage - (1d4)
(1) = 1
Cast Spare The Dying on Vhezyen.
Mordred reaches down to grab Domarc and drags him out of the room, pausing only long enough to throw a Fire Bolt at the water creature.
Rolls
Strength - (1d20-1)
(7) - 1 = 6
Firebolt Attack, Damage - (1d20+1, 2d10)
1d20+1 : (5) + 1 = 6
2d10 : (94) = 13
Leth, you're up.
Rolls
Arrow 1 - (1d20+8, 1d8+4)
1d20+8 : (6) + 8 = 14
1d8+4 : (3) + 4 = 7
Arrow 2 - (1d20+8, 1d8+4)
1d20+8 : (9) + 8 = 17
1d8+4 : (5) + 4 = 9
Colossus Slayer - (1d8)
(3) = 3
Leth puts another arrow into the jinn, who seems unfazed. She lifts one hand, and the water in the pool on the west side of the chamber starts to roil and surge, overflowing the edges, flooding the ground and rising fast.
Party's turn. Vhezyen and Domarc are incapacitated.
Incapacitated though I still spam
Like a song of rest that clings to me
How that jinn has put the beatdown on me
Cast Cure Wounds (lvl 2 slot) on Vhez
Rolls
Cure Wounds (lvl 2 slot) - (2d8+3)
(37) + 3 = 13
Mordred pulls Domarc away from the creature, and takes advantage of Zangua's proximity to slash out with his rapier.
Octo, if Mordred takes any damage from the thing, assume I use Hellish Rebuke as a Reaction.
Rolls
Rapier - (1d20+6)
(16) + 6 = 22
Damage (+ Sneak Attack bonus) - (1d8+3, 3d6)
1d8+3 : (1) + 3 = 4
3d6 : (323) = 8
Rolls
Glaive vs Jinn, Slashing Damage - (1d20+7, 1d10+4)
1d20+7 : (12) + 7 = 19
1d10+4 : (6) + 4 = 10
Extra Attack vs Jinn, Slashing Damage - (1d20+7, 1d10+4)
1d20+7 : (10) + 7 = 17
1d10+4 : (3) + 4 = 7
Bonus Attack vs Jinn, Bludgeoning Damage - (1d20+7, 1d4+4)
1d20+7 : (6) + 7 = 13
1d4+4 : (3) + 4 = 7
If mordred still gets his sneak attack bonus, he's the highest potential damage dealer. If not, then it's Zangua. Looking through the rules, it does seem like sneak attack is a once-per-turn thing, though.
"Zangua! I'm gonna give you an opening!" He yells as he lines up his next arrow, still standing between the downed party members and the advancing jinn. "Come on... come on..." He mutters to himself as he looks down the shaft of the arrow, waiting for the Jinn to move into the right position. There! He releases the bowstring, sending the arrow towards it's target.
"Now!" He calls to Zangua right as the arrow (potentially) strikes, hoping to give him a chance to land an extra blow before the Jinn can retaliate. [Commander's Strike: Use your reaction to take one weapon attack, with an extra d8 of damage.]
edit: forgot to roll the dice for my own attack :P
edit edit: now THAT'S more like it!
Rolls
Arrow'd - (1d20+8, 1d8+4)
1d20+8 : (16) + 8 = 24
1d8+4 : (7) + 4 = 11
Colossus Slayer - (1d8)
(3) = 3
Rolls
Reaction vs Jinn, Slashing Damage, Commander's Strike - (1d20+7, 1d10+4, 1d8)
1d20+7 : (10) + 7 = 17
1d10+4 : (8) + 4 = 12
1d8 : (2) = 2
Eyes wide with rage, she reaches toward Zangua with the bloodless stump.
Edit: There is a sudden, massive burst of watery foam and spray where Zangua stood. When it clears, Zangua is nowhere to be seen.
Rolls
Jinn attack vs Zangua - (1d20+10)
(17) + 10 = 27