Chapter Five: Bapdis Orjo's Gift of Reconciliation
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Nature check - any intuition on how to scare off a pack of predators? Maybe Felor has experience disuading hungry mountain wolves?
Rolls
Nature skill check - (1d20+4)
(18) + 4 = 22
Felor recalls that imitating a larger predator sometimes works for scaring off dangerous animals, if they aren't hungry and desperate enough. Fire would often keep them at bay, too.
To keep things running smoothly, we're going to handle initiative a little differently now: I'm rolling for the party using your averaged initiative bonus vs same for the enemy group.
Edit: For reference, you can refer to the creatures by number, starting from the first one to appear from the west and going counterclockwise to the one most southward.
As the creatures charge in, Mordred looses his readied arrow at the first one, piercing it in the neck, but it keeps coming. Springing forward on their powerful lower legs, the creatures pounce at you, each choosing a different party member to take down.
Edit 2: Only Felor manages to duck out of the way in time as the creatures crash into their targets, rending with their claws.
Edit 3: Leth and Vhezyen stand their ground, but Zangua and Mordred are knocked prone, and their attackers immediately attempt to tear them open with their massive, dagger-toothed jaws.
Rolls
Party initiative - (1d20+2)
(2) + 2 = 4
Enemy initiative - (1d20+1)
(5) + 1 = 6
Creature 1 vs Zangua - (1d20+6)
(18) + 6 = 24
Creature 2 vs Felor - (1d20+6)
(6) + 6 = 12
Creature 3 vs Mordred - (1d20+6)
(19) + 6 = 25
Creature 4 vs Leth - (1d20+6)
(12) + 6 = 18
Creature 5 vs Vhezyen - (1d20+6)
(14) + 6 = 20
Zangua, Mordred, Leth, Vhezyen damage - (1d4+4, 1d4+4, 1d4+4, 1d4+4)
1d4+4 : (3) + 4 = 7
1d4+4 : (1) + 4 = 5
1d4+4 : (4) + 4 = 8
1d4+4 : (1) + 4 = 5
Zangya, Mordred, Leth, Vhezyen STR save - (1d20+7, 1d20-1, 1d20+4, 1d20)
1d20+7 : (3) + 7 = 10
1d20-1 : (9) - 1 = 8
1d20+4 : (15) + 4 = 19
1d20 : (15) = 15
Bite attack vs Zangua - (1d20+6)
(16) + 6 = 22
Bite attack vs Mordred - (1d20+6)
(20) + 6 = 26
Zangua, Mordred bite damage - (2d10+4, 2d10+4)
2d10+4 : (98) + 4 = 21
2d10+4 : (34) + 4 = 11
Rolls
Polearm Master OA Glaive vs C1, Damage - (1d20+7, 1d10+4)
1d20+7 : (5) + 7 = 12
1d10+4 : (9) + 4 = 13
Rolls
Glaive vs C1, Damage - (1d20+7, 1d10+4)
1d20+7 : (8) + 7 = 15
1d10+4 : (1) + 4 = 5
Extra Attack Glaive vs C1, Damage - (1d20+7, 1d10+4)
1d20+7 : (3) + 7 = 10
1d10+4 : (8) + 4 = 12
Second Wind HP - (1d10+5)
(6) + 5 = 11
Action Surge! Glaive vs C1, Damage - (1d20+7, 1d10+4)
1d20+7 : (2) + 7 = 9
1d10+4 : (7) + 4 = 11
Action Surge! Extra Attack Glaive vs C1, Damage - (1d20+7, 1d10+4)
1d20+7 : (14) + 7 = 21
1d10+4 : (7) + 4 = 11
Rest of the party, you're up!
Mordred uses the Burning Hands spell embedded in his ring to blast the creature that attacked him and, if possible, angles his hands to get some of the other creatures in the spell's flaming cone.
Rolls
Stealth - (1d20+6)
(9) + 6 = 15
Edit: Mordred discharges the ring, catching the creature on top of him and the one that pounced on Leth in the cone of flame that spews out. The creatures instinctively shrink back from the flames, screeching and snapping.
Domarc, Felor, Leth, Vhezyen, you're up!
Rolls
DEX saves - (1d20+1, 1d20+1)
1d20+1 : (12) + 1 = 13
1d20+1 : (20) + 1 = 21
Burning Hands damage - (3d6)
(363) = 12
Target has to make a Wisdom saving throw. Failure means 3d6 psychic damages d the target has to use its reaction to move as far away as possible. Save for half damage.
Rolls
Dissonant whispers damage - (3d6)
(344) = 11
Edit: It shakes its head and lets out a dismissive chirrup, only slightly rattled.
Felor, Leth, Vhezyen, you're up!
Rolls
WIS save - (1d20+1)
(19) + 1 = 20
Casting Bless on Felor, Leth, and Zangua. +1d4 to their attacks and saving throws.
HP: 35/40
Worth noting:
C1 is down 16 hp (engaged with Zangua)
C3 (engaged with Mordred) & C4 (Leth) are down 12
Octo, which one did Mordred hit with his arrow for 16 damage when they came charging in?
C1: 16 (Mordred's readied bow attack) +16 (Zangua) = down 32 hp --> Zangua
C2: --> Felor
C3: 12 (assuming C3 from DEX save order, Mordred's Burning Hands) = down 12 hp --> Mordred
C4: 6 (Mordred Burning Hands) + 6 (Domarc Dissonant Whispers) = down 12 hp --> Leth
C5: --> Vhezyen
Even though the idea here is to make gauging what's happening in combat easier (like a poor substitute for a table top game with a rough map & some miniatures, etc), in hindsight it'll also just make the narrative more cluttered, not to mention maybe just making it too 'crunchy' with the numbers/combat tracker effect.
As such, I'm done with combat tracker posts!