Chapter Five: Bapdis Orjo's Gift of Reconciliation

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Jan 27, 2017 4:52 pm
Spoiler tag is fine.
[ +- ] The raptor responds:
Two more of the feathered creatures slink out of the trees to the south, and another creeps up behind the first one you saw. All of them are slowly drawing closer.
Jan 27, 2017 5:12 pm
How far away are they now?
Nature check - any intuition on how to scare off a pack of predators? Maybe Felor has experience disuading hungry mountain wolves?

Rolls

Nature skill check - (1d20+4)

(18) + 4 = 22

Jan 27, 2017 5:42 pm
They're closing in to about 60', which will put them in combat range soon.

Felor recalls that imitating a larger predator sometimes works for scaring off dangerous animals, if they aren't hungry and desperate enough. Fire would often keep them at bay, too.
Jan 27, 2017 5:58 pm
Zangua steps forward until he is in front of the party, not only to place himself between the approaching beasts, but also to give himself more room for his glaive.
OOC:
Ready to use an opportunity attack if a raptor aggressively closes to 10 feet
Jan 27, 2017 6:35 pm
At Zangua's motion the creatures start to move in more aggressively. This is now a combat situation.

To keep things running smoothly, we're going to handle initiative a little differently now: I'm rolling for the party using your averaged initiative bonus vs same for the enemy group.


Edit: For reference, you can refer to the creatures by number, starting from the first one to appear from the west and going counterclockwise to the one most southward.

As the creatures charge in, Mordred looses his readied arrow at the first one, piercing it in the neck, but it keeps coming. Springing forward on their powerful lower legs, the creatures pounce at you, each choosing a different party member to take down.

Edit 2: Only Felor manages to duck out of the way in time as the creatures crash into their targets, rending with their claws.

Edit 3: Leth and Vhezyen stand their ground, but Zangua and Mordred are knocked prone, and their attackers immediately attempt to tear them open with their massive, dagger-toothed jaws.

Rolls

Party initiative - (1d20+2)

(2) + 2 = 4

Enemy initiative - (1d20+1)

(5) + 1 = 6

Creature 1 vs Zangua - (1d20+6)

(18) + 6 = 24

Creature 2 vs Felor - (1d20+6)

(6) + 6 = 12

Creature 3 vs Mordred - (1d20+6)

(19) + 6 = 25

Creature 4 vs Leth - (1d20+6)

(12) + 6 = 18

Creature 5 vs Vhezyen - (1d20+6)

(14) + 6 = 20

Zangua, Mordred, Leth, Vhezyen damage - (1d4+4, 1d4+4, 1d4+4, 1d4+4)

1d4+4 : (3) + 4 = 7

1d4+4 : (1) + 4 = 5

1d4+4 : (4) + 4 = 8

1d4+4 : (1) + 4 = 5

Zangya, Mordred, Leth, Vhezyen STR save - (1d20+7, 1d20-1, 1d20+4, 1d20)

1d20+7 : (3) + 7 = 10

1d20-1 : (9) - 1 = 8

1d20+4 : (15) + 4 = 19

1d20 : (15) = 15

Bite attack vs Zangua - (1d20+6)

(16) + 6 = 22

Bite attack vs Mordred - (1d20+6)

(20) + 6 = 26

Zangua, Mordred bite damage - (2d10+4, 2d10+4)

2d10+4 : (98) + 4 = 21

2d10+4 : (34) + 4 = 11

Jan 27, 2017 6:52 pm
How's that for a welcome to Vorch? Party, you can take your actions now!
Jan 27, 2017 6:58 pm
OOC:
May I apply my Polearm Master Opportunity Attack right as Creature1 enters my reach? Adding the roll to this post in case the answer is yes.

Rolls

Polearm Master OA Glaive vs C1, Damage - (1d20+7, 1d10+4)

1d20+7 : (5) + 7 = 12

1d10+4 : (9) + 4 = 13

Jan 27, 2017 7:01 pm
Zangua reels from the creature's attacks, now very aware of their power. He pushes himself to counter the onslaught, swinging his glaive twice as his adrenaline kicks in.

Rolls

Glaive vs C1, Damage - (1d20+7, 1d10+4)

1d20+7 : (8) + 7 = 15

1d10+4 : (1) + 4 = 5

Extra Attack Glaive vs C1, Damage - (1d20+7, 1d10+4)

1d20+7 : (3) + 7 = 10

1d10+4 : (8) + 4 = 12

Second Wind HP - (1d10+5)

(6) + 5 = 11

Action Surge! Glaive vs C1, Damage - (1d20+7, 1d10+4)

1d20+7 : (2) + 7 = 9

1d10+4 : (7) + 4 = 11

Action Surge! Extra Attack Glaive vs C1, Damage - (1d20+7, 1d10+4)

1d20+7 : (14) + 7 = 21

1d10+4 : (7) + 4 = 11

Jan 27, 2017 7:16 pm
Zangua rolls out from under the creature and lunges to his feet. He strikes the creature twice with his glaive, sending blood and feathers flying. It recoils with an angry, shrieking cry.

Rest of the party, you're up!
Jan 27, 2017 10:05 pm
Mordred uses Uncanny Dodge as a Reaction to halve the bite damage.

Mordred uses the Burning Hands spell embedded in his ring to blast the creature that attacked him and, if possible, angles his hands to get some of the other creatures in the spell's flaming cone.
Quote:
As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.
After his spell fires, Mordred rolls into some dense underbrush to attempt to Hide once again.

Rolls

Stealth - (1d20+6)

(9) + 6 = 15

Jan 27, 2017 10:09 pm
I'll give you creatures three and four in the cone zone.

Edit: Mordred discharges the ring, catching the creature on top of him and the one that pounced on Leth in the cone of flame that spews out. The creatures instinctively shrink back from the flames, screeching and snapping.

Domarc, Felor, Leth, Vhezyen, you're up!

Rolls

DEX saves - (1d20+1, 1d20+1)

1d20+1 : (12) + 1 = 13

1d20+1 : (20) + 1 = 21

Burning Hands damage - (3d6)

(363) = 12

Jan 27, 2017 10:54 pm
Domarc casts Dissonant Whipsers on the one that attacked Leth.

Target has to make a Wisdom saving throw. Failure means 3d6 psychic damages d the target has to use its reaction to move as far away as possible. Save for half damage.

Rolls

Dissonant whispers damage - (3d6)

(344) = 11

Jan 27, 2017 11:01 pm
The creature cocks its head as strange voices start to whisper to it.

Edit: It shakes its head and lets out a dismissive chirrup, only slightly rattled.

Felor, Leth, Vhezyen, you're up!

Rolls

WIS save - (1d20+1)

(19) + 1 = 20

Jan 27, 2017 11:20 pm
Vhezyen assumes a defensive stance as he seeks divine assistance, his words urgent yet calm. "All knowing Thoth, Lord of Secrets, grant them the knowledge to see the foe's weakness and repel their strength."

Casting Bless on Felor, Leth, and Zangua. +1d4 to their attacks and saving throws.

HP: 35/40
Last edited January 28, 2017 7:03 am
Jan 28, 2017 7:25 am
Looking nasty... that assault was rough.

Worth noting:

C1 is down 16 hp (engaged with Zangua)
C3 (engaged with Mordred) & C4 (Leth) are down 12

Octo, which one did Mordred hit with his arrow for 16 damage when they came charging in?
Last edited January 28, 2017 7:33 am
Jan 28, 2017 9:29 am
C1.

Your damage count is off, some of them made their saving throws.
Jan 28, 2017 3:29 pm
...Not to mention I left out Domarc's Dissonant Whispers. Enemies listed again along with who they attacked/are engaged with. Hopefully more accurate this time!

C1: 16 (Mordred's readied bow attack) +16 (Zangua) = down 32 hp --> Zangua
C2: --> Felor
C3: 12 (assuming C3 from DEX save order, Mordred's Burning Hands) = down 12 hp --> Mordred
C4: 6 (Mordred Burning Hands) + 6 (Domarc Dissonant Whispers) = down 12 hp --> Leth
C5: --> Vhezyen


Even though the idea here is to make gauging what's happening in combat easier (like a poor substitute for a table top game with a rough map & some miniatures, etc), in hindsight it'll also just make the narrative more cluttered, not to mention maybe just making it too 'crunchy' with the numbers/combat tracker effect.

As such, I'm done with combat tracker posts!
Last edited January 28, 2017 3:40 pm
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