Chapter Five: Bapdis Orjo's Gift of Reconciliation

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Apr 9, 2017 5:33 pm
From a certain point of view, Domarc is never really "stable"
Apr 10, 2017 2:53 am
OOC:
My bad, I misread and thought BullOctorok was asking Domarc to roll death saves. Didn't realize that Vheyzen also fell.
Apr 10, 2017 9:46 pm
The jinn's watery gaze falls upon Zangua. She reaches down towards him with an open hand.

Edit: Zangua ducks out of the way, avoiding her touch.

Party members, it's your turn. Domarc is stable but unconscious. Vhezyen needs to make another saving throw vs death.

Rolls

Jinn attack vs Zangua - (1d20+10)

(3) + 10 = 13

Apr 10, 2017 10:25 pm
Zangua rights himself after ducking under the grasping jinn, using his glaive to bat away the hand. He returns his attention to the jinn's legs, slashing and bashing.

Rolls

Glaive vs Jinn, Slashing Damage - (1d20+7, 1d10+4)

1d20+7 : (18) + 7 = 25

1d10+4 : (10) + 4 = 14

Extra Attack Glaive vs Jinn, Slashing Damage - (1d20+7, 1d10+4)

1d20+7 : (19) + 7 = 26

1d10+4 : (7) + 4 = 11

Bonus Attack vs Jinn, Bludgeoning Damage - (1d20+7, 1d4+4)

1d20+7 : (19) + 7 = 26

1d4+4 : (3) + 4 = 7

Critical, Slashing Damage - (1d10)

(7) = 7

Critical, Bludgeoning Damage - (1d4)

(1) = 1

Apr 10, 2017 10:34 pm
Spotting a second body on the ground, Felor quickly moves to drag Vhezyen out of harm's way and call down Fjorgyn's blessing. "Mighty one! It is not his time, I beseech you to return his soul to the Werld!"

Cast Spare The Dying on Vhezyen.
Apr 11, 2017 12:59 pm
If any of this is not OK due to geography or rules, please edit/re-interpret, Octo.

Mordred reaches down to grab Domarc and drags him out of the room, pausing only long enough to throw a Fire Bolt at the water creature.
Quote:
You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn’t being worn or carried. This spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

Rolls

Strength - (1d20-1)

(7) - 1 = 6

Firebolt Attack, Damage - (1d20+1, 2d10)

1d20+1 : (5) + 1 = 6

2d10 : (94) = 13

Apr 12, 2017 4:04 pm
While Zangua unleashes a storm of polearm fury upon the jinn, Mordred hurls a fire bolt past the jinn's shoulder and into the cavern wall, then starts dragging Domarc toward the exit.

Leth, you're up.
Apr 12, 2017 4:46 pm
Domarc Sirar - Musician, Storyteller, Seeker of Hidden Knowledge, Burden, Dead Weight, Layabout
Apr 12, 2017 7:42 pm
"As much as I agree with getting out of here," Leth says as he pulls a fresh arrow from his quiver and shoots it at the jinn, "Something tells me we're not getting away from this that easily." He finishes, releasing a second arrow.
OOC:
Does it look like there's any way to get that door closed again?

Rolls

Arrow 1 - (1d20+8, 1d8+4)

1d20+8 : (6) + 8 = 14

1d8+4 : (3) + 4 = 7

Arrow 2 - (1d20+8, 1d8+4)

1d20+8 : (9) + 8 = 17

1d8+4 : (5) + 4 = 9

Colossus Slayer - (1d8)

(3) = 3

Apr 12, 2017 10:26 pm
The jinn is already past the doorway. Looks like you double-posted, first set of rolls are the ones that count!

Leth puts another arrow into the jinn, who seems unfazed. She lifts one hand, and the water in the pool on the west side of the chamber starts to roil and surge, overflowing the edges, flooding the ground and rising fast.

Party's turn. Vhezyen and Domarc are incapacitated.
Apr 13, 2017 3:00 pm
Incapacitated, that's what I am
Incapacitated though I still spam
Like a song of rest that clings to me
How that jinn has put the beatdown on me
Apr 13, 2017 3:35 pm
Still crouched over Vhezyen, Felor places his hand on the unconscious man's forehead and quickly mumbles further prayers to Fjorgyn.

Cast Cure Wounds (lvl 2 slot) on Vhez

Rolls

Cure Wounds (lvl 2 slot) - (2d8+3)

(37) + 3 = 13

Apr 13, 2017 3:48 pm
Yikes. Assuming Zangua is within 5ft of it, this next attack can be a Sneak Attack.

Mordred pulls Domarc away from the creature, and takes advantage of Zangua's proximity to slash out with his rapier.

Octo, if Mordred takes any damage from the thing, assume I use Hellish Rebuke as a Reaction.
Quote:
You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 3d10 fire damage on a failed save, or half as much damage on a successful one.

Rolls

Rapier - (1d20+6)

(16) + 6 = 22

Damage (+ Sneak Attack bonus) - (1d8+3, 3d6)

1d8+3 : (1) + 3 = 4

3d6 : (323) = 8

Apr 13, 2017 6:00 pm
OOC:
If I command Mordred this turn, will he still have his sneak attack bonus?
Apr 13, 2017 7:07 pm
OOC:
I think he only gets one sneak attack a turn
Apr 14, 2017 10:40 pm
Leth, can you tell me a little more what you want to do this round?
Apr 15, 2017 1:00 am
Zangua curses. "Get them outta here!" he calls out, referring to the fallen. He has an idea to try and stop this jinn's water control by hacking at the hand that seems to be manipulating it.

Rolls

Glaive vs Jinn, Slashing Damage - (1d20+7, 1d10+4)

1d20+7 : (12) + 7 = 19

1d10+4 : (6) + 4 = 10

Extra Attack vs Jinn, Slashing Damage - (1d20+7, 1d10+4)

1d20+7 : (10) + 7 = 17

1d10+4 : (3) + 4 = 7

Bonus Attack vs Jinn, Bludgeoning Damage - (1d20+7, 1d4+4)

1d20+7 : (6) + 7 = 13

1d4+4 : (3) + 4 = 7

Apr 15, 2017 2:02 am
BullOctorok says:
Leth, can you tell me a little more what you want to do this round?
OOC:
I want to give whoever can dish out the most damage another chance to do just that, especially since my dice are rolling terribly lol
If mordred still gets his sneak attack bonus, he's the highest potential damage dealer. If not, then it's Zangua. Looking through the rules, it does seem like sneak attack is a once-per-turn thing, though.
Leth sees Felor get to work healing Vhezyen, and considers Zangua's words. Felor looks like he's got that under control... I just have to give them some covering fire.

"Zangua! I'm gonna give you an opening!" He yells as he lines up his next arrow, still standing between the downed party members and the advancing jinn. "Come on... come on..." He mutters to himself as he looks down the shaft of the arrow, waiting for the Jinn to move into the right position. There! He releases the bowstring, sending the arrow towards it's target.

"Now!" He calls to Zangua right as the arrow (potentially) strikes, hoping to give him a chance to land an extra blow before the Jinn can retaliate. [Commander's Strike: Use your reaction to take one weapon attack, with an extra d8 of damage.]
OOC:

edit: forgot to roll the dice for my own attack :P

edit edit: now THAT'S more like it!
Last edited April 15, 2017 5:33 am

Rolls

Arrow'd - (1d20+8, 1d8+4)

1d20+8 : (16) + 8 = 24

1d8+4 : (7) + 4 = 11

Colossus Slayer - (1d8)

(3) = 3

Apr 15, 2017 3:25 am
Zangua lances his glaive out at the command.

Rolls

Reaction vs Jinn, Slashing Damage, Commander's Strike - (1d20+7, 1d10+4, 1d8)

1d20+7 : (10) + 7 = 17

1d10+4 : (8) + 4 = 12

1d8 : (2) = 2

Apr 17, 2017 4:45 pm
Mordred thrusts his rapier into the jinn's calf. Leth fires an arrow into her neck. Zangua, glaive whirling end over end, batters the unWerdly creature mercilessly, guiding one last strike at her wrist. The cruel blow lops off her hand, which splashes into the rising water.

Eyes wide with rage, she reaches toward Zangua with the bloodless stump.

Edit: There is a sudden, massive burst of watery foam and spray where Zangua stood. When it clears, Zangua is nowhere to be seen.

BullOctorok sent a note to CancerMan
Party, it's your turn. Domarc and Vhezyen still incapacitated and in danger of being submerged by the flood this round.

Rolls

Jinn attack vs Zangua - (1d20+10)

(17) + 10 = 27

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