Chapter Five: Bapdis Orjo's Gift of Reconciliation

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May 30, 2017 8:23 pm
The fire creature divebombs the jinn.

Edit: The jinn sidesteps, pivots, and stretches her entire body to lunge with her spear in a counterattack.

Edit 2: The flames of the creature's body sputter angrily where the spear pierces it. The flame creature spreads like a carpet on the hillside, moving rapidly down in the direction of the party.

What actions would everyone like to take at this point?

Rolls

Fire creature attack vs jinn - (1d20+6)

(1) + 6 = 7

Damage, if applicable - (2d6+3)

(31) + 3 = 7

Jinn attack vs fire creature - (1d20+10)

(4) + 10 = 14

Damage, if applicable - (2d6+6)

(23) + 6 = 11

May 30, 2017 8:54 pm
Zangua will try to Dodge or otherwise avoid the flame creature while making his way to the jinn.

Rolls

Dexterity Save? - (1d20+2)

(5) + 2 = 7

May 30, 2017 9:08 pm
Not sure how close we are at this point, but Leth would try and get a shot or two off at the water Jinn if he can.
Last edited May 30, 2017 9:09 pm

Rolls

Attack 1 - (1d20+8, 1d8+4)

1d20+8 : (8) + 8 = 16

1d8+4 : (3) + 4 = 7

Attack 2 - (1d20+8, 1d8+4)

1d20+8 : (14) + 8 = 22

1d8+4 : (5) + 4 = 9

Colossus Slayer? (I'm guessing it's not at full health) - (1d8)

(7) = 7

I also guess you're gonna need initiative - (1d20+3)

(17) + 3 = 20

May 31, 2017 12:04 pm
Felor will also attempt to avoid the oncoming flames.

Rolls

DEX save? - (1d20+1)

(5) + 1 = 6

May 31, 2017 1:11 pm
"Leth, wait! I think Zangua is on to something!"

Mordred attempts to dodge the cascading flames, and the fire that he cannot evade seems to roll off his reddish skin.

Mord has Fire Resistance (1/2 damage) and will use Uncanny Dodge as a Reaction (1/2 damage). Do those stack for 1/4 damage? Also, not sure if the flames count as an "Attack" for the purposes of Uncanny Dodge:

When an attacker that you can see hits you with an Attack, you can use your reaction to halve the attack's damage against you.
Last edited May 31, 2017 1:12 pm
May 31, 2017 3:06 pm
Domarc will also attempt to dodge the flames.

Rolls

Dex Save? - (1d20+6)

(19) + 6 = 25

May 31, 2017 4:24 pm
Anyone who wants to get out of the way of the carpet of flame can do so.

Leth's first arrow flies wide, but the second slams into the jinn's shoulder. She doesn't even flinch, but plucks it out with two fingers while keeping a grip on her spear. She throws a quick glance at the brick archway, then crab-walks toward the rolling fire-carpet, following in its smoky wake.

Everyone but Leth can still take an action.
May 31, 2017 4:32 pm
OOC:
How close am I to the jinn?
May 31, 2017 4:43 pm
"He's confusing me. Who is in charge here?!" Terra mutters.
May 31, 2017 6:35 pm
Has Mordred and the rest of the party noticed the archway yet?
May 31, 2017 6:52 pm
Sure, you're all aware of the archway by now.
May 31, 2017 7:09 pm
Mordred dashes for the archway. "Let's see if anyone is at home."
May 31, 2017 7:16 pm
"I like the way you think," Domarc says, following along.
Jun 1, 2017 7:38 am
GirlGeekWriter says:
"He's confusing me. Who is in charge here?!" Terra mutters.
"We, uh, tend to operate by group consensus," explains Felor before following the others towards the arch.
Jun 1, 2017 2:55 pm
"We should probably try to make sure Zangua doesn't get killed while we make a break for the entrance," Domarc says.
Jun 1, 2017 4:21 pm
Good thinking, nubs.

Mordred will approach the arch and look inside to see if there is anyone or anything of interest immediately apparent, but not enter until the jinn is dealt with.

If he has an Action available after moving all the way over there, he will Ready a Fire Bolt at the jinn if she makes an aggressive move towards Zangua or the rest of the party.

EDIT: Krakathoom! Now I'm kind of hoping she attacks!
Last edited June 1, 2017 4:26 pm

Rolls

Readied Fire Bolt attack - (1d20+4)

(17) + 4 = 21

Readied Fire Bolt damage - (2d10)

(1010) = 20

Jun 1, 2017 4:31 pm
Behind the party, the sheet of flame rears up like a cresting wave. On the other side of them, the jinn crouches at the ready. Mordred reaches the archway and finds the opening occluded with a thick gray haze, like dense smoke frozen in place. It's the same color as the smoke pouring out of the holes on the top of the hill.

The jinn sucks in her breath, and a mist swiftly forms around her, condensing into fat droplets that spatter on the ground. The top of the fire creature dips forward, and it becomes a rolling wheel of flame, charging directly at the jinn.

Anybody who would like to intervene before the jinn and the fire elemental collide, please roll initiative. A roll of 15 or better means you can go ahead and take an action before the impact.
Jun 1, 2017 4:46 pm
Initiative!

If it's permissible, I'll hang on to that Readied Fire Bolt, at least until my next turn rolls around.

Rolls

Initiative! - (1d20+3)

(8) + 3 = 11

Jun 1, 2017 5:09 pm
Not sure what to do that might be helpful, Domarc looks at the smoke, wondering if it's another trap like the ice one at the other hill.

Rolls

Perception - (1d20+3)

(20) + 3 = 23

Jun 1, 2017 5:12 pm
Zangua tries to get as close as possible to the jinn.
OOC:
Not sure how far away I am after Dashing prior to this.

Rolls

Initiative - (1d20+2)

(14) + 2 = 16

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