Chapter 1: The Arrival
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Mar 6, 2017 5:33 pm
As you begin to head left. The walls begin to get more and more covered in spider webs. Those looking for something strange notice that every few feet or so there are large eyes etched into the stone. The center of each pupil a small hole.
Mar 6, 2017 6:49 pm
"Watch out for the eyes." Halvo whispers as he tries to avoid being horizontal to the holes
OOC:
if they're in the walls, or being above them if they're in the floor.Rolls
Acrobatics skill check to avoid the holes. - (1d20+6)
(17) + 6 = 23
Mar 6, 2017 10:19 pm
"Spiders above, and maybe some kind of trap along the sides? I was hoping everything would be dead down here..."
Vadania pulls out a torch from her pack and lights it with her tinderbox. She holds the torch up the spiderwebs, hoping to burn them away as the party moves forward.
"This will help solve one problem...maybe."
Vadania pulls out a torch from her pack and lights it with her tinderbox. She holds the torch up the spiderwebs, hoping to burn them away as the party moves forward.
"This will help solve one problem...maybe."
Rolls
Acrobatics to also dodge holes w/ flexibility - (1d20+5)
(12) + 5 = 17
Mar 8, 2017 3:43 am
OOC:
The eyes are on the walls onlyVadania's Torch easily burns the webs causing a few small spiders to scatter here and there. As you continue to move forward Adofo quickly draws and imprints the eyes onto paper along with any other things of intrests. Causing you to stop and wait for him. You eventually come to a dead end.
Mar 8, 2017 3:47 am
Halvo looks around at the dead end for hidden doors.
Rolls
Perception check for hidden doors - (1d20+4)
(9) + 4 = 13
Mar 8, 2017 4:27 am
As Halvo looks on around a faint whistle can be heard. The deadened wall seems to be a stone door that must be pushed to open.
Mar 8, 2017 6:46 am
Halvo points out the hidden door, and then backs away to allow the tall strong folk to try and open it.
Mar 8, 2017 8:23 am
Vadania inspects the wall briefly and places her torch on the ground.
"Alright, I'll break it."
She shoves the wall with her hands for a bit, and then switches to her shoulder when it doesn't budge. She gets an annoyed look on her face and attempts to bash down the false wall with powerful kicks.
"Alright, I'll break it."
She shoves the wall with her hands for a bit, and then switches to her shoulder when it doesn't budge. She gets an annoyed look on her face and attempts to bash down the false wall with powerful kicks.
Last edited March 8, 2017 8:28 am
Rolls
Athletics - (1d20+3)
(11) + 3 = 14
Mar 8, 2017 4:44 pm
Marcus moves in from remaining mostly quiet up till now to push the door open or over or which ever direction the door is supposed to move.
OOC:
sorry for being less than active guys.Rolls
Strength check - (1d20+3)
(17) + 3 = 20
Mar 8, 2017 11:18 pm
The kick knocks the stone loose it rocks a bit back and forth. Marcus is able to then push the stone. It scrapes the ground as he pushes it open. As you continue pushing the sound of something widening up is barely heard over the sound of the stone moving. Suddenly an arrow comes whizzing from above at Marcus. The arrow pierces through his armor.
OOC:
10 Damage to Marcus Rolls
Arrow Trap, Damage - (1d20+8, 2d10)
1d20+8 : (18) + 8 = 26
2d10 : (28) = 10
Mar 9, 2017 1:23 am
Son of a... That hurts! Marcus moves back and grabs at his shoulder, just above where the arrow penetrated his armor on the back of his armor. Hey Doctor, you capable of pulling this out without causing more injury?
Mar 9, 2017 10:22 pm
Well I am a doctor but not a doctor of medicine but I do have some potions. I figured we would need some. Adofo hands you a potion of healing (Common) Heals for 2d4 + 2 We best be careful for traps remember this place is a resting ground for a king. They were bond to set up something to keep thieves away. Too bad that the traps can't tell them and archeologist apart. Adofo laughs to him self.
Mar 9, 2017 10:30 pm
As you enter the room blue flames suddenly light the room. The room (110x90) you enter has the same stone you've seen The same eyes are on the walls. A pile of skulls lay on the west wall in a neat pile on the east wall there is a book case with aged parchments you believe to be scrolls. 3 stone doors are on the south wall 2 are made of stone one is made of iron. In the center of the room stands a large pile of rocks that have been carefully balanced to stand a top one another
Con saving throw for the mysterious blue flames lighting themselves
OOC:
Con saving throw for the mysterious blue flames lighting themselves
Mar 10, 2017 6:26 am
Halvo tiptoes over to the the bookcase, looking for valuable objects or containers.
OOC:
Did we enter from the north?Rolls
Con save vs. blue flames - (1d20+3)
(8) + 3 = 11
Perception check for valuable objects on the bookcase - (1d20+4)
(10) + 4 = 14
Mar 10, 2017 11:14 am
"I'll be more careful for traps next time. Whoever built these pyramids certainly wanted to keep the dead safe."
Vadania spends her time investigating the walls, ceiling, and floor for evidence of potential traps.
Vadania spends her time investigating the walls, ceiling, and floor for evidence of potential traps.
Rolls
CON Save - (1d20+2)
(13) + 2 = 15
Looking for traps (Investigate) - (1d20)
(13) = 13
Mar 11, 2017 9:12 am
OOC:
You entered from the East the Northern wall is bareVadania does here best to look for traps around the room but the room seems to be safe of at least an mechanical traps.
Snowycoldfood sent a note to handle
Mar 11, 2017 6:12 pm
Halvo hands the remaining scroll over to Paelias, "I think this is protected by magic."
He then backs away slowly, rubbing an old acid burn mark on his right hand.
He then backs away slowly, rubbing an old acid burn mark on his right hand.
Mar 12, 2017 12:19 am
Marcus downs the potion and looks around the room seeing what his companions are doing. "Thank you Doctor this will help, we should choose a door and a general direction to continue in so that we do not get lost. Marcus pulls his shield off of his back and secures it to his arm, keeping his torch in his sword hand for now.
Rolls
Con save - (1d20+5)
(8) + 5 = 13
Potion of healing - (2d4+2)
(24) + 2 = 8
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