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Sep 13, 2018 11:18 pm
This was the mess hall for the miners. Several rock tables are in the room carved from the cave itself. To the north is a closed door and to the south the same.
Sep 16, 2018 4:11 pm
Gunnar puts his ear to each of the doors.

Rolls

Perception (North door) - (1d20+1)

(4) + 1 = 5

Perception (South door) - (1d20+1)

(13) + 1 = 14

Sep 16, 2018 6:39 pm
Allow the stone itself to help, Gunnar.
OOC:
Adding guidance to those rolls, makes north door perception a 6 and south door perception a 16
Last edited Sep 16, 2018 6:41 pm

Rolls

Guidance - (1d4, 1d4)

1d4 : (1) = 1

1d4 : (2) = 2

Sep 17, 2018 1:18 am
Both way sound empty and devoid of noise.
Sep 29, 2018 12:03 am
"Let's check out the south door," says Ulfren, making his way across the mess hall. "Prob'ly the kitchen."
Sep 30, 2018 11:56 pm
You open the door to the south and stale moist air hits you. It appears that this area hasn't been used in sometime, but still has an earthy smell. These rooms were the bunkhouse for the miners on duty here. The stone slabs used as beds are missing their rolls and little else remains to give clues about who last occupied this area.


http://www.talosrpg.com/images/dwarvenminefog.jpg
http://www.talosrpg.com/images/dwarvenminefog.jpg
Oct 1, 2018 12:39 am
"North it is!" says Phineas, and he marches through the north door.
Oct 1, 2018 3:44 am
Ulfren follows, giving the bunkrooms barely a once-over.
Oct 3, 2018 11:59 pm
You open the door, but there is rubble in the way making the door stick a little. This is the supply closet and kitchen. The back wall has caved in and their are signs of struggle and a few old dead bodies of kitchen staff. There is a tunnel going down.
Oct 4, 2018 12:01 am
"That's bad, bad, bad it leads to the dark place. That's where they say they came from before taking the tunnel to the city." Will says, visibly shaking.
Oct 4, 2018 12:23 am
"'They' as in those dark elves?" asks Ulfren.
Oct 4, 2018 4:29 am
Phineas will carefully watch the gnome as he gives his response for any sign of falseness or otherwise suspicious behaviour.

Rolls

Insight - (1d20+4)

(16) + 4 = 20

Oct 6, 2018 12:25 am
"The drow and their minions, so it is told."

He is being honest.
Oct 6, 2018 12:29 am
Ulfren nods. "Let's move on. Find the city." He heads for the unexplored section.
Oct 7, 2018 5:58 pm
You come into a room that has no doors and along the wall are hooks and shelves. It looks like this was a tool storage room. A dead drow lays in the center of the room. It has been dead a very long time. A few pouches still hang on it.


http://www.talosrpg.com/images/dwarvenminefog.jpg
http://www.talosrpg.com/images/dwarvenminefog.jpg
Oct 7, 2018 6:05 pm
Gunnar rifles through the drow's pouches.
Oct 7, 2018 6:32 pm
Ulfren stands watch, peeking down the east hallway for any movement that might come forth from those shadowed areas.
Oct 7, 2018 8:22 pm
Why would the drow leave their dead lying in the middle of the hallway with full pouches hanging off of it? Could be a peculiarity of being their insane race, but something feels wrong.

"Careful Gunnar, might be a trap."

Phineas tries to spot anything that might be dangerous to his friends, letting the drafty air guide his eyes.
OOC:
Casting Guidance on himself to augment a perception check to look for traps on / near the drow body, total result of 15
Last edited Oct 7, 2018 8:24 pm

Rolls

Perception - (1d20+7, 1d4)

1d20+7 : (6) + 7 = 13

1d4 : (2) = 2

Oct 11, 2018 12:15 am
You find 4 potions of supreme healing.

Phineas sees nothing as a trap, but the body is old, and a little different from the drow you faced earlier.
Oct 11, 2018 2:19 am
"Ah, the irony of this poor fellow dying when his pouches were teeming with healing potions of the strongest variety. But his loss is our gain! On to the next room, I suppose!"
OOC:
Phineas takes 2 potions and gives one to Gunnar and another to Ulfren.
Last edited Oct 11, 2018 2:20 am
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