The male drow gets hit in the chest with Wuknit's balls of light.
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The male drow gets hit in the chest with Wuknit's balls of light.
Initiative
Rhytil 48 damage -- 20
Vandevries(van) 91 damage-- 20
Wuknit -- 16
Ryyrik -- 12
Gunnar -- 11
Ulfren -- 10
Phineas -- 6
Rolls
Attack 1 - (1d20+7, 1d8+9)
1d20+7 : (19) + 7 = 26
1d8+9 : (6) + 9 = 15
Attack 2 - (1d20+7, 1d8+9)
1d20+7 : (2) + 7 = 9
1d8+9 : (8) + 9 = 17
Planar War - (1d6)
(2) = 2
Gunnar is up.
Rolls
Thunder Cannon, 2d6+4 piercing, 2d6 thunder - (1d20+7, 2d6+4, 2d6)
1d20+7 : (9) + 7 = 16
2d6+4 : (43) + 4 = 11
2d6 : (55) = 10
Hit Points 51/60 (HD: 5/5d12+20)
Speed 35
STR 16 (+3); DEX 13 (+1); CON 18 (+4); INT 9 (-1); WIS 13 (+1); CHA 13 (+1)
Saving Throws Str +5, Con +6
Skills Animal Handling +3, Athletics +5, Perception +3, Survival +3
Damage Resistances Poison; While raging, resistance to all damage except psychic
Senses Darkvision 60 ft., Passive Perception 13
Languages Common, Dwarvish, Goblin
Armor Proficiencies Light armor, medium armor, shields
Weapon Proficiencies Simple weapons, martial weapons
Tool Proficiencies Brass instrument (horn), smith's tools
Dwarven Resilience Advantage on saving throws against poison.
Danger Sense Advantage on Dexterity saving throws against effects that can be seen.
Beast Sense Ritual Spell; 11 minutes; Touch; S; Concentration 1 hour.
Speak with Animals Ritual Spell; 11 minutes; Self; VS; 10 minutes.
Actions
-- Extra Attack Attack twice instead of once when taking the Attack action.
-- Reckless Attack Advantage on melee weapon attack rolls using Strength, attacks against have advantage until next turn.
-- Battleaxe Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8+3 slashing damage, or 1d10+3 slashing damage if used with two hands to make a melee attack.
-- Light Hammer Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 1d4+3 bludgeoning damage.
-- Javelin (4) Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. and range 30/120 ft., one target. Hit: 1d6+3 piercing damage.
Bonus Actions
-- Rage 2/3 long rest; for 1 minute, advantage on STR checks and STR saves; +2 extra damage on melee attacks.
Conditions None
Rolls
Battleaxe, Reckless, Slashing Damage - (1d20+5, 1d20+5, 1d8+5)
1d20+5 : (15) + 5 = 20
1d20+5 : (13) + 5 = 18
1d8+5 : (2) + 5 = 7
Extra Attack, Reckless, Slashing Damage - (1d20+5, 1d20+5, 1d8+5)
1d20+5 : (17) + 5 = 22
1d20+5 : (9) + 5 = 14
1d8+5 : (7) + 5 = 12
Then Phineas is up.
Initiative
Rhytil 48 damage -- 20
Vandevries(van) 110 damage -- dead-- 20
Wuknit -- 16
Ryyrik -- 12
Gunnar -- 11
Ulfren -- 10
Phineas -- 6
Rolls
Web recharge 5-6 - (1d6)
(4) = 4
Bite - (1d20+5, 1d8+3, 2d8)
1d20+5 : (3) + 5 = 8
1d8+3 : (8) + 3 = 11
2d8 : (31) = 4
Rolls
Dagger 1 - (1d20+5)
(2) + 5 = 7
Damage if Applicable piercing - (1d6+3)
(4) + 3 = 7
Dagger 2 - (1d20+5)
(13) + 5 = 18
Damage if Applicable piercing - (1d6+3)
(6) + 3 = 9
Dagger 3 - (1d20+5)
(14) + 5 = 19
Damage if Applicable piercing - (1d6+3)
(4) + 3 = 7
Dagger 4 - (1d20+5)
(14) + 5 = 19
Damage if Applicable piercing - (1d6+3)
(6) + 3 = 9
Casting Time: 1 action
Range: 60 feet
Components: V,S
Duration: Instantaeous
You cause numbing frost to form on one creature that you can see within range. The target must make a Constitution saving throw. On a failed save, the target takes 1d6 cold damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn.
The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Rolls
Frostbite damage - (1d6)
(6) = 6
"Squeeeeeeeeee ... by Moradin's beard you're stabbing me a lot!"
HP: 34/48
Temp HP: 0/0
Wildshapes: 2/2
Goodberries: 80
Spell Attack: +7 Spell Save DC: 15
Spell Slots:
Level 1: 4/4
Level 2: 3/3
Level 3: 2/2
Prepared Spells:
Cantrips: Guidance, Produce Flame, Frostbite
Level 1: Goodberry, Thunderwave, Healing Word, Identify
Level 2: Barkskin, Flaming Sphere, Lesser Restoration, Hold Person
Level 3: Dispel Magic
Rolls
Attack 1 - (1d20+7, 1d8+9)
1d20+7 : (10) + 7 = 17
1d8+9 : (7) + 9 = 16
Attack 2 - (1d20+7, 1d8+9)
1d20+7 : (11) + 7 = 18
1d8+9 : (6) + 9 = 15
Planar War - (1d6)
(1) = 1
Rolls
Con save - (1d20+2)
(6) + 2 = 8
Initiative
Rhytil 86 damage -- 20
Vandevries(van) 110 damage -- dead-- 20
Wuknit -- 16
Ryyrik -- 12
Gunnar -- 11
Ulfren -- 10
Phineas -- 6
Rolls
Thunder Cannon, 2d6+4 piercing, 2d6 thunder - (1d20+7, 2d6+4, 2d6)
1d20+7 : (7) + 7 = 14
2d6+4 : (36) + 4 = 13
2d6 : (42) = 6