Ulfren hustles to accost what he thinks is a drow behind the closest pillar.
"Am I getting warmer?" he roars. Should no opponent be seen, he moves to the next pillar to repeat the process, hunting for blood to spill.
OOC:
Spending whatever movement is necessary to check behind the pillars and otherwise look for enemies. If it seems enemies are farther away, I'll use my action to Dash and bonus action to rage. If I can't see anyone, I'll use my action to Dodge.
[ +- ] [url=https://gamersplane.com/characters/dnd5/4178/
Ulfren's Stats[/url]"]Armor Class 17 (Unarmored, Shield)
Hit Points 60/60 (HD: 5/5d12+20)
Speed 35
STR 16 (+3); DEX 13 (+1); CON 18 (+4); INT 9 (-1); WIS 13 (+1); CHA 13 (+1)
Saving Throws Str +5, Con +6
Skills Animal Handling +3, Athletics +5, Perception +3, Survival +3
Damage Resistances Poison; While raging, resistance to all damage except psychic
Senses Darkvision 60 ft., Passive Perception 13
Languages Common, Dwarvish, Goblin
Armor Proficiencies Light armor, medium armor, shields
Weapon Proficiencies Simple weapons, martial weapons
Tool Proficiencies Brass instrument (horn), smith's tools
Dwarven Resilience Advantage on saving throws against poison.
Danger Sense Advantage on Dexterity saving throws against effects that can be seen.
Beast Sense Ritual Spell; 11 minutes; Touch; S; Concentration 1 hour.
Speak with Animals Ritual Spell; 11 minutes; Self; VS; 10 minutes.
Actions
-- Extra Attack Attack twice instead of once when taking the Attack action.
-- Reckless Attack Advantage on melee weapon attack rolls using Strength, attacks against have advantage until next turn.
-- Battleaxe Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8+3 slashing damage, or 1d10+3 slashing damage if used with two hands to make a melee attack.
-- Light Hammer Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 1d4+3 bludgeoning damage.
-- Javelin (4) Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. and range 30/120 ft., one target. Hit: 1d6+3 piercing damage.
Bonus Actions
-- Rage 2/3 long rest; for 1 minute, advantage on STR checks and STR saves; +2 extra damage on melee attacks.
Conditions None