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Attack 2 and 3 hit doing 9 damage.
Rolls
Short Sword Attack #1 - (1d20+5)
(3) + 5 = 8
Damage if Applicable - (1d6+3)
(2) + 3 = 5
Short Sword Attack #2 - (1d20+5)
(2) + 5 = 7
Damage if Applicable - (1d6+3)
(1) + 3 = 4
Short Sword Attack #3 - (1d20+5)
(17) + 5 = 22
Damage if Applicable - (1d6+3)
(1) + 3 = 4
Short Sword Attack #4 - (1d20+5)
(10) + 5 = 15
Damage if Applicable - (1d6+3)
(6) + 3 = 9
Attack 1 advantage - (1d20+5)
(3) + 5 = 8
Attack 2 advantage - (1d20+5)
(13) + 5 = 18
Attack 4 advantage - (1d20+5)
(6) + 5 = 11
Rolls
Thorn whip attack - (1d20+8)
(1) + 8 = 9
Thorn whip attack advantage - (1d20+8)
(8) + 8 = 16
Initiative
Ulfren -- 19
Archidius -- 19
Domarian -- 17
Gunnar -- 16
Ryyrik -- 13
Phineas -- 5
Shalbarain -- 5
Wuknit -- 2
Veklani -- 1

If not, Gunnar casts Shield of Faith on Ulfren instead.
Rolls
V dex save - (1d20)
(18) = 18
S dex save - (1d20+1)
(2) + 1 = 3
A dex save - (1d20+3)
(6) + 3 = 9
D dex save - (1d20+2)
(7) + 2 = 9
Rolls
Attack 1+HM - (1d20+7, 1d20+7, 1d8+9, 1d6)
1d20+7 : (3) + 7 = 10
1d20+7 : (10) + 7 = 17
1d8+9 : (1) + 9 = 10
1d6 : (5) = 5
Attack 2+HM - (1d20+7, 1d20+7, 1d8+9, 1d6)
1d20+7 : (20) + 7 = 27
1d20+7 : (4) + 7 = 11
1d8+9 : (1) + 9 = 10
1d6 : (4) = 4
Crit - (1d8)
(7) = 7
Bonus Action: Wild shape into Brown Bear form.
Move: End up behind a pillar on the left side of the map.
HP: Phineas: 48/48, Bear: 34/34
Temp HP: 0/0
Concentration: Flaming Sphere
Wildshapes: 0/2
Goodberries: 57
Spell Attack: +7 Spell Save DC: 15
Spell Slots:
Level 1: 4/4
Level 2: 3/3
Level 3: 1/2
Prepared Spells:
Cantrips: Guidance, Produce Flame, Frostbite
Level 1: Goodberry, Thunderwave, Healing Word, Identify
Level 2: Barkskin, Flaming Sphere, Lesser Restoration, Hold Person
Level 3: Dispel Magic
Range 60 feet
Components V S M (Tallow, brimstone, powdered iron)
Duration Conc. Up to 1 minute
A 5-foot-diameter Sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity save. It takes 2d6 fire damage on a fail, or half damage on a success.
As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.
When you move the sphere, it can go over barriers up to 5 feet tall and jump across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light for 20 feet and dim light for an extra 20 feet.
At Higher Levels: The damage increases by 1d6 for each slot level above 2nd.
Large beast, unaligned
Armor Class 11 (Natural Armor)
Hit Points 34 (4d10 + 12)
Speed 40 ft., climb 30 ft.
STR 19 (+4)
DEX 10 (+0)
CON 16 (+3)
Skills Perception +3
Senses Passive Perception 13
Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Multiattack. The bear makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Rolls
Flaming Sphere damage (fire) - (3d6)
(152) = 8
Phineas sphere is in the corner, and the fireball is cast at other red orb.
Each creature in a 20-foot radius Sphere centered on that point must make a Dexterity saving throw dc 15 half damage if save full if not. Unless behind a pillar, you'll have to save.

Rolls
Fireball damage - (10d6)
(6155543651) = 41
Rolls
S dex save - (1d20+3)
(15) + 3 = 18
D dex save - (1d20)
(9) = 9
Rolls
DEX save vs. DC 15 - (1d20+4)
(2) + 4 = 6
Concentration check vs. 20 - (1d20+7)
(11) + 7 = 18
Rolls
Dex save, Danger Sense - (1d20+1, 1d20+1)
1d20+1 : (20) + 1 = 21
1d20+1 : (19) + 1 = 20