Game Posts
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Rolls
Deathsaves - (1d20, 1d20)
1d20 : (10) = 10
1d20 : (16) = 16
Lunitar! Quick question: would a loud noise like a Thunderwave that "emmits a thunderous boom" or the firing a gun right by a hypnotized character be enough to shake them out of it?
Somehow, I missed the sphere ramming.... I'll have them take damage this turn as I didn't move them.
Thunderwave would, if it hit them, causing damage as the force goes through. A gun, I'd say no, unless the concussion from the gun hurt them, or was so big it would physically move them, say a cannon. It says use an action to shake, so it would have to be physical movement, with that understanding, I'd say any spell that used an action and moved them in any way would free them.
Initiative
Ulfren *-- 19
Archidius -- 19
Domarian -- 17
Gunnar -- 16
Ryyrik *-- 13
Phineas -- 5
Shalbarain -- 5
Wuknit -- 2
Veklani -- 1
Rolls
Roll to make sure it doesn't crit miss. - (1d20)
(12) = 12
"So you like fire little one?"
Rolls
Fireball damage - (4d6)
(3451) = 13
Radiant Damage - (4d6)
(6565) = 22
Rolls
Dex save - (1d20+1)
(3) + 1 = 4
Rolls
Thunder Cannon, 2d6+4 piercing, 2d6 thunder - (1d20+6, 2d6+4, 2d6)
1d20+6 : (14) + 6 = 20
2d6+4 : (23) + 4 = 9
2d6 : (45) = 9
Crit damage - (4d6)
(3662) = 17
She holds her hand out towards Gunnar and a brilliant light emanates from it, casting sunbeam.
Spell dc 15 constitution save
Rolls
Radiant damage - (6d8)
(586253) = 29
Veklani moves to D15 and fires his crossbow at Gunnar
Rolls
Crossbow attack - (1d20+5)
(14) + 5 = 19
Damage if Applicable - (1d6+3)
(5) + 3 = 8
Rolls
Death save - (1d20)
(17) = 17
2 x Success
1 x Fail
Rolls
Deathsave - (1d20)
(9) = 9
Shalbarian needs to make a Concentration check against Gunnar's crit shot (DC 17) to maintain her Hypnotic Pattern.
Rolls
CON save (DC 15) - (1d20+7)
(18) + 7 = 25
Rolls
long bow attack - (1d20+5)
(1) + 5 = 6
Damage if Applicable - (1d8+3)
(2) + 3 = 5