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Roll initiative.
Rolls
Ferrek -- Male Drow - (1d20)
(5) = 5
Elvar -- Female Drow - (1d20)
(17) = 17
Doresli -- Female drow - (1d20)
(10) = 10
Ulfren -- 21
Elvar -- 17
Ryyrick -- 17
Phineas -- 11
Doresli -- 10
Gunnar -- 6
Ferrek -- 5
Hit Points 51/60 (HD: 5/5d12+20)
Speed 35
STR 16 (+3); DEX 13 (+1); CON 18 (+4); INT 9 (-1); WIS 13 (+1); CHA 13 (+1)
Saving Throws Str +5, Con +6
Skills Animal Handling +3, Athletics +5, Perception +3, Survival +3
Damage Resistances Poison; While raging, resistance to all damage except psychic
Senses Darkvision 60 ft., Passive Perception 13
Languages Common, Dwarvish, Goblin
Dwarven Resilience Advantage on saving throws against poison.
Danger Sense Advantage on Dexterity saving throws against effects that can be seen.
Beast Sense Ritual Spell; 11 minutes; Touch; S; Concentration 1 hour.
Speak with Animals Ritual Spell; 11 minutes; Self; VS; 10 minutes.
Actions
-- Extra Attack Attack twice instead of once when taking the Attack action.
-- Reckless Attack Advantage on melee weapon attack rolls using Strength, attacks against have advantage until next turn.
-- Battleaxe Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8+3 slashing damage, or 1d10+3 slashing damage if used with two hands to make a melee attack.
-- Light Hammer Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 1d4+3 bludgeoning damage.
-- Javelin (4) Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. and range 30/120 ft., one target. Hit: 1d6+3 piercing damage.
Bonus Actions
-- Rage 0/3 long rest; for 1 minute, advantage on STR checks and STR saves; +2 extra damage on melee attacks.
Conditions None
Rolls
Battleaxe, Reckless, Slashing Damage - (1d20+5, 1d20+5, 1d8+5)
1d20+5 : (19) + 5 = 24
1d20+5 : (9) + 5 = 14
1d8+5 : (3) + 5 = 8
Extra Attack, Reckless, Slashing Damage - (1d20+5, 1d20+5, 1d8+5)
1d20+5 : (20) + 5 = 25
1d20+5 : (20) + 5 = 25
1d8+5 : (6) + 5 = 11
Critical - (1d8)
(1) = 1
One of the drow (Elvar) casts firebolt at Ulfren.
Rolls
Firebolt - (1d20+9)
(4) + 9 = 13
Damage if Applicable - (2d10)
(910) = 19
Also in the corners, you see 2 large cells with figures laying on the floor. The doors are shut and barred from the outside.
Phineas flashes his druidic focus and attempts to fill Doresli's and Ferrek's veins with ice to freeze them in place. He waits a moment to see if it works before charging across to the barred cells.
"Hey! You okay in there? Hold on a bit, we'll get you out in a giffy!"
If that clears an opportunity-attack-free path, I'll run over and open a barred cell door.
Range: 60 feet
Components: V, S, M (a small, straight piece of iron)
Duration: Concentration, up to 1 minute
Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.
* The creature automatically fails Strength and Dexterity Saving Throws.
* Attack rolls against the creature have advantage.
* Any Attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.
HP: 48/48
Temp HP: 0/0
Wildshapes: 2/2
Spell Attack: +7 Spell Save DC: 15
Spell Slots:
Level 1: 4/4
Level 2: 3/3
Level 3: 1/2
Prepared Spells:
Cantrips: Guidance, Produce Flame, Frostbite
Level 1: Goodberry, Thunderwave, Healing Word
Level 2: Barkskin, Flaming Sphere, Lesser Restoration, Hold Person
Level 3: Dispel Magic, Erupting Earth
Rolls
Elvar Wisdom Save - (1d20)
(15) = 15
Ferreck wisdom save - (1d20-1)
(12) - 1 = 11
Both drow are paralyzed, but one is still in motion.
Rolls
Attack 1 - (1d20+4)
(20) + 4 = 24
Damage if Applicable - (1d8+1)
(5) + 1 = 6
Attack 2 - (1d20+4)
(1) + 4 = 5
Damage if Applicable - (1d8+1)
(3) + 1 = 4
Attack 3 - (1d20+4)
(10) + 4 = 14
Damage if Applicable - (1d8+1)
(6) + 1 = 7
Attack 4 - (1d20+4)
(16) + 4 = 20
Damage if Applicable - (1d8+1)
(1) + 1 = 2
Extra damage for Crit - (1d8)
(2) = 2
Gunnar is up
Initiative:
Ulfren -- 21
Elvar -- 17
Ryyrick -- 17
Phineas -- 11
Doresli -- 10
Gunnar -- 6
Ferrek -- 5