Phineas sprays the drow covering her in his sticky stream.
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Phineas sprays the drow covering her in his sticky stream.
Rolls
strength roll - (1d20+3)
(1) + 3 = 4
Rolls
Ranged attack 1 - (1d20+6)
(13) + 6 = 19
Damage if Applicable piercing - (1d8+4)
(4) + 4 = 8
Ranged attack 2 - (1d20+6)
(14) + 6 = 20
Damage if Applicable piercing - (1d8+4)
(2) + 4 = 6
Ranged attack 3 - (1d20+6)
(18) + 6 = 24
Damage if Applicable piercing - (1d8+4)
(3) + 4 = 7
Ranged attack 4 - (1d20+6)
(2) + 6 = 8
Damage if Applicable piercing - (1d8+4)
(7) + 4 = 11
disadvantage 1 - (1d20+6)
(9) + 6 = 15
disadvantage 2 - (1d20+6)
(5) + 6 = 11
disadvantage 3 - (1d20+6)
(1) + 6 = 7
disadvantage 4 - (1d20+6)
(8) + 6 = 14
Wuknit is also up.
Initiative
Rhytil 22 damage -- 20
Vandevries(van) 41 damage-- 20
Wuknit -- 16
Ryyrik -- 12
Gunnar -- 11
Ulfren -- 10
Phineas -- 6
[color]="green"]Sorcery Points - Max: 5, Current: 5
Spell Slots
1st: 4, Used: 0
2nd: 3, Used: 0
3rd: 2, Used: 1[/color]
Casting Time: 1 action
Range: 60 feet
Components: V,S
Duration: Instantaeous
You cause numbing frost to form on one creature that you can see within range. The target must make a Constitution saving throw. On a failed save, the target takes 1d6 cold damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn.
The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Rolls
Frostbite damage (DC 15 Con Save to negate) - (2d6)
(23) = 5
Rolls
Attack 1 - (1d20+7, 1d8+9)
1d20+7 : (3) + 7 = 10
1d8+9 : (5) + 9 = 14
Attack 2 - (1d20+7, 1d8+9)
1d20+7 : (3) + 7 = 10
1d8+9 : (2) + 9 = 11
Planar War - (1d6)
(1) = 1
Forgot advantage (a1/a2) - (1d20+7, 1d20+7)
1d20+7 : (1) + 7 = 8
1d20+7 : (8) + 7 = 15
Gunnar is up.
Rolls
Thunder Cannon, 2d6+4 piercing, 2d6 thunder, +10 Sharpshooter damage - (1d20, 2d6+4, 2d6+10)
1d20 : (2) = 2
2d6+4 : (16) + 4 = 11
2d6+10 : (63) + 10 = 19
Initiative
Rhytil 31 damage -- 20
Vandevries(van) 53 damage-- 20
Wuknit -- 16
Ryyrik -- 12
Gunnar -- 11
Ulfren -- 10
Phineas -- 6
Hit Points 60/60 (HD: 5/5d12+20)
Speed 35
STR 16 (+3); DEX 13 (+1); CON 18 (+4); INT 9 (-1); WIS 13 (+1); CHA 13 (+1)
Saving Throws Str +5, Con +6
Skills Animal Handling +3, Athletics +5, Perception +3, Survival +3
Damage Resistances Poison; While raging, resistance to all damage except psychic
Senses Darkvision 60 ft., Passive Perception 13
Languages Common, Dwarvish, Goblin
Armor Proficiencies Light armor, medium armor, shields
Weapon Proficiencies Simple weapons, martial weapons
Tool Proficiencies Brass instrument (horn), smith's tools
Dwarven Resilience Advantage on saving throws against poison.
Danger Sense Advantage on Dexterity saving throws against effects that can be seen.
Beast Sense Ritual Spell; 11 minutes; Touch; S; Concentration 1 hour.
Speak with Animals Ritual Spell; 11 minutes; Self; VS; 10 minutes.
Actions
-- Extra Attack Attack twice instead of once when taking the Attack action.
-- Reckless Attack Advantage on melee weapon attack rolls using Strength, attacks against have advantage until next turn.
-- Battleaxe Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8+3 slashing damage, or 1d10+3 slashing damage if used with two hands to make a melee attack.
-- Light Hammer Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 1d4+3 bludgeoning damage.
-- Javelin (4) Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. and range 30/120 ft., one target. Hit: 1d6+3 piercing damage.
Bonus Actions
-- Rage 2/3 long rest; for 1 minute, advantage on STR checks and STR saves; +2 extra damage on melee attacks.
Conditions None
Rolls
Battleaxe, Reckless Advantage, Slashing Damage - (1d20+5, 1d20+5, 1d8+3)
1d20+5 : (9) + 5 = 14
1d20+5 : (20) + 5 = 25
1d8+3 : (1) + 3 = 4
Extra Attack, Reckless Advantage, Slashing Damage - (1d20+5, 1d20+5, 1d8+3)
1d20+5 : (18) + 5 = 23
1d20+5 : (19) + 5 = 24
1d8+3 : (2) + 3 = 5
Critical Hit - (1d8)
(3) = 3
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.[spoiler="Giant Spider bite attack"]
Character:
AC: 15
HP: 48/48
Temp HP: 0/0
Spider Form:
AC: 14
HP: 26/26
Temp HP: 0/0
Wildshapes: 1/2
Goodberries: 80
Spell Attack: +7 Spell Save DC: 15
Spell Slots:
Level 1: 4/4
Level 2: 3/3
Level 3: 2/2
Prepared Spells:
Cantrips: Guidance, Produce Flame, Frostbite
Level 1: Goodberry, Thunderwave, Healing Word, Identify
Level 2: Barkskin, Flaming Sphere, Lesser Restoration, Hold Person
Level 3: Dispel Magic

Rolls
Web recharge 5-6 - (1d6)
(4) = 4
Attack on F. Drow, advantage from restrained condition - (1d20+5, 1d20+5, 1d8+3)
1d20+5 : (3) + 5 = 8
1d20+5 : (13) + 5 = 18
1d8+3 : (2) + 3 = 5
Poison (unless F Drow makes DC 11 con save) - (2d6)
(22) = 4
Phineas attacks and connects doing 5 damage and poisoning her for 4.
Rolls
con save - (1d20+2)
(2) + 2 = 4
Rolls
dc 12 strength - (1d20+3)
(16) + 3 = 19
Rolls
Axe attack - (1d20+5)
(13) + 5 = 18
Damage if Applicable - (1d8+5)
(6) + 5 = 11
Rolls
Frostbite - (2d6)
(14) = 5