Game Posts
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Rolls
Initiative if required - (1d20+1)
(8) + 1 = 9
Warhammer, Bludgeoning Damage - (1d20+6, 1d8+3)
1d20+6 : (4) + 6 = 10
1d8+3 : (5) + 3 = 8
Rolls
Initiative - (1d20+4)
(20) + 4 = 24
Attack - (1d20+7)
(19) + 7 = 26
Damage if hit - (1d6+4)
(1) + 4 = 5
Sneak attack damage if hit - (3d6)
(111) = 3
Rolls
Initiative - (1d20+2)
(5) + 2 = 7
Stealth (Advantage for Stone Camouflage) - (1d20+2, 1d20+2)
1d20+2 : (12) + 2 = 14
1d20+2 : (1) + 2 = 3
She picks a flea from her hair and flicks it at the drow being attacked by Ulfren, then speaking in Druidic: "Mela-Kdos ba Drow."
Range/Area: 30ft.
Components: V, S, M(a living flea)
Duration: Instantaneous
Attack/Save: CON 15
Source: XGtE, pg. 158
You cause a cloud of mites, fleas, and other parasites to appear momentarily on one creature you can see within range. The target must succeed on a Constitution saving throw, or it takes 1d6 poison damage and moves 5 feet in a random direction if it can move and its speed is at least 5 feet. Roll a d4 for the direction: 1, north; 2, south; 3, east; or 4, west. This movement doesn’t provoke opportunity attacks, and if the direction rolled is blocked, the target doesn’t move.
The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Rolls
Poison Damage (Con save DC15 negates) - (2d6)
(55) = 10
Jump in random direction - (1d4)
(4) = 4
Initiative - (1d20+2)
(17) + 2 = 19
Albiofer -- 24
Frigga -- 19
Ulfren -- 9
Drow 1 -- 9
Drow 2 -- 8
Wuknit -- 7
Rolls
Drow 1 init - (1d20)
(9) = 9
Drow 2 init - (1d20)
(8) = 8
Rolls
Save from fleas - (1d20+2)
(2) + 2 = 4
Albiofer -- 24
Frigga -- 19
Ulfren -- 9
Drow 1 -- 9 (18 Damage)
Drow 2 -- 8
Wuknit -- 7
Albiofer proceed and we will add Hannibal in later
Rolls
Attack with Shortsword - (1d20+7)
(16) + 7 = 23
Damage if hit - (1d6+4)
(2) + 4 = 6
Sneak Attack from flanking - (3d6)
(364) = 13
She cackles an evil, shrill cackle as she flicks the flea.
Range/Area: 30ft.
Components: V, S, M(a living flea)
Duration: Instantaneous
Attack/Save: CON 15
Source: XGtE, pg. 158
You cause a cloud of mites, fleas, and other parasites to appear momentarily on one creature you can see within range. The target must succeed on a Constitution saving throw, or it takes 1d6 poison damage and moves 5 feet in a random direction if it can move and its speed is at least 5 feet. Roll a d4 for the direction: 1, north; 2, south; 3, east; or 4, west. This movement doesn’t provoke opportunity attacks, and if the direction rolled is blocked, the target doesn’t move.
The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Ulfren is up.
Rolls
Warhammer, Bludgeoning Damage - (1d20+6, 1d8+3)
1d20+6 : (8) + 6 = 14
1d8+3 : (4) + 3 = 7
Extra Attack, Bludgeoning Damage - (1d20+6, 1d8+3)
1d20+6 : (20) + 6 = 26
1d8+3 : (5) + 3 = 8
Critical Hit - (1d8)
(3) = 3
Ulfren needs to make a Con save versus poison dc13
Drow Poison
Albiofer -- 24
Frigga -- 19
Ulfren -- 9
Drow 1 -- 9 (dead)
Drow 2 -- 8(18 damage)
Wuknit -- 7
Rolls
Attack - (1d20+8)
(15) + 8 = 23
Damage - (1d6+3)
(3) + 3 = 6
Hit Points: 34/68 (HD: 6/6d12+24)
Speed: 35
STR: 16 (+3); DEX: 13 (+1); CON: 18 (+4); INT: 9 (-1); WIS: 13 (+1); CHA: 13 (+1)
Saving Throws: Str +6, Con +7
Skills: Animal Handling +4, Athletics +6, Perception +4, Survival +4
Damage Resistances: Poison; While raging, resistance to all damage except psychic
Senses: Darkvision 60 ft., Passive Perception 14
Languages: Common, Dwarvish, Goblin
Armor Proficiencies: Light armor, medium armor, shields
Weapon Proficiencies: Simple weapons, martial weapons
Tool Proficiencies: Brass instrument (horn), smith's tools
Dwarven Resilience: Advantage on saving throws against poison.
Danger Sense: Advantage on Dexterity saving throws against effects that can be seen.
Beast Sense: Ritual Spell; 11 minutes; Touch; S; Concentration 1 hour.
Speak with Animals: Ritual Spell; 11 minutes; Self; VS; 10 minutes.
Aspect of the Beast, Bear: Double carrying capacity, max load, max lift. Advantage on STR checks to push, pull, lift, or break objects.
Actions:
-- Extra Attack. Attack twice instead of once when taking the Attack action.
-- Reckless Attack. Advantage on melee weapon attack rolls using Strength, attacks against have advantage until next turn.
-- Warhammer. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d8+3 bludgeoning damage, or 1d10+3 bludgeoning damage if used with two hands to make a melee attack.
-- Maul. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2d6+3 bludgeoning damage.
-- Javelin (3). Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. and range 30/120 ft., one target. Hit: 1d6+3 piercing damage.
Bonus Actions:
-- Rage. 0/4 long rest; for 1 minute, advantage on STR checks and STR saves; +2 extra damage on melee attacks.
Conditions: NONE
Rolls
Constitution Save vs Poison DC 13, Advantage - (1d20+7, 1d20+7)
1d20+7 : (10) + 7 = 17
1d20+7 : (13) + 7 = 20
[color]="green"]Sorcery Points - Max: 6, Current: 6
Spell Slots
1st: 4, Used: 1
2nd: 3, Used: 0
3rd: 3, Used: 1[/color]
Rolls
Magic Missile - (3d4+3)
(141) + 3 = 9