Your investigator’s characteristics, like Strength, Dexterity, and Intelligence, as well as their skills, have a value out of one hundred. The higher the number, the better their ability. Each of these values is a percentage, so when asked to make a roll to determine how well your character is doing something, you roll percentile dice. If you roll lower than or equal to your value, then you usually pass the test. If you look at your skills, the ones with the highest numbers are the things your character is best at doing.
Dead Border Gameplay
Feb 8, 2017 6:52 pm
I will be posting gameplay assistance intermittently in red text, to help introduce new players to the system.
Your investigator’s characteristics, like Strength, Dexterity, and Intelligence, as well as their skills, have a value out of one hundred. The higher the number, the better their ability. Each of these values is a percentage, so when asked to make a roll to determine how well your character is doing something, you roll percentile dice. If you roll lower than or equal to your value, then you usually pass the test. If you look at your skills, the ones with the highest numbers are the things your character is best at doing.
Your investigator’s characteristics, like Strength, Dexterity, and Intelligence, as well as their skills, have a value out of one hundred. The higher the number, the better their ability. Each of these values is a percentage, so when asked to make a roll to determine how well your character is doing something, you roll percentile dice. If you roll lower than or equal to your value, then you usually pass the test. If you look at your skills, the ones with the highest numbers are the things your character is best at doing.
Feb 9, 2017 11:01 pm
Mr. James Gardiner, a recluse who lives in your boarding house, has not been seen or heard from for two days. Each of you has a reason to see if he is in his room. Through persuasion, bribes, or your own means, the landlord of this boarding house has been convinced to unlock the door and check on the tenant, while also letting you inside.
Feb 9, 2017 11:03 pm
The year is 1931. You live in Providence, Rhode Island in Ma Shanks’ Boarding House. Times are tough. The Great Depression means that immigrants and long-time residents, including you, are experiencing hard times.
You have all gathered outside the room of Mr. James Gardiner. He’s not been seen for at least two days and everyone
is getting concerned for his well-being.
You have all gathered outside the room of Mr. James Gardiner. He’s not been seen for at least two days and everyone
is getting concerned for his well-being.
Feb 9, 2017 11:28 pm
"I do hope he's okay." Karabekian says, pushing up his horn-rimmed spectacles. The son of Armenian immigrants, and named after a famous novelist, the bookstore owner has never found it easy making friends. Gardiner and he found a shared obsession with dreams and their meaning, and have spent many a diverting afternoon discussing the subject. Karabekian wouldn't necessarily call him a friend, but Gardiner is perhaps the closest thing he has to one. Therefore, Karabekian's concern is quite sincere. And of course there is the matter of the unreturned books...
Karabekian runs a hand through dark brown hair shot with gray. "I do hope he's okay." he says again.
Karabekian runs a hand through dark brown hair shot with gray. "I do hope he's okay." he says again.
Last edited February 9, 2017 11:34 pm
Feb 10, 2017 12:12 am
"I hope he is okay too, I lent him several of my books. They are very dear to me and I hope they aren't lost. He told none of you guys were he was going?". Larry says while he looks over the landlady' shoulder to the door.
Feb 10, 2017 1:15 am
Mark fumbles through the keys looking for James'. Gentlemen, I'm glad to hear that you'll be checking on your books, but let's focus on the health of James. That's why I'm opening this door. Ahh here it is... Mark puts the key into the lock and unlocks the door.
Feb 10, 2017 1:20 am
Karabekian starts to protest that he never mentioned any books but bites his tongue.
Feb 10, 2017 1:23 am
Larry inhales deeply through his nose as the door opens to see if he smells decomposition, or any other fould odors coming from the room.
Feb 10, 2017 1:33 am
An older looking man, who has been waiting in silence, eagerly pushes forward when the door is opened "You see anything?"
Feb 10, 2017 7:43 am
The Landlord, Marciano, rattles some keys, finding the one for Gardiner’s room. Then, knocking once more just to be sure there is no response, the key is turned in the lock and the door is slowly opened.
From within comes the lingering smell of candles, long since burned out, and something sickly-sweet and copperlike. Looking in, you see it. Framed in the shafts of sunlight streaming through gaps in the curtains. A body!
The body is lying on a tarpaulin, stretched out on the floor. You can see blood. The man’s body and clothing are covered in blood. It looks as though he somehow fell over from a kneeling position. The body is wearing a green tweed coat and a brown sweater-vest—the clothes Mr. Gardiner usually wears. It must be Mr. Gardiner!
The scene is shocking. His head has been mutilated by knife cuts.
From within comes the lingering smell of candles, long since burned out, and something sickly-sweet and copperlike. Looking in, you see it. Framed in the shafts of sunlight streaming through gaps in the curtains. A body!
The body is lying on a tarpaulin, stretched out on the floor. You can see blood. The man’s body and clothing are covered in blood. It looks as though he somehow fell over from a kneeling position. The body is wearing a green tweed coat and a brown sweater-vest—the clothes Mr. Gardiner usually wears. It must be Mr. Gardiner!
The scene is shocking. His head has been mutilated by knife cuts.
Feb 10, 2017 7:44 am
OOC:
Please make a Sanity Roll (1d100)Your investigator’s Sanity points can rise and fall. Sanity is used to determine whether your investigator can withstand witnessing various horrors, as well as stand up to fear inducing situations, without turning tail and running away. The loss of Sanity points can lead to insanity.
Feb 10, 2017 7:55 am
OOC:
Yes, lower to succeed. Failure results in loss of Sanity and, unless otherwise instructed, an involuntary action representing your shock.Rolls
Hypco San loss - (1d4)
(1) = 1
Feb 10, 2017 7:57 am
Tommy, the landlord's 11 year old son, is standing back, on the stairs, as yet unable to see into the room. "What is it Papa?"
Feb 10, 2017 8:09 am
The colour drains from Marc's face he barely managed to stutter out Stststay downstairs Tommy, don't come up here!
OOC:
Fulvio is actually my middle name, I do t think Tommy would have one. Last edited February 10, 2017 8:18 am
Rolls
Sanity (60) - (1d100)
(74) = 74
Feb 10, 2017 9:26 am
OOC:
No worries. Often Portuguese natives use both parents surnames so wasn't sure. I'll amend accordingly.Rolls
Marc Sanity loss - (1d4)
(4) = 4
Feb 10, 2017 10:08 am
Karabekian's mind grapples with what he is witnessing.
Rolls
Sanity - (1d100)
(39) = 39
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