HypCo - The Nosy Neighbour

load previous
Feb 27, 2017 9:38 pm
OK sounds good. As well as training, would you care to do that at some point in this 3 month period. This may result in increased Sanity with a chance of losing more.
Feb 28, 2017 2:02 am
Sure, let's do it.
OOC:
I believe that is the correct roll.

Rolls

Sanity (50) - (1d100)

(52) = 52

Feb 28, 2017 8:03 am
Ok it's simply a Sanity roll. As you are using your key connection ( you are able to do this without it but for the first time and as a demonstration of the system, you are using it this time) you get to roll the 'tens' twice, so Roll an additional d10 and take the best results.
Feb 28, 2017 8:17 am
Is this another roll over, if not can I use luck?
Current Sanity: 50
After: 59
Last edited February 28, 2017 8:17 am

Rolls

Sanity gain - (1d10, 1d10)

1d10 : (9) = 9

1d10 : (4) = 4

Feb 28, 2017 12:00 pm
rolls 52 or 92, both failed :( No luck with Sanity rolls I'm afraid.

Disaster!

During his trip to the graveyard, his pet macaw gets out of his cage and flies away!

-1 sanity
Feb 28, 2017 12:12 pm
Oooh okay I understand what you meant now. I was a bit confused but I get you now.
Current sanity: 49
Feb 28, 2017 1:46 pm
Yes sometimes you get a bonus die, meaning you roll the tens twice (so 1d100 and an additional 1d10) and take the best result. Alternatively, you might have a penalty die meaning you rolls tens twice and take the worst result.
Mar 7, 2017 11:26 am
You can also make a roll (1d100) to recover 1d10 luck (if you roll over your present score)
Mar 7, 2017 11:37 am
...

Rolls

Luck (38) - (1d100)

(66) = 66

Upon success - (1d10)

(5) = 5

You do not have permission to post in this thread.