Apr 27, 2015 12:31 am
I'm gonna try to think of a topic each week we can discuss, relating to RPGs in some way or another. Knowing me, I'm gonna run out of ideas somewhat quickly, but hopefully once this gets rolling, some of you will have topics you want to bring up.
My first topic is chosen both because I think its awesome and because I've formed an informal partnership of sorts with BattleBards. If you haven't seen their Kickstarter yet, you should check it out. BattleBards is aiming to setup a mixing board for audio, primarily for RPGs (though I see it as being useful for other situations as well). As you guys know, I've been slowly assembling a list of music useful for RPG games as well. We have details to sort out over time, but BattleBards is going to help augment that list, and so its in my interest to make sure their KS succeeds! But even if it weren't the case, I thought the project was awesome the first time I saw it; its what spurred me to contact them.
That said: do you use audio in your RPG games? Whether playing in RL or online? Where do you find your music? Do you use whole songs, clips, or some other format? How much preparation do you do for it? How important is audio for an RPG game?
As I've only recently gotten back into RPGs in RL and have only had a smattering of online games in the last few years, my experience with audio is limited. I've always had a hard time finding clips (thus the music tool!), but when I am looking, its pretty much all on YouTube. In the Edge of the Empire game I'm currently running, the guys who's place we play at bring up tracks from the Star Wars movies. Our Deadlands game is likewise music from wild west video games and movies. We do often use clips to add emotion, and switch songs from more background, low key stuff to more riled material when its called for.
All in all, I think music is vitally important for a game. It adds emotion and allows a GM to influence player emotions. Also, just like a good movie, it provides cues that add immersion. Even if its just light background music, everything helps.
My first topic is chosen both because I think its awesome and because I've formed an informal partnership of sorts with BattleBards. If you haven't seen their Kickstarter yet, you should check it out. BattleBards is aiming to setup a mixing board for audio, primarily for RPGs (though I see it as being useful for other situations as well). As you guys know, I've been slowly assembling a list of music useful for RPG games as well. We have details to sort out over time, but BattleBards is going to help augment that list, and so its in my interest to make sure their KS succeeds! But even if it weren't the case, I thought the project was awesome the first time I saw it; its what spurred me to contact them.
That said: do you use audio in your RPG games? Whether playing in RL or online? Where do you find your music? Do you use whole songs, clips, or some other format? How much preparation do you do for it? How important is audio for an RPG game?
As I've only recently gotten back into RPGs in RL and have only had a smattering of online games in the last few years, my experience with audio is limited. I've always had a hard time finding clips (thus the music tool!), but when I am looking, its pretty much all on YouTube. In the Edge of the Empire game I'm currently running, the guys who's place we play at bring up tracks from the Star Wars movies. Our Deadlands game is likewise music from wild west video games and movies. We do often use clips to add emotion, and switch songs from more background, low key stuff to more riled material when its called for.
All in all, I think music is vitally important for a game. It adds emotion and allows a GM to influence player emotions. Also, just like a good movie, it provides cues that add immersion. Even if its just light background music, everything helps.