Session 1: The Broken Cart

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Mar 23, 2017 11:07 am
As the bandit appears Zandoran immediately moves closer to Ythindra to protect her... Frantically wishing that he hasn't been so quick to re - cuff Crash. Standing nonchalantly he'll turn to the assailant Greetings neighbour, I assure you, there's no need for violence. For is it not written "I can't be having with that kind of thing" Whilst he is talking Zandoran is also trying to attract Crash's attention
Last edited March 23, 2017 11:07 am
Mar 23, 2017 11:52 am
Crash's eyes flash as his face cloth drops a bit revealing teeth that bite down rapidly in anticipation, "Always need for VIOLENCE!" he growls bolting for the would be robber.

Lazy one... not alone unless strong. Crash thinks to himself.

"Smell cowards hiding." he spits rushing the man his voice more beastly as his mouth snaps shut and open again his eyes wild and fierce.

Zandoran will likely notice finally Crash moves about as freely with the shackles on as he does with them off plus they look pretty battered as if used to bludgeon things.
Mar 23, 2017 1:27 pm
Ythindra prepares herself for violence. In her experience, if an initial foray doesn't drive of the bandit, things are going to get ready bad.
Mar 23, 2017 2:55 pm
Mig immediately moves up the road, triangulating himself between the bandit and the cart. This man is a fool, or he is not alone. He checks on his companions, seeing their equally fortifying response to this new threat. Though still strangers, to some degree, their tactical intuitions might be the tie that binds them together.
Quickly concluding that his friends are as ready as they could ever be to defend against an ambuscade, Mig checks the surrounding forest looking and listening for any sign that would support his latter suspicion; that this man is not alone.

Mig nods at Zip.
Godric sent a note to SelectiveAmnesia
OOC:
Quick question on the burden of responsibility for skill checks, etc. So, when we were scouting the area initially, I assumed that if there was something to find, you'd have asked for a roll. So, is that the case? Or, if I want to use a skill to detect something, should I offer the roll and then let you determine the difficulty and outcome?
Example: when I was downstream, if I had made an Intellect check to see if there were multiple prints by the stream, or "whatever", should I have offered to roll for that instead of waiting for GM to initiate? Likewise, in this situation, I am scanning the woods for sign of any more bandits. Do I need to offer the roll or would you ask me to do it only when necessary?
Last edited March 23, 2017 2:59 pm
Mar 23, 2017 4:41 pm
Seeing Mig nod at him, he nods back and moves slowly away from the cart in the opposite direction to spread them out and give room to maneuver. He keeps his hands raised, trying to conceal his forearm blades under his shirt. Hearing Crash speak he smiles at the bandit. "Let me just tell you. This is not your day. I suggest you to turn back while you still can."
Mar 24, 2017 3:57 am
OOLIN cowers by the cart, undecided whether to hide or flee.
Mar 29, 2017 1:44 am
OOC:
@remnant, would you accept a GM Intrusion? If so, who are you going to give the other XP to?

For those who are unfamiliar with Cypher, if there is a way I (the GM) can inject some sort of twist into the story, and it pertains to a character in particular, I'll offer a GM Intrusion. If accepted, the player receives 2 XP - one to keep, and one to give to another player. The player has the choice to reject the GM Intrusion, but it will cost them 1 XP.

@godric, to answer your question, I'll take both. If you want to roll for something preemptively, that's fine, but if there's something to be discovered, and you're doing something that might lead to your discovery, I'll certainly ask for a roll.
Mar 29, 2017 2:31 am
OOC:
Sure I'll take the intrusion other xp to Mig
Last edited March 29, 2017 2:32 am

Rolls

extra xp spinner - (1d5)

(1) = 1

Mar 29, 2017 2:50 am
The man gave a small smile at Crash's forward rush and made a small motion with his hand. Another arrow flew through the trees, burying its head and most of its shaft in Crash's shoulder, halting the monstrous, bandaged man. In the moment of ensuing silence, eight men either rose from the bushes or stepped from behind trees. They carried an assortment of swords, daggers, clubs, and bows, and each wore a hungry expression. Their leader answered Zandoran, "I agree, no more violence is necessary. But I warn you, we will be taking your shin, cyphers, and weapons. The question is whether you will walk away from this with your life."

Khoj looked furtively from those who had recently helped him to those standing menacingly a short distance away. He cautiously moved around the wagon near OOLIN, placing it between himself and the bandits.
OOC:
@remnant, you take 4pts Might damage (minus your Armor rating).
Mar 29, 2017 4:39 am
Mig slowly raises his open hand to the men in the trees and adopts a friendly tone.

"Please, sirs. Our friend is harmless. Curious, yes, but driven by impulses not his own. Forgive him."

His arm raised, palm open, his Synth Bracer vibrates against his arm, ready to unleash its fury. In an attempt to be diplomatic and at the same time distract them for just an instant, Mig hails Zip on the opposite flank of the men in the trees with a question, drawing the men's attention away from himself.

"Zip, what say you. Let's attend to Crash and let these fine men have their cart back."

Then, without warning, Mig's hand clenches into a fist and power detonates from his arm, blasting across the party of ambushers, focusing on the leader.
OOC:
I'm not sure how long the Force Ray lasts. It shoots 300' (Damage +6) so the attackers are well within range. If it is more than just a burst, I'd strafe across the party, hitting as many as I can with the blast.

I'm not sure how to read the skills chart, but I have Attr = S and Prof? = T in Initiative.
If I need to spend Speed points for Effort, I would do that as well. Speed 13, Edge 1, Effort 1
Last edited March 29, 2017 4:42 am
Mar 29, 2017 5:28 am
OOC:
I'll need you to make an attack roll with the Cypher. As it's a ranged attack, it will be based on your Speed pool. You can also spend Effort to either decrease the difficulty or increase the damage by 3. Doing so will cost you 3pts from your Speed pool. (minus your Speed Edge if you have any)

Attr indicates which pool that skill is associated with: (M)ight, (S)peed, or (I)ntellect.
Prof indicates the level of skill: (T)rained or (S)pecialized

I'll also need an initiative roll from everyone. This is also a Speed action, so if you spend Effort on it, you'll need to subtract 3 from your Speed pool (minus any Edge you may have). If you are trained in Initiative, it also reduces the difficulty by one.
Mar 29, 2017 7:22 am
As the bandits appear Zandoran, realising that fighting is inevitable, adopts a fighting stance.

Rolls

Initiative - (1d20)

(15) = 15

Mar 29, 2017 12:33 pm
OOC:
I guess since it's a GM intrusion no Speed Defense roll?
Crash stutter steps but keeps his footing as he feels the arrow rush into him.

Better me than the others, they're probably not use to such things happening to them. he thinks looking from the arrow to the leader.

"I ask you same question... not predators... scavengers... scavengers always stringy meat." Crash spits back venomously licking his lips.

Rolls

Initiative - (1d20)

(17) = 17

Mar 29, 2017 1:49 pm
Remnant says:
OOC:
I guess since it's a GM intrusion no Speed Defense roll?
OOC:
Correct - in this case, the GMI was you taking the hit. Had you refused, I would have asked for a Speed Defense roll.
Mar 29, 2017 2:02 pm
OOC:
Cool, no worries not Crash's first time getting shot based on his actions or looks. XD
Mar 29, 2017 6:43 pm
As Mig makes a racket Zippo lowers his arms to his sides and presses the release on his blades, ready to fight.

Rolls

Initative - (1d20)

(11) = 11

Mar 29, 2017 6:50 pm
Mig is Trained in Initiative (reduce difficulty by 1).
Mig has 1 Edge in Speed so will spend 2 points for 1 Effort (reduce attack difficulty by 1).

Rolls

Initiative - (1d20)

(19) = 19

Speed Attack with Force Ray cypher - (1d20)

(17) = 17

Mar 29, 2017 11:57 pm
Ythindra squeaks when the bushes sprout adversaries, and gets ready to defend the troupe.

Rolls

Initiative - (1d20)

(2) = 2

Mar 31, 2017 5:38 am
OOLIN ducks behind the cart. She's never been in a fight before. Or has she? Broken images flash in her mind - fragments of memories buried deep: a training room... hunter bots... metallic claws...

Rolls

Initiative - (1d20)

(18) = 18

Mar 31, 2017 4:19 pm
A band of brilliant purple light flashed from Mig's hand and into the leader's chest, knocking him completely off his feet. He landed beneath the cover of the bushes, a trail of smoke wafting toward the sky. The air was suffused with the smell of burnt flesh.

The other bandits looked at each other, uncertain as to whether they should continue their attack against such a foe. Then the leader crawled to his knees and painfully pointed toward the trail, "Kill them! I want that weapon!"
OOC:
@godric, you did 7 points of damage (rolling a 17 deals an extra 1pt to your damage), and the leader is quite injured. You also get a +1 to your next attack roll as a Minor Effect for your Initiative roll of 19.

Here's the initiative order. In Cypher, it's a matter of going before or after your combatants, and that'd determined by whether or not you beat their Difficulty Level (tie goes to the PC). So you don't necessarily have to go in this precise order, but if you're after the Bandits, you'll need to wait until they go.

1.
Mig
OOLIN
Crash
Zandoran
Zippo

2.
Bandits 1-8
Bandit Leader

3.
Ythrinda


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