Big Blue Feud Adventure

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Mar 2, 2017 12:09 am
"Sounds good to me! Gnomsky, could I have that tablet for these three coins?" says Roxin.
Mar 2, 2017 4:11 am
Gnomsky, hesitates, giving Roxin a hard look.
"Blast! I shouldn't 'a said nothin'" and reaches down beneath the counter and pulls up the wooden artifact.

Gnomsky is holding it so the large single hole is on the bottom, and the two larger holes are on top. Peering at Roxin through the two upper holes, he pulls the wood on to his face, saying "Roxin!"

A quick, sucking sound emits from the piece of wood as it clings to Gnomsky's face. It grows outwards, covering his face and head, and turns Gnomsky the Shopkeeper into Gnomsky the Shopkeeper—only, with the head of a dinosaur!

"Voilà! This is none other than the ancient Viz of the Changeling Prince, the most famous of the Mirror Masks of Olde. You wouldn't know it to look at it, but this humble piece of wood transforms your face into a simulacrum of whomever you are talking to. The Changeling Prince was a master of diplomacy because whenever he wore this mask, his familiar looking face would elicit some level of empathy and break down any predisposition to oppose a compromise. This is a very valuable treasure. Take good care of it Roxin. May you serve it well."

Gnomsky carefully removes the mask from his face and places it on the counter in exchange for Roxin's three measly coins.

"Okay, you all, you have got the better of old Gnomsky today. But, me thinks you're worthy of the prizes you won. I'll be here if you need anything else. Good luck with your travels."
Mar 2, 2017 4:36 am
"Okay! Hey, remember about those footsteps that were handprints a few minutes ago? Maybe we should go and try to figure out who made those and if they're up to no good. We could use our new stuff!"
Mar 2, 2017 4:39 am
"Thanks for everything, Gnomsky. See you later!" Bill exits the shop and pulls his map and compass out of his pack. Bill finds the Big Blue Forest on his map, and uses the compass to figure out which direction to go. North West. He puts the map and compass away and is ready to go when everyone else is.
Mar 2, 2017 4:50 am
MoMo says:
"Okay! Hey, remember about those footsteps that were handprints a few minutes ago? Maybe we should go and try to figure out who made those and if they're up to no good. We could use our new stuff!"
OOC:
Is she saying this to Gnomsky inside the shop? Or, is she outside talking to the group?
Mar 2, 2017 11:58 am
OOC:
I can confer with her later on, but I believe she was just going to say it right away, likely while Gnomsky was present.
Mar 2, 2017 9:36 pm
Gnomsky walks outside with the group as they leave his shop.

"Well, don't quote me on it, but ol' Miss Jenkins said she seen some crazy prints in the road up north by the Croaking Castle. I never seen 'em. And, she can be pretty daft some times." Gnomsky chuckles to himself. "You know, those prints could likely have been hers, crawling around in circles on the ground looking for something she dropped. I wouldn't worry about it, necessarily, just keeping you abreast of the goings on hereabouts."

A large wet splash in the middle of the pond across the street grabs Gnomsky's attention. "Hmmm, looks like it IS time for lunch!" He reaches back inside the door of his shop with his long arm and pulls out a fishing pole. He tips his hat at the group, and standing, takes one LONG step across the street to the edge of the little dock, and sits back down on his haunches. A scratching sound slowly comes to a stop on the front window of the shop. It's a sign that reads Gone Fishin'.
Mar 3, 2017 4:25 am
(to the group)
"Since the Croaking Castle is on our way to the Big Blue Forest, maybe we could check those handprints and see if they're familiar to anybody."
Mar 3, 2017 4:28 pm
"Maybe she was the one that made those handprints. If not, we have to keep looking. Maybe the Croaking Castle will have people in there that can show us the way,"smiles Emma.
Mar 4, 2017 2:12 am
"Lets check out those footprints and then maybe we can go to Elmlode the Leafbrarian, then back to work!" Luna turns around and starts to walk in the direction of the footprints.
Mar 4, 2017 10:22 pm
Bill looks at his map, and chooses the road leading away from the Shack of Heroes towards the northwest. As they walk down the road, they discuss Gnomsky's comments about a hand-walker that was supposedly lurking around the Croaking Castle.

After a few hours, they road starts climbing a small hill. It is very muddy. Towards the top, the group comes across a horse-drawn cart... minus the horse, and missing a wheel. Across the road from the cart is a camping tent. Much sniffling, crying, and murmuring is coming from inside the tent.

http://i.imgur.com/TkRfWV5.jpg
Mar 5, 2017 12:16 am
Luna whispers, "Okay, guys... and girls... um, lets be sneaky and make sure they don't see us. We can find out if it's good or bad. I heard some crying. Maybe someone got hurt, or a bad guy is near."
Mar 5, 2017 2:31 pm
I'm good at not being seen! I can turn invisible and listen to things really well! Roxin says excitedly, but quietly. A moment later, you watch as he shimmers and POOF, disappears.
Mar 5, 2017 6:44 pm
OOC:
Roxin will be the first to roll a Difficulty Check. In this case, there are actually two sequential actions being attempted... First is the "Sneak Up" to the tent which will be Difficult (5), because of it's thin wall already allowing you to hear what's happening inside. Being invisible is great because Roxin's shadow won't be cast on the outside wall of the tent, but, Roxin will still have to contend with trying to not make noise on the muddy ground.

The second action, upon successful Sneak Up is the attempt to Listen to what's going on inside the tent. Roxin has a Talent called Hidden Listening—which gives him an advantage. (Generally, Talents give a +1 advantage to either the action, or the damage/outcome.)

1. Roxin needs to roll a 5 or better to succeed at Sneak.
Roxin can also spend points from his Fast (Agility) pool as "effort" to reduce the difficulty.
If the difficulty is reduced to 1, the task becomes a Cinch and Roxin succeeds automatically.

2. If Roxin succeeds at the Sneak then we will determine the difficulty of the next task (listening) which is going to be reduced from a 2 to a 1 due to Roxin's specialized Talent.
Mar 6, 2017 3:20 pm
OOC:
Does Roxin have any ability to have the Sneaking reduced because he can fly? Also, this is just rolling 1d6, correct?
Mar 6, 2017 3:51 pm
OOC:
Ah, well, if he's going to fly vs. walk, then the squishy mud is no longer a factor. But, his beating wings could be, I'll reduce the difficulty from Difficult (5) to Standard (3).

Yes, it's a 1d6 (sorry, I don't think I ever mentioned that anywhere).
Roxin needs to roll 1d6 and get a 3 or better to succeed.
Or, he can spend Fast points to further reduce the difficulty.
Once the difficulty is equal to 1, it's a Cinch and an automatic success.

Another way to reduce the difficulty is for another PC to spend an point from their Awesome pool to help Roxin succeed.
Mar 6, 2017 3:56 pm
You can hear faint wing beats and suddenly impressions of Roxin's feet in the mud disappear!

He makes his way to the tent.

Rolls

Sneak! (Diff 3) - (1d6)

(2) = 2

Mar 6, 2017 4:12 pm
OOC:
2 does not succeed.
In NTYE, there is an option to let kids spend a point of effort AFTER they roll. We can do this, or not. The ultimate goal, for me as GM, is to make this story as fun as possible, so I will generally treat failed skill checks in a positive way. At the same time, I don't want to encourage conserving trait pool points, as replenishing them is fairly easy to do, and I'll always make sure that there is some way to top everyone off before a risky encounter.

Roxin, if you're okay with the 2, then I will continue the story with the fail. If you want to spend a point, tell me and I'll continue with the success.
Mar 6, 2017 5:37 pm
OOC:
We can use this as an example of the post-roll mechanic. :) Roxin will use one from Fast to push it JUST far enough to succeed.
Mar 6, 2017 5:54 pm
Roxin lifts off the muddy ground and glides up the hill towards the tent. The sniffling and sobbing comes to a brief halt. Roxin can hear someone say, "It's all gone. All gone. Everything. Gone." And then, the sobbing picks back up again. There is obviously someone very sad inside this tent.
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