In some games there are three groups of combatants; the ones who go before the bad guys (i.e. beat their initiative roll), the bad guys, and the ones who go after. That way the GM gets to move all of their NPCs at once. I find it helps.
Edit: So the bad guys either have one initiative roll for all of them, or you take the average of their rolls. The players are sorted by those who beat that initiative and those who don't.
Last edited April 17, 2017 9:50 pm