OOC

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Mar 23, 2017 7:52 pm
fluglichkeiten says:
Sounds good to me.

Darth; are we starting at Extreme range? How about our transports? Are they in the same range band too?
At the moment, their ships are at extreme range, the asteroid is at long range, and the transport furthest from you is at medium.

Let's go ahead and roll initiative, cool or vigilance, whichever you prefer.
Mar 23, 2017 8:22 pm
You want the initiatives in here or the IC thread?
Mar 23, 2017 8:30 pm
IC thread please
Mar 23, 2017 8:38 pm
Agreed on all points. Without their transports, they shouldn't be able to attack any non-fighter craft very effectively, so hopefully at that point we're ready to jump out. Otherwise, we can just clean up until they are.
OOC:
Man, didn't refresh the forum and was a few posts behind...
Last edited March 23, 2017 8:42 pm
Mar 29, 2017 2:04 pm
fyi I'm still here and paying attention. *optical receptors refocus and click*
Mar 29, 2017 2:45 pm
as am I! I'm still ready for space battles!
Mar 29, 2017 3:17 pm
Well in all honesty I'm going to need to use my notes... Track vector of squadron... Telemetry of laser impact probability on a miss... Umm... wait I know this one...
Mar 29, 2017 3:28 pm
Yup. Wanna hunt some Headhunters!
Mar 29, 2017 8:32 pm
Sorry it took so long. Initiative is up and a PC goes first
Apr 4, 2017 12:34 pm
DarthWash says:
Initiative:

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DarthWash says:
Three sets of three Z-95s break off from the group and head toward your squadron. Moving within medium range of those who have already moved and long of those who haven't gone yet.
So the first three groups of enemies are a total of nine headhunters! And, with five more groups to go, we have here a target-rich environment folks! Woohoo!
Apr 4, 2017 1:03 pm
Sorry, I guess I left it out but there are five groups of three z-95 each and two group of two boarding ships.

Edit: 3 groups two boarding ships
Apr 4, 2017 1:07 pm
Nice. Can't wait to start stencilling headhunters on my hull.

Y'know, that or wondering just why I chose an A-wing.
Apr 4, 2017 5:23 pm
I'm not very familiar with Star Wars stargighter types and squad strategies... But why is the B-wing so heavily armed?

And Y-wings are bombers, but it seems every ship has proton torpedoes... Is the bomber specialization reflected somewhere mechanically or is it just flavor?

Basically, what makes these ships act like their reputation suggests?
Apr 4, 2017 5:34 pm
B-Wing is a bomber too, just a more hi tech one....well, they're both more heavy attack ships than strictly bombers. The bombers all typically carry a heavier payload (the Y And B wings have more ammo for their torps in addition to more guns) and have higher scores in one or all of their Defense (shields) and Armour ratings, and their Hull Trauma and Strain thresholds, they offset that by having slower speeds and handling scores than the out and out fighters like the A Wing. As for the X Wing I'd pretty much consider that to be halfway between the 2 really.
Apr 5, 2017 10:24 pm
Got it, thanks! That does make more sense.
Apr 17, 2017 8:39 pm
Is there a way to speed up combat / prevent the lag we're experiencing?

Would it be helpful if everyone pasted actions then we sorted it based on initiative? Or is there a tried-and-true pbp standard? It's just dragging quite a lot here at the start.
Apr 17, 2017 9:49 pm
In some games there are three groups of combatants; the ones who go before the bad guys (i.e. beat their initiative roll), the bad guys, and the ones who go after. That way the GM gets to move all of their NPCs at once. I find it helps.

Edit: So the bad guys either have one initiative roll for all of them, or you take the average of their rolls. The players are sorted by those who beat that initiative and those who don't.
Last edited April 17, 2017 9:50 pm
May 3, 2017 3:06 pm
"Scanners show DarthWash has gone into Stasis I will continue to monitor threads for life for a later date but I'm marking posting priority to low."
May 24, 2017 6:12 pm
Ok, I'm assuming this game is dead now so I'm withdrawing from it to clean up my active games list

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