Character Creation

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Mar 12, 2017 8:04 pm
mcneils5 says:
No worries :) I've a few ideas rattling round at the moment.....no ones gone for a medic yet have they? Might have a bit of a focus on that instead.
I was split between little guy with a big gun and explosives 'expert'... I could easily redistribute if the Twi'Lek still has a hold on your imagination :-)
Last edited March 12, 2017 8:05 pm
Mar 13, 2017 8:44 am
Tookie_Clothespin says:
mcneils5 says:
No worries :) I've a few ideas rattling round at the moment.....no ones gone for a medic yet have they? Might have a bit of a focus on that instead.
I was split between little guy with a big gun and explosives 'expert'... I could easily redistribute if the Twi'Lek still has a hold on your imagination :-)
No it's honestly fine mate :) I'm thinking of some sort of Sharpshooter/Medic hybrid at the moment but we'll see how things shake out
Mar 13, 2017 9:42 am
Ok, I've gone completely in a different direction now and gone with a Gunslinger Thief lol Character sheet is here if anyone fancies a look, still need to work through his Duty and Motivation in addition to his equipment but the bare bones of the character is done

Skills: Race - Piloting (Space) 0-1; Career - Piloting (Space) 1-2, Perception 0-1, Skulduggery 0-1, Vigilance 0-1; Spec - Cool; 0-1, Ranged (Light) 0-1.

XP Track - Race gives 100
(30) Ag 2-3, remaining 70
(40) Ag 3-4, remaining 30
(5) Talent: Quick Strike, remaining 25
(10) Talent: Grit, remaining 15
(15) Talent: Call 'Em, remaining 0

Starting XP 150
(20) Talent: Lethal Blows, remaining 130
(25) Talent: Spitfire, remaining 105
(10) Skill: Ranged (Light) 1-2, remaining 95
(10) Skill: Gunnery 0-1, remaining 85
(15) Skill: Piloting (Space) 2-3, remaining 70
(5) Skill: Stealth 0-1, remaining 65
(10) Skill: Stealth 1-2, remaining 55
(5) Skill: Computers 0-1, remaining 50
(10) Skill: Computers 1-2, remaining 40
(5) Talent: Bypass Security, remaining 35
(10) Talent: Hidden Storage, remaining 25
(5) Talent: Quick Draw, remaining 20
(10) Talent: Improved Quick Draw, remaining 10
(5) Talent: Grit, remaining 5
(5) Talent: Indistinguishable, remaining 0
Last edited March 13, 2017 9:43 am
Mar 13, 2017 2:53 pm
Name: Kzz'ix
Species: Verpine
Career: Technician - Outlaw Tech

Characteristics and Special Features:

Brawn: 2
Agility: 5
Intellect: 4
Cunning: 1
Willpower: 2
Presence: 1

Microvision: When looking at something up close, add one blue dice to the perception roll.

Radio-Wave Communication: Verpine can produce and hear radio waves which allows them to secretly communicate with other Verpine and specially tuned comlinks within 100 feet.


Technician:


Computers
Coordination
Mechanics
Piloting - Planetary

Outlaw Tech:


Mechanics
Streetwise

XP To Spend: 80 (Verpine) + 150 (Knight) = 230

Agility 3>4: 40 XP
Intellect 3>4: 40 XP
Tinkerer: 5 XP
Tinkerer: 5 XP
Solid Repairs: 10 XP
Utility Belt: 15 XP
Jury Rigged: 20 XP
Inventor: 25 XP
Dedication: 25 XP (Agility 4>5)
Piloting Space (NON CAREER) (0>1): 10 XP
Ranged Light (NC) (0>2): 25 XP
Stealth (NC) (0>1): 10 XP

Total: 230

Motivation: Ambition - Revenge:

After his lifes work was destroyed and taken by the Imperials for their own use Kzz'ix will do whatever he can to ensure due recompense for their actions. While Kzz'ix prefers destroying Imperial assets (and took great joy at the destruction of the death star) he will still fight Imperial soldiers and agents tooth and nail to ensure vengeance is properly served.

Gear:
9000 Credits (Knight) + 500 Credits (Character Creation) + 2,500 Credits (Duty) = 12,000
OOC:
As a disclaimer I assumed we created the character and got the 500 starting credits though correct me if im wrong and ill change it

Firearms

Czerka Arms C-10 "Dragoneye Reaper" Heavy Blaster Pistol : 1000 C
- Jury Rigged (Lowered Crit Threshold from 3>2) 0 C
- Banthas Eye Laser Sight (Adds one Advantage to Succesful check) 500 C
- Superior Weapon Customization (Adds Superior Quality to weapon) 5000 C

Armor

Padded Armor 500 C

Gear
Tool Kit: 350 C
Utility Belt: 25 C
Workshop Manual (B-Wing): 100 C
Stimpack: 25 C
Datapad: 75 C
Comlink (Handheld): 25 C
Extra Reload: 25 C

Ship Modifications:
Electronic Countermeasures Suite: 3000 C

Total: 11625 C
Last edited March 13, 2017 2:55 pm
Mar 13, 2017 2:57 pm
I went for a scrappy outlaw tech/mechanic whose got an appetite for serving it to the Imperials after they took his lfies work and destroyed everything else, leaving him with nothing except for a few things hidden in a secret compartment, including his modified blaster pistol. Im planning on buying the manuals for each ship we have to help assist repairs on our ships.
Mar 13, 2017 6:06 pm
Tookie_Clothespin says:
Wooville: I'm absolutely down to spilt a ship with you if you're still into that idea... I'm liking the Ace - Gunner tree quite a lot.
I'm leaning towards Squadron Leader now instead of Ace or Engineer, I think, but I'm still good with splitting a ship and being the pilot if you want to. There's only like one talent in Squadron Leader that actually has to do with personally shooting people anyways (Quick Strike), and that can be useful outside of the ship too. I think we'll both have enough to do in-ship. Otherwise, I'd probably just take an X-Wing :)

Also, for ship roll-call, it looks like we have an A-Wing for flug, an X-Wing for mcneils and a possibly a shared Y-Wing for Tookie & I? Not certain what Kzz'ix is flying or what Nox is thinking of though. And perhaps our most important question yet: what is our squadron name/callsigns?
Last edited March 13, 2017 6:07 pm
Mar 13, 2017 7:19 pm
Mynock Squadron? :-)

Although we're not really a Squadron are we? Something Force? Squad? Team? Cell?
Mar 13, 2017 7:38 pm
B wing sorry I forgot to add that
Mar 13, 2017 7:53 pm
Rathtarr Squad? Or, how about Blixus Squad? A Blixus has six tentacles, there are six of us...
Mar 13, 2017 9:37 pm
wooville says:
I'm leaning towards Squadron Leader now instead of Ace or Engineer, I think, but I'm still good with splitting a ship and being the pilot if you want to.
Let's try it out... If it doesn't work I'll grab a couple ranks in Pilot and we can requisition x-wings.

Blixus Team abbreviates nicely... B Team, anyone?
Mar 13, 2017 9:43 pm
Tookie_Clothespin says:
wooville says:
I'm leaning towards Squadron Leader now instead of Ace or Engineer, I think, but I'm still good with splitting a ship and being the pilot if you want to.
Let's try it out... If it doesn't work I'll grab a couple ranks in Pilot and we can requisition x-wings.
Sounds like a plan. I wonder how callsigns work for multi-person ships? Would the ship collectively be referred to as "Red 5" or whatever, or would we be Reds 4 & 5 respectively, for example? And yeah, I like the sound of Blixus Squadron!
Mar 14, 2017 12:45 am
It makes more sense to me that the call sign would be assigned to the ship... But I have no idea.

Speaking of the ship... @DarthWash: can the creds that would've gone to a fighter be applied to the shared ship?
Mar 15, 2017 1:37 pm
Yes you can use the credits to add attachments and/or weapons to your ships.
Mar 15, 2017 2:48 pm
I might have missed this but are there any rarity limits to what we can buy?
Mar 15, 2017 2:50 pm
Not at the moment. Once we start play it'll be like normal to aquire anything.
Mar 16, 2017 8:52 pm
Bit late to the party sounds like we have a Smuggler Pilot, Ace Gunner, Smuggler Gunslinger, Technician Outlaw Tech, Commander Squadron leader? Shooting, flying, mechanical/computers, leadership/face seems covered. What do we need? Someone with med skills, sneakiness, and support type stuff?
Mar 16, 2017 9:09 pm
If you can fit all of that into one character!
Mar 16, 2017 9:28 pm
Finally finished my characters gear!
Mar 16, 2017 11:31 pm
Actually looks like Skulduggery/stealth/computers are covered
Mar 17, 2017 5:52 am
So Tookie, what were you thinking in terms of ship mods? You mentioned an Advanced Targeting Array, which would fill up our remaining HP, did you have anything else in mind? We could potentially replace some of our weapons, but unless I'm overlooking something (I probably am), there isn't a ton else that we can do. If we do end up getting something, I'm happy to pitch in or just buy it completely; I'm still at 4550 creds, and I haven't bought anything for the ship yet :)
Last edited March 17, 2017 6:06 am
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