Deities and Religions

DMJ Inactive for 1 months

Mar 11, 2017 9:13 pm
SUMMARY LIST OF DEITIES AVAILABLE TO PC CLERICS

Gellir: god of mankind and civilization
The First Gods: an old pantheon of rural deities that matches the "Celtic Gods" list in PHB 5e, Appendix B, pg. 298
Yshala: goddess of luck and love
Nicor: god of sea and storms
Surrai: god of fire and the dawn
Cahiim: god of war and strength
Kane: god of thieves

DMJ Inactive for 1 months

Mar 11, 2017 9:14 pm
PRIMARY DEITIES AND RELIGIONS:

Gellir (gel-LEER): The Guide of Man. Most prominent god whose followers make up the undisputed most dominant religion of the Yuoric Lands throughout the Andra Penninsula and the entire coastal region of the continent of Nadril. The worship of Gellir is often referred to as The Old Religion, the True Church, or simply The Church, because it is so pervasive and normalized throughout so many regions. Similar to what the Catholic Church was to Europe in Middle-Ages. The religious creed is a teaching of civilization, art, knowledge, and peace through righteous culture, undergirded by law and strong order. The Church is often moderately to heavily integrated with governments of Yuoric communities. During the last century, the Church has endured a fierce historical and theological debate that resulted in a schismatic break between internal factions who disagree on the nature of Gellir and the related creator god known as Eloam.
Domains: Life, Knowledge
• This is a prominent deity choice for PC Clerics, especially those who desire to be associated with a pervasive, well-established religion that is almost universally well-known.

The First Gods: aka the Dannein (dan-NAY-in) Gods, aka the Land Gods, aka the Savage Gods. Correspond to The Celtic Deities, found in PHB Appendix B, pg. 298. These gods are always associated with the more rural and less civilized Dannein people of the large swath of land called the Danneinkiff, in the central region of the Andra Peninsula.
Domains: Various, see individual deity
• This is the reference pantheon for any Druid class PCs if they are chosen, and also a prominent choice for PC Clerics who desire a more rural and rugged faith background.

DMJ Inactive for 1 months

Mar 11, 2017 9:17 pm
REGIONAL AND LESS PROMINENT DEITIES

Can be chosen as patron deity for PC Clerics if a more exotic faith is desired, though roleplaying trends may be towards more controversy and negative discrimination in some settings.

Listed below, roughly in order of prominence, most to least:

Yshala (YISH-ah-lah): Goddess of Luck and Love. A newer religious community introduced to the eastern-most Yuoric lands a couple of centuries ago by traveling merchants from faraway Nuuth Seeta. It has taken root in Kortella, Pylos, and Esosan, but is less pervasive in the Markkelands and Danneinkiff on the Andra peninsula. It is generally viewed by the Gellirian Church as a dangerous heretical foreign religion that is misleading the faithful.
Domain: Life

Nicor (NI-kor): God of the Sea and Storms. Most often associated with sailors. Regional mostly to the lands of Kortella and Pylos.
Domain: Tempest

Surrai (SOOR-rye): Alijanian God of Fire and the Dawn. A small religion that used to be thought of strictly as a "trade god" or "idol god" of traveling Alijanian merchants, but now is becoming a mainstay in many port cities and diverse trading communities.
Domain: Light

Cahiim (kah-HEE-yim): Arkkadi God of War and Strength. Very rare in the Yuouric north and the lands around the Moctura Sea, but prevalent in the lands of Arkkad in the south. Still, as more Arkkadi travel northward, the fame of Cahiim is spreading, most likely because of the known ferocity of the Arkkadi warriors who venerate this foreign god.
Domain: War

Kane: God of Thieves. Only worshipped in secret in Yuouric and Dannein lands, but openly venerated by the Sarcerans and others cultures descendant from the ancient culture of Zutar.
Domain: Trickery

DMJ Inactive for 1 months

Mar 11, 2017 9:19 pm
OBSCURE DEITIES

Not available as patron gods for PC Clerics, but listed here as setting examples of the more villainous religions.

Yig: God of Serpents and Serpent Men. Ancient evil god prominent in the distant past, thought to be destroyed, but rare followers sneak around in the shadows whispering of the Life Breath of the Old Serpent. The remote desert communities of Seker and the ancient land of Otessa are said to still worship Yig openly, but in most known communities the "Snake Cult" is either outlawed or discriminated against to the point of irrelevance.

Rumjal: Bestial god of rage and violence. An ancient god still venerated by beastmen, the most savage of barbarian clans, and a few underground thug cults in the more decadent large cities.

Hanumman: The Flesh Eater. God of cannibals and ancient secrets of torn flesh. Worshipped by some of the jungle tribes of Gaeirmund and remote badland nomads in the region of Korsi.

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