PRIMARY DEITIES AND RELIGIONS:
Gellir (gel-LEER): The Guide of Man. Most prominent god whose followers make up the undisputed most dominant religion of the Yuoric Lands throughout the Andra Penninsula and the entire coastal region of the continent of Nadril. The worship of Gellir is often referred to as The Old Religion, the True Church, or simply The Church, because it is so pervasive and normalized throughout so many regions. Similar to what the Catholic Church was to Europe in Middle-Ages. The religious creed is a teaching of civilization, art, knowledge, and peace through righteous culture, undergirded by law and strong order. The Church is often moderately to heavily integrated with governments of Yuoric communities. During the last century, the Church has endured a fierce historical and theological debate that resulted in a schismatic break between internal factions who disagree on the nature of Gellir and the related creator god known as Eloam.
• Domains: Life, Knowledge
• This is a prominent deity choice for PC Clerics, especially those who desire to be associated with a pervasive, well-established religion that is almost universally well-known.
The First Gods: aka the Dannein (dan-NAY-in) Gods, aka the Land Gods, aka the Savage Gods. Correspond to The Celtic Deities, found in PHB Appendix B, pg. 298. These gods are always associated with the more rural and less civilized Dannein people of the large swath of land called the Danneinkiff, in the central region of the Andra Peninsula.
• Domains: Various, see individual deity
• This is the reference pantheon for any Druid class PCs if they are chosen, and also a prominent choice for PC Clerics who desire a more rural and rugged faith background.