Mar 14, 2017 3:37 pm
As you approach the Dead Drop, it's in the last few minutes of the ride that you notice the change in scenery, as illuminated by the rays of a setting Bonadan sun. First, traffic thins out, then becomes sparse, eventually becoming almost non-existent. The off-white, tan, and light grey buildings, the streets, everything about the infrastructure around you become more dilapidated as you get closer to your destination, until finally you're hovering along the broken fragments of what was once a road. You skirt around vehicles abandoned in the streets, in various states of wreckage or disrepair. Traffic signals hang lifelessly from their fixtures. Red Bonadan sand completely fills in the cracks and potholes, piling meters high against walls in spots, spilling out of buildings, some of them completely flooded with sand. Looking above, you notice that air traffic, in all directions, completely circumvents the neighborhood.
The streets aren't completely lifeless, however, as you notice the occasional cantina and neighborhood shop still open for business, bodegas run by shady merchants scattered here and there. Sentient species of all kinds dot the streets, and it's not difficult to spot the criminal elements either. Narcotics dealers stand on their corners, looking a little too vigilant to simply be loitering. Prostitutes, obvious in their dress and behavior toward you as you pass by, tend to congregate in small groups closer to the cantinas, ready for the impending nightlife. As you descend from the top of a sand dune you see a plaza, long dry fountains and crumbling statues surrounding what you're certain is a slave auction, with a variety of manacled, naked beings, mostly Twi'leks, in line for their turn on the block, a few dozen bidders waiting for the chance to own their first slave, or expand their stable.
Finally, you see it, nestled in an open space between buildings, at the corner of a crumbling intersection: a single-story, tan colored building, about the size of a corner store, no windows, a couple dozen vehicles parked outside. The plascrete walls holding it up look solid, as if they were actually repaired when necessary, in contrast to most of the neighborhood's general state of decay. A flat roof rests on top, and although there is no signage to be seen, you're sure you've arrived at the Dead Drop, based on the navcomputer's directions. Erasing any doubt of the navcomputer's accuracy, you immediately come to understand the origins of the cantina's moniker as you look for a parking spot, your attention drawn away from the three hookers working the cantina front door.
About 20 meters beyond the rear of the cantina, the ground drops off sharply at a cliff, at the edge of a small canyon of sorts. Looking across, you estimate it to be about a kilometer wide, and perhaps two kilometers long in either direction from your current location. A singular bridge a couple of city blocks away stretches across the width of the chasm, a large central tower rising through and above the bridge itself, with smaller support structures still standing the test of time. Although the setting Bonadan sun leaves much of it in shadow at this time of day, you see a variety of buildings and varying support structures, cascading down the walls of the canyon in terraces that encroach further inwards as they near the canyon floor, perhaps 150 meters down.
Finally, you find an open spot as Lexi parks the ECUL right up against the corner of the Dead Drop's rear wall, on the canyon side. A shifty looking Bothan dressed in a hooded robe leans up against the wall near the cantina's back door. He pulls off his breath mask for a moment to take a drag from his death stick. Holding the smoke in for a moment, he exhales, then holds the breath mask to his face again as he turns to look in your direction, eying you through tinted goggles.
Welcome to the Dead Drop.
The streets aren't completely lifeless, however, as you notice the occasional cantina and neighborhood shop still open for business, bodegas run by shady merchants scattered here and there. Sentient species of all kinds dot the streets, and it's not difficult to spot the criminal elements either. Narcotics dealers stand on their corners, looking a little too vigilant to simply be loitering. Prostitutes, obvious in their dress and behavior toward you as you pass by, tend to congregate in small groups closer to the cantinas, ready for the impending nightlife. As you descend from the top of a sand dune you see a plaza, long dry fountains and crumbling statues surrounding what you're certain is a slave auction, with a variety of manacled, naked beings, mostly Twi'leks, in line for their turn on the block, a few dozen bidders waiting for the chance to own their first slave, or expand their stable.
Finally, you see it, nestled in an open space between buildings, at the corner of a crumbling intersection: a single-story, tan colored building, about the size of a corner store, no windows, a couple dozen vehicles parked outside. The plascrete walls holding it up look solid, as if they were actually repaired when necessary, in contrast to most of the neighborhood's general state of decay. A flat roof rests on top, and although there is no signage to be seen, you're sure you've arrived at the Dead Drop, based on the navcomputer's directions. Erasing any doubt of the navcomputer's accuracy, you immediately come to understand the origins of the cantina's moniker as you look for a parking spot, your attention drawn away from the three hookers working the cantina front door.
About 20 meters beyond the rear of the cantina, the ground drops off sharply at a cliff, at the edge of a small canyon of sorts. Looking across, you estimate it to be about a kilometer wide, and perhaps two kilometers long in either direction from your current location. A singular bridge a couple of city blocks away stretches across the width of the chasm, a large central tower rising through and above the bridge itself, with smaller support structures still standing the test of time. Although the setting Bonadan sun leaves much of it in shadow at this time of day, you see a variety of buildings and varying support structures, cascading down the walls of the canyon in terraces that encroach further inwards as they near the canyon floor, perhaps 150 meters down.
Finally, you find an open spot as Lexi parks the ECUL right up against the corner of the Dead Drop's rear wall, on the canyon side. A shifty looking Bothan dressed in a hooded robe leans up against the wall near the cantina's back door. He pulls off his breath mask for a moment to take a drag from his death stick. Holding the smoke in for a moment, he exhales, then holds the breath mask to his face again as he turns to look in your direction, eying you through tinted goggles.
Welcome to the Dead Drop.
Ezeriah sent a note to Squeeks1337
Ezeriah sent a note to Tefmon