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DMJ

Oct 20, 2018 11:16 am
DMJ sent a note to jabes.plays.rpg
Oct 20, 2018 2:59 pm
Jabes.plays.RPG sent a note to DMJ
Oct 20, 2018 6:21 pm
Tsavo sent a note to DMJ

DMJ

Oct 20, 2018 7:24 pm
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Oct 21, 2018 4:54 pm
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DMJ

Oct 21, 2018 5:10 pm
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DMJ

Feb 15, 2019 10:02 am
Players' Club feel free to use this thread to discuss things focused on Character Generation. It can be questions about level change or for discussions on new characters.

You can speak open mic...

DMJ sent a note to jabes.plays.rpg, ezeriah, oxbox, hypco, xorthan, constablebrew
I think it is a better place to talk so that if we make decisions about character mechanics or background or storyline related to the characters, we will be able to find it easier than sifting through the entire Admin thread.

PMs can still work, but I've found that those too are sometimes difficult to find later if I want to go back to them as reference.

DMJ

Feb 15, 2019 10:19 am
I want to extend an offer to reach out to me if you have any desire to adjust old decisions on Class capabilities or maybe other powers that you started on one route and then later sort of went another.

I'm not promising we can change anything and everything, and some things will be off limits (Ability Scores, Feats - Class selection- Ha!), but I'd hear it out of you want to consider tweaking capabilities to fit a style that has emerged more than the one originally envisioned.

Example: I reached out to Ez (he did not propose this idea, I did) about the possibility of changing Kray's Fighting Style. At CharGen Mar 2017, he had picked Archery. Along the way in story, Kray has been more of a stand-ground-hold-the-line melee fighter who focuses on dealing out strong damage with a primary one-handed weapon. So I wondered if Dueling might really be more explicative mechanically of Kray's actual trends. I asked him about it. He thought it over, felt it would work well, so he's implementing the change here at the shift to 8th level.

Anyway, not sure if there is any interest for something like this for anyone else, but I wanted to put it out there in full disclosure for that change and also to open it up to others if another adjustment may be worth a sales pitch. Again, can't commit to saying yes to any idea, but the more it makes sense in the realism test and the match to real character trends that have been heavily practiced, the more likely we can implement a change.

DMJ

Feb 15, 2019 10:29 am
DMJ sent a note to HypCo
Feb 15, 2019 5:53 pm
Taking ASI (STR and CON). Rolling HP.
[ +- ] Maeriks Mac Mahan Mac Hannoc
Last edited Feb 15, 2019 6:03 pm

Rolls

HP - (1d10)

(2) = 2

Feb 16, 2019 12:59 pm
HypCo sent a note to DMJ

DMJ

Feb 16, 2019 3:18 pm
DMJ sent a note to HypCo

DMJ

Feb 16, 2019 4:26 pm
DMJ sent a note to HypCo
Feb 16, 2019 11:07 pm
HypCo sent a note to DMJ

DMJ

Feb 17, 2019 1:00 am
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DMJ

Feb 18, 2019 2:20 am
DMJ sent a note to jabes.plays.rpg
Feb 18, 2019 2:36 am
HypCo sent a note to DMJ
Feb 18, 2019 3:20 am
Iasu is now Rogue 6. Gained expertise in Athletics and Acrobatics. Can't remember if we roll for hp increase or take the average.

DMJ

Feb 18, 2019 12:04 pm
DMJ sent a note to HypCo

DMJ

Feb 18, 2019 12:05 pm
Jabes.plays.RPG says:
Iasu is now Rogue 6. Gained expertise in Athletics and Acrobatics. Can't remember if we roll for hp increase or take the average.
Your choice.
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