Chapter 1

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Apr 20, 2017 7:08 am
Saris taken back by the sudden swing prepares for the worst as he grabs his Sword and Axe to strike at the creatures feet.
OOC:
Not sure if I have advantage on these but Will add them just in case
Last edited April 20, 2017 7:16 am

Rolls

Initiative - (1d20+1)

(12) + 1 = 13

Sword - (1d20+5, 1d20+5, 1d6+3)

1d20+5 : (2) + 5 = 7

1d20+5 : (2) + 5 = 7

1d6+3 : (6) + 3 = 9

Axe - (1d20+5, 1d20+5, 1d6+3)

1d20+5 : (16) + 5 = 21

1d20+5 : (10) + 5 = 15

1d6+3 : (3) + 3 = 6

Apr 20, 2017 11:06 am
Magak swings his sword in a circle, fending off the advancing pirates.

Rolls

Defensive swing - (1d20+5)

(7) + 5 = 12

Apr 21, 2017 3:05 am
@Harbek Your Ray of Frost has frozen the ice under the pirates' feet. All but one of them fall prone to the ground as they try to dodge Magak's defensive strike.
I need your initiative and action.

@Glorendil I need your initiative and action too.

As an additional note. Anyone who is using rusty weapons does not get to add their ability modifier to damage. I think this includes Harbek and Glorendil.
As far as I'm aware, Saris, Magak and Que are using their own weapons.

@everyone else. You're not up yet. Please wait until I post again.

Rolls

Dex save - (1D20+1)

(5) + 1 = 6

Dex Save - (1D20+1)

(8) + 1 = 9

Dex Save - (1D20+1)

(6) + 1 = 7

Dex Save - (1D20+1)

(16) + 1 = 17

Apr 21, 2017 2:36 pm
As the pirates around him slip and fall on the ice, Harbek says a small prayer to Pelor under his breath to bless his actions, before reaching down to the nearest pirate to offer his hand in getting up.


"Oy there. I done told ya fellas that somethin weren't right about me fall. Let me be helpin' you up."

As their hands clasp, Harbek fakes slipping on the ice himself and gives a mighty tug on his arm in an attempt to toss him overboard and make it look like an accident during the confusion.
OOC:
Edit to add guidance roll results to strength check (so it is already included).
Last edited April 21, 2017 2:37 pm

Rolls

Initiative - (1d20)

(6) = 6

Guidance Roll - (1d4)

(4) = 4

Strength Check + Guidance Roll - (1d20+5)

(4) + 5 = 9

Apr 21, 2017 2:50 pm
Glorendil calls out to one of the pirates, "Is your arse jealous of all the shite that just came out of your mouth? It's sweet how you pretend to try, but I doubt you know what you are doing."
OOC:
the pirate closest to Glorendil needs to make a wisdom saving throw

Rolls

1d4+5

(4) + 5 = 9

initiative - (1d20+2)

(16) + 2 = 18

Apr 21, 2017 11:22 pm
OOC:
Initiative:
Magak 20
Pirates 20
Glorendil 18
Saris 13
Harbek 6
Magak swings his axe in a vicious arc creating a wicked wall of steel. The pirates desperately try to leap out of the way. However, unknown to them, Harbek has frozen the ice on the deck and all but one of the pirates fall prone to the deck. As they fall Harbek helps one of them to fall over the side of the ship. As the pirates get to their feet, one of them manages to penetrate Magak’s defences and land a nasty blow. Saris launches a flurry of blows against one of the pirates attacking Magak. He feints with his sword, pivots, then lands a nasty strike with his handaxe. Meanwhile, on the other side of the deck Glorendil desperately battles two pirates. As the swords clash he spits out witty repartees and one of the pirates falls to the ground twitching.
OOC:
Summary
Magak takes 6 damage
2 pirates are attacking Magak
Saris is engaging a pirate
Glorendil is engaging a pirate.
Harbek is unengaged.

Rolls

Pirate initiative - (1D20+1)

(19) + 1 = 20

Pirate attacks Magak - (1D20+3)

(10) + 3 = 13

Disadvantage - (1D20+3)

(17) + 3 = 20

Damage - (1D6)

(5) = 5

Pirate 2 attacks Magak - (1D20+3)

(6) + 3 = 9

Disadvantage - (1D20+3)

(7) + 3 = 10

Damage - (1D6)

(5) = 5

Pirate 3 attacks Magak - (1D20+3)

(12) + 3 = 15

Disadvantage - (1D20+3)

(18) + 3 = 21

Damage - (1D6)

(6) = 6

Pirate 4 attacks Magak - (1D20+3)

(3) + 3 = 6

Disadvantage - (1D20+3)

(9) + 3 = 12

Damage - (1D6)

(2) = 2

Pirate attacks Glorendil - (1D20+3)

(11) + 3 = 14

Disadvantage - (1D20+3)

(3) + 3 = 6

Damage - (1D6)

(4) = 4

Pirate attacks Glorendil - (1D20+3)

(4) + 3 = 7

Damage - (1D6)

(5) = 5

Dex save (Pirate) - (1D20+2)

(1) + 2 = 3

Will Save - (1D20)

(4) = 4

Apr 22, 2017 4:03 am
OOC:
Since we are posting and you are compiling, and I have a busy Saturday, I am going to post Harbek's move even though he is last on the initiative.
As the rest of the pirates regain their footing, Harbek moves around behind Magak, winking at him as he does. As the rest are looking for opportunities to attack he runs at Magak's backside and leaps up on him, tossing his arms around his neck and holding on. Whispering in his ear,

"Easy big fella. It just be your old pal Harbek along for a brief ride. Toss me into the others whenever you be ready."

After he is done whispering in his ear, he mumbles a small prayer to Pelor for healing, and heals Magak while preparing for the dwarf toss he knows to be coming.
OOC:
Casting Cure wounds. Picking larger heal option, in case he gets his before my turn comes up.

Rolls

Cure Wounds - (1d8+5)

(8) + 5 = 13

Apr 22, 2017 7:45 am
OOC:
Um I don't think you have any spells left. You've already cast magic missile and healing word. That should be it. Actually everyone is out of spells except for Glorendil who still has both spell slots left.
Apr 22, 2017 4:37 pm
Arina says:
OOC:
Um I don't think you have any spells left. You've already cast magic missile and healing word. That should be it. Actually everyone is out of spells except for Glorendil who still has both spell slots left.
OOC:
Magic missile is a domain spell and doesn't count towards my daily limit. This should be my last spell of the day.
Apr 23, 2017 12:21 am
OOC:
They do count to the number of daily spells. Domain spells give you more options but not more spells per day. I'm sorry if I didn't make that clear. I'll retcon and say that you didn't cast magic missiles as it wouldn't have made a difference in the first fight anyway but going forward, Domain spells do count towards your daily spell limit.

Magak heals 13 hp.
Apr 24, 2017 12:00 pm
@Everyone You can take your turns.

@Harbek I have your turn.
Apr 24, 2017 3:49 pm
Saris continues his strikes

Rolls

Sword - (1d20+5, 1d6+3)

1d20+5 : (19) + 5 = 24

1d6+3 : (3) + 3 = 6

Handaxe - (1d20+5, 1d6+3)

1d20+5 : (13) + 5 = 18

1d6+3 : (1) + 3 = 4

Apr 24, 2017 3:53 pm
Glorendil continues to mock the pirate closest to him. "You are the feces that is created when shame eats too much stupidity!"
OOC:
casting vicious mockery. He has to make a wisdom saving throw or take 1d4 damage and has disadvantage on the next attack
Last edited April 24, 2017 4:39 pm

Rolls

1d4+5

(1) + 5 = 6

Apr 24, 2017 11:50 pm
[ooc]Just waiting on Magak's action.
Apr 25, 2017 12:39 am
I swing my ax at the closest pirate.

Rolls

Attack - (1d20+5)

(17) + 5 = 22

Damage - (1d12+3)

(10) + 3 = 13

Apr 25, 2017 1:50 am
You finish off the remaining pirates without a problem. Magak nearly splits one of the pirates with his great axe and Saris silently eviscerates the pirate threatening Glorendil.

Looking up to the poop deck, you see a woman in a frayed white wedding dress pointing in your ditection. She says nothing but about twenty pirates descend from the rigging and advance on your position. Just as they land you feel a massive explosion from deep within the ship.
OOC:
Dexterity saving throw please. DC 17

Rolls

Pirate save vicious mockery - (1D20)

(8) = 8

Pirate attacks Glorindel - (1D20+3)

(17) + 3 = 20

Disadvantage - (1D20+3)

(9) + 3 = 12

Damage - (1D6)

(6) = 6

Damage - (1D6)

(2) = 2

Pirate Attacks Magak - (1D20+3)

(11) + 3 = 14

Damage (if needed) - (1D6)

(1) = 1

Apr 25, 2017 11:16 am
OOC:
Dex on dex on dex

Rolls

Dexterity - (1d20+1)

(17) + 1 = 18

Apr 25, 2017 12:56 pm
OOC:
dex save

Rolls

Dex save - (1d20+4)

(7) + 4 = 11

Apr 25, 2017 3:26 pm
What's that rumbling?

Rolls

Dex Save - (1d20+1)

(4) + 1 = 5

Apr 26, 2017 7:25 am
OOC:
Just need a dex save from Harbek.
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