Rolls
Initiative - (1d20+1)
(12) + 1 = 13
Sword - (1d20+5, 1d20+5, 1d6+3)
1d20+5 : (2) + 5 = 7
1d20+5 : (2) + 5 = 7
1d6+3 : (6) + 3 = 9
Axe - (1d20+5, 1d20+5, 1d6+3)
1d20+5 : (16) + 5 = 21
1d20+5 : (10) + 5 = 15
1d6+3 : (3) + 3 = 6
Initiative - (1d20+1)
(12) + 1 = 13
Sword - (1d20+5, 1d20+5, 1d6+3)
1d20+5 : (2) + 5 = 7
1d20+5 : (2) + 5 = 7
1d6+3 : (6) + 3 = 9
Axe - (1d20+5, 1d20+5, 1d6+3)
1d20+5 : (16) + 5 = 21
1d20+5 : (10) + 5 = 15
1d6+3 : (3) + 3 = 6
Defensive swing - (1d20+5)
(7) + 5 = 12
Dex save - (1D20+1)
(5) + 1 = 6
Dex Save - (1D20+1)
(8) + 1 = 9
Dex Save - (1D20+1)
(6) + 1 = 7
Dex Save - (1D20+1)
(16) + 1 = 17
Initiative - (1d20)
(6) = 6
Guidance Roll - (1d4)
(4) = 4
Strength Check + Guidance Roll - (1d20+5)
(4) + 5 = 9
1d4+5
(4) + 5 = 9
initiative - (1d20+2)
(16) + 2 = 18
Pirate initiative - (1D20+1)
(19) + 1 = 20
Pirate attacks Magak - (1D20+3)
(10) + 3 = 13
Disadvantage - (1D20+3)
(17) + 3 = 20
Damage - (1D6)
(5) = 5
Pirate 2 attacks Magak - (1D20+3)
(6) + 3 = 9
Disadvantage - (1D20+3)
(7) + 3 = 10
Damage - (1D6)
(5) = 5
Pirate 3 attacks Magak - (1D20+3)
(12) + 3 = 15
Disadvantage - (1D20+3)
(18) + 3 = 21
Damage - (1D6)
(6) = 6
Pirate 4 attacks Magak - (1D20+3)
(3) + 3 = 6
Disadvantage - (1D20+3)
(9) + 3 = 12
Damage - (1D6)
(2) = 2
Pirate attacks Glorendil - (1D20+3)
(11) + 3 = 14
Disadvantage - (1D20+3)
(3) + 3 = 6
Damage - (1D6)
(4) = 4
Pirate attacks Glorendil - (1D20+3)
(4) + 3 = 7
Damage - (1D6)
(5) = 5
Dex save (Pirate) - (1D20+2)
(1) + 2 = 3
Will Save - (1D20)
(4) = 4
Cure Wounds - (1d8+5)
(8) + 5 = 13
Sword - (1d20+5, 1d6+3)
1d20+5 : (19) + 5 = 24
1d6+3 : (3) + 3 = 6
Handaxe - (1d20+5, 1d6+3)
1d20+5 : (13) + 5 = 18
1d6+3 : (1) + 3 = 4
1d4+5
(1) + 5 = 6
Attack - (1d20+5)
(17) + 5 = 22
Damage - (1d12+3)
(10) + 3 = 13
Pirate save vicious mockery - (1D20)
(8) = 8
Pirate attacks Glorindel - (1D20+3)
(17) + 3 = 20
Disadvantage - (1D20+3)
(9) + 3 = 12
Damage - (1D6)
(6) = 6
Damage - (1D6)
(2) = 2
Pirate Attacks Magak - (1D20+3)
(11) + 3 = 14
Damage (if needed) - (1D6)
(1) = 1