Ezeriah says:
J, putting on a krekutil would take a turn, right? Since we're all pretty experienced with wearing them and breathing liquid I'd like to think we can also skip the checks to equip them?
Ya, Ez. The LUBA team has ample experience with normal donning/flooding/intake procedures now to be able to complete that procedure successfully with no check required. (Only Checks that would be required now would be with donning completely underwater with no air or with all burned-out fluid. Something never really practiced and ends up being a little more difficult.)
Even with normal procedures though, the time requirement is a bit longer than a turn though?
OOC:
(Turn and round are the same thing now in 5e right? Am I crazy or back in 1st or 2d Ed. was a Turn equal to 10 Rounds? If so, was that weird, and was everyone playing the game at that time really crystal clear on that vocab differentiation? haha)
Krekutil load is in a few short phases. Usually we paper over these, but I'm going on record now since seconds may matter in action scenes.
All of these are written generally as "end of round" accomplishments, so the specifics are in process during that round and fully realized by the end of it.
Round 1: Neck seal complete, flooding begins, inner tentacles begin placing membrane "contacts" over eyes.
Round 2: Flooding continues, eye contact membranes in place (vision restricted until end of this round).
Round 3: Flooding complete. Wearer begins liquid intake techniques.
Round 4: Wearer stabilizing and completing fluid breathing normalization.
Round 5: Fluid breathing completely stabilized.
So it's about a 30 second process.
Weirdo...