Admin, OOC, and Launch Discussion

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Jul 15, 2017 5:28 am
Constablebrew says:
[quote]

That's some top-notch considerations there, Ez. I tip my hat. I don't wear one, but consider my hat tipped. I'm all for this plan.
Thanks. Trying to get us out with as many as we walk in with. Busy, but J's points on using the krekutil for combat are worth another look.
Last edited July 15, 2017 5:32 am
Jul 15, 2017 9:12 am
I'm concerned about the fluid running out of oxygen in the middle of combat. Suddenly we're drowning and we have to spend an action removing the thing and then who knows how long puking. Just long enough to get killed, that's how long.
Quote:
Krekutils still in play as a resource. Above strategy is creative and may be promising. Keep in mind though that their oxygenation is fluid based. They don't have an air based system as an alternate. It can work walking around in the room obviously, just keep in mind that the mask chamber has to be flooded with fluid, which takes a little time to load up and also puts you out for a few rounds as you cough and puke it out when you take the mask off.

I've been leaving those times imprecise so far, but we may have to pin down the flooding and extraction actions in game terms depending on how the situation goes in the future. It's just a short time in the real life of the characters, but depending on circumstance, may end up making someone kill time/action in a key moment.

In a worst case as example (speculation), the whole party is hacking and choking after taking masks off and then on the same round they are ambushed by 16 Froghemoths. That would be tough.

DMJ Inactive for 14 days

Jul 15, 2017 9:51 am
Jabes.plays.RPG says:
I'm concerned about the fluid running out of oxygen in the middle of combat. Suddenly we're drowning and we have to spend an action removing the thing and then who knows how long puking. Just long enough to get killed, that's how long.
Hinka, hearing some of the quick conversation and pointing to krekutils watches with interests. Let's say Kray asks (or someone else prompts him to ask) Hinka how long estimated time can krekutils work out of water.

Hinka understands the question and has a decently precise answer: about 8-10 minutes. As the time comes to and end, the last minute or so may give the wearer some stress as the oxygenation levels of the fluid begin to reduce gradually.

Ivor (or was it Jabes ;) ) is right to guess that the krekutils are intended to work in water, or at least have an option to submerge periodically. Their system filters/oxygenates a dose of water for a time, but in the long run depends on a gradual replenishment and flow of new water (salt or fresh) that it can use to oxygenate.

Now the krekutils have a bladder in their body structure that has a sufficient amount of water within to start a new fluid breathing program. They retain and recapture some water in each purge (removal from host), but some of it is lost. If that fluid that is in there now is used and then purged, or if it was used entirely out of water until it was no longer breathable, then remember that in the future there would likely be a time when they would NOT work again above water. Because either they did not have enough remaining volume or in the instance where the fluid they have is all burned out and they can't oxygenate it anymore. At that point, they would need to be dunked in the water for about 30-60 seconds to get a fresh dose of water and then about a minute to process it for first use.
Jul 15, 2017 2:51 pm
8-10 minutes seems like enough time to kill something. If there are multiple engagements that could be a different story. Cool scene with the lot of us wearing kreks into the LSD fog.

So holding our breath gives us 1/3 RAW in time (1-2 minutes) then we start tripping. Or the kreks give us 8-10 minutes then we start hacking up spent lung water (and then maybe start tripping if we're still in the dope haze).

Kreks sound like a better bet for the simple reason that we dont know how long we'll be in the dope haze.
Jul 15, 2017 2:59 pm
Yeah 8-10 minutes should be enough. So is that trippy haze colored purple? Are you experienced? ;-D
Jul 15, 2017 3:23 pm
Nice. Let's make sure we don't let the Foxy Lady die.
Jul 15, 2017 5:10 pm
Hey Joe

Where you goin' with that gun in yo hand?
Jul 15, 2017 5:17 pm
Im all for alien monster heads Half-Life style

https://i.imgur.com/widq0T9.jpg

DMJ Inactive for 14 days

Jul 15, 2017 5:50 pm
OOC:
You guys are NEVER going to get laid in this setting. Remember you are also running into a room of female slaves, likely desperate to put out in order to escape. Admittedly, in that circumstance your chances of impressing are elevated, BUT when you roll in with flesh bags on your face and then start puking and sneezing out snot after... come on, there is definitely a Cool Point loss that will be suffered.

But if you guys are kind of like, "Ya, honey. It's cool. I'm just smoking this second-hand Moloa on the side, relaxing while I flex chop this weirdo down. Oh, did you see that?! You see that's what happens when I come in the room. It's just like that with me.
But anyway, you want to get out of here - go somewhere in the swamp where we can talk, eat some rations, have some sex, see what happens?"
Jul 16, 2017 1:21 am
Dead men dont get laid. Besides, coin will buy wenches who haven't been raped by fish mongrels.
Jul 16, 2017 3:46 am
What, you don't like when it smells like fish?
Jul 16, 2017 6:13 am
DMJ says:
You guys are NEVER going to get laid in this setting.
Makes Ivor wish he'd agreed to one last roll in the hay with Cuixtia back at the longhouse.
Jul 16, 2017 11:16 am
Jabes.plays.RPG says:
DMJ says:
You guys are NEVER going to get laid in this setting.
Makes Ivor wish he'd agreed to one last roll in the hay with Cuixtia back at the longhouse.
That feels like a lifetime ago.
Jul 16, 2017 11:31 am
It was. It was two life times ago. RIP
Jul 16, 2017 4:01 pm
Nicely played CB.

J, putting on a krekutil would take a turn, right? Since we're all pretty experienced with wearing them and breathing liquid I'd like to think we can also skip the checks to equip them?
Jul 16, 2017 5:09 pm
Constablebrew says:
It was. It was two life times ago. RIP
That's totally what I was going for.

There are two hive members that need to be killed before they can RIP.

DMJ Inactive for 14 days

Jul 16, 2017 5:19 pm
Ezeriah says:
J, putting on a krekutil would take a turn, right? Since we're all pretty experienced with wearing them and breathing liquid I'd like to think we can also skip the checks to equip them?
Ya, Ez. The LUBA team has ample experience with normal donning/flooding/intake procedures now to be able to complete that procedure successfully with no check required. (Only Checks that would be required now would be with donning completely underwater with no air or with all burned-out fluid. Something never really practiced and ends up being a little more difficult.)

Even with normal procedures though, the time requirement is a bit longer than a turn though?
OOC:
(Turn and round are the same thing now in 5e right? Am I crazy or back in 1st or 2d Ed. was a Turn equal to 10 Rounds? If so, was that weird, and was everyone playing the game at that time really crystal clear on that vocab differentiation? haha)
Krekutil load is in a few short phases. Usually we paper over these, but I'm going on record now since seconds may matter in action scenes.

All of these are written generally as "end of round" accomplishments, so the specifics are in process during that round and fully realized by the end of it.
Round 1: Neck seal complete, flooding begins, inner tentacles begin placing membrane "contacts" over eyes.
Round 2: Flooding continues, eye contact membranes in place (vision restricted until end of this round).
Round 3: Flooding complete. Wearer begins liquid intake techniques.
Round 4: Wearer stabilizing and completing fluid breathing normalization.
Round 5: Fluid breathing completely stabilized.

So it's about a 30 second process.

Weirdo...

DMJ Inactive for 14 days

Jul 16, 2017 5:24 pm
As I think more about this, I suppose the intake of liquid into the lungs could be delayed. A wearer could hold breath for a time in the flooded mask and then later begin the fluid intake procedures. The above is assuming the wearer is trying to complete the transfer at the earliest possible opportunity. I guess you could audible some gap time between Round 3 (Flood Complete) and beyond (Breathe-In Rounds).
Jul 16, 2017 5:24 pm
Jesus, 30 seconds. Battle could be over by then if we just held our breath. Do we really see a battle taking 2 minutes (aka 20 rounds?) Could we start the battle in the smoke and kind of draw the enemy back out into breathable air?
Jul 16, 2017 5:29 pm
I wonder if that smoke is flammable haha!
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