A few of you guys forgot to roll your force dice. It might help...
DarthWash says:
I will allow you to roll a force die and reduce one difficulty per force pip you roll (so you can spend a destiny point to use darkside). Also if you don't manage to get it made this time, you'll still keep all the components, and there will be other chances later.
GM, you mean start with a Force Die and downgrade the check by the number of lightside pips, right?
I'm pretty heavily invested in it. I didn't bother taking Melee or Brawl, and I took my talent tree skill that lets me use Agility (which I have up to 4) instead of Brawn with Lightsaber. I'm so invested, I spent starting credits on an ancient sword just because it's the only weapon that uses Lightsaber and Aria isn't very good with any other melee combat skill.
I forgot about that. If push comes to shove, could Jado borrow her ancient sword? It'd be more damaging vs armor, but we probably need to retrieve it from her quarters.
I hope we don't attract Vader's attention anytime soon! But that would make for an epic final showdown!
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Too bad we already know how it will go.
GM:" Vader shows up, all spooky and scary-looking." Random Player: I attack! GM: *laughs* That's cute, he kills you. He kills all of you. Anyone want to describe how you die? BWAHAHAHAHAAHAHAHA!!!
All I'm saying is that apparently there is a "stat block" for Vader in one of the game day advantures that says, "If the players don't run, they die." That's his stats.