Apr 18, 2017 4:24 am
Since Jabes is slammed at work, I will take up the mantle of posting the latest Unearthed Arcana playtest material to come out of WotC: Feats for Skills.
I mostly love the feats in this document. They are adding flavour without power creep, and are eliminating the need to multiclass rogue, bard, or knowledge cleric in order to become an expert in a certain field. These are perfect for adding a mechanical benefit to make you really feel like your character is incredible at some skill. Also, it's a way for classes like Barbarian and Fighter to fill out those skill gaps and make them more versatile outside of combat.
Investigator seems a little bland, and being a Survivalist and learning the alarm spell seem like an awkward fit. Also, this puts a bit more strain on my verisimilitude regarding the variant human. Now an upstart first level human can be a better historian than a 100 year old elf? These aren't significant problems though, and I mostly found the material presented here useful.
I mostly love the feats in this document. They are adding flavour without power creep, and are eliminating the need to multiclass rogue, bard, or knowledge cleric in order to become an expert in a certain field. These are perfect for adding a mechanical benefit to make you really feel like your character is incredible at some skill. Also, it's a way for classes like Barbarian and Fighter to fill out those skill gaps and make them more versatile outside of combat.
Investigator seems a little bland, and being a Survivalist and learning the alarm spell seem like an awkward fit. Also, this puts a bit more strain on my verisimilitude regarding the variant human. Now an upstart first level human can be a better historian than a 100 year old elf? These aren't significant problems though, and I mostly found the material presented here useful.
Last edited April 18, 2017 4:25 am