Character Stats

Apr 24, 2017 5:29 pm
Just a thought, we could all post on this with some other stats for J to have everything in one spot. I can update the first post as needed.

Edit: Maybe everyone could just post their current stats and then edit it as we change load outs.

Group passive perception:
Kray 17
Ivor 13
Thorn 15
Qiu 10
Talius 15

Group passive investigation:
Kray 17
Ivor 10
Thorn 20
Qiu 12
Talius 9

Initiative:
Kray +4
Ivor +3
Thorn +1
Qiu +0
Talius +7



Kray
AC: 19
HP: 41/41
Hit Dice: 3/3 Fighter 1/1 Barbarian
Death Saves: +0/-0

Strength saving throw: +3
Dexterity saving throw: +6
Constitution saving throw: +5
Intelligence saving throw: +0
Wisdom saving throw: +0
Charisma saving throw: +3

Ivor
AC: 17
HP: 52/52
Hit Dice: 1/1 Barbarian 3/3 Fighter
Death Saves: +/-

Strength saving throw: +6
Dexterity saving throw: +3
Constitution saving throw: +6
Intelligence saving throw: 0
Wisdom saving throw: +1
Charisma saving throw: +1


Thorn
AC:
HP: **/**
Hit Dice: 4/4
Death Saves: +/-

Strength saving throw:
Dexterity saving throw:
Constitution saving throw:
Intelligence saving throw:
Wisdom saving throw:
Charisma saving throw:


Qiu
AC: 18
HP: 39/39
Hit Dice: 3/3 Fighter 1/1 Rogue
Death Saves: +0/-0

Strength saving throw: +6
Dexterity saving throw: +0
Constitution saving throw: +6
Intelligence saving throw: +2
Wisdom saving throw: +0
Charisma saving throw:+1

Talius
AC: 18
HP: 26/43
Hit Dice: 4/4 Fighter
Death Saves: +0/-0

Strength saving throw: +6
Dexterity saving throw: +2
Constitution saving throw: +6
Intelligence saving throw: -1
Last edited May 11, 2017 4:25 pm
Apr 24, 2017 6:19 pm
[ +- ] Maeriks Mac Mahan Mac Hannoc
Last edited February 20, 2019 6:32 pm

Rolls

Gore, disadvantage, damage - (1d20+7, 1d20+7, 1d8+4)

1d20+7 : (6) + 7 = 13

1d20+7 : (18) + 7 = 25

1d8+4 : (2) + 4 = 6

Trample, disadvantage, damage - (1d20+7, 1d20+7, 2d6+4)

1d20+7 : (19) + 7 = 26

1d20+7 : (13) + 7 = 20

2d6+4 : (34) + 4 = 11

Apr 24, 2017 8:21 pm
Primary Copy for Kray's Spoiler Character Sheet
[ +- ] Kray Mercon Character Sheet
Last edited May 29, 2019 3:06 pm
Apr 25, 2017 6:38 pm
For those of you interested in having drop down character sheets, I'm pasting the format below. You'd just need to make the appropriate adjustments for your character.

Notice the AC and attack bonuses for weapons are adjusted based on the house rule
Combat Proficiency, which is different than the sample drop down posted earlier, which leaves J to do the math. I'm sure we can spare him doing that for five PC's.

I know some of you (very possibly all of you) don't need the following advice, but it's there for those that find it useful (given varying degrees of tech savvy & PbP experience):

Just 'quote' this post, copy the below 'spoiler' part, then paste as needed after making adjustments for your character. When posting later, it's easy to copy your drop down character sheet from an old post and simply re-post it as needed, making any necessary adjustments as desired (weapon changes, Combat Proficiency changes, leveling up, etc).
[ +- ] Kray Mercon Drop Down Character Sheet
Apr 28, 2017 6:28 pm
Loadout
• Net
• Trident
• Manica - functions as Small Shield
• Handaxes 2/2
• Explorer's pack (as per PHB, pending revisions for more realism)
• belt pouch with 10 gp

Arsenal
• Right Hand: Trident - attack: +6, damage 1d6+4, thrown (range 20/60), versatile (d8)
• Left Hand: Net - attack: +7, damage: n/a, thrown (range 5/15), restrains target.
• Carried: Handaxe - attack: +6, damage 1d6+4, light, thrown (range 20/60)
• Armor: None

Vitals
• AC: 17 (wears no armor, but Unarmored Defense)
• HP: 52/52
• Hit Dice: 1/1 Barbarian, 3/3 Fighter (Battlemaster)
• Death Saves: +0/-0

Tactics
• Initiative: +3
• Maneuvers: 4/4 (short rest)
• Rage: 2/2 (long rest)
• Action Surge: 1/1 (short rest)
• Second Wind: 1/1 (short rest)
• Fighting Style: Archery

Status Effects



Saving Throws
• Strength: +6
• Dexterity: +3
• Constitution: +6
• Intelligence: 0
• Wisdom: +1
• Charisma: +1

Feats
• Sentinel
• Durable
• Retiarius (homebrew feat)
[ +- ] Retiarius Feat
Skill & Tool Proficiencies:
• Acrobatics +5
• Animal Handling +3
• Arcana +0
• Athletics +6
• Deception -1
• History +0
• Insight +1
• Intimidation -1
• Investigation +0
• Medicine +1
• Nature +0
• Perception +3
• Performance -1
• Persuasion -1
• Religion +0
• Sleight Of Hand +3
• Stealth +3
• Survival +3
• Net-Maker's Tools +2
• Navigator’S Tools +2
• Water Vehicles +2

Languages
• Yuoric (aka Common)
• Dannein
Last edited April 28, 2017 6:58 pm
May 8, 2017 2:36 pm
How did I miss this before!? If you want to add my information here, great; I’ll start using this as a collapsible block.

Thorn

Equipped
Greatsword (2d6)

Vitals
AC: 15 (chain shirt)
HP: 46/46
Hit Dice: 4/4 Fighter
Death Saves +0/-0

Tactics
Maneuvers: 5/5
Action Surge: 1/1
Second Wind: 1/1

Status Effects

Saving Throws
Strength: +6
Dexterity: +1
Constitution: +6
Intelligence: +3
Wisdom: +0
Charisma: +0

Feats
Martial Adept - 2 extra Maneuvers
Observant - read lips

Skill Proficiency
Athletics: +6
Insight: +2
Intimidation: +2
Investigation: +5
Perception: +2
Persuasion: +2

Languages
Yuoric
Dannein
Last edited May 14, 2017 10:15 pm

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