May 1, 2017 12:55 pm
I'm absolutely certain many others have had this idea before: Rage Mage, Spell Rager, call it what you will, this person is a raging, a barely-contained living reservoir of raw, seething, eldritch power.
I'm not talking about a spellcasting barbarian, but a full caster who rages. He will most certainly use Charisma as his spellcasting ability. I see bits and pieces of him in the Wild Magic and Phoenix sorcerous origins, but neither of those quite fit what I envision. I look at those two subclasses, as well as Barbarian Rage and also Bladesong, and mash them all together. It's probably unbalanced AF so I'd love to hear everybody's ideas to make this viable.Spell Rage
• Bonus action to enter Spell Rage.
• Must not be wearing medium or heavy armor (nor a shield?).
• Elemental damage resistance?
• Spell damage bonus equal to spellcasting ability modifier.
• AC bonus equal to spellcasting ability modifier?
• Cannot cast spells that require Concentration.
• No advantage on skill checks?
• No speed bonus.
• Must attack or take damage, or else Spell Rage ends.
• All spells cast while spell raging trigger a Wild Magic Surge.
After we nail this Spell Rage (if you've got aa better name let's hear it) that's only the defining feature of this subclass. As a sorcerous origin what else, if anything, does it get at 1st level? And what else at 6th, 14th, and 18th level, which is when subclass features usually roll in?
Most importantly, who's going to let me play one in their game? :-D
I'm not talking about a spellcasting barbarian, but a full caster who rages. He will most certainly use Charisma as his spellcasting ability. I see bits and pieces of him in the Wild Magic and Phoenix sorcerous origins, but neither of those quite fit what I envision. I look at those two subclasses, as well as Barbarian Rage and also Bladesong, and mash them all together. It's probably unbalanced AF so I'd love to hear everybody's ideas to make this viable.
[ +- ] Barbarian Rage
In battle, you fight with primal ferocity. On your turn,
you can enter a rage as a bonus action.
While raging, you gain the following benefits if you
aren’t wearing heavy armor:
• You have advantage on Strength checks and Strength
saving throws.
• When you make a melee weapon attack using
Strength, you gain a bonus to the damage roll that
increases as you gain levels as a barbarian, as shown
in the Rage Damage column of the Barbarian table.
• You have resistance to bludgeoning, piercing, and
slashing damage.
• If you are able to cast spells, you can’t cast them or
concentrate on them while raging.
Your rage lasts for 1 minute. It ends early if you are
knocked unconscious or if your turn ends and you
haven’t attacked a hostile creature since your last turn
or taken damage since then. You can also end your rage
on your turn as a bonus action.
• Once you have raged the number of times shown
for your barbarian level in the Rages column of the
Barbarian table, you must finish a long rest before you
can rage again.
you can enter a rage as a bonus action.
While raging, you gain the following benefits if you
aren’t wearing heavy armor:
• You have advantage on Strength checks and Strength
saving throws.
• When you make a melee weapon attack using
Strength, you gain a bonus to the damage roll that
increases as you gain levels as a barbarian, as shown
in the Rage Damage column of the Barbarian table.
• You have resistance to bludgeoning, piercing, and
slashing damage.
• If you are able to cast spells, you can’t cast them or
concentrate on them while raging.
Your rage lasts for 1 minute. It ends early if you are
knocked unconscious or if your turn ends and you
haven’t attacked a hostile creature since your last turn
or taken damage since then. You can also end your rage
on your turn as a bonus action.
• Once you have raged the number of times shown
for your barbarian level in the Rages column of the
Barbarian table, you must finish a long rest before you
can rage again.
[ +- ] Bladesong
Starting at 2nd level, you can invoke a secret elven magic called the Bladesong, provided that you aren't wearing medium or heavy armor or using a shield. It graces you with supernatural speed, agility, and focus. You can use a bonus action to start the Bladesong, which lasts for 1 minute. It ends early if you are incapacitated, if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a weapon. You can also dismiss the Bladesong at any time you choose (no action required).
While your Bladesong is active, you gain the following benefits:
• You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1).
• Your walking speed increases by 10 feet.
• You have advantage on Dexterity (Acrobatics) checks .
• You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals your Intelligence modifier (minimum of +l).
• You can use this feature twice. You regain all expended uses of it when you finish a short or long rest.
While your Bladesong is active, you gain the following benefits:
• You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1).
• Your walking speed increases by 10 feet.
• You have advantage on Dexterity (Acrobatics) checks .
• You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals your Intelligence modifier (minimum of +l).
• You can use this feature twice. You regain all expended uses of it when you finish a short or long rest.
[ +- ] Phoenix Sorcerer's Mantle of Flame
Starting at 1st level, you can unleash the phoenix fire that blazes within you. As a bonus action, you magically wreathe
yourself in swirling fire, as your eyes glow like hot coals. For 1 minute, you gain the following benefits:
• You shed bright light in a 30-foot radius and dim light for an additional 30 feet.
• Any creature takes fire damage equal to your Charisma modifier if it hits you with a melee attack from within 5 feet of you or if it touches you.
• Whenever you roll fire damage on your turn, the roll gains a bonus to equal to your Charisma modifier.
Once you use this feature, you can’t use it again until you finish a long rest.
yourself in swirling fire, as your eyes glow like hot coals. For 1 minute, you gain the following benefits:
• You shed bright light in a 30-foot radius and dim light for an additional 30 feet.
• Any creature takes fire damage equal to your Charisma modifier if it hits you with a melee attack from within 5 feet of you or if it touches you.
• Whenever you roll fire damage on your turn, the roll gains a bonus to equal to your Charisma modifier.
Once you use this feature, you can’t use it again until you finish a long rest.
• Bonus action to enter Spell Rage.
• Must not be wearing medium or heavy armor (nor a shield?).
• Elemental damage resistance?
• Spell damage bonus equal to spellcasting ability modifier.
• AC bonus equal to spellcasting ability modifier?
• Cannot cast spells that require Concentration.
• No advantage on skill checks?
• No speed bonus.
• Must attack or take damage, or else Spell Rage ends.
• All spells cast while spell raging trigger a Wild Magic Surge.
After we nail this Spell Rage (if you've got aa better name let's hear it) that's only the defining feature of this subclass. As a sorcerous origin what else, if anything, does it get at 1st level? And what else at 6th, 14th, and 18th level, which is when subclass features usually roll in?
Most importantly, who's going to let me play one in their game? :-D
Last edited May 1, 2017 3:22 pm