HypCo says:
@Jabes, Do I get any sort of save for the body slam thing?
Here's the exact text of that particular tactic:
[ +- ] Body As A Weapon
When you hit a target with an unarmed strike, you can forgo your immediate damage to attempt to pick the enemy up and use them as a bludgeoning weapon against another enemy within 5 feet of you by spending 4 guile points. They can make a Strength (Athletics) or Dexterity (Acrobatics) check against your Dirty Tactics DC minus the amount of damage you would have done. If it fails, you succeed at this maneuver and the attack on the new target uses your original attack roll. If it hits the new target, both creatures take damage equal to your brawling damage. In either case, the original target ends your turn with the grappled condition.
To be completely honest, I dove into this character without thinking too much about how it would play. I mean, that's the whole point of the Dojo, right? To test stuff out?
So looking at this closely now, if I'm reading it correctly, it looks like the core feature of this class is going to be ridiculously easy to beat.
Crush's Dirty Tactics DC is 17 So RyRy needs to beat that with either an Athletics or Acrobatics roll. Fine. BUT you subtract the damage done from the DC, so the more damage Crush deals with the feature, the easier it is to beat?! Somehow I feel like the damage should INCREASE the DC.
Here, Crush hits twice for 14 and 13 damage. So RyRy only needs a 3 and a 4 on his rolls to beat it. And if the attack rolls (17 for both attacks) beat Miyamoto's AC then he also takes 27 damage.
Am I interpreting correctly, Dramasailor?