Challenge Board!

May 1, 2017 7:50 pm
Make your challenges in this thread!
May 4, 2017 12:55 pm
Once my character is approved and ready for combat, I would like to test it out on something a little challenging for a 1st level but not impossible. How about... A group of about 3 or 4 bandits, maybe? Or if you have any suggestions!
May 4, 2017 1:13 pm
Sure, we can do that. :) We'll start you with 2 or 3 bandits. The plus side is if you die, it doesn't do anything. ;)
May 8, 2017 5:29 pm
I'd like some sort of assassination challenge for my character.
May 10, 2017 2:40 pm
When approved, my card mage would like a fight of some sort.
May 10, 2017 4:36 pm
Card Mage is ready for action.
May 11, 2017 3:09 am
Posting here to not break the dojo rules.

Not that it matters too much with a Nat. 20 but picking locks isn't a Sleight of Hand, it's just a straight Dex. check, adding your proficiency bonus if you are proficient with thieves' tools. Sleight of Hand is more taking gold pouches, concealing weapons, and planting objects on people.
May 11, 2017 12:11 pm
If anyone else has a 10th level character, I invite you to my tavern brawl. We can team up, or every man for himself. I guess first you should state your intention here on the Challenge Board so we can get Dramasailor's blessing.
May 11, 2017 3:49 pm
A tavern sounds like the perfect place to test out my dwarven "drunken master" monk.
May 11, 2017 8:29 pm
HypCo says:
Posting here to not break the dojo rules.

Not that it matters too much with a Nat. 20 but picking locks isn't a Sleight of Hand, it's just a straight Dex. check, adding your proficiency bonus if you are proficient with thieves' tools. Sleight of Hand is more taking gold pouches, concealing weapons, and planting objects on people.
True. I can see a few cases where it could change someone effectiveness at picking locks, but not substantially (personally). *shrugs*

If not proficient in Sleight of Hand OR Thieves Tools: it becomes a straight Dex roll.
If proficient in Sleight of Hand but NOT Thieves Tools: it's Dex + Prof. This could be problematic. (By using just SoH, they are now allowed Prof, so they are stronger than they should be by RAW)
If proficient in Thieves Tools but NOT Sleight of Hand: it's Dex + Prof. This could be problematic. (By using just SoH, they are not allowed Prof, so they are weaker than they should be by RAW)
If proficient in both Sleight of Hand AND Thieves Tools: it's Dex + Prof.

I can see a small case modifying portions 2 and 3 above for rogues and other classes (like a bard) that get to add Prof to their skills in other ways (2x for rogues on select items, 1/2x for bards if they aren't proficient at all) where it could modify.

I can change for the future for sure, but at least in this case it didn't actually have an impact on the result.

:P
May 11, 2017 11:33 pm
iCryotic says:
OOC:
I believe I am down.. I'm going to take a moment to re-think my gameplan, but you get start up another encounter if you want.
Without being able to see your sheet, I can only assume so take what I say with a grain of salt. For the most part, a warlock isn't going to survive a 1 on 1 melee fight especially with the rolls you were getting. What pact are you planning on taking?
May 12, 2017 12:40 am
Originally, I was planning on going Pact of the Blade to be able to utilize magic as well as melee. But now I am questioning my decision as I feel that Pact of the Tome seems like a better choice as I can prioritize magic and only use melee if all else fails.
May 12, 2017 12:42 am
If you had ever watched the television series Merlin on Netflix, you could say I am following a sort of Merlin type of character now.
May 12, 2017 12:47 am
If you're trying to build a character based on something in fiction, you need to build it at a higher level. A good way to go about it is to list the things a character can do then figure out which class at what level can mimic that. Usually, a character in fiction will be able to do a lot more than what any standard D&D class can mimic, so you have to approximate. And you'll probably have to multi-class.
May 12, 2017 12:56 am
Not so much build it based on Merlin, but have Leohand's actions be similar to those of Merlin.. Leohand will be his own character when it comes to his attributes, skills, feats, class, etc. but he will have similar actions and reactions to those of the young Merlin in the television series. I apologize for not explaining beforehand.
Last edited May 12, 2017 12:56 am
May 12, 2017 1:16 am
Nope, I've never seen or even heard of the show. Do keep in mind though, you're still 1st level and will most likely have other party members backing you up so don't let two failed combats that weren't in your favor swayed you; a melee warlock is extremely do able, especially after 2nd level when you unlock Invocations.

Off the top of my head, Hellish Rebuke and Armor of Agathys makes you a bad mama jama. If you have a good amount of Dex. pick up the Mage Armor Invocation, False Life is also a pretty good Invocation; if your Dex. is too low to not improve your AC with Mage Armor, take two of the three Eldritch Blast Invocations just because it's your main cantrip.

I'd highly recommend making a separate "Leohand" where you can make him 10th level to see which path you want to take and run him through a mock combat.
May 12, 2017 2:39 am
Mage Armor would increase my armor by 2 AC.

In order to do a melee warlock, it would be beneficial to take the Pact of the Blade as one of the invocations would grant me a second attack. But then again, I currently have an AC of 11 so having a DEX mod of 0 may prove to be beneficial, but going from 11 to 13 would not prove to be over-the-top useful in a melee vs. melee encounter.

I did look into a couple multi-classes that were quite interesting.

1. Warlock with Pact of the Tome for twelve levels and the Bard with College of Lore of eight levels. If I were to go the more magic route with less melee maybe?

2. Warlock with the Fiend Patron and Pact of the Blade of twelve levels and the Wizard of the school of Abjuration of eight levels. If I were to go the somewhat equal melee-magic route?

And honestly, I am taking your thoughts into consideration when you say to not let two failed combats that weren't in my favor sway me, but I feel as if going with number one would be the most beneficial as my character is built for mainly magic rather than melee.
Last edited May 12, 2017 2:43 am
May 12, 2017 4:47 am
Jabes.plays.RPG says:
If anyone else has a 10th level character, I invite you to my tavern brawl. We can team up, or every man for himself. I guess first you should state your intention here on the Challenge Board so we can get Dramasailor's blessing.
Am I allowed to join in on Jabes' dojo brawl?
May 12, 2017 4:54 am
@iCryotic, Okay, yeah, it doesn't sound like your character is built for melee right off the bat. Maybe ask Drama for a mock ranged battle.
Jabes.plays.RPG says:
If anyone else has a 10th level character, I invite you to my tavern brawl. We can team up, or every man for himself. I guess first you should state your intention here on the Challenge Board so we can get Dramasailor's blessing.
I was going to ask this as well. If allowed to join, I'll be nice to Jabes and let him decide which of my characters joins*.

*Between Rynzo and the Jedi abomination.
Last edited May 12, 2017 4:58 am
May 12, 2017 6:22 am
HypCo says:
*Between Rynzo and the Jedi abomination.
The Drunken Master seems thematically the better fit. Though if you think of this as the Mos Eisley cantina then the Jedi absolutely fits. And gods, I'd love to smash a teletubby's face in!

Wait, are we teaming up or is it every man for himself?

EDIT: Oops, I got HypCo's monk and CancerMan's monk mixed up. :-D
Last edited May 12, 2017 6:23 am
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