Game Thread: Falsar

May 19, 2017 10:55 pm
From the cursed soil you arise, mist is strewn about you. You cannot remember; who you are, how did you fall, all this is lost to you. But in the distance there is a soft orange glow. Hope?

You approach the light, almost mindlessly driven to hold your hand over the coiled blade. The bonfire lights, for a fleeting moment warmth fills your cold heart, restoring your vigour and your strength. You feel rested, as though you had stayed for ten or so minuets in this moment, though it lasted only a moment. Filled with determination you look once more around you. You stand in a deep vale; filled with mist and graves. Across the clearing from you is a corpse its decayed hands clasp a dull great flask a bright white stone untouched by age. You recognise these items, powerful items indeed...

The sides of the vale are steep but there is an old path winding through the mist..
May 21, 2017 5:56 pm
Falsar stretches and cracks his bones Where am I? Upon noticing the powerful items his eyes begin to glow and he quickly makes his way over to retrieve them.
May 22, 2017 7:20 am
Stepping to the other side of the bonfires light you pick up the objects. The dull green flask responds to your presence and that of the bonfire filling with glowing golden energy.
OOC:
Just so you know, you can examine any item by rolling an arcana religion or history check. While at a bonfire you pass the checks automatically.
May 22, 2017 9:54 pm
What could this strange liquid be? Falsar continues to walk down the path

Rolls

Religion - (1d20+4)

(11) + 4 = 15

May 31, 2017 1:03 am
Estus Flask. The undead treasure these dull green flasks, which promise survival in a land dominated by death. Estus flasks provide swift healing, and are replenished at bonfires. You have a number of estus flasks equal to half your level, rounded up. You can drink an estus flask as a bonus action, which restores hit points equal to 1d6 + your Constitution modifier. All empty estus flasks restore when you rest at a bonfire.

As you walk along the path you realise that you aren't alone. Around you in the mists several hollowed undead lurk. They seem to pay you no heed at first, but as you continue its clear that they are following behind you. Soon you will be completely surrounded.
May 31, 2017 6:02 am
Falsar begins to chant under his breath casting Silent Image.
OOC:
The image is of himself it will start on him and slowly separate to look as if another Falsar has emerged from him and both will begin to jog away from the undead side by side.
May 31, 2017 7:46 am
Two hollows converge onto the path, another two break into a run in an attempt to catch you up.
OOC:
I hope you don't mind, but I'm going to interpret this particular use of Silent image as a mirror image with a single decoy,
seems like the fairest way to resolve it. Roll for initiative!

Rolls

Initiative - (1d20-2)

(8) - 2 = 6

May 31, 2017 12:44 pm
OOC:
Works for me. I'm probably going to use this tactic a lot. Will I get to roll just as if it was mirror image? 11 and up they attack the image and image has an AC of 10+dex(3). Do they have any weapons?
And here I was hoping for a nice stroll. Never the less. Falsar takes a deep breath and exhales slowly before droping down into a wider stance.
Last edited May 31, 2017 12:44 pm

Rolls

Initiative - (1d20+3)

(13) + 3 = 16

May 31, 2017 1:25 pm
OOC:
I will roll as part of the attack, to make combat more compact. By the way I use the convention where you just roll everything, don't wait for me to say if you hit before rolling damage. I don't hide things on the initiative step either, so you should know where you stand and be able to act. Essentially if there is any way I can speed up combat I do it, as a darksouls game the presence of storytelling through combat requires more of it then I would put in a normal PbP game, but we still need to be aware of the challenges of keeping combat fast paced in this medium... Wow that went a bit long sorry about that... Your up!
The hollows that have been drawn to your are essentially unarmed, with a mottle collection of bare fists, sticks, stones and a broken sword hilt.
May 31, 2017 6:09 pm
No metal so that's off the table. I'll just stick to martial for now. Falsar reaches for his Quarterstaff and begin to twirl it around in his hand. With his body low he charges at a hollow and swings his quarterstaff at his knees to attempt to knock it a bit off balance before reaching his hand back and striking it with his fist.
Last edited May 31, 2017 6:10 pm

Rolls

Quarterstaff - (1d20+6, 1d6+3)

1d20+6 : (8) + 6 = 14

1d6+3 : (4) + 3 = 7

Closed Fist - (1d20+6, 1d4+3)

1d20+6 : (20) + 6 = 26

1d4+3 : (4) + 3 = 7

Closed Fist Crit - (1d4)

(4) = 4

Jun 1, 2017 4:43 am
Your flurry of strikes fell one of the hollows. The other near to it attempts to strike at you but instead stumbles through your illusion dissipating it while the others close on you.

Rolls

Attack, target - (1d20+3, 1d20)

1d20+3 : (12) + 3 = 15

1d20 : (20) = 20

Jun 1, 2017 7:29 am
Falsar quickly changes directions pivoting on his foot and strikes with his quarterstaff once again followed by a sweeping kick.

Rolls

Quarterstaff, Damage - (1d20+6, 1d6+3)

1d20+6 : (1) + 6 = 7

1d6+3 : (6) + 3 = 9

Unarmed Strike, Damage - (1d20+6, 1d4+3)

1d20+6 : (12) + 6 = 18

1d4+3 : (1) + 3 = 4

Jun 11, 2017 6:27 am
Your flurry of blows stagger the hollow but it continues its assault. Those approaching you from behind joining the fray.

Rolls

Save - (1d20+3)

(19) + 3 = 22

Attacks - (1d20+3, 1d20+3, 1d20+3, 1d20+3)

1d20+3 : (18) + 3 = 21

1d20+3 : (19) + 3 = 22

1d20+3 : (3) + 3 = 6

1d20+3 : (9) + 3 = 12

Bludgeoning Damage - (2d6+2)

(24) + 2 = 8

Jun 12, 2017 4:40 pm
Feeling the sting of being hit Falsar begins to swing his Quarterstaff a bit faster still continuing to aim at the same enemy

Rolls

Quarterstaff - (1d20+6, 1d6+3)

1d20+6 : (3) + 6 = 9

1d6+3 : (4) + 3 = 7

Unarmed Strike - (1d20+6, 1d4+3)

1d20+6 : (11) + 6 = 17

1d4+3 : (4) + 3 = 7

Jul 3, 2017 3:41 am
The blow of your quarter staff fells a second hollow, just as from the first the whisky white essence of its souk is absorbed by you. Your original target felled your unarmed strike hits another hollow. The remaining hollies strike out against you mindlessly seeking your destruction all land blows against you.

Rolls

Save - (1d20+3)

(4) + 3 = 7

Attacks - (1d20+3, 1d20+3, 1d20+3)

1d20+3 : (12) + 3 = 15

1d20+3 : (15) + 3 = 18

1d20+3 : (15) + 3 = 18

Bludgeoning damage - (3d6+3)

(233) + 3 = 11

Jul 9, 2017 5:09 pm
I must make some distance Falsar twirls his quarterstaff in the air before bring it down against the ground with a large thud. A strange magical force shots out from the tip of the quarterstaff
OOC:
Casting Sleep at Level 2

Rolls

Sleep - (7d8)

(7232553) = 27

Jul 10, 2017 9:06 am
The hollow hurt before and another hollow drop to the ground in a stupor, the remaining hollow still attempts to strike at you but misses.

Rolls

Attack - (1d20+3)

(6) + 3 = 9

Jul 13, 2017 3:44 pm
A small smirk comes across Falsar's face This worked out perfectly Falsar plants his quarterstaff into the ground using it as a spring board to launch himself into the air to bring done his foot down on the creature followed by his quarterstaff

Rolls

Quarterstaff - (1d20+6, 1d6+3)

1d20+6 : (3) + 6 = 9

1d6+3 : (6) + 3 = 9

Unarmed Strike - (1d20+6, 1d6+3)

1d20+6 : (7) + 6 = 13

1d6+3 : (3) + 3 = 6

Jul 20, 2017 5:37 am
With your rapid succession of strike this hollow falls, and you absorb it's soul.
OOC:
Add two Fading souls to your inventory.
With the foes who had approached you ash or incapacitated you cast your eye around you, there are still hollows about but you would likely need to depart the path to attract their attention. The path winds up from here, towards the entrance to the valley where the sheer cliffs press in close to the path.
Jul 25, 2017 4:18 pm
Falsar takes a deep breath and dusts himself off and continues down the road. Falsar enters carefully into the valley trying to take everything in.
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