Devanis and Ameera
Ameera moves up, beneath the waters, and approaches Devanis somewhat silently. The ranger, by this point, had maneuvered to the entrance of the first room that this hallway opens into. Within is an impressive-looking room, exquisitely structured and grand compared to the claustrophobic environments you've grown accustomed to. Large statues of stocky, armored warriors sit within most of the alcoves around the room. To the right is a hallway that extends into darkness.
In the center of the room there is a large cube structure, which does not reach high enough to support the ceiling. Instead, it appears as though it is a work of art. Though it is difficult to judge from this distance, there appears to be carvings upon its surfaces.
At the far end of the room, it looks like the floor has sunken and cracked. As a result, there has been some flooding, and stagnant water has pooled up about knee-high. On the right end of the room, the ground is broken up and split, almost like a miniature Rift occurred, like in Bracklewhyte.