A Time for Harvest Gameplay - Chapter Three

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Mar 3, 2018 4:27 pm
Doc shines his flashlight around, shaken by the carnage in front of him. He approaches the bodies to examine them to see what kind of trauma they've suffered and if it's possible to identify the cause of death.

Rolls

Condition of bodies and cause of death (Medicine 60) - (1d100)

(37) = 37

Mar 3, 2018 4:44 pm
seeing the damage Mathis immediately searches for any creature that may post danger to the group.

Rolls

spot hidden(60) - (1d100)

(60) = 60

Mar 3, 2018 4:52 pm
Bill reloads the shotgun. He scoots on his ass over to the 45's. He aims the shotgun at the doorway a moment. Then grabs two 45.'s and loads them. He tests the floor, making sure he couldn't fall through. Images of him falling through every level of the house terrifies him. He holds on to a gun rack as if it wouldn't also fall.
Mar 3, 2018 9:02 pm
Cause of death seems to be shock and blood loss, many of the employees have literally been torn limb from limb.

Mathis scans the area but there is no sign of the creatures. He finds some bloody prints leading back to the stairs and leading down.
Mar 3, 2018 10:09 pm
they finished on this floor and moved on. Let's go down.
Mar 3, 2018 11:55 pm
The group follows the trail of carnage down stairs. They find some of the employees managed to survive but ultimately it appears whatever was here has escaped through the main doors on the ground floor.

Many people are dead and after a few interviews, it's established there were another four of the creatures matching the description of the creatures you saw, that escaped into the night.

The building is secured and the carnage cleared up. The attack has shaken Abelard to the core but is determined that the team will still make the trip to Vermont tomorrow.
Mar 4, 2018 12:01 am
END OF CHAPTER 3

Rewards

+1d8 Sanity (defeating enemies)
-1d4 Sanity (escaping enemies)
+1d10 Sanity (keeping npcs alive)

Also go to the Skill advances and roll for each skill. Roll over your current skill level and gain 1d10 points.
Mar 4, 2018 12:10 am
Sanity

Rolls

Sanity - (1d8, 1d4, 1d10)

1d8 : (2) = 2

1d4 : (1) = 1

1d10 : (8) = 8

Mar 4, 2018 2:40 am
Sanity check (that I missed...was on the road...sorry)

Rolls

Sanity (43) - (1d100)

(71) = 71

Mar 4, 2018 2:41 am
End of Chapter Sanity Rolls

Rolls

Sanity - (1d8, 1d4, 1d10)

1d8 : (5) = 5

1d4 : (1) = 1

1d10 : (5) = 5

Mar 4, 2018 7:04 am
Roll sanity...

Rolls

Sanity - (1d8, 1d4, 1d10)

1d8 : (8) = 8

1d4 : (2) = 2

1d10 : (2) = 2

Mar 4, 2018 7:20 am
I have some questions at the end of the chapter. First, did Lou survive the attack? And can I get a gun before the next chapter?
Mar 4, 2018 9:59 am
Clive Sanity loss.

Rolls

Clive san loss (for viewing carnage) - (1d4)

(2) = 2

Mar 4, 2018 10:02 am
DarrenOwens says:
I have some questions at the end of the chapter. First, did Lou survive the attack? And can I get a gun before the next chapter?
OOC:

Yes, Lou was off duty and safely at home with his tortoise.

Any equipment you require for the mission can be commissioned, so whatever you need will be made available.
Mar 4, 2018 2:56 pm
+1d8 Sanity (defeating enemies)
-1d4 Sanity (escaping enemies)
+1d10 Sanity (keeping npcs alive)

Rolls

+1d8 Sanity (defeating enemies) - (1d8)

(4) = 4

-1d4 Sanity (escaping enemies) - (1d4)

(4) = 4

+1d10 Sanity (keeping npcs alive) - (1d10)

(7) = 7

Mar 4, 2018 11:25 pm
Incidentally, Bill is fully recovered by the next day.
Mar 5, 2018 12:22 am
San Checks

Net +11, up to 70 SAn
Last edited March 5, 2018 12:24 am

Rolls

+1d8 - (1d8)

(7) = 7

-1d4 - (1d4)

(1) = 1

+1d10 - (1d10)

(5) = 5

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